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Post by church on Jan 11, 2020 14:23:21 GMT -8
#s://i~pinimg~com/736x/25/63/98/256398a77197fb35969f3cbe242daf06--black-lagoon-anime-cyberpunk~jpg [Setup] [Serix HP=4780/4780] 1 Pre-emp charge used for Fallout 1 used on Meteora Auto-charging Slow Roast, Thermite Bomb, and After Burn [Attack] Exia (x10) Shot Fire Serix pulls out a bottle of alcohol and stuffs a rag in it, setting fire to the rag, and tossing it at her opponent. 535 damage, Auto 10/fight, takes no atk slots. CBC (50%) Sonrie (x7) Shot Fire Serix shoots fire out of her mouth. (need i say more?) 860 damage, Undodgeable, Breaks Shields, CBC (80%) [Report] [Serix HP=4780/4780] Charge: Fallout (1/5), Meteora (1/5), Thermite Bomb (1/1), Slow Roast (1/1), After Burn (1/1) Stage: none Status: Fine
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Post by Gaia on Jan 29, 2020 18:17:38 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=38,400/38,400]
[Alpha Barrier] - StrifeMan gains a 10-HP Barrier!
[Exia] - Taken for a total of 4,815 Damage! [Sonrie] - StrifeMan facetanks four for a total of 3,440 Damage!
[Sonrie] - Avoided with 3 uses of [Misguided Fate]!
[Misguided Fate] [C+-Tier, Barrier] StrifeMan's malevolence exudes from his very skin, the coiling mists making it appears as though some attacks against him do not simply fall short, but, never reach him at all. - StrifeMan absorbs 1 Attack. -- If the next attack deals damage based off of a percent of StrifeMan's Max-HP, or deals more than 10% of his max-health total, StrifeMan may avoid that attack, as well. -- [Active, 6/9 Uses]
[StrifeMan HP=30,145/38,400]
Support Phase
[StrifeMan HP=30,145/38,400]
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - He does not benefit from any Survival effects, except for Final Weapon. Whenever Final Weapon activates, any additional benefits of Endure and his Darksoul also trigger. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do Undershirts that would be granted mid-battle. They otherwise have no benefit to StrifeMan. - StrifeMan cannot reduce incoming damage. StrifeMan cannot benefit from outside sources of healing. StrifeMan cannot benefit from any outside effects that would increase his max-health. -- [Passive]
[Regenerator ⇪ Gamma] Passive Program User restores 10% of their max health each turn they do not attack.
[Regen] - StrifeMan restores +8,830 Health.
[StrifeMan HP=38,400/38,400]
Offense Phase 7 AS
1. [Weighted Shadow] - [1/1 Charges]
2. [Spaded Strike] - [1/1 Charges]
3. [Cursed Strike] - [1/1 Charges]
[Calm before the Storm] [S-Tier, Offense] His power builds up within him, roiling with energy as it waxes into a calamitous tide. The piercing sensation of the static negative follows him as he strides, his power at a standstill for only a season. - Whenever StrifeMan passes passive (natural) attack slots, he may choose to store them for later. - These stored attack slots can be spent to grant himself additional attack slots, or to add damage to an attack instead. StrifeMan grants 10% of the total health he restored this turn per attack slot sacrificed as damage to an attack. Overheal is not counted in this amount. - Attack slots stored in this skill, or exchanged in for additional attack slots, cannot interact with other skills or effects that increase attack slots or grant benefits for sacrificed attack slots.
[4 AS Stored]
Summary Phase
0 Damage @ Serix
[StrifeMan HP=38,400/38,400]
[Status] - - [N/A] [Cooldown] - - [N/A] [Stage] - - [N/A] [Use Tracker] - - [Misguided Fate] - [6/9]
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Post by church on Jan 29, 2020 22:12:44 GMT -8
#s://i~pinimg~com/736x/25/63/98/256398a77197fb35969f3cbe242daf06--black-lagoon-anime-cyberpunk~jpg [Setup] Serix auto charges Ryoha, Kyohei, and Fallout [Attack] Thermite Bomb Fire, Plasma Dual Range Description 645 damage (60%) | Undodgeable, Cuts Auras - Triggered Auto Attack that attacks 1 time for every attack avoided via an Shield by the opponent Charge: 1 Uses: 1 [Auto not triggered] Slow Roast Fire, Plasma Dual Range Description 645 damage (60%) | Cuts Auras, Breaks Shields - Triggered Auto Attack that attacks 1 time for every attack avoided via a Dodge by the opponent Charge: 1 Uses: 1 [Auto not triggered] After Burn Fire, Plasma Dual Range Description 645 damage (60%) | Undodgeable, Breaks Shields - Triggered Auto Attack that attacks 1 time for every attack avoided via an Aura/Barrier by the opponent Charge: 1 Uses: 1 [Auto triggered 3 times] All 4 remaining attack slots are sacrificed for this turn, in order to power Fallout. [Report] [Serix HP=4780/4780] Stage: none Status: Fine Charge: Fallout (2/5), Kyohei (1/2), Ryoha (1/1) Fallout: 240% before charge calculations
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Post by Gaia on Jan 30, 2020 11:34:23 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=38,400/38,400]
[Alpha Barrier] - StrifeMan gains a 10-HP Barrier!
[Thermite Bomb] - Taken for 645 Damage! [Slow Roast] - Taken for 645 Damage! [After Burn] - Each taken for 2,580 Damage!
[StrifeMan HP=34,530/38,400]
Support Phase
[StrifeMan HP=34,530/38,400]
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - He does not benefit from any Survival effects, except for Final Weapon. Whenever Final Weapon activates, any additional benefits of Endure and his Darksoul also trigger. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do Undershirts that would be granted mid-battle. They otherwise have no benefit to StrifeMan. - StrifeMan cannot reduce incoming damage. StrifeMan cannot benefit from outside sources of healing. StrifeMan cannot benefit from any outside effects that would increase his max-health. -- [Passive]
[Regen] - StrifeMan restores +4,990 Health.
[StrifeMan HP=38,400/38,400]
Offense Phase 6 AS
1. [Metallic Breath] - [1/1 Charges]
2. [Misfortune's Disgrace] - [1/1 Charges]
3. [Malediction of Weakness] - [1/2 Charges]
4. [Malediction of Powerlessness] - [1/2 Charges]
5. [Weighted Shadow] The monstrosity's shadow moves around and falls under his enemy, StrifeMan's suffering falling upon those unlucky enough to find themselves within it. [170] Shadow S-Damage [50%] ::C:: Undodgeable, Breaks Shields ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. [x1.5 Damage Chosen] ::C:: Multiple instances of this attack can be manually charged at once. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
[StrifeMan converts 1 AS into +390 Damage]
6. [Benevolence's Fury] A shining beacon from within, StrifeMan's form gives way to his inner benevolence, his blinding light radiating on all sides. [3,260] Shadow S-Damage [0%] ::C:: Breaks Shields, Cuts Auras ::B:: If Hits: Opponents suffer -10 Armor for 1 turn. ::B:: StrifeMan sacrifices 10% of his Current Health, and this attack deals 70% of that damage. ::B:: This attack deals +10% of its Total Damage if StrifeMan did not attack last turn. ::°:: 2-CD
Summary Phase
3,430 Damage @ Serix
[StrifeMan HP=34,920/38,400]
[Status] - - [N/A] [Cooldown] - - [N/A] [Stage] - - [N/A] [Use Tracker] - - [Misguided Fate] - [6/9]
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Post by church on Jan 30, 2020 15:49:51 GMT -8
#s://i~pinimg~com/736x/25/63/98/256398a77197fb35969f3cbe242daf06--black-lagoon-anime-cyberpunk~jpg [Defense] Unbearable heat: creates an aura to absorb 1 attack. 12 uses Used x1 on [Weighted Shadow] 11 uses remaining Solar Wind: Serix can dodge one attack per use, unless said attacks have undodgeable. 11 uses used x1 on [Benevolence's Fury] 1 use remaining [Setup] Serix Auto-charges Kyohei and Fallout [Attack] Ryoha Combat Fire Serix generates a crown of flame atop her head and head-buts her opponent. 645 damage, Undodgeable, Breaks Shield, Cannot be Naturally Avoided ° Regardless of Success: Victim cannot use Avoidances for 1 Turn Use: 1, 1 charge, 1 CD (60%) All 6 remaining Attack slots for this turn are being sacrificed to power Fallout. [Report] Stage: none Status: Fine Charge: Fallout (3/5), Kyohei (2/2) Fallout: 600% before charge calculations
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Post by Gaia on Feb 4, 2020 18:40:53 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=34,920/38,400]
[Alpha Barrier] - StrifeMan gains a 10-HP Barrier!
[Ryoha] - StrifeMan avoids with 1 use of Misguided Fate, negates RoS with an additional use of Calamitous Fortitude.
[Calamitous Fortitude] [C+-Tier, Shield] His core releases a clawing hand that peels back his visage, leaving behind a scaled, metallic form underneath, increasing his durability far beyond normal standards. - StrifeMan Blocks 1 Attack. -- If the next attack deals damage based off of a percent of StrifeMan's Max-HP, or deals more than 10% of his max-health total, StrifeMan may avoid that attack, as well. -- [Active, 7/8 Uses]
[StrifeMan HP=34,920/38,400]
Support Phase
[StrifeMan HP=34,920/38,400]
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - He does not benefit from any Survival effects, except for Final Weapon. Whenever Final Weapon activates, any additional benefits of Endure and his Darksoul also trigger. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do Undershirts that would be granted mid-battle. They otherwise have no benefit to StrifeMan. - StrifeMan cannot reduce incoming damage. StrifeMan cannot benefit from outside sources of healing. StrifeMan cannot benefit from any outside effects that would increase his max-health. -- [Passive]
[Regen] - StrifeMan restores +4,990 Health.
[StrifeMan HP=38,400/38,400]
Offense Phase 6 AS
1. [Misfortune's Disgrace] The environment shifts to StrifeMan's presence, the battlefield marring itself into a calamity to strike. [115] Shadow S-Damage [50%] ::C:: Breaks Shields, Cuts Auras ::B:: Cannot be Naturally Avoided ::B:: If Hits: Regen Reductions affecting the target are extended 1 additional turn. ::A:: If Hits: Opponent suffers -50 Armor for 3 turns. ::A:: Hits All ::°:: 1-Turn Charge, 3-CD ::°:: -1 Required Charge from Turquoise Star
2. [Metallic Breath] His ever changing physique and form warps yet again, his face elongated as another trapped being comes to the surface. A metallic face, vaguely draconic, appears before it breaths molten metal. [135] Shadow S-Damage [60%] ::C:: Cuts Auras, Undodgeable ::B:: Blinds ::B:: If Hits: Armor Reductions affecting the target are extended 1 additional turn. ::A:: If Hits: Opponent suffers -50 Damage for 3 turns. ::°:: 1-Turn Charge, 3-CD
3. [Malediction of Weakness] - [2/2 Charges]
4. [Malediction of Powerlessness] - [2/2 Charges]
5. [Spaded Strike] - [1/1 Charges]
Summary Phase
250 Damage @ Serix
[StrifeMan HP=38,400/38,400]
[Status] - - [N/A] [Cooldown] - - [Benevolence's Fury] - [1/2] [Stage] - - [N/A] [Use Tracker] - - [Misguided Fate] - [5/9] - [Calamitous Fortitude] - [7/8]
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Post by church on Feb 8, 2020 23:42:36 GMT -8
#s://i~pinimg~com/736x/25/63/98/256398a77197fb35969f3cbe242daf06--black-lagoon-anime-cyberpunk~jpg [Defense] Solar Wind: Serix can dodge one attack per use, unless said attacks have undodgeable. 11 uses Used x1 on [Misfortune's Disgrace] Uses left: 9 Firewall: Serix can block 1 attack per use, unless said attack has "breaks shields". 11 uses Used x1 on [Metallic Breath] Uses left: 10 [setup] Serix Auto charges Fallout [Attack] Kyohei Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 430 damage, Undodgeable, Cuts Auras. CBC, Regardless of Success 30% of base damage is transferred to Fallout on use. 2 turn required charge. (40%) All six remaining attack slots are being sacrificed to enhance the damage of Fallout. [Report] [Serix HP=4780/4780] Stage: none Status: Fine Charge: Fallout (4/5) Fallout Damage: 960% before multipliers
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Post by Gaia on Feb 10, 2020 19:31:33 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=38,400/38,400]
[Alpha Barrier] - StrifeMan gains a 10-HP Barrier! Has 2!
[Kyohei] - Taken for 430 Damage!
[StrifeMan HP=37,970/38,400]
Support Phase
[StrifeMan HP=37,970/38,400]
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - He does not benefit from any Survival effects, except for Final Weapon. Whenever Final Weapon activates, any additional benefits of Endure and his Darksoul also trigger. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do Undershirts that would be granted mid-battle. They otherwise have no benefit to StrifeMan. - StrifeMan cannot reduce incoming damage. StrifeMan cannot benefit from outside sources of healing. StrifeMan cannot benefit from any outside effects that would increase his max-health. -- [Passive]
[Regen] - StrifeMan restores +4,990 Health.
[StrifeMan HP=38,400/38,400]
Offense Phase 6 AS
1. [Malediction of Weakness] His power exudes outward, shifting the scales of fate to reduce those that come before him to nothing, their defenses meaningless from his force. [135] Shadow S-Damage [60%] ::C:: Breaks Shields, Undodgeable ::A:: If Hits, opponent suffers -50 Armor for 3 turns. ::B:: If Avoided: -- ::A:: Opponent suffers -120 Regen for 2 turns. ::°:: 2-Turn Required Charge, 4-CD
2. [Malediction of Powerlessness] His power exudes outward, shifting the scales of fate to reduce those that come before him to nothing, their power meaningless from his force. [135] Shadow S-Damage [60%] ::C:: Cuts Auras, Breaks Shields ::A:: If Hits, opponent suffers -50 Damage for 3 turns. ::B:: If Avoided: -- ::A:: Opponent suffers -50 Armor for 2 turns. ::°:: 2-Turn Required Charge, 4-CD
3. [Malediction of Wasting] - [1/2 Charges]
4. [Flaying strike] - [1/1 Charges]
[2 AS Stored]
Summary Phase
270 Damage @ Serix
[StrifeMan HP=38,400/38,400]
[Status] - - [N/A] [Cooldown] - - [Benevolence's Fury] - [2/2] - [Misfortune's Disgrace] - [1/3] - [Metallic Breath] - [1/3] - [Malediction of Weakness] - [0/4] - [Malediction of Powerlessness] - [0/4] [Stage] - - [N/A] [Use Tracker] - - [Misguided Fate] - [5/9] - [Calamitous Fortitude] - [7/8]
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