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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 8, 2020 18:23:39 GMT -8
MG has no Initiative. Actually, Initiative would be counter-intuitive too 1-100
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Post by xoDeathy on Jan 8, 2020 18:24:31 GMT -8
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 8, 2020 18:35:42 GMT -8
Turn 1 Defence Phase Metal Grade takes: ■ Nothing yet. Metal Grade 1,600/1,600 [HP=1,600/1,600] Set-up Phase [ Alexandrite Shard] - Accessory [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead.■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead. ■ User regenerates 100 HP per turn.■ This regeneration is increased by 100 per turn (to a max of 600)■ 0 100 Regeneration Metal Grade 1,600/1,600 [HP=1,600/1,600] Attack Phase Attack Slots: 2 [ Toxic Lv3] - Proximity 100 Damage ■ Unavoidable. Hits All [ 0 CD] Attack Slot 1: [ Acidic Rain] - Hyper Attack [ The clone sprays everyone with battery acid.] 0 S-Damage 🅰 Regardless of Success, Target takes 50 Unavoidable Damage per turn for 2 Turns, and Metal Grade restores +250 HP 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All [ 5 Hyper CD] Attack Slot 2: [ Fake Handgun: Battery Acid] - Basic Attack [ The clone does a finger-gun and releases an acidic spurt.] 0 S-Damage 🅲 If Hit, Target takes 50 Unavoidable Damage per turn for 2 Turns 🅲 Cuts Auras Status 100 Damage @ Navi Joe■ 100 Unavoidable Damage per Turn (2 Turns) Metal Grade 1,600/1,600 [HP=1,600/1,600] ■ Hyper CD: 0/5
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Post by xoDeathy on Jan 8, 2020 18:47:28 GMT -8
"Sup."
|Defense Phase|
Blocks Hyper, Nat Dodges RoS
-<Normal Deflect>- C-Tier Navi Joe hits an attack away with his hand. -Upon use, Shields 1 Attack- -3 Uses-2 left
Takes Battery Acid
100 Unavoidable
|Recuperation Phase|
[Navi Joe regens 80 HP]
Navi Joe's HP: 1430/1500 Armor: 0
Field: Normal Nat. 1 CD:// 0/5 Status(es):
50 Damage (1/2)
|Unleash Phase| 2 Attack Slots
1:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 110 Damage Breaks Shields, Undodgeable 2:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 110 Damage Breaks Shields, Undodgeable
|Summary Phase|
220 Normal Damage @ MG
Navi Joe's HP: 1430/1500 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns:
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 8, 2020 19:01:36 GMT -8
Turn 2 "Sup." A distorted voice emerged from the robot's mouth. "I remember you. The independent journalist... Joe, isn't it? I'll tell you where I'm hiding if you defeat this machine I've made. Be careful though, this one's tougher than me." And it immediately proved so, taking no visible damage from Navi Joe's buster shots at all. Defence Phase Metal Grade is ×0.7 resistant to Shot. Metal Grade takes: ■ NormBuster1: -77 HP ■ NormBuster1: -77 HP Metal Grade 1,446/1,600 [HP=1,446/1,600] Set-up Phase [ Alexandrite Shard] - Accessory [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead.■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead. ■ User regenerates 100 HP per turn.■ This regeneration is increased by 100 per turn (to a max of 600)■ 0 200 Regeneration Metal Grade 1,600/1,600 [HP=1,600/1,600] Attack Phase Attack Slots: 2 [ Toxic Lv3] - Proximity 100 Damage ■ Unavoidable. Hits All [ 0 CD] Attack Slot 1,2: Used ×2 [ Fake Handgun: Battery Acid] - Basic Attack [ The clone does a finger-gun and releases an acidic spurt.] 0 S-Damage 🅲 If Hit, Target takes 50 Unavoidable Damage per turn for 2 Turns 🅲 Cuts Auras Status 100 Damage @ Navi Joe■ 100 Unavoidable Damage per Turn (2 Turns) Metal Grade 1,600/1,600 [HP=1,600/1,600] ■ Hyper CD: 1/5
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Post by xoDeathy on Jan 8, 2020 19:08:04 GMT -8
"Sup."
|Defense Phase|
Takes Battery Acid
100 Unavoidable
|Recuperation Phase|
[Navi Joe regens 80 HP]
Navi Joe's HP: 1310/1500 Armor: 0
Field: Normal Nat. 1 CD:// 0/5 Status(es):
50 Damage (1/2) 50 Damage (2/2)
|Unleash Phase| 2 Attack Slots
1:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 110 Damage Breaks Shields, Undodgeable 2:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 110 Damage Breaks Shields, Undodgeable
|Summary Phase|
220 Normal Damage @ MG
Navi Joe's HP: 1310/1500 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns:
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 8, 2020 19:11:19 GMT -8
Turn 3 Defence Phase Metal Grade is ×0.7 resistant to Shot. Metal Grade takes: ■ NormBuster1: -77 HP ■ NormBuster1: -77 HP Metal Grade 1,446/1,600 [HP=1,446/1,600] Set-up Phase [ Alexandrite Shard] - Accessory [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead.■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead. ■ User regenerates 100 HP per turn.■ This regeneration is increased by 100 per turn (to a max of 600)■ 0 300 Regeneration Metal Grade 1,600/1,600 [HP=1,600/1,600] Attack Phase Attack Slots: 2 [ Toxic Lv3] - Proximity 100 Damage ■ Unavoidable. Hits All [ 0 CD] Attack Slot 1,2: Used ×2 [ Fake Handgun: Battery Acid] - Basic Attack [ The clone does a finger-gun and releases an acidic spurt.] 0 S-Damage 🅲 If Hit, Target takes 50 Unavoidable Damage per turn for 2 Turns 🅲 Cuts Auras Status 100 Damage @ Navi Joe■ 100 Unavoidable Damage per Turn (2 Turns) Metal Grade 1,600/1,600 [HP=1,600/1,600] ■ Hyper CD: 2/5
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Post by xoDeathy on Jan 8, 2020 19:13:24 GMT -8
"Sup."
|Defense Phase|
Takes Battery Acid
100 Unavoidable
|Recuperation Phase|
[Navi Joe regens 80 HP]
Navi Joe's HP: 1040/1500 Armor: 0
Field: Normal Nat. 1 CD:// 0/5 Status(es):
100 Damage (1/2) 100 Damage (2/2)
|Unleash Phase| 2 Attack Slots
1:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 110 Damage Breaks Shields, Undodgeable 2:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 110 Damage Breaks Shields, Undodgeable
|Summary Phase|
220 Normal Damage @ MG
Navi Joe's HP: 1040/1500 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns:
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 8, 2020 19:15:07 GMT -8
Turn 4 Defence Phase Metal Grade is ×0.7 resistant to Shot. Metal Grade takes: ■ NormBuster1: -77 HP ■ NormBuster1: -77 HP Metal Grade 1,446/1,600 [HP=1,446/1,600] Set-up Phase [ Alexandrite Shard] - Accessory [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead.■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead. ■ User regenerates 100 HP per turn.■ This regeneration is increased by 100 per turn (to a max of 600)■ 0 400 Regeneration Metal Grade 1,600/1,600 [HP=1,600/1,600] Attack Phase Attack Slots: 2 [ Toxic Lv3] - Proximity 100 Damage ■ Unavoidable. Hits All [ 0 CD] Attack Slot 1,2: Used ×2 [ Fake Handgun: Battery Acid] - Basic Attack [ The clone does a finger-gun and releases an acidic spurt.] 0 S-Damage 🅲 If Hit, Target takes 50 Unavoidable Damage per turn for 2 Turns 🅲 Cuts Auras Status 100 Damage @ Navi Joe■ 100 Unavoidable Damage per Turn (2 Turns) Metal Grade 1,600/1,600 [HP=1,600/1,600] ■ Hyper CD: 3/5
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Post by xoDeathy on Jan 9, 2020 8:32:49 GMT -8
"Sup."
|Defense Phase|
Takes Battery Acid
100 Unavoidable
|Recuperation Phase|
[Navi Joe regens 80 HP]
Navi Joe's HP: 820/1500 Armor: 0
Field: Normal Nat. 1 CD:// 0/5 Status(es):
100 Damage (1/2) 100 Damage (2/2)
|Unleash Phase| 2 Attack Slots
1:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 110 Damage Breaks Shields, Undodgeable 2:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 110 Damage Breaks Shields, Undodgeable
|Summary Phase|
220 Normal Damage @ MG
Navi Joe's HP: 820/1500 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns:
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 9, 2020 8:40:30 GMT -8
Turn 5 Defence Phase Metal Grade is ×0.7 resistant to Shot. Metal Grade takes: ■ NormBuster1: -77 HP ■ NormBuster1: -77 HP Metal Grade 1,446/1,600 [HP=1,446/1,600] Set-up Phase [ Alexandrite Shard] - Accessory [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead.■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead. ■ User regenerates 100 HP per turn.■ This regeneration is increased by 100 per turn (to a max of 600)■ 0 500 Regeneration Metal Grade 1,600/1,600 [HP=1,600/1,600] Attack Phase Attack Slots: 2 [ Toxic Lv3] - Proximity 100 Damage ■ Unavoidable. Hits All [ 0 CD] Attack Slot 1,2: Used ×2 [ Fake Handgun: Battery Acid] - Basic Attack [ The clone does a finger-gun and releases an acidic spurt.] 0 S-Damage 🅲 If Hit, Target takes 50 Unavoidable Damage per turn for 2 Turns 🅲 Cuts Auras Status 100 Damage @ Navi Joe■ 100 Unavoidable Damage per Turn (2 Turns) Metal Grade 1,600/1,600 [HP=1,600/1,600] ■ Hyper CD: 4/5
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Post by xoDeathy on Jan 10, 2020 20:44:43 GMT -8
"Sup."
|Defense Phase|
Takes Battery Acid
100 Unavoidable
|Recuperation Phase|
[Navi Joe regens 80 HP]
Navi Joe's HP: 600/1500 Armor: 0
Field: Normal Nat. 1 CD:// 0/5 Status(es):
100 Damage (1/2) 100 Damage (2/2)
|Unleash Phase| 2 Attack Slots
1:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 110 Damage Breaks Shields, Undodgeable 2:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 110 Damage Breaks Shields, Undodgeable
|Summary Phase|
220 Normal Damage @ MG
Navi Joe's HP: 600/1500 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns:
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 10, 2020 22:34:45 GMT -8
Turn 6 Defence Phase Metal Grade is ×0.7 resistant to Shot. Metal Grade takes: ■ NormBuster1: -77 HP ■ NormBuster1: -77 HP Metal Grade 1,446/1,600 [HP=1,446/1,600] Set-up Phase [ Alexandrite Shard] - Accessory [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead.■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead. ■ User regenerates 100 HP per turn.■ This regeneration is increased by 100 per turn (to a max of 600)■ 0 600 Regeneration Metal Grade 1,600/1,600 [HP=1,600/1,600] Attack Phase Attack Slots: 2 [ Toxic Lv3] - Proximity 100 Damage ■ Unavoidable. Hits All [ 0 CD] Attack Slot 1,2: Used ×2 [ Fake Handgun: Battery Acid] - Basic Attack [ The clone does a finger-gun and releases an acidic spurt.] 0 S-Damage 🅲 If Hit, Target takes 50 Unavoidable Damage per turn for 2 Turns 🅲 Cuts Auras Status 100 Damage @ Navi Joe■ 100 Unavoidable Damage per Turn (2 Turns) Metal Grade 1,600/1,600 [HP=1,600/1,600] ■ Hyper CD: 5/5 ENDED
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Post by xoDeathy on Jan 11, 2020 14:47:13 GMT -8
"Sup."
|Defense Phase|
Takes Battery Acid
100 Unavoidable
|Recuperation Phase|
[Navi Joe regens 80 HP]
Navi Joe's HP: 380/1500 Armor: 0
Field: Normal Nat. 1 CD:// 0/5 Status(es):
100 Damage (1/2) 100 Damage (2/2)
|Unleash Phase| 2 Attack Slots
1:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 110 Damage Breaks Shields, Undodgeable 2:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 110 Damage Breaks Shields, Undodgeable
|Summary Phase|
220 Normal Damage @ MG
Navi Joe's HP: 380/1500 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns:
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 11, 2020 15:00:15 GMT -8
Turn 7 Defence Phase Metal Grade is ×0.7 resistant to Shot. Metal Grade takes: ■ NormBuster1: -77 HP ■ NormBuster1: -77 HP Metal Grade 1,446/1,600 [HP=1,446/1,600] Set-up Phase ■ 600 Regeneration Metal Grade 1,600/1,600 [HP=1,600/1,600] Attack Phase Attack Slots: 2 [ Toxic Lv3] - Proximity 100 Damage ■ Unavoidable. Hits All [ 0 CD] Attack Slot 1,2: Used ×2 [ Fake Handgun: Battery Acid] - Basic Attack [ The clone does a finger-gun and releases an acidic spurt.] 0 S-Damage 🅲 If Hit, Target takes 50 Unavoidable Damage per turn for 2 Turns 🅲 Cuts Auras Status 100 Damage @ Navi Joe■ 100 Unavoidable Damage per Turn (2 Turns) Metal Grade 1,600/1,600 [HP=1,600/1,600]
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