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Post by Warrior on Jan 3, 2020 13:20:30 GMT -8
#s://i~imgur~com/U4Xclbh~png
Supportive
{ Broken Panels: Stage Set ::(+)::}
Broken Panels Break Element ° All attacks must become Undodgable ° If this makes an attack have 3 aimers, a different one is removed ° If another aimer is added, the one that isn't Undodgable is removed ° Lasts 3 turns
Offensive Feint: 5 AS
{ 1 ° Adapter Cartridge: 13,600 S-Break Damage @ Tree ::(+)::} Adapter Cartridge Feint loads a cartridge into her weapon that can convert her Battle Chips into special ammunition 190 + 430 + 430 + 340 + 310 × 4 × 2 S-Break Damage (70%) ° Undodgeable, Cuts Auras ° Feint can sacrifice a Standard Chip when using this attack to inherit its damage and one effect from it ° This attack can be optionally charged for up to 5 Turns. For every turn charged this way, an additional Standard Chip may be sacrificed and infused into the attack ° Cannot inherit: Hit Additions, Unavoidables ° If no other attack was used this turn, this attack deals x4 Damage ° Deals x2.0 Damage on panels matching this element 1 Use per Battle Modifiers Event Bonus: Begins the Battle Fully Charged Augmented with Cannon Lv5 Augmented with Elemental Rage Lv5 Augmented with Yoyo Lv2 Augmented with Catcher Lv1 ::CannonCode:: 100 + (10 * V) + (30 * 4 Upgrades) Normal S-Damage ::C:: If no other attack was used this turn, this attack deals x2 Damage ::°:: Upgrades increase this chip's native multiplier by x0.5 (Upgrades: 4) ::ElementalRageCode:: 100 + (10 * V) + (30 * 4 Upgrades) Null S-Damage ::B:: Non-Normal Element and Range chosen upon use ::A:: Deals x2.0 Damage on panels matching this element ::B:: Inflicts x2.0 Damage to enemies weak to this element ::°:: Enemies of this Element are immune to this attack ::YoyoCode:: 100 + (10 * V) + (30 * 1 Upgrade) Blade S-Damage ::A:: Gains 1 Hit at full damage per C-Attack target used last turn, to a Max of 3 Hits ::°:: This Chip does not have nor can it gain "Avoid Separately" ::°:: Upgrades add +1 Max Hit
::CatcherCode:: 100 + (10 * V) Elec S-Damage ::S:: If Hits, victim cannot use any Battle Chips for 1 turn ::°:: Upgrades extend the debuff duration by 1 Turn (to a Max of 3 Turns) ::°:: Costs 1 Use from a Skill or S-Tier Attack to activate
Resource Tracker 4 -> 0 Chip Uses left 1 -> 0 Cannon Lv5's left 1 -> 0 Elemental Rage Lv5's left 1 -> 0 Yoyo Lv2's left 1 -> 0 Catcher Lv1's left 2 ° Pass
3 ° Pass
4 ° Pass
5 ° Pass
Supportive
Outgoing Damage: 13,600
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Post by Gaia on Jan 3, 2020 13:32:20 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=20400/20400]
[Malignant Veil] [S-Tier, Barrier Augment] The void does not pull back, but, rather, exudes out. This energy forms rapidly around his body, and he may collapse this energy to empower himself further. - If StrifeMan already has an Alpha Barrier active, the most recently formed barrier can merge with the currently active one, adding all health together. -- Once two or more Barriers are merged, Alpha Barrier becomes Uncuttable. -- At any time, StrifeMan may destroy an active Alpha Barrier to add its HP as damage to a single attack this turn.
[⇪ Alpha Barrier SP] Passive Mega Program. At the start of every Defensive Phase, user spawns a 10-HP Natural Barrier. User is capable of having multiple Alpha Barriers active at once from this effect.
[Creator] Passive program +(10 * Version) health to barriers created by holder.
[StrifeMan has 1 360-HP Alpha Barrier]
[StrifeMan HP=20,400/20,400]
Support Phase
[StrifeMan HP=20,400/20,400]
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - He does not benefit from any Survival or Revival Effects, except for Final Weapon. Whenever Final Weapon activates, any additional benefits of Endure and his Darksoul also trigger. - StrifeMan cannot reduce incoming damage. -- [Passive]
[Reject Death] Dark-Soul His control of calamity and misfortune is so absolute that, when death comes knocking on his door, he simply turns it away. Alight in his own fury, StrifeMan does not truly benefit from even this most primal survival instinct - instead, he draws power from this source of calamity and pushes forward. ° Automatically activates when StrifeMan's Final Weapon activates. ° StrifeMan has +1 Attack Slot for the duration. ° Whenever StrifeMan destroys an Alpha Barrier, the damage of that Alpha Barrier is applied to all attacks this turn, rather than just one. ° Lasts for 2 Turns
[Final Weapon] A brilliant last stand. Once per battle, after all other Undershirt-like and revive effects have triggered, an otherwise fatal turn of attacks leaves the user at 1 HP. They regain 50% of their Max HP, all attacks in CD are cooled down, all statuses on them are healed, and for that turn they have +5 Attack slots, deal x2 Damage, and can use attacks with required charge 2 or less once each. This effect cannot be negated.
[Endure] Active hidden program The first lethal attack the user receives each battle leaves them with 1HP until the end of their current defense (like Undershirt). When this program is activated the user has +1 attack slot and +50 damage for the remainder of the battle. Note: This program can be cut like any other undershirt.
[Samhain's Talisman] Dark Dimension Colony Governor Was instrumental in the invasion of Creamland by the Dark Dimension. ° DMG+30 ° HP+300 ° +1 Element Level ° +1 attack on the user’s starting turn ° Once per battle the user is allowed to change all attacks in a turn to “Pure Dark”, gaining +1 attack slot for the turn and causing them to deal +20% damage to the final total.
[StrifeMan breaks his Alpha Barrier, adding +360 Damage to all attacks!]
[StrifeMan HP=20,400/20,400]
Offense Phase 13 AS
1. [Metallic Breath] His ever changing physique and form warps yet again, his face elongated as another trapped being comes to the surface. A metallic face, vaguely draconic, appears before it breaths molten metal. [270 + (10%) - (50%)] [1,250] Shadow S-Damage [60%] ::C:: Cuts Auras, Undodgeable [-20%] ::B:: Ignores Armor, Blinds [-20%] ::A:: If Hits: Opponent suffers -50 Damage for 3 turns. [-10%] ::°:: 1-Turn Charge, 3-CD
2. [Flaying Strike] StrifeMan's claws form out of his hands, his body releasing a mixture of fur and feathers as he comes upon his prey, inflicting upon them his frenzied mind. [270 + (10%) - (50%)] [1,250] Shadow C-Damage [60%] ::C:: Undodgeable, Breaks Shields [-20%] ::B:: Cannot be Intercepted, Berzerk [-20%] ::A:: If Hits: Opponent suffers -120 Regen for 3 turns. [-10%] ::°:: 1-Turn Charge, 3-CD
3. [Cursed Strike] StrifeMan raises a hand cloaked in dark mists, striking at his foe with next to no force, but causing searing agony with his touch. [1,870] Shadow C-Damage [60%] ::C:: Undodgeable, Cuts Auras ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: Multiple instances of this attack can be manually charged at once.
4. [Weighted Shadow] The monstrosity's shadow moves around and falls under his enemy, StrifeMan's suffering falling upon those unlucky enough to find themselves within it. [1,870] Shadow S-Damage [60%] ::C:: Undodgeable, Breaks Shields ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: Multiple instances of this attack can be manually charged at once.
5. [Spaded Strike] StrifeMan's strange, multi-spaded tail strikes like a blur, the design gnashing and gnawing in agonizing glee to the maniac. [1,870] Shadow C-Damage [60%] ::C:: Cuts Auras, Breaks Shields ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: Multiple instances of this attack can be manually charged at once.
6. [Misfortune's Spurn] StrifeMan's power over misfortune is only so powerful, but he can manipulate even his own bad luck to influence others. Striking out, StrifeMan empowers his strike with his own malevolent energy. [0] ::A:: Grants +100% of StrifeMan's Base Damage to his next three attacks used, this turn. ::°:: 2-Turn Required Charge ::°:: -1 Required Charge from Turquoise Star
7. [Spaded Strike] StrifeMan's strange, multi-spaded tail strikes like a blur, the design gnashing and gnawing in agonizing glee to the maniac. [2,755] Shadow C-Damage [60%] ::C:: Cuts Auras, Breaks Shields ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: Multiple instances of this attack can be manually charged at once.
9. [Weighted Shadow] The monstrosity's shadow moves around and falls under his enemy, StrifeMan's suffering falling upon those unlucky enough to find themselves within it. [2,755] Shadow S-Damage [60%] ::C:: Undodgeable, Breaks Shields ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: Multiple instances of this attack can be manually charged at once.
Summary Phase
13,620 Damage @ The Tree
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Post by Warrior on Jan 3, 2020 13:46:57 GMT -8
#s://i~imgur~com/U4Xclbh~png
Strifeman Damage: 13,620 Feint Damage: 13,600 Difference: 20 (0.14%)
Total Damage: 27,220
REWARDS
* Counts toward quests that require Stat Battle completions +30 Exp +300 Zenny +1 Red MD +1 Red MD if your team overkilled the tree by 10,000 Damage
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