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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 9, 2020 22:43:38 GMT -8
Grade has no Initiative. 1-100
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Post by Blazewind on Jan 9, 2020 23:01:32 GMT -8
Astra also has no initiative. 1-100
Astra Turn 1 Defense Phase: No Actions Taken
Standby Phase:
- Astra regenerates 180 HP.
Attack Phase:
- Astra charges Fragarach Wings
- Beam Pistol
120 (80% Damage) S-Range, Light Element
Undodgeable | Breaks Shields | Optional 1 Turn Charge - Beam Pistol
120 (80% Damage) S-Range, Light Element
Undodgeable | Breaks Shields | Optional 1 Turn Charge
Stats:
- HP: 2000/2000
- Status: Fine!
- Armor: 10
- Fragarach Wings: Charged!
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 9, 2020 23:44:25 GMT -8
↑Regenerator SP and Alexandrite Star of Regeneration have been Deactivated for this Match.
Turn 1Defence Phase Grade takes ×0.95 Damage from Attacks. Grade takes: ■ Beam Pistol: -114 HP ■ Beam Pistol: -114 HP Grade 2,022/2,250 [HP=2,022/2,250] Set-up Phase Preemptive Charges: 1 ■ +1 to Classical Cannibalism (1/1) Grade 2,022/2,250 [HP=2,022/2,250] Attack Phase Attack Slots: 4 Auto Charge Slots: 1 Attack Slot 1:  [ Classical Cannibalism] - Attack [ Grade bites you to leech at your data. No judgment if you find any pleasure from this.]  250 C-Damage 🅰 If Hits, Grade restores +250 HP 🅲 Undodgeable, Cuts Auras 🅲 If no other Attack was used this Turn, this Attack deals ×2 Damage[ 1 Required Charge] Attack Slots 2,3: Passed [Undercooked Charge] - S Tier Skill [Sacrifice aim for higher damage. Situationally helpful.] ■ Upon use of an Attack, Hits All and/or Omni-Aimers may be removed for that use to increase the Damage as if it had been Optionally Charged for 1 additional Turn, each ■ Omni-Aimers are replaced with their non-Omni equivalent if removed ■ If an Omni-Aimer is removed from an Attack, that same Omni-Aimer cannot be readded to that Attack during use ■ If Hits All is removed from an Attack, Multi-Targeting effects cannot be added to that Attack during use [Passive] Attack Slot 4: ■ Undercooked Charge [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 0 2,000 S-Damage, 🅰 increased by 250 1,000 Damage for every Attack Slot passed up until this point in battle. Resets upon use 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All. Requires 2 Avoidances ■ Lv4 Optionally Charged: ×4 Damage🅱 Cannot be Countered or Naturally Avoided 🅲 If no other Attack was used this turn, this Attack deals ×2 Damage🅰 If Avoided, Auto-Strikes again immediately at 50% Damage and no effects [ 1 Hyper CD] If Classical Handgun: Heartbreaker is Avoided:  [ Classical Handgun: Heartbreaker] - Auto Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.]  1,000 S-Damage Auto Charge 1: Charging ??? (1/?) Status  2,250 Damage @ AstraGrade 2,022/2,250 [HP=2,022/2,250] ■ Hyper CD: 0/1
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Post by Blazewind on Jan 10, 2020 1:09:51 GMT -8
Astra Turn 2 Defense Phase: No Actions Taken
- Astra Blocks Classical Cannibalism with Natural Shield!
- Astra Blocks Classical Handgun (Heartbreaker) with two uses of Photon Curtain! One use remaining!
- Astra uses Photon Barrier to block Classical Handgun (Heartbreaker)'s Auto-Strike. 2 Uses remaining!
Standby Phase:
- Astra regenerates 180 HP.
- Astra gains +1 Auto-Charge from Photon Barrier!
- Astra gains +2 Attack Slots from Photon Curtain!
- Astra Auto-Charges Combat Pattern Saturn.
- Astra drops charge on Fragarach Wings!
Attack Phase:
- Beam Pistol
120 (80% Damage) S-Range, Light Element
Undodgeable | Breaks Shields | Optional 1 Turn Charge - Beam Pistol
120 (80% Damage) S-Range, Light Element
Undodgeable | Breaks Shields | Optional 1 Turn Charge - Beam Pistol
120 (80% Damage) S-Range, Light Element
Undodgeable | Breaks Shields | Optional 1 Turn Charge - Beam Pistol
120 (80% Damage) S-Range, Light Element
Undodgeable | Breaks Shields | Optional 1 Turn Charge - Astra charges Photon Feathers!
Stats:
- HP: 2000/2000
- Status: Fine!
- Armor: 10
- Fragarach Wings: 0/1 Cooldown
- Photon Feathers: Charged!
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 10, 2020 1:20:21 GMT -8
Turn 2Defence Phase Grade takes ×0.95 Damage from Attacks. [Parry NX] - S Tier Skill [Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming Attack, each. May not be used more than once against the same incoming Attack ■ If Grade would take 0 Damage from an Attack (or the minimum possible Damage, if the Attack's Damage Cannot be Mitigated below a certain point), that Attack is Fully Naturally Blocked ■ If the Attack's Damage Cannot be Mitigated below 75% or higher, the previous effect triggers if Grade would have been able to Mitigate it to 75% Damage normally [Passive] ■ 4 Base Attack Slots, 250 Base Damage Grade takes: ■ Beam Pistol: Parry NX, -0 HP ■ Beam Pistol: Parry NX, -0 HP ■ Beam Pistol: Parry NX, -0 HP ■ Beam Pistol: -114 HP Grade 1,908/2,250 [HP=1,908/2,250] Set-up Phase Grade 1,908/2,250 [HP=1,908/2,250] Attack Phase Attack Slots: 4 1■ Parry NX (-3) Auto Charge Slots: 1 Attack Slot 1:  [ Classical Cannibalism] - Attack [ Grade bites you to leech at your data. No judgment if you find any pleasure from this.] 250 500 C-Damage 🅰 If Hits, Grade restores +250 HP 🅲 Undodgeable, Cuts Auras 🅲 If no other Attack was used this Turn, this Attack deals ×2 Damage [ 1 Required Charge] {Auto Charge 1: Charging ??? (1/?)(+)}■ Classical Cannibalism (1/1) Status  500 Damage @ AstraGrade 1,908/2,250 [HP=1,908/2,250] ■ Hyper CD: 1/1 ENDED
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Post by Blazewind on Jan 12, 2020 16:48:28 GMT -8
Astra Turn 3 Defense Phase: Astra takes 375 Damage! 1625/2000 HP Remaining.
- Astra is hit by Classical Cannibalism! Astra takes (500*.9*.85)-10= 375 Damage!
Standby Phase:
- Astra regenerates 180 HP. 1805/2000 HP Remaining.
- Astra gains +10 Armor after being struck by an attack.
Attack Phase:
- Combat Pattern: Saturn
90 (60% Damage), S-Range, Light, Seeking
Triggered Auto-Attack: Triggers each time Astra activates Defense Skill during the turn this attack is charging. (1 Turn of Required Charging, 2 Uses Per Battle) - Combat Pattern: Saturn
90 (60% Damage), S-Range, Light, Seeking
Triggered Auto-Attack: Triggers each time Astra activates Defense Skill during the turn this attack is charging. (1 Turn of Required Charging, 2 Uses Per Battle) - Combat Pattern: Saturn
90 (60% Damage), S-Range, Light, Seeking
Triggered Auto-Attack: Triggers each time Astra activates Defense Skill during the turn this attack is charging. (1 Turn of Required Charging, 2 Uses Per Battle) - Photon Feathers
(10% of the opponent’s Current HP), S-Range, Light
Reoccurring Auto Attack: Auto-Attacks once again at 50% effectiveness for 3 Turns | Hits All | If Hits: Astra Recovers +100 HP | 1 Turn Required Charge | 1 Turn Cooldown | Cuts Auras | Undodgeable 1 Use Per Battle - Beam Pistol
120 (80% Damage) S-Range, Light Element
Undodgeable | Breaks Shields | Optional 1 Turn Charge
Stats:
- HP: 1805/2000
- Status: Fine!
- Armor: 20
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 12, 2020 17:48:19 GMT -8
Turn 3Defence Phase Grade takes ×0.95 Damage from Attacks. [Parry NX] - S Tier Skill [Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming Attack, each. May not be used more than once against the same incoming Attack ■ If Grade would take 0 Damage from an Attack (or the minimum possible Damage, if the Attack's Damage Cannot be Mitigated below a certain point), that Attack is Fully Naturally Blocked ■ If the Attack's Damage Cannot be Mitigated below 75% or higher, the previous effect triggers if Grade would have been able to Mitigate it to 75% Damage normally [Passive] ■ 4 Base Attack Slots, 250 Base Damage Grade takes: ■ Combat Pattern: Saturn: -86 HP ■ Combat Pattern: Saturn: -86 HP ■ Combat Pattern: Saturn: -86 HP ■ Photon Feathers: Parry NX, -0 HP ■ Beam Pistol: -114 HP Grade 1,536/2,250 [HP=1,536/2,250] Set-up Phase +250 HP ( Classical Cannibalism) Grade 1,786/2,250 [HP=1,786/2,250] Attack Phase Attack Slots: 4 3■ Parry NX (-1) Auto Charge Slots: 1 Attack Slot 1,2: Passed [Undercooked Charge] - S Tier Skill [Sacrifice aim for higher damage. Situationally helpful.] ■ Upon use of an Attack, Hits All and/or Omni-Aimers may be removed for that use to increase the Damage as if it had been Optionally Charged for 1 additional Turn, each ■ Omni-Aimers are replaced with their non-Omni equivalent if removed ■ If an Omni-Aimer is removed from an Attack, that same Omni-Aimer cannot be readded to that Attack during use ■ If Hits All is removed from an Attack, Multi-Targeting effects cannot be added to that Attack during use [Passive] Attack Slot 3: ■ Undercooked Charge■ 250×2×4×2 Damage  [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 0 4,000 S-Damage, 🅰 increased by 250 2,000 Damage for every Attack Slot passed up until this point in battle. Resets upon use 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All. Requires 2 Avoidances 🅱 Cannot be Countered or Naturally Avoided 🅲 If no other Attack was used this turn, this Attack deals ×2 Damage 🅰 If Avoided, Auto-Strikes again immediately at 50% Damage and no effects [ 1 Hyper CD] If Classical Handgun: Heartbreaker is Avoided:  [ Classical Handgun: Heartbreaker] - Auto Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.]  2,000 S-Damage {Auto Charge 1: Charging ??? (1/?)(+)}■ Classical Cannibalism (1/1) Status  4,000 Damage @ AstraGrade 1,786/2,250 [HP=1,786/2,250] ■ Hyper CD: 0/1
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Post by Blazewind on Jan 15, 2020 22:00:26 GMT -8
Astra Turn 4 Defense Phase: Astra takes 375 Damage! 1625/2000 HP Remaining.
- Astra is hit Classical Gun (Heartbreaker)! Astra takes (4000*.85*.9)-20 = 3040 damage! 0/2000 HP Remaining!
Astra LOGS OUT.
Astra gains +10 EXP and 100 Zenny!
Grade gains +60 EXP and 600 Zenny!
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