Post by Warrior on Jan 25, 2020 20:02:55 GMT -8
#s://i~imgur~com/HMwvYex~png
T U R N     1
Supportive
{ Angelic Aide: User and allies restore 30% of their Max HP ::(+)::}
[Skill - Angelic Aide]
[Cinnamon constantly keeps her allies topped off with health.]
° Cinnamon and her allies restore 30% of their Max HP every turn
[Passive]
[Cinnamon constantly keeps her allies topped off with health.]
° Cinnamon and her allies restore 30% of their Max HP every turn
[Passive]
Offensive
{ 1 ° Massive Lance: 2200 C-Blade Damage @ Faith ::(+)::}
[Attack - Massive Lance]
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 900 + (100 * Target's Version)
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 900 + (100 * Target's Version)
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
{ 1 ° Angel Hand: 560 C-Light Damage @ Faith ::(+)::}
[Attack - Angel Hand]
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 170 + (30 * Target's Version)
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 170 + (30 * Target's Version)
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 1 ° Beam Knife: 800 C-Blade Damage @ Faith ::(+)::}
[Attack - Beam Knife]
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 150 + (50 * Target's Version)
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 150 + (50 * Target's Version)
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
{ 2 ° Marino Stamp: 800 C-Normal Damage @ Faith ::(+)::}
[Attack - Marino Stamp]
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 150 + (50 * Target's Version)
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 150 + (50 * Target's Version)
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
{ 3 ° Mirage Dive: 800 C-Shadow Damage @ Faith ::(+)::}
[Attack - Mirage Dive]
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 150 + (50 * Target's Version)
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 150 + (50 * Target's Version)
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
End Turn
[HP=30,000/30,000]
[HP=20,000/20,000]
[HP=10,000/10,000]
T U R N     1
Defensive
- ° Blade Element: Faith is strong to Light and Blade (x0.7)
1 ° Massive Lance: Naturally Blocked (5 Turn CD)
Avoided
Natural Shield is locked for the rest of the turn
Natural Shield is locked for the rest of the turn
1 ° Angel Hand: Taken for
Hit
Faith deals -20% Damage for 2 Turns
Faith deals -20% Damage for 2 Turns
1 ° Beam Knife: Taken for
2 ° Marino Stamp: Taken for 800 Damage (HP: 4048 -> 3248)
3 ° Mirage Dive: Taken for 800 Damage (HP: 3248 -> 2448)
[HP:2,448/5,000]
Massive Lance (1/1) | Angel Hand (1/2)
Massive Lance (1/1) | Angel Hand (1/2)
Supportive
Regenerate 800 HP
{Mastery of Mechanism: +4 Chip Uses (6 -> 10) ::(+)::}
Mastery of Mechanism -- B+ Tier
Faith is keen and adaptable; she can seamlessly utilize auxiliary weaponry alongside her standard arsenal.
° Nymphra gains +1 Total Chip Use and +1 Attack Slot this turn
° Alternatively, Nymphra may forego one of the effects to gain the other twice instead
° Nymphra cannot spend Empty Chip Uses on skills/abilities
Passive (0 CD + 4 CD Instances) (Signature Move)
Faith is keen and adaptable; she can seamlessly utilize auxiliary weaponry alongside her standard arsenal.
° Nymphra gains +1 Total Chip Use and +1 Attack Slot this turn
° Alternatively, Nymphra may forego one of the effects to gain the other twice instead
° Nymphra cannot spend Empty Chip Uses on skills/abilities
Passive (0 CD + 4 CD Instances) (Signature Move)
Effects Chosen
First Use: +2 Chip Uses
Second Use: +2 Chip Uses (4 CD)
First Use: +2 Chip Uses
Second Use: +2 Chip Uses (4 CD)
Current Stats: 800 Regen || 0 Armor || 5 Attack Slots || 260 Base Damage
{Optima Flux: Stats Reallocated ::(+)::}
S Tier
Faith is patient. She shows restraint until her enemy shows vulnerability.
° During her Supportive Phase, Nymphra can reallocate her stats using these ratios
° -120 Base Damage = +140 Regen (or) +60 Armor (or) +1 Attack Slot
° -260 Regen = +60 Damage (or) +60 Armor (or) +1 Attack Slot
° -120 Armor = +60 Damage (or) +140 Regen (or) +1 Attack Slot
° -2 Attack Slots = +60 Damage (or) +140 Regen (or) +60 Armor
° These reset on her next Supportive Phase when she may reallocate them again
° Conversions can only occur in these increments and cannot reduce a stat below 0
° Nymphra cannot have passive Armor, Regen, Attack Slot, or Base Damage Skills.
Passive
-780 Regen → +180 Armor (0 -> 180)S Tier
Faith is patient. She shows restraint until her enemy shows vulnerability.
° During her Supportive Phase, Nymphra can reallocate her stats using these ratios
° -120 Base Damage = +140 Regen (or) +60 Armor (or) +1 Attack Slot
° -260 Regen = +60 Damage (or) +60 Armor (or) +1 Attack Slot
° -120 Armor = +60 Damage (or) +140 Regen (or) +1 Attack Slot
° -2 Attack Slots = +60 Damage (or) +140 Regen (or) +60 Armor
° These reset on her next Supportive Phase when she may reallocate them again
° Conversions can only occur in these increments and cannot reduce a stat below 0
° Nymphra cannot have passive Armor, Regen, Attack Slot, or Base Damage Skills.
Passive
-240 Damage → +120 Armor (180 -> 300)
-4 Attack Slots→ +120 Armor (300 -> 420)
{Transient Talent: Optima Flux refunded (3 -> 2 Uses Left) ::(+)::}
-- S Tier
Faith can exert herself when a situation demands it, performing above what is required to accomplish her needs.
° Nymphra may remove her current status reductions from Optima Flux and keep its current bonuses this turn
° Her stats may be further reallocated by Optima Flux if desired
3 Uses (2 Left || 5 Hard Cap)
780 Regen refunded (20 -> 800)-- S Tier
Faith can exert herself when a situation demands it, performing above what is required to accomplish her needs.
° Nymphra may remove her current status reductions from Optima Flux and keep its current bonuses this turn
° Her stats may be further reallocated by Optima Flux if desired
3 Uses (2 Left || 5 Hard Cap)
240 Damage refunded (20 -> 260)
4 Attack Slots refunded (1 -> 5)
Current Stats: 800 Regen || 420 Armor || 5 Attack Slots || 260 Base Damage
{Full Custom: +1 Instant Charge applied to Zenith Blade ::(+)::}
::FullCustomCode::
Offense Skill || Costs 1 Skill Use to activate
::°:: Apply 1 Instant Charge to 1 Non-Chip Attack
::°:: May instantly cool down 1 Attack instead
::°:: Cannot be used on Hyper (or any higher tier) Attacks
Offense Skill || Costs 1 Skill Use to activate
::°:: Apply 1 Instant Charge to 1 Non-Chip Attack
::°:: May instantly cool down 1 Attack instead
::°:: Cannot be used on Hyper (or any higher tier) Attacks
Resource Tracker
-1 Mega Chip Use (4 -> 3 Left)
-1 Total Chip Use (10 -> 9 Left)
Full Custom spent (1 -> 0 Left)
+1 Charge to Zenith Blade
-1 Mega Chip Use (4 -> 3 Left)
-1 Total Chip Use (10 -> 9 Left)
Full Custom spent (1 -> 0 Left)
+1 Charge to Zenith Blade
[HP:3,248/5,000]
Massive Lance (1/1) | Angel Hand (1/2)
Massive Lance (1/1) | Angel Hand (1/2)
Offensive
Faith: 5 AS
-20% Damage this turn
{1-2 ° Zenith Blade: 20,304 C-Blade/Normal Damage @ Marino ::(+)::}
Zenith Blade
Faith's dagger is a peculiar weapon, able to shift its properties in a moment's notice to suit her whim.
180 + 380 + 380 × 4.5 × 1.5 × 0.8 C-Blade+Blade+Normal Damage × 4 Hits
° Breaks Shields, Undodgeable
° Can be Optionally Charged for up to 2 Turns
° Multiple instances of this attack may be manually charged at once
° Gains 1 Hit at full damage per C-Attack target used last turn (+3), to a Max of 8 Hits
° If no other attack was used this turn, this attack deals x4.5 Damage
° Costs 2 AS to use this attack
Faith's dagger is a peculiar weapon, able to shift its properties in a moment's notice to suit her whim.
180 + 380 + 380 × 4.5 × 1.5 × 0.8 C-Blade+Blade+Normal Damage × 4 Hits
° Breaks Shields, Undodgeable
° Can be Optionally Charged for up to 2 Turns
° Multiple instances of this attack may be manually charged at once
° Gains 1 Hit at full damage per C-Attack target used last turn (+3), to a Max of 8 Hits
° If no other attack was used this turn, this attack deals x4.5 Damage
° Costs 2 AS to use this attack
Modifiers
Attack's Base Damage: 180 (70% of Faith's)
Augmented with Yoyo Lv6 through Variable Essence (see below)
Gained Yoyo Lv6's Damage: +380 Damage
Gained one of Yoyo Lv6's Non-★ Effects: +3 Hits
Gained Yoyo Lv6's Element: Blade
Augmented with Cannon Lv6 through Variable Essence: Costs +1 AS
Gained Cannon Lv6's Damage: +380 Damage
Gained one of Cannon Lv6's Non-★ Effects: x4.5 Damage
Gained Cannon Lv6's Element: Normal
1 Turn Optional Charge: x1.5 Damage
Angel Hand: -20% Damage
Attack's Base Damage: 180 (70% of Faith's)
Augmented with Yoyo Lv6 through Variable Essence (see below)
Gained Yoyo Lv6's Damage: +380 Damage
Gained one of Yoyo Lv6's Non-★ Effects: +3 Hits
Gained Yoyo Lv6's Element: Blade
Augmented with Cannon Lv6 through Variable Essence: Costs +1 AS
Gained Cannon Lv6's Damage: +380 Damage
Gained one of Cannon Lv6's Non-★ Effects: x4.5 Damage
Gained Cannon Lv6's Element: Normal
1 Turn Optional Charge: x1.5 Damage
Angel Hand: -20% Damage
Variable Essence -- S Tier
Faith's dagger absorbs the energy of a Battle Chip, imbuing itself in its power for a short time.
° Nymphra's charged attacks may consume a Standard Attack Chip to gain its Damage, Elements, and Non-★ Effects for that use
° Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first
° The same chip cannot be imbued multiple times onto the same attack
Passive
Faith's dagger absorbs the energy of a Battle Chip, imbuing itself in its power for a short time.
° Nymphra's charged attacks may consume a Standard Attack Chip to gain its Damage, Elements, and Non-★ Effects for that use
° Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first
° The same chip cannot be imbued multiple times onto the same attack
Passive
::yoyocode::
100 + (10 * V) + (30 * 5 Upgrades) Blade S-Damage
::C:: Undodgeable
::A:: Gains 1 Hit at full damage per C-Attack target used last turn, to a Max of 3 Hits
::°:: This Chip does not have nor can it gain "Avoid Separately"
::°:: Upgrades add +1 Max Hit (Upgrades: 5)
100 + (10 * V) + (30 * 5 Upgrades) Blade S-Damage
::C:: Undodgeable
::A:: Gains 1 Hit at full damage per C-Attack target used last turn, to a Max of 3 Hits
::°:: This Chip does not have nor can it gain "Avoid Separately"
::°:: Upgrades add +1 Max Hit (Upgrades: 5)
::CannonCode::
# Normal S-Damage
::C:: If no other attack was used this turn, this attack deals x2 Damage
::°:: Upgrades increase this chip's native multiplier by x0.5 (Upgrades: 5)
# Normal S-Damage
::C:: If no other attack was used this turn, this attack deals x2 Damage
::°:: Upgrades increase this chip's native multiplier by x0.5 (Upgrades: 5)
Resource Tracker
9 -> 7 Chip Uses left
4 -> 3 Yoyo Lv6's left
4 -> 3 Cannon Lv6's left
9 -> 7 Chip Uses left
4 -> 3 Yoyo Lv6's left
4 -> 3 Cannon Lv6's left
{3 ° Zenith Blade (A): Charged ::(+)::}
Zenith Blade
Faith's dagger is a peculiar weapon, able to shift its properties in a moment's notice to suit her whim.
180 C-Blade Damage (70%)
° Breaks Shields, Cuts Auras
° Can be Optionally Charged for up to 2 Turns
° Multiple instances of this attack may be manually charged at once
Faith's dagger is a peculiar weapon, able to shift its properties in a moment's notice to suit her whim.
180 C-Blade Damage (70%)
° Breaks Shields, Cuts Auras
° Can be Optionally Charged for up to 2 Turns
° Multiple instances of this attack may be manually charged at once
{4 ° Zenith Blade (B): Charged ::(+)::}
Zenith Blade
Faith's dagger is a peculiar weapon, able to shift its properties in a moment's notice to suit her whim.
180 C-Blade Damage (70%)
° Breaks Shields, Cuts Auras
° Can be Optionally Charged for up to 2 Turns
° Multiple instances of this attack may be manually charged at once
Faith's dagger is a peculiar weapon, able to shift its properties in a moment's notice to suit her whim.
180 C-Blade Damage (70%)
° Breaks Shields, Cuts Auras
° Can be Optionally Charged for up to 2 Turns
° Multiple instances of this attack may be manually charged at once
5 ° Pass
{A ° Hub Batch: Auto-Charged ::(+)::}
::HubBatchCode::
Special Emulation Skill:
::°:: User is immune to Negative Panel Effects for the rest of battle
::°:: User's Basic Attacks deal +20% Damage for the rest of battle
::°:: User gains +3 Total Chip Uses and +1 Use to One Skill
::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects
::°:: This Chip can only be used during the Supportive Phase
::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
Special Emulation Skill:
::°:: User is immune to Negative Panel Effects for the rest of battle
::°:: User's Basic Attacks deal +20% Damage for the rest of battle
::°:: User gains +3 Total Chip Uses and +1 Use to One Skill
::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects
::°:: This Chip can only be used during the Supportive Phase
::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
Resource Tracker
7 -> 6 Chip Uses left
2 -> 1 Giga Chip Uses left
1 -> 0 Hub Batch's left
7 -> 6 Chip Uses left
2 -> 1 Giga Chip Uses left
1 -> 0 Hub Batch's left
End Turn
{Stage: Normal (∞) ::(+)::}
Normal Panels
Normal Element
° No effect
° Basic Stage, automatically active at the beginning of battle
° Lasts until stage is changed
Normal Panels
Normal Element
° No effect
° Basic Stage, automatically active at the beginning of battle
° Lasts until stage is changed
{
Charges:
° Zenith Blade (A) (1)
° Zenith Blade (B) (1)
° Hub Batch (1)
Cooldowns:
° Mastery of Mechanism (0/0)
° Mastery of Mechanism (0/4)
° Natural Shield (0/5)
Use Limits:
° Total Chips (6 Left)
° Mega Chips (3/4 Left)
° Giga Chips (1/2 Left)
° Apex of Agility (7 Left)
° Crest of Capability (7 Left)
° Pinnacle of Proficiency (7 Left)
° Transcendent Talent (2 Left) (1/5 Cap Used)
° Vile Essence (1/1 Left)
° Pure Essence (4/4 Left)
° Equalizer (2/2 Left)
° Inspiration (2/2 Left)
° Zenith's End (1/1 Left)
° Firewall ⇪ Nu (2/2 Left)
° Air Shoes ⇪ Nu (2/2 Left)
° Skill Addition ⇪ Zeta (2/2 Left)
---
° Cannon Lv6 (3 Left)
° Yoyo Lv6 (3 Left)
° Full Custom (Used)
° Hub Batch (Charging)
[HP:3,248/5,000]
Massive Lance (1/1) | Angel Hand (1/2)
}Massive Lance (1/1) | Angel Hand (1/2)
Charges:
° Zenith Blade (A) (1)
° Zenith Blade (B) (1)
° Hub Batch (1)
Cooldowns:
° Mastery of Mechanism (0/0)
° Mastery of Mechanism (0/4)
° Natural Shield (0/5)
Use Limits:
° Total Chips (6 Left)
° Mega Chips (3/4 Left)
° Giga Chips (1/2 Left)
° Apex of Agility (7 Left)
° Crest of Capability (7 Left)
° Pinnacle of Proficiency (7 Left)
° Transcendent Talent (2 Left) (1/5 Cap Used)
° Vile Essence (1/1 Left)
° Pure Essence (4/4 Left)
° Equalizer (2/2 Left)
° Inspiration (2/2 Left)
° Zenith's End (1/1 Left)
° Firewall ⇪ Nu (2/2 Left)
° Air Shoes ⇪ Nu (2/2 Left)
° Skill Addition ⇪ Zeta (2/2 Left)
---
° Cannon Lv6 (3 Left)
° Yoyo Lv6 (3 Left)
° Full Custom (Used)
° Hub Batch (Charging)