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Post by church on Jan 26, 2020 13:59:11 GMT -8
#s://imgur~com/vukjZKC~jpg [Setup] Due to Shadow Level 1, Leviathan has +1 initiative. Leviathan is Resource Type and therefore gains +25% zenny from battles. Due to Ice Level 5, opponents lose 2 attack slots for their first two turns. Frozen wastes: Elemental AS reduction lasts twice as long. Passive The above skill increases that duration to four turns. Due to Aqua Level 5, Stage starts as Ocean Pannels (locked). [Attack] Charging Twin Ice Dragon Lance Attack (x13) C range, Ice Leviathan thrusts her Lance at her enemy. 95 damage (50%) Undodgeable, Breaks Shields Auto attack, 13 uses/battle Lance twirl (x2) C range, Ice Leviathan charges while spinning her Lance. 170 damage (90%) Undodgeable, Breaks Shields. [Report] [Leviathan HP=2600/2600] Stage: Ocean Panels Status: Excellent Charge: Twin Ice Dragon (1/5)
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Post by Warrior on Jan 26, 2020 18:33:32 GMT -8
#s://i~imgur~com/HMwvYex~png
T U R N 1
Defensive
- ° Blade Element: Faith is neutral to Ice (x1.0)
{ Air Shoes Nu: Panel Effects Ignored ::(+)::} Air Shoes ⇪ Nu Activated Program Upon activation of this program, user ignores positive and negative stage effects for 1 turn. Does not cost a Program Slot. ⦗Uses per battle: 2⦘ (1 Left)
A1-A13 ° Lance Attack: Taken for 95 × 13 Damage (HP: 5000 -> 3765)
1-2 ° Lance Attack: Taken for 170 × 2 Damage (HP: 3765 -> 3425)
[HP:3,425/5,000] Status: Air Shoes (1/1)
Supportive
Regenerate 800 HP (3425 -> 4225)
{ Fire Wall: Ice Element's Attack Slot Reduction removed ::(+)::} Firewall ⇪ Nu Activated Program Upon activation of this program, user can remove one negative status of choice Does not cost a Program Slot. ⦗Uses per battle: 2⦘ (2 -> 1 Left)
{ Mastery of Mechanism: +4 Chip Uses (6 -> 10) ::(+)::} Mastery of Mechanism -- B+ Tier Faith is keen and adaptable; she can seamlessly utilize auxiliary weaponry alongside her standard arsenal. ° Nymphra gains +1 Total Chip Use and +1 Attack Slot this turn ° Alternatively, Nymphra may forego one of the effects to gain the other twice instead ° Nymphra cannot spend Empty Chip Uses on skills/abilities Passive (0 CD + 4 CD Instances) (Signature Move) Effects Chosen First Use: +2 Chip Uses Second Use: +2 Chip Uses (4 CD)
Current Stats: 800 Regen || 0 Armor || 5 Attack Slots || 260 Base Damage
{Optima Flux: Stats Reallocated ::(+)::} S Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Nymphra can reallocate her stats using these ratios ° -120 Base Damage = +140 Regen (or) +60 Armor (or) +1 Attack Slot ° -260 Regen = +60 Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Damage (or) +140 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Damage (or) +140 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 ° Nymphra cannot have passive Armor, Regen, Attack Slot, or Base Damage Skills. Passive
-780 Regen → +3 Attack Slots (5 -> 8) -240 Damage → +2 Attack Slots (8 -> 10){Transient Talent: Optima Flux refunded (3 -> 2 Uses Left) ::(+)::} -- S Tier Faith can exert herself when a situation demands it, performing above what is required to accomplish her needs. ° Nymphra may remove her current status reductions from Optima Flux and keep its current bonuses this turn ° Her stats may be further reallocated by Optima Flux if desired 3 Uses (2 Left || 5 Hard Cap)
780 Regen refunded (20 -> 800) 240 Damage refunded (20 -> 260)
{Optima Flux: Stats Reallocated ::(+)::} S Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Nymphra can reallocate her stats using these ratios ° -120 Base Damage = +140 Regen (or) +60 Armor (or) +1 Attack Slot ° -260 Regen = +60 Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Damage (or) +140 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Damage (or) +140 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 ° Nymphra cannot have passive Armor, Regen, Attack Slot, or Base Damage Skills. Passive
-780 Regen → +3 Attack Slots (10 -> 13) -240 Damage → +2 Attack Slots (13 -> 15){Transient Talent: Optima Flux refunded (2 -> 1 Uses Left) ::(+)::} -- S Tier Faith can exert herself when a situation demands it, performing above what is required to accomplish her needs. ° Nymphra may remove her current status reductions from Optima Flux and keep its current bonuses this turn ° Her stats may be further reallocated by Optima Flux if desired 3 Uses (1 Left || 5 Hard Cap)
780 Regen refunded (20 -> 800) 240 Damage refunded (20 -> 260)
{Optima Flux: Stats Reallocated ::(+)::} S Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Nymphra can reallocate her stats using these ratios ° -120 Base Damage = +140 Regen (or) +60 Armor (or) +1 Attack Slot ° -260 Regen = +60 Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Damage (or) +140 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Damage (or) +140 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 ° Nymphra cannot have passive Armor, Regen, Attack Slot, or Base Damage Skills. Passive
-780 Regen → +3 Attack Slots (15 -> 18) -240 Damage → +2 Attack Slots (18 -> 20){Transient Talent: Optima Flux refunded (1 -> 0 Uses Left) ::(+)::} -- S Tier Faith can exert herself when a situation demands it, performing above what is required to accomplish her needs. ° Nymphra may remove her current status reductions from Optima Flux and keep its current bonuses this turn ° Her stats may be further reallocated by Optima Flux if desired 3 Uses (0 Left || 5 Hard Cap)
780 Regen refunded (20 -> 800) 240 Damage refunded (20 -> 260)
Current Stats: 800 Regen || 0 Armor || 20 Attack Slots || 260 Base Damage
{ Full Custom: +1 Instant Charge applied to Equilibrium ::(+)::} ::FullCustomCode:: Offense Skill || Costs 1 Skill Use to activate ::°:: Apply 1 Instant Charge to 1 Non-Chip Attack ::°:: May instantly cool down 1 Attack instead ::°:: Cannot be used on Hyper (or any higher tier) Attacks Resource Tracker -1 Mega Chip Use (4 -> 3 Left) -1 Total Chip Use (10 -> 9 Left) Full Custom spent (1 -> 0 Left) +1 Charge to Equilibrium
{ Anti Recovery: Recovery Effects disabled if a Survival is triggered @ Leviathan ::(+)::} ::AntiRecoveryCode:: Offense Skill || Costs 1 Skill Use to activate (Apex of Agility Chosen) ::°:: When activated, this chip is set to "Standby" for 1 Turn ::°:: If an enemy Survival Effect is triggered during this Chip's Standby Mode, they cannot recover HP by any means for 1 turn ::°:: Cannot be Status Healed ::°:: Applies to any number of valid opponents on that turn ::°:: This Chip must be used during the Supportive Phase ::°:: Enemies can only be affected by this once per battle ::°:: Giga Programs trump this chip (Perfect Immunity / Final Weapon) Resource Tracker -1 Mega Chip Use (3 -> 2 Left) -1 Total Chip Use (9 -> 8 Left) Anti Recovery spent (1 -> 0 Left) -1 Use to Apex of Agility (6 -> 5 Left)
[HP:4,225/5,000] Status: Air Shoes (1/1)
Offensive Nymphra: 20 AS
{ 1-15 ° Corrupt Essence: 130 C-Shadow Damage @ Leviathan Used 15 Times ::(+):: Breaks Shields, Cuts Auras || If Hits: Blind} Corrupt Essence The symbols on Faith's dagger turn black as it begins to ominously glow, shrouding whatever it cuts in a blanket of darkness. 130 X-Blade Damage (50%) ° Breaks Shields, Cuts Auras ° If Hits, inflicts Blind ° Range is chosen upon use ° Element may switch to Shadow upon use ° May optionally be aimed at 1 Additional Target ° Can be Optionally Charged for 1 Turn BlindStatus Effect: For 2 turns, the afflicted Navi cannot use non-Omni-dodges. Once ended, a Navi cannot be Blinded for 2 turns. Modifiers Attack's Base Damage: 130 (50% of Faith's)
{ 16-20 ° Equilibrium: 10,920 C-Aqua/Dark/Light/Seeking Damage @ Leviathan ::(+):: Breaks Shields, Cuts Auras || Cuts US | Cuts DS If Hits: Subdue + Faith heals 15% Missing HP} Equilibrium The symbols on Faith's dagger begin to glow as she impales her enemy with it, siphoning their strength for as long as it remains embedded. 130 + 230 + 320 + 380 + 380 + 380 × 2 × 1.5 X-Aqua+Dark+Light+Seeking Damage × 2 Hits ° Breaks Shields, Cuts Auras ° If Hits, inflicts Subdue ° Range is chosen upon use (C) ° Element may switch to Panel Element upon use (Aqua) ° May optionally be aimed at 1 Additional Target ° Can be Optionally Charged for 1 Turn ° Cuts Undershirt ° Cuts Darksoul ° If Hits, restores 15% of Faith's Missing HP ° Deals x2.0 Damage on panels matching this element (Aqua) ° Deals up to 8 hits at full damage. Hits can divided among multiple targets with no more than 2 hits per target (2 Hits directed at Serix, rest have nothing else to target) ° Costs 5 AS and 5 Chip Uses to use this attack SubdueStatus Effect: For 2 Turns, Whenever the victim spends a skill use while afflicted with this status, Nymphra gains +1 Use to One Skill. Modifiers Attack's Base Damage: 130 (50% of Faith's) Augmented with Whirlpool Lv1 through Variable Essence (see below) Gained Whirlpool Lv1's Damage: +230 Damage Gained one of Whirlpool Lv1's Non-★ Effects: Cuts Undershirt Gained Whirlpool Lv1's Element: Dark Augmented with GunDelSol Lv3 through Variable Essence: Costs +1 AS Gained GunDelSol Lv3's Damage: +320 Damage Gained one of GunDelSol Lv3's Non-★ Effects: Cuts Darksoul Gained GunDelSol Lv3's Element: Light Augmented with Drain Lv6 through Variable Essence: Costs +1 AS Gained Drain Lv6's Damage: +380 Damage Gained one of Drain Lv6's Non-★ Effects: If Hits, Heals Gained Drain Lv6's Element: Toxic Augmented with Elemental Rage Lv6 through Variable Essence: Costs +1 AS Gained Elemental Rage Lv6's Damage: +380 Damage Gained one of Elemental Rage Lv6's Non-★ Effects: x2 Damage on Matching Panels Gained Elemental Rage Lv6's Element: None Augmented with Circle Gun Lv6 through Variable Essence: Costs +1 AS Gained Circle Gun Lv6's Damage: +380 Damage Gained one of Circle Gun Lv6's Non-★ Effects: Additional Hit(s) Gained Circle Gun Lv6's Element: Seeking 1 Turn Optional Charge: x1.5 DamageVariable Essence -- S Tier Faith's dagger absorbs the energy of a Battle Chip, imbuing itself in its power for a short time. ° Nymphra's charged attacks may consume a Standard Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged ° Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first ° The same chip cannot be imbued multiple times onto the same attack Passive ::WhirlPoolCode:: 100 + (10 * V) + (30 * 3 Upgrades) Dark S-Damage ::S:: Cuts Undershirt ::°:: Costs 1 Use from a Skill or S-Tier Attack to activate (Upgrades: 0) -1 Use to Pure Essence (4 -> 3 Use Left) ::GunDelSolCode:: 100 + (10 * V) + (30 * 0 Upgrades) Light S-Damage ::S:: Cuts Dark Soul ::°:: Costs 1 Use from a Skill or S-Tier Attack to activate (Upgrades: 0) -1 Use to Pure Essence (3 -> 2 Use Left) ::DrainCode:: 100 + (10 * V) + (30 * 5 Upgrades) Toxic S-Damage ::A:: If Hits, restores 2.5% of User's Missing HP ::°:: Upgrades increase restoration effect by 2.5% of Missing HP (Upgrades: 5) ::ElementalRageCode:: 100 + (10 * V) + (30 * 5 Upgrades) X-Element X-Damage ::B:: Non-Normal Element and Range chosen upon use ::A:: Deals x2.0 Damage on panels matching this element ::B:: Inflicts x2.0 Damage to enemies weak to this element ::°:: Enemies of this Element are immune to this attack (Upgrades: 5) ::CircleGunCode:: 100 + (10 * V) + (30 * 5 Upgrades) Seeking S-Damage ::C:: Gains 1 Basic Aimer of choice upon use ::A:: Deals up to 3 hits at full damage. Hits can divided among multiple targets with no more than 2 hits per target ::°:: This Chip does not naturally have an aiming effect chosen upon retrieval ::°:: Upgrades add +1 Hit (Upgrades: 5) Resource Tracker -5 Total Chip Uses (8 -> 3 Left) Whirlpool Lv1 spent (1 -> 0 Left) GunDelSol Lv3 spent (1 -> 0 Left) Drain Lv6 spent (1 -> 0 Left) Elemental Rage Lv6 spent (2 -> 1 Left) Circle Gun Lv6 spent (2 -> 1 Left)
{ A ° NeoVariable Sword: 10,920 C-Aqua/Dark/Light/Seeking Damage @ Leviathan ::(+):: Breaks Shields, Cuts Auras || Cuts US | Cuts DS If Hits: Subdue + Faith heals 15% Missing HP} ::NeoVariableSwordCode:: Offense Skill || Costs 1 Skill Use to activate ::°:: One C-Attack strikes an additional time at no cost, regardless of Cooldown, Charge or Use Limitation. Can not be applied to Giga Chips or Special Attack. ::°:: Subject Attack is locked for the rest of battle -1 Use to Pure Essence (2 -> 1 Use Left) Equilibrium Chosen: Locked for the rest of battle Equilibrium The symbols on Faith's dagger begin to glow as she impales her enemy with it, siphoning their strength for as long as it remains embedded. 5460 C-Aqua+Dark+Light+Seeking Damage × 2 Hits ° Breaks Shields, Cuts Auras ° If Hits, inflicts Subdue ° Range is chosen upon use (C) ° Element may switch to Panel Element upon use (Aqua) ° May optionally be aimed at 1 Additional Target ° Can be Optionally Charged for 1 Turn ° Cuts Undershirt ° Cuts Darksoul ° If Hits, restores 15% of Faith's Missing HP ° Deals x2.0 Damage on panels matching this element (Aqua) ° Deals up to 8 hits at full damage. Hits can divided among multiple targets with no more than 2 hits per target (2 Hits directed at Serix, rest have nothing else to target) SubdueStatus Effect: For 2 Turns, Whenever the victim spends a skill use while afflicted with this status, Nymphra gains +1 Use to One Skill. Modifiers Neo-Variable Sword: Retains all previous Damage and Effects Neo-Variable Sword: Equilibrium locked for the rest of battleResource Tracker -1 Mega Chip Use (2 -> 1 Left) -1 Total Chip Use (3 -> 2 Left) Neo-Variable Sword spent (1 -> 0 Left) Equilibrium locked for the rest of battle
A ° Hub Batch: Auto-Charged (2 -> 1 Chip Uses Left)
End Turn
{ Stage: Ocean (1/3) ::(+)::}  Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
{ [HP:4,225/5,000] Status: Air Shoes (1/1) } Charges: ° Hub Batch (1)Cooldowns: ° Mastery of Mechanism (0/0)° Mastery of Mechanism (0/4)° Equilibrium (LOCKED)Use Limits: ° Total Chips (1 Left)° Mega Chips (1/4 Left)° Giga Chips (1/2 Left)° Apex of Agility (6 Left)° Crest of Capability (7 Left)° Pinnacle of Proficiency (7 Left)° Transcendent Talent (0 Left [3/5 Cap Used])° Vile Essence (1/1 Left)° Pure Essence (1/4 Left)° Equalizer (2/2 Left)° Inspiration (2/2 Left)° Zenith's End (1/1 Left)° Firewall ⇪ Nu (1/2 Left)° Air Shoes ⇪ Nu (1/2 Left)° Skill Addition ⇪ Zeta (2/2 Left)--- ° Whirlpool Lv1 (0 Left)° GunDelSol Lv3 (0 Left)° Drain Lv6 (0 Left)° Elemental Rage Lv6 (1 Left)° Circle Gun Lv6 (1 Left)° Anti Recovery (Used)° Full Custom (Used)° Ocean Stage (Used)° Neo-Variable Sword (Used)° Hub Batch (Charging)
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Post by church on Feb 8, 2020 23:28:41 GMT -8
imgur~com/vukjZKC~jpg Leviathan doesn't have enough dodge uses to avoid everything, and is deleted. Leviathan: 30/375 Faith: 75/750
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