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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 9, 2020 9:35:53 GMT -8
Grade has no Unitiative still. Hopefully I don't roll another number below 11... 1-100
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Post by xoDeathy on Jan 10, 2020 13:17:01 GMT -8
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Post by xoDeathy on Jan 10, 2020 20:12:55 GMT -8
#s://s-media-cache-ak0~pinimg~com/originals/f4/51/54/f45154061d6f53a83c1fd01c2f531706~jpg |Defense Phase|
|Recuperation Phase|
-<Weight of Darkness>- Advanced "I am the abyss that stares back." -[+]Uni gains Passive Armor equal to his Base Damage- -[=]Damage modifiers to turns of attacks in battle will apply both to Uni's Armor and Damage, even if Uni has immunity to Armor Reduction. Uni may never have immunity to Damage Reduction- -[-]Uni cannot avoid attacks, cannot create a Passive Armor skill, and cannot create a Base Damage skill- -Passive-
-<Ensuing Madness>- "If only your minds weren't so weak and feeble..." S-Tier -Uni may add Madness to his attacks for -10% Base Damage and 1 CD (B-Tier Status). <Madness> -Each target struck by an attack with Madness must use 1 Attack Slot to target another target hit by Madness with a Damaging Attack instead of any other target. If there were more than 2 Total Targets, the victim must Auto Attack with a Damaging Attack per each unique target beyond the first (the Autos will deal half Damage) hitting only them instead of any other target. While Uni is only fighting one opponent, successfully hitting an opponent with Madness twice in the same turn causes their first Attack Slot to target themselves instead of any other target. Cannot be an Attack Slot being used by the Confused Status Damage- -Passive- -<Fatebringer Armor: Ravage>- Uni's right handed blade, Ravage. It sparks with light-blue spectral energy. A-Tier Object -Ravage has 380 HP and Cannot Intercept- -While active, Uni gains +45 Armor- -Ravage is a Unique Object- -3 Uses-2 left -<Fatebringer Armor: Sierra>- Uni's left handed blade, Sierra. It sparks with deep-purple spectral energy. A-Tier Object -Sierra has 380 HP and Cannot Intercept- -While active, Uni gains +45 Damage- -Sierra is a Unique Object- -3 Uses-2 left
[Ravage now grants +90 Armor] [Sierra now grants +90 Damage]
-<Fatebringer Armor: Obliteration Halo>- Uni's steel halo of darkness produces a powerful aura of doom and decay. S-Tier Object -Obliteration Halo has 215 HP and Cannot Intercept- -While active, Uni's other Objects gain double the effectiveness of one effect- -Obliteration Halo is a Unique Object- -1 Use/4 Max per Battle-0 left
[Uni regens 0 HP]
Uni's HP: 2300/2300 Armor: 355
`+90 Ravage
`+90 Weight of Darkness
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 4 Attack Slots +90 Sierra
1:| <Eviscerating Pulse> C-Range, Sonic Uni slashes the air with Ravage, creating a crackling and destructive wave of blue pulsating energy. 6% Max HP Damage +90 Damage
Cuts Auras/Barriers, Undodgeable -If hits, inflicts Madness, Confuses, Berserks- 2 CD 2:| <Soul Draining Pulse> S-Range, Sonic Uni slashes the air with Sierra, creating a crackling and destructing wave of purple corrupted energy. 6% Max HP Damage +90 Damage
Cuts Auras/Barriers, Undodgeable -If hits, inflicts Madness, Confuses, Berserks- 2 CD
3:| <Y-Slash> C-Range, Sonic Uni slashes outward with Ravage, leading into Z-Slash. 8% Max HP Damage +90 Damage
Cuts Auras/Barriers, Undodgeable -If hits, inflicts Madness- 1 CD 80% Damage
4:| Charging Reaving End (1)
|Summary Phase|
20% Max HP +270 Sonic Damage @ Grade
Uni's HP: 2300/2300 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns:
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 10, 2020 22:01:04 GMT -8
Turn 1Defence Phase Grade takes ×0.95 Damage from Attacks. [Parry NX] - S Tier Skill [Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming Attack, each. May not be used more than once against the same incoming Attack ■ If Grade would take 0 Damage from an Attack (or the minimum possible Damage, if the Attack's Damage Cannot be Mitigated below a certain point), that Attack is Fully Naturally Blocked ■ If the Attack's Damage Cannot be Mitigated below 75% or higher, the previous effect triggers if Grade would have been able to Mitigate it to 75% Damage normally [Passive] ■ 4 Base Attack Slots, 250 Base Damage  [ Onyx Star of Strength] - Accessory [ A shining star forged of onyx, sparkles with an otherworldly power.] ■ Negate damage from one incoming attack (1 Turn CD) Grade takes: ■ Eviscerating Pulse: Parry NX (250 Armor), Naturally Blocked ■ Soul Draining Pulse: Parry NX (250 Armor), Naturally Blocked ■ Y-Slash: Onyx Star of Strength, Naturally Blocked Grade 2,250/2,250 [HP=2,250/2,250] Set-up Phase Preemptive Charges: 1 ■ 1 Unused, Dropped  [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 400 Regeneration Grade 2,250/2,250 [HP=2,250/2,250] Attack Phase Attack Slots: 4 2■ Parry NX (-2) Auto Charge Slots: 1 Attack Slot 1: Passed [Undercooked Charge] - S Tier Skill [Sacrifice aim for higher damage. Situationally helpful.] ■ Upon use of an Attack, Hits All and/or Omni-Aimers may be removed for that use to increase the Damage as if it had been Optionally Charged for 1 additional Turn, each ■ Omni-Aimers are replaced with their non-Omni equivalent if removed ■ If an Omni-Aimer is removed from an Attack, that same Omni-Aimer cannot be readded to that Attack during use ■ If Hits All is removed from an Attack, Multi-Targeting effects cannot be added to that Attack during use [Passive] Attack Slot 2: ■ Attack Slots passed up until this point in battle: 1 ■ Undercooked Charge■ 250×2.5×2 Damage  [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 1,250 S-Damage, 🅰 increased by 250 1,250 Damage for every Attack Slot passed up until this point in battle. Resets upon use 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All. Requires 2 Avoidances ■ Lv3 Optionally Charged: ×2.5 Total Damage🅱 Cannot be Countered or Naturally Avoided 🅲 If no other Attack was used this turn, this Attack deals ×2 Damage 🅰 If Avoided, Auto-Strikes again immediately at 50% Damage and no effects [ 1 Hyper CD] If Classical Handgun: Heartbreaker was Avoided:  [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.]  625 S-Damage {Auto Charge 1: Charging ??? (1/?)(+)}■ Tempest Horizon Breaker (1/1) Status  1,250 Damage @ Uni, Ravage, Sierra, Obliteration Halo, etc. Grade 2,250/2,250 [HP=2,250/2,250] ■ Hyper CD: 0/1 ■ Onyx Star of Strength CD: 0/1
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Post by xoDeathy on Jan 11, 2020 14:19:52 GMT -8
#s://s-media-cache-ak0~pinimg~com/originals/f4/51/54/f45154061d6f53a83c1fd01c2f531706~jpg |Defense Phase|
Uni takes 90% Damage
<Defense Up> Passive Program User takes 90% damage.
Heartbreaker deals 805 Damage
Objects destroyed
|Recuperation Phase|
(1250)
<Madness> -Each target struck by an attack with Madness must use 1 Attack Slot to target another target hit by Madness with a Damaging Attack instead of any other target. If there were more than 2 Total Targets, the victim must Auto Attack with a Damaging Attack per each unique target beyond the first (the Autos will deal half Damage) hitting only them instead of any other target. While Uni is only fighting one opponent, successfully hitting an opponent with Madness twice in the same turn causes their first Attack Slot to target themselves instead of any other target. Cannot be an Attack Slot being used by the Confused Status Damage- -Passive-
[OOC: Uni gets +1 Use to Objects due to Defense type. I forgot to apply that, my bad] -<Fatebringer Armor: Ravage>- Uni's right handed blade, Ravage. It sparks with light-blue spectral energy. A-Tier Object -Ravage has 380 HP and Cannot Intercept- -While active, Uni gains +45 Armor- -Ravage is a Unique Object- -4 Uses-2 left -<Fatebringer Armor: Sierra>- Uni's left handed blade, Sierra. It sparks with deep-purple spectral energy. A-Tier Object -Sierra has 380 HP and Cannot Intercept- -While active, Uni gains +45 Damage- -Sierra is a Unique Object- -4 Uses-2 left [Ravage now grants +90 Armor] [Sierra now grants +90 Damage]
-<Fatebringer Armor: Obliteration Halo>- Uni's steel halo of darkness produces a powerful aura of doom and decay. S-Tier Object -Obliteration Halo has 215 HP and Cannot Intercept- -While active, Uni's other Objects gain double the effectiveness of one effect- -Obliteration Halo is a Unique Object- -2 Uses/4 Max per Battle-0 left
-<Fatebringer Armor: Chaos Availing Armor MK.III>- Uni's armor has become corrupted, enhancing it's restorative properties to levels previously unimaginable as it begins to take more damage. C-Tier -Each time Uni is struck with an attack, he gains +40 Regen, to a Max of +400 Regen- -Passive-
[Uni regens 40 HP]
Uni's HP: 1535/2300 Armor: 355
`+90 Ravage
`+90 Weight of Darkness
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 4 Attack Slots +90 Sierra
1:| <Hypnotic Storm> C-Range, Sonic Uni slashes the air with Ravage multiple times, creating a light blue slashing whirlwind. 7% Max HP +90 Damage Cuts Auras/Barriers, Undodgeable -If hits, inflicts Madness, Confuses- 1 CD 70% Damage 2:| <Hypnotic Gust> S-Range, Sonic Uni slashes the air with Sierra multiple times, creating a deep purple slashing whirlwind. 7% Max HP +90 Damage Cuts Auras/Barriers, Undodgeable -If hits, inflicts Madness, Confuses- 1 CD 70% Damage
3:|SE:< Flaying Hunger> Shadow | C-Range Uni's inner depravity cries in tandem with that of the grim spirit he encountered, the carion call driving his assault. Taught by StrifeMan. - 505 Damage -- Undodgeable, Breaks Shields, Ignores Positive Armor --- Gains +50 Damage per Skill Use expended this turn, to a maximum of user's Base Damage (Gained: +130).
4:| <Z-Slash> S-Range, Sonic Uni slashes inward with Sierra, leading into Y-Slash. 8% Max HP +90 Damage Cuts Auras/Barriers, Undodgeable -If hits, inflicts Madness- 1 CD 80% Damage
|Summary Phase|
765 Sonic Damage @ Grade
505 Shadow Damage @ Grade
Uni's HP: 1535/2300 Field: Normal B-Chip Folder: 4/5 [2 Mega, 1 Giga] Cooldowns: Pulses (1/2) Y Slash (1/1)
Z Slash (0/1)
Hypnotics (0/1)
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 11, 2020 17:02:21 GMT -8
Turn 2Defence Phase Grade takes ×0.95 Damage from Attacks. [Parry NX] - S Tier Skill [Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming Attack, each. May not be used more than once against the same incoming Attack ■ If Grade would take 0 Damage from an Attack (or the minimum possible Damage, if the Attack's Damage Cannot be Mitigated below a certain point), that Attack is Fully Naturally Blocked ■ If the Attack's Damage Cannot be Mitigated below 75% or higher, the previous effect triggers if Grade would have been able to Mitigate it to 75% Damage normally [Passive] ■ 4 Base Attack Slots, 250 Base Damage Grade takes: ■ Hypnotic Storm: Parry NX (250 Armor), Naturally Blocked ■ Hypnotic Gust: Parry NX (250 Armor), Naturally Blocked ■ Flaying Hunger: -480 HP ■ Z-Slash: -257 HP, Madness• While Uni is only fighting one opponent, successfully hitting an opponent with Madness twice in the same turn causes their first Attack Slot to target themselves instead of any other target. Cannot be an Attack Slot being used by the Confused Status Grade 1,513/2,250 [HP=1,513/2,250] Set-up Phase  [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 500 Regeneration Grade 2,013/2,250 [HP=2,013/2,250] Attack Phase Attack Slots: 4 2■ Parry NX (-2) Auto Charge Slots: 1 Attack Slot 1: Passed Attack Slot 2:  [ Tempest Horizon Breaker] - Attack [ Grade swipes the air, conjuring a stone-shattering blast of wind.] 250 500 S-Damage 🅲 If no other Attack was used this Turn, this Attack deals ×2 Damage 🅲 Undodgeable, Cuts Auras 🅰 Hits All [ 1 Required Charge] {Auto Charge 1: Charging ??? (1/?)(+)}■ Tempest Horizon Breaker (1/1) Status  500 Damage @ Uni, Ravage, Sierra, Obliteration Halo, etc. Grade 2,013/2,250 [HP=2,013/2,250] ■ Hyper CD: 1/1 ENDED ■ Onyx Star of Strength CD: 1/1 ENDED
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Post by xoDeathy on Jan 11, 2020 20:56:30 GMT -8
#s://s-media-cache-ak0~pinimg~com/originals/f4/51/54/f45154061d6f53a83c1fd01c2f531706~jpg |Defense Phase|
Uni takes 90% Damage
Tempest deals (500 -355 x.9) 130 Damage
Objects destroyed
|Recuperation Phase|
(1250)
<Madness> -Each target struck by an attack with Madness must use 1 Attack Slot to target another target hit by Madness with a Damaging Attack instead of any other target. If there were more than 2 Total Targets, the victim must Auto Attack with a Damaging Attack per each unique target beyond the first (the Autos will deal half Damage) hitting only them instead of any other target. While Uni is only fighting one opponent, successfully hitting an opponent with Madness twice in the same turn causes their first Attack Slot to target themselves instead of any other target. Cannot be an Attack Slot being used by the Confused Status Damage- -Passive-
-<Fatebringer Armor: Ravage>- Uni's right handed blade, Ravage. It sparks with light-blue spectral energy. A-Tier Object -Ravage has 380 HP and Cannot Intercept- -While active, Uni gains +45 Armor- -Ravage is a Unique Object- -4 Uses-1 left -<Fatebringer Armor: Sierra>- Uni's left handed blade, Sierra. It sparks with deep-purple spectral energy. A-Tier Object -Sierra has 380 HP and Cannot Intercept- -While active, Uni gains +45 Damage- -Sierra is a Unique Object- -4 Uses-1 left
-<Fatebringer Armor: Chaos Availing Armor MK.III>- Uni's armor has become corrupted, enhancing it's restorative properties to levels previously unimaginable as it begins to take more damage. C-Tier -Each time Uni is struck with an attack, he gains +40 Regen, to a Max of +400 Regen- -Passive-
[Uni regens 80 HP]
Uni's HP: 1485/2300 Armor: 265
`+45 Ravage `+45 Weight of Darkness
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 4 Attack Slots
1:|Charging Reaving End (1)
2:|<Teleport Blitz> S-Range, Sonic Uni throws one of his blades suddenly at the ground before the enemy to create an opening, teleporting to it moments later to lead an attack with the other blade. 8% Max HP +45 Damage Cuts Auras/Barriers, Undodgeable -If hits, Uni gains +1 Skill Use-
1 CD
3:| <Y-Slash> C-Range, Sonic Uni slashes outward with Ravage, leading into Z-Slash. 8% Max HP +45 Damage Cuts Auras/Barriers, Undodgeable -If hits, inflicts Madness- 1 CD 80% Damage
4:| <Vengeful Lance> S-Range, Sonic Uni spears a foe with an after-image of Sierra. 7% Max HP +45 Damage Cuts Auras/Barriers, Undodgeable -If hits, inflicts Madness, Berserks- 1 CD 70% Damage
|Summary Phase|
515 +135 Sonic Damage @ Grade
Uni's HP: 1485/2300 Field: Normal B-Chip Folder: 4/5 [2 Mega, 1 Giga] Cooldowns: Pulses (2/2) Z Slash (1/1)
Y Slash (0/1)
Hypnotics (1/1) Blitz (0/1)
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 12, 2020 20:56:33 GMT -8
Turn 3Defence Phase Grade takes ×0.95 Damage from Attacks. [Parry NX] - S Tier Skill [Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming Attack, each. May not be used more than once against the same incoming Attack ■ If Grade would take 0 Damage from an Attack (or the minimum possible Damage, if the Attack's Damage Cannot be Mitigated below a certain point), that Attack is Fully Naturally Blocked ■ If the Attack's Damage Cannot be Mitigated below 75% or higher, the previous effect triggers if Grade would have been able to Mitigate it to 75% Damage normally [Passive] ■ 4 Base Attack Slots, 250 Base Damage Grade takes: ■ Teleport Blitz: Parry NX (250 Armor), Naturally Blocked ■ Y-Slash: -214 HP, Madness■ Vengeful Lance: Parry NX (250 Armor), Naturally Blocked Grade 1,799/2,250[HP=2,013/2,250] Set-up Phase  [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 600 Regeneration Grade 2,250/2,250[HP=2,250/2,250] Attack Phase Attack Slots: 4 2■ Parry NX (-2) Auto Charge Slots: 1 Attack Slot 1: Passed Attack Slot 2:  [ Tempest Horizon Breaker] - Attack [ Grade swipes the air, conjuring a stone-shattering blast of wind.] 250 500 S-Damage 🅲 If no other Attack was used this Turn, this Attack deals ×2 Damage 🅲 Undodgeable, Cuts Auras 🅰 Hits All [ 1 Required Charge] {Auto Charge 1: Charging ??? (1/?)(+)}■ Tempest Horizon Breaker (1/1) Status  500 Damage @ Uni, Ravage, Sierra, etc. Grade 2,250/2,250[HP=2,250/2,250]
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Post by xoDeathy on Jan 16, 2020 11:20:50 GMT -8
#s://s-media-cache-ak0~pinimg~com/originals/f4/51/54/f45154061d6f53a83c1fd01c2f531706~jpg |Defense Phase|
Uni takes 90% Damage
Tempest deals (500 -355 x.9) 130 Damage
Objects destroyed
|Recuperation Phase|
(1750)
<Madness> -Each target struck by an attack with Madness must use 1 Attack Slot to target another target hit by Madness with a Damaging Attack instead of any other target. If there were more than 2 Total Targets, the victim must Auto Attack with a Damaging Attack per each unique target beyond the first (the Autos will deal half Damage) hitting only them instead of any other target. While Uni is only fighting one opponent, successfully hitting an opponent with Madness twice in the same turn causes their first Attack Slot to target themselves instead of any other target. Cannot be an Attack Slot being used by the Confused Status Damage- -Passive-
-<Fatebringer Armor: Chaos Availing Armor MK.III>- Uni's armor has become corrupted, enhancing it's restorative properties to levels previously unimaginable as it begins to take more damage. C-Tier -Each time Uni is struck with an attack, he gains +40 Regen, to a Max of +400 Regen- -Passive-
[Uni regens 120 HP]
Uni's HP: 1475/2300 Armor: 155
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 4 Attack Slots
1:|Charging Reaving End (2)
2:| <Eviscerating Pulse> C-Range, Sonic Uni slashes the air with Ravage, creating a crackling and destructive wave of blue pulsating energy. 6% Max HP Damage Cuts Auras/Barriers, Undodgeable -If hits, inflicts Madness, Confuses, Berserks- 2 CD 60% Damage
3:| <Soul Draining Pulse> S-Range, Sonic Uni slashes the air with Sierra, creating a crackling and destructing wave of purple corrupted energy. 6% Max HP Damage Cuts Auras/Barriers, Undodgeable -If hits, inflicts Madness, Confuses, Berserks- 2 CD 60% Damage
4:| <Vengeful Strike> C-Range, Sonic Uni bashes a foe with Ravage's hilt. 7% Max HP Damage Cuts Auras/Barriers, Undodgeable -If hits, inflicts Madness, Berserks- 1 CD 70% Damage
|Summary Phase|
19% Max HP Sonic Damage @ Grade
Uni's HP: 1475/2300 Field: Normal B-Chip Folder: 4/5 [2 Mega, 1 Giga] Cooldowns: Pulses (0/2) Y Slash (1/1) Blitz (1/1)
Vengeful Strike (0/1)
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 17, 2020 0:39:46 GMT -8
Turn 4Defence Phase Grade takes ×0.95 Damage from Attacks [Parry NX] - S Tier Skill [Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming Attack, each. May not be used more than once against the same incoming Attack ■ If Grade would take 0 Damage from an Attack (or the minimum possible Damage, if the Attack's Damage Cannot be Mitigated below a certain point), that Attack is Fully Naturally Blocked ■ If the Attack's Damage Cannot be Mitigated below 75% or higher, the previous effect triggers if Grade would have been able to Mitigate it to 75% Damage normally [Passive] ■ 4 Base Attack Slots, 250 Base Damage Grade takes: ■ Eviscerating Pulse: Parry NX (250 Armor), Naturally Blocked ■ Soul Draining Pulse: Parry NX (250 Armor), Naturally Blocked ■ Vengeful Strike: Parry NX (250 Armor), Naturally Blocked Grade 2,250/2,250[HP=2,250/2,250] Set-up Phase  [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 700 Regeneration Grade 2,250/2,250[HP=2,250/2,250] Attack Phase Attack Slots: 4 1■ Parry NX (-3) Auto Charge Slots: 1 [Undercooked Charge] - S Tier Skill [Sacrifice aim for higher damage. Situationally helpful.] ■ Upon use of an Attack, Hits All and/or Omni-Aimers may be removed for that use to increase the Damage as if it had been Optionally Charged for 1 additional Turn, each ■ Omni-Aimers are replaced with their non-Omni equivalent if removed ■ If an Omni-Aimer is removed from an Attack, that same Omni-Aimer cannot be readded to that Attack during use ■ If Hits All is removed from an Attack, Multi-Targeting effects cannot be added to that Attack during use [Passive] Attack Slot 1: ■ Attack Slots passed up until this point in battle: 2 ■ Undercooked Charge■ 250×2×4×2 Damage  [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 0 4,000 S-Damage, 🅰 increased by 250 2,000 Damage for every Attack Slot passed up until this point in battle. Resets upon use 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All. Requires 2 Avoidances ■ Lv3 Optionally Charged: ×4 Total Damage🅱 Cannot be Countered or Naturally Avoided 🅲 If no other Attack was used this turn, this Attack deals ×2 Damage 🅰 If Avoided, Auto-Strikes again immediately at 50% Damage and no effects [ 1 Hyper CD] If Classical Handgun: Heartbreaker was Avoided:  [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.]  2,000 S-Damage {Auto Charge 1: Charging ??? (1/?)(+)}■ Tempest Horizon Breaker (1/1) Status  4,000 Damage @ UniGrade 2,250/2,250[HP=2,250/2,250] ■ Hyper CD: 0/1
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Post by xoDeathy on Jan 23, 2020 19:45:49 GMT -8
#s://s-media-cache-ak0~pinimg~com/originals/f4/51/54/f45154061d6f53a83c1fd01c2f531706~jpg |Defense Phase|
Uni takes 90% Damage
Hyper deals (4000 -155 x.9) 3460 Damage
|Recuperation Phase|
(5750)
<Madness> -Each target struck by an attack with Madness must use 1 Attack Slot to target another target hit by Madness with a Damaging Attack instead of any other target. If there were more than 2 Total Targets, the victim must Auto Attack with a Damaging Attack per each unique target beyond the first (the Autos will deal half Damage) hitting only them instead of any other target. While Uni is only fighting one opponent, successfully hitting an opponent with Madness twice in the same turn causes their first Attack Slot to target themselves instead of any other target. Cannot be an Attack Slot being used by the Confused Status Damage- -Passive-
-<Fatebringer Armor: Chaos Availing Armor MK.III>- Uni's armor has become corrupted, enhancing it's restorative properties to levels previously unimaginable as it begins to take more damage. C-Tier -Each time Uni is struck with an attack, he gains +40 Regen, to a Max of +400 Regen- -Passive-
[DarkSoul]
<Madness Incarnate> Uni becomes surrounded in a vortex of the light blue and deep purple spectral light glowing from his outer shoulders. -Automatically activates when the user would reach 0 HP- -Navi endures a fatal turn of attacks with 1 HP- -Navi is invincible except against Aimed Attacks- -Navi has +1 Attack Slot for the duration- -Lasts for 2 Turns-
[Uni regens 160 HP]
Uni's HP: 161/2300 Armor: 155
Field: Normal Nat. 1 CD:// 5/5 Status(es): Dark Soul (1 Defense Phase Remaining)
|Unleash Phase| 4 Attack Slots +1 AS DS
1:|Charging Reaving End (3)
2:| <Teleport Blitz> S-Range, Sonic Uni throws one of his blades suddenly at the ground before the enemy to create an opening, teleporting to it moments later to lead an attack with the other blade. 8% Max HP Damage Cuts Auras/Barriers, Undodgeable -If hits, Uni gains +1 Skill Use- 1 CD 4 Uses 80% Damage
3:| <Hypnotic Gust> S-Range, Sonic Uni slashes the air with Sierra multiple times, creating a deep purple slashing whirlwind. 7% Max HP Damage Cuts Auras/Barriers, Undodgeable -If hits, inflicts Madness, Confuses- 1 CD 70% Damage
4:| <Vengeful Lance> S-Range, Sonic Uni spears a foe with an after-image of Sierra. 7% Max HP Damage Cuts Auras/Barriers, Undodgeable -If hits, inflicts Madness, Berserks- 1 CD 70% Damage
5:| <Hypnotic Storm> C-Range, Sonic Uni slashes the air with Ravage multiple times, creating a light blue slashing whirlwind. 7% Max HP Damage Cuts Auras/Barriers, Undodgeable -If hits, inflicts Madness, Confuses- 1 CD 70% Damage
|Summary Phase|
29% Max HP Sonic Damage @ Grade
Uni's HP: 161/2300 Field: Normal B-Chip Folder: 4/5 [2 Mega, 1 Giga] Cooldowns: Pulses (1/2) Hypnos (1/1)
Blitz (0/1)
Vengeful Strike (1/1)
Vengeful Lance (0/1)
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 23, 2020 20:06:56 GMT -8
Turn 5Defence Phase Grade takes ×0.95 Damage from Attacks [Parry NX] - S Tier Skill [Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming Attack, each. May not be used more than once against the same incoming Attack ■ If Grade would take 0 Damage from an Attack (or the minimum possible Damage, if the Attack's Damage Cannot be Mitigated below a certain point), that Attack is Fully Naturally Blocked ■ If the Attack's Damage Cannot be Mitigated below 75% or higher, the previous effect triggers if Grade would have been able to Mitigate it to 75% Damage normally [Passive] ■ 4 Base Attack Slots, 250 Base Damage Grade takes: ■ Teleport Blitz: Parry NX (250 Armor), Naturally Blocked ■ Hypnotic Gust: -143 HP, Madness, Confuse■ Vengeful Lance: Parry NX (250 Armor), Naturally Blocked ■ Hypnotic Storm: Parry NX (250 Armor), Naturally Blocked Grade 2,107/2,250[HP=2,107/2,250] Set-up Phase  [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 800 Regeneration Grade 2,250/2,250[HP=2,250/2,250] Attack Phase Attack Slots: 4 1■ Parry NX (-3) Auto Charge Slots: 1 Attack Slot 1:   [ Z-Saber] - Mega Chip [ User summons Zero's titular weapon and slashes thrice.]  0 C-Damage × 3 Hits Avoided Separately■ Each hit deals 10% of the Target's Max HP ■ Each hit Executes the victim if they are below 10% of their Max HP ■ First Hit: Undodgeable, Breaks Shields ■ Second Hit: Undodgeable, Cuts Auras ■ Third Hit: Breaks Shields, Cuts Auras ■ Cannot be Augmented[ 1 Use( s) per Battle] {Auto Charge 1: Charging ??? (1/?)(+)}■ Tempest Horizon Breaker (1/1) Status  0 + Damage @ Uni■ 10% of the Target's Max HP, Executes the victim if they are below 10% of their Max HP ■ 10% of the Target's Max HP, Executes the victim if they are below 10% of their Max HP ■ 10% of the Target's Max HP, Executes the victim if they are below 10% of their Max HP Grade 2,250/2,250[HP=2,250/2,250] ■ Confuse: 1/2 ■ Hyper CD: 1/1 Ended
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 23, 2020 20:45:56 GMT -8
Uni couldn't avoid

Grade: 60/600 Uni: 10/100
great fight, might actually wanna rematch this soon
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