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Post by church on Jan 6, 2020 18:39:35 GMT -8
#s://i~imgur~com/gdOGZCe~jpg [Setup] Recon +1 Initiative Shadow +1 Initiative Total Initiative: +2 [Saiya HP=1400/1400] Armor: 0 Regen: 120 [Attack] Shadow Wisp (x6) C Range, Shadow A-000 lashes out with a whip made from shadows. 70 damage (50%) Auto attack, 6 uses per battle Charge: Shadow Ball (1/5) Charge: Backstab (1/5) Mean Look S Range, Shadow A-000 glares at her opponent from the shadows. 125 damage (90%) undodgeable, cuts auras [Combat Report] [Saiya HP=1400/1400] Charge: Shadow Ball (1/5), Backstab (1/5) Status: Optimal Stage: None
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 6, 2020 19:34:37 GMT -8
Turn 1 Defence Phase Grade takes ×0.95 Damage from Attacks [Melted Cheese] - B+ Tier Skill [You can wait for it to solidify or let it drip. Delicious either way.] ■ At the beginning of every Defence Phase, Grade may convert Regen to Armor at a rate of 100:25. Cannot convert Regen below 0 this way ■ Automatically converts if Grade has Negative Armor, until Armor reaches 0 or Regen falls to 100 or lower [Passive] ■ + 50 Armor, - 200 Regeneration (200 Total) Grade takes: ■ Shadow Wisp: -19 HP ■ Shadow Wisp: -19 HP ■ Shadow Wisp: -19 HP ■ Shadow Wisp: -19 HP ■ Shadow Wisp: -19 HP ■ Shadow Wisp: -19 HP ■ Mean Look: -71 HP Grade 2,065/2,250 [HP=2,065/2,250] Set-up Phase Preemptive Charges: 1 ■ 1 Unused, Dropped [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 400 200 Regeneration Grade 2,250/2,250[HP=2,250/2,250] ■ 185 HP recovered (185 total) Attack Phase Attack Slots: 4 Auto Charge Slots: 1 Attack Slots 1,2,3: PASSED [Undercooked Charge] - S Tier Skill [Sacrifice aim for higher damage. Situationally helpful.] ■ Upon use of an Attack, Hits All and/or Omni-Aimers may be removed for that use to increase the Damage as if it had been Optionally Charged for 1 additional Turn, each ■ Omni-Aimers are replaced with their non-Omni equivalent if removed ■ If an Omni-Aimer is removed from an Attack, that same Omni-Aimer cannot be readded to that Attack during use ■ If Hits All is removed from an Attack, Multi-Targeting effects cannot be added to that Attack during use [Passive] Attack Slot 4: ■ Undercooked Charge■ Attack Slots passed up until this point in battle: 3 ■ 250×3×4×2 Total Damage [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 0 6,000 S-Damage, 🅰 increased by 250 2,000 Damage for every Attack Slot passed up until this point in battle. Resets upon use 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All. Requires 2 Avoidances 🅲 Undodgeable, Cuts Auras■ Lv3 Optionally Charged: ×4 Damage🅱 Cannot be Countered or Naturally Avoided 🅲 If no other Attack was used this turn, this Attack deals ×2 Damage 🅰 If Avoided, Auto-Strikes again immediately at 50% Damage and no effects [ 1 Hyper CD] If Classical Handgun: Heartbreaker is Avoided: [ Classical Handgun: Heartbreaker] - Auto-Strike [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 3,000 S-Damage Auto Charge 1: Charging Power Up (1/1) Status 6,000 Damage @ SaiyaGrade 2,250/2,250[HP=2,250/2,250] ■ Hyper CD: 0/1
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Post by church on Jan 6, 2020 22:00:59 GMT -8
#s://i~imgur~com/gdOGZCe~jpg [Defense] Shadow Wrap Activated Skill A-000 wraps herself in a cocoon of shadows. A-000 blocks one attack. [5 Uses per Battle] Used x2 Disappearing Act Activated Skill A-000 blends in with the shadows. A-000 Dodges 1 Incoming Attack [7 Uses per Battle] Used x1 against auto-strike Behind you Passive Skill A-000 appears behind her opponent and slashes at them with her claws. A-000 counters for 30+15*V damage upon avoiding an attack. This can occur up to 4 Times per opponent per turn. Passive Effects counters for 105 damage per attack, 2 attacks = 210 counter damage [Attack] Charge: Shadow Ball (2/5) Charge: Backstab (2/5) Mean Look S Range, Shadow A-000 glares at her opponent from the shadows. 125 damage (90%) undodgeable, cuts auras [Combat Report] [Saiya HP: 1400/1400] Charge: Shadow Ball (2/5), Backstab (2/5) Status: Optimal Stage: None
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 6, 2020 22:22:04 GMT -8
Turn 2 Defence Phase Grade takes ×0.95 Damage from Attacks Grade takes: ■ Behind you: -105 HP ■ Behind you: -105 HP ■ Mean Look: -119 HP Grade 1,921/2,250 [HP=1,921/2,250] Set-up Phase [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 500 Regeneration Grade 2,250/2,250[HP=2,250/2,250] ■ 329 HP recovered (514 total) Attack Phase Attack Slots: 4 Auto Charge Slots: 1 Attack Slots 1,2: Used ×2 [ Dread Lightning Ray] - Attack [ Grade flicks his hand, shooting out a jolt of white lightning.] 0 + S-Damage 🅱 Deals damage equal to 10% of the Target's Max HP, or 20% of current HP, whichever is higher 🅲 Undodgeable, Cuts Auras 🅲 May target an additional enemy per 10% of Grade's Max HP missing [ 2 Use( s) per Turn] Attack Slot 3: [ Power Up] - Attack [ Generic attack. No description available.] 0 S-Damage 🅰 Grade's next Attack gains 250 Damage ■ Cannot be Augmented[ 1 Required Charge] Attack Slot 4: ■ Power Up [ Classical Handgun: Bleeding Edge] - Attack [ Grade draws a line with his finger, slicing you somehow.] 250 500 S-Damage 🅲 Undodgeable, Cuts Auras 🅱 Ignores Armor. Cannot be Countered [ 1 CD] Auto Charge 1: Charging Gamma Gaze (1/1) Status 500 + Damage @ SaiyaGrade 2,250/2,250[HP=2,250/2,250] ■ Hyper CD: 1/1 ENDED ■ Classical Handgun: Bleeding Edge CD: 0/1
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Post by church on Jan 7, 2020 15:25:35 GMT -8
#s://i~imgur~com/gdOGZCe~jpg [Defense] Shadow Wrap Activated Skill A-000 wraps herself in a cocoon of shadows. A-000 blocks one attack. [5 Uses per Battle] Used x2 Disappearing Act Activated Skill A-000 blends in with the shadows. A-000 Dodges 1 Incoming Attack [7 Uses per Battle] Used x2 for Recon Omni Dodge against last attack, and x1 more for Power Up Behind you Passive Skill A-000 appears behind her opponent and slashes at them with her claws. A-000 counters for 30+15*V damage upon avoiding an attack. This can occur up to 4 Times per opponent per turn. Passive Effects counters for 105 damage per attack, 4 attacks = 420 counter damage [Attack] Charge: Shadow Ball (3/5) Charge: Backstab (3/5) Mean Look S Range, Shadow A-000 glares at her opponent from the shadows. 125 damage (90%) undodgeable, cuts auras [Combat Report] [Saiya HP=1400/1400] Charge: Shadow Ball (3/5), Backstab (3/5) Status: Optimal Stage: None
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 7, 2020 17:25:08 GMT -8
Turn 3 Defence Phase Grade takes ×0.95 Damage from Attacks Grade takes: ■ Behind you: -105 HP ■ Behind you: -105 HP ■ Behind you: -105 HP ■ Mean Look: -119 HP Grade 1,816/2,250 [HP=1,816/2,250] Set-up Phase [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 600 Regeneration Grade 2,250/2,250[HP=2,250/2,250] Attack Phase Attack Slots: 4 Auto Charge Slots: 1 Attack Slots 1,2,3: Passed [Undercooked Charge] - S Tier Skill [Sacrifice aim for higher damage. Situationally helpful.] ■ Upon use of an Attack, Hits All and/or Omni-Aimers may be removed for that use to increase the Damage as if it had been Optionally Charged for 1 additional Turn, each ■ Omni-Aimers are replaced with their non-Omni equivalent if removed ■ If an Omni-Aimer is removed from an Attack, that same Omni-Aimer cannot be readded to that Attack during use ■ If Hits All is removed from an Attack, Multi-Targeting effects cannot be added to that Attack during use [Passive] Attack Slot 4: ■ Undercooked Charge■ Attack Slots passed up until this point in battle: 3 ■ 250×3×2.5×2 Total Damage [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 0 3,750 S-Damage, 🅰 increased by 250 1,250 Damage for every Attack Slot passed up until this point in battle. Resets upon use 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All. Requires 2 Avoidances ■ Lv2 Optionally Charged: ×2.5 Damage🅱 Cannot be Countered or Naturally Avoided 🅲 If no other Attack was used this turn, this Attack deals ×2 Damage 🅰 If Avoided, Auto-Strikes again immediately at 50% Damage and no effects [ 1 Hyper CD] If Classical Handgun: Heartbreaker is Avoided: [ Classical Handgun: Heartbreaker] - Auto-Strike [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 1,875 S-Damage Auto Charge 1: Charging Gamma Gaze (1/1) Status 3,750 Damage @ SaiyaGrade 2,250/2,250[HP=2,250/2,250] ■ Hyper CD: 0/1 ■ Classical Handgun: Bleeding Edge CD: 1/1 ENDED
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Post by church on Jan 10, 2020 19:32:03 GMT -8
#s://i~imgur~com/gdOGZCe~jpg [Defense] Saiya only has 1 shield skill use left, and is therefore unable to avoid the attack, taking full damage. [Saiya HP=0/1400] Darksoul activated: Queen of Shadows ° Automatically activates when the user would reach 0 HP ° Navi endures a fatal turn of attacks with 1 HP ° Navi is invincible except against Aimed Attacks ° Navi has +1 Attack Slot for the duration ° Lasts for 2 Turns [Saiya HP=1/1400] [Setup/Recuperation] Survival Passive Skill Bullets seem to pass through A-000 A-000 regenerates 20+20*Version hp each turn. Passive Effects 5*20=100, 100+20= 120 HP regen [Saiya HP=121/1400] [Attack] Charge: Shadow Ball (4/5) Charge: Backstab (4/5) Mean Look S Range, Shadow A-000 glares at her opponent from the shadows. 125 damage (90%) undodgeable, cuts auras Mean Look S Range, Shadow A-000 glares at her opponent from the shadows. 125 damage (90%) undodgeable, cuts auras [Combat Report] [Saiya HP=121/1400] Charge: Shadow Ball (4/5), Backstab (4/5)Status: Cr1t1c4l (DS turn 1) Stage: None
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 10, 2020 19:44:51 GMT -8
Turn 4 Defence Phase Grade takes ×0.95 Damage from Attacks Grade takes: ■ Mean Look: -119 HP ■ Mean Look: -119 HP Grade 2,012/2,250 [HP=2,012/2,250] Set-up Phase [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 700 Regeneration Grade 2,250/2,250[HP=2,250/2,250] Attack Phase Attack Slots: 4 Auto Charge Slots: 1 Attack Slots 1: ■ -1 Chip Use (4 total) ■ -1 Mega Chip Use (2 total) [ Z-Saber] - Mega Chip [ User summons Zero's titular weapon and slashes thrice.] 0 + C-Damage × 3 Hits Avoided Separately■ Each hit deals 10% of the Target's Max HP ■ Each hit Executes the victim if they are below 10% of their Max HP ■ First Hit: Undodgeable, Breaks Shields ■ Second Hit: Undodgeable, Cuts Auras ■ Third Hit: Breaks Shields, Cuts Auras ■ Cannot be Augmented[ 1 Use( s) per Battle] Attack Slot 2: ■ -1 Chip Use (3 total) ■ -1 Mega Chip Use (1 total) [ Justice One] - Mega Chip [ User's arm turns into Duo's. Meteor-punch them down.] 210 C-Damage ■ Undodgeable. Cuts Uncuttable Auras and Dark Soul ■ Hits All. Destroys Objects, Clones, and Viruses ■ User's next Attack gains 210 Damage ■ Cannot be used by Navis possessing a Dark Soul[ 1 Use( s) per Battle] Attack Slot 3,4: N/A Auto Charge 1: Charging ??? (1/?) Status 210 + Damage @ Saiya■ 10% of the Target's Max HP, Executes the victim if they are below 10% of their Max HP ■ 10% of the Target's Max HP, Executes the victim if they are below 10% of their Max HP ■ 10% of the Target's Max HP, Executes the victim if they are below 10% of their Max HP Grade 2,250/2,250[HP=2,250/2,250] ■ Hyper CD: 1/1 ENDED
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Post by church on Jan 10, 2020 20:06:21 GMT -8
#s://i~imgur~com/gdOGZCe~jpg [Defense] Will of the wisp Activated Skill A-000 takes on a dark aura. A-000 uses an aura against one attack. [5 Uses per Battle] Used x1 for first hit Shadow Wrap Activated Skill A-000 wraps herself in a cocoon of shadows. A-000 blocks one attack. [5 Uses per Battle] Used x1 for second hit Disappearing Act Activated Skill A-000 blends in with the shadows. A-000 Dodges 1 Incoming Attack [7 Uses per Battle] Used x1 against 3rd hit of Z-saber Used x2 for Omni dodge against Justice One [Saiya HP=121/1400] [Setup/Recuperation] 120 regen [Saiya HP=241/1400] [Attack] Charge: Shadow Ball (5/5) Charge: Backstab (5/5) Mean Look S Range, Shadow A-000 glares at her opponent from the shadows. 125 damage (90%) undodgeable, cuts auras Mean Look S Range, Shadow A-000 glares at her opponent from the shadows. 125 damage (90%) undodgeable, cuts auras [Combat Report] [Saiya HP=241/1400] Charge: Shadow Ball (5/5), Backstab (5/5) Status: Cr1t1c4l (DS turn 2/end) Stage: None
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 10, 2020 20:36:55 GMT -8
Turn 5 Defence Phase Grade takes ×0.95 Damage from Attacks Grade takes: ■ Mean Look: -119 HP ■ Mean Look: -119 HP Grade 2,012/2,250 [HP=2,012/2,250] Set-up Phase [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 800 Regeneration Grade 2,250/2,250[HP=2,250/2,250] Attack Phase Attack Slots: 4 Auto Charge Slots: 1 Attack Slots 1,2,3,4: Passed Auto Charge 1: Charging ??? (1/?) Status Grade 2,250/2,250[HP=2,250/2,250]
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Post by church on Jan 10, 2020 20:44:43 GMT -8
#s://i~imgur~com/gdOGZCe~jpg [Setup/Recuperation] 120 regen [Saiya HP=361/1400] [Attack] Mean Look S Range, Shadow A-000 glares at her opponent from the shadows. 125 damage (90%) undodgeable, cuts auras Shadow Ball S Range, Shadow A-000 gathers energy from the shadows into a ball and launches it at her opponent. 55 330 damage (40%) cuts auras, breaks shields, optional 5 turn charge Backstab A-000 uses shadows to stab her opponent from behind. C Range, Shadow 140 700 damage (100%) cuts auras, breaks shields, optional 4 turn charge, 1 turn mandatory charge. [Combat Report] [Saiya HP=361/1400] Status: Cr1t1c4l Stage: None
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 10, 2020 22:30:53 GMT -8
Turn 6 Defence Phase Grade takes ×0.95 Damage from Attacks [ Onyx Star of Strength] - Accessory [ A shining star forged of onyx, sparkles with an otherworldly power.] ■ Negate damage from one incoming attack (1 Turn CD) Grade takes: ■ Mean Look: -119 HP ■ Shadow Ball: -314 HP ■ Backstab: Onyx Star of Strength, -0 HP Grade 1,817/2,250 [HP=1,817/2,250] Set-up Phase [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 900 Regeneration Grade 2,250/2,250[HP=2,250/2,250] Attack Phase Attack Slots: 4 Auto Charge Slots: 1 Attack Slots 1,2,3: Passed [Undercooked Charge] - S Tier Skill [Sacrifice aim for higher damage. Situationally helpful.] ■ Upon use of an Attack, Hits All and/or Omni-Aimers may be removed for that use to increase the Damage as if it had been Optionally Charged for 1 additional Turn, each ■ Omni-Aimers are replaced with their non-Omni equivalent if removed ■ If an Omni-Aimer is removed from an Attack, that same Omni-Aimer cannot be readded to that Attack during use ■ If Hits All is removed from an Attack, Multi-Targeting effects cannot be added to that Attack during use [Passive] Attack Slot 4: ■ Attack Slots passed up until this point in battle: 9 ■ Undercooked Charge■ 250×9×2.5×2 Damage [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 11,250 S-Damage, 🅰 increased by 250 1,250 Damage for every Attack Slot passed up until this point in battle. Resets upon use 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All. Requires 2 Avoidances ■ Lv3 Optionally Charged: ×2.5 Total Damage🅱 Cannot be Countered or Naturally Avoided 🅲 If no other Attack was used this turn, this Attack deals ×2 Damage 🅰 If Avoided, Auto-Strikes again immediately at 50% Damage and no effects [ 1 Hyper CD] If Classical Handgun: Heartbreaker was Avoided: [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 5,625 S-Damage {Auto Charge 1: Charging ??? (1/?)(+)}■ Gamma Gaze (1/1) Status 11,250 Damage @ SaiyaGrade 2,250/2,250[HP=2,250/2,250] ■ Hyper CD: 0/1 ■ Onyx Star of Strength CD: 0/1
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Post by church on Jan 11, 2020 5:50:45 GMT -8
#s://i~imgur~com/gdOGZCe~jpg Saiya is unable to avoid and is defeated. Saiya: 10/100 Grade: 60/600
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