Post by Warrior on Jan 3, 2020 11:34:11 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N     1
Supportive
Event Bonus: You may begin the battle with all attacks fully charged
Event Bonus: Any conditional effects are automatically triggered
{Last Stand ⇪ Alpha (Rose Quartz): x1.69 Damage to All Attacks ::(+)::}
Last Stand ⇪ Alpha
Passive Program
User deals+30% +69% Damage while below 15% of their Max HP
Passive Program
User deals
{Last Stand ⇪ Alpha (Program Enhancement): x1.3 Damage to All Attacks ::(+)::}
Last Stand ⇪ Alpha
Passive Program
User deals +30% Damage while below 15% of their Max HP
Passive Program
User deals +30% Damage while below 15% of their Max HP
{Snow Stage: Panels Set ::(+)::}
Snow Stage
Ice Element
° Ice Element Attacks deal x1.2 Damage
° At any time, any navi can sacrifice an Attack Slot to throw a Snowball
° Snowballs are Ice Element, S-Range, and Inflict Freeze
° Snowballs gain two aimers of choice upon use, deal no damage, and cannot be augmented
° Lasts 1 Turn
° User must have a Santa Hat equipped to use this chip
Snow Stage
Ice Element
° Ice Element Attacks deal x1.2 Damage
° At any time, any navi can sacrifice an Attack Slot to throw a Snowball
° Snowballs are Ice Element, S-Range, and Inflict Freeze
° Snowballs gain two aimers of choice upon use, deal no damage, and cannot be augmented
° Lasts 1 Turn
° User must have a Santa Hat equipped to use this chip
{Santa Hat: Warrior's Attacks this turn are Ice Element ::(+)::}
Santa Hat A warm holiday hat that keeps the spirit of Christmas alive all year round.
° User may activate Christmas-edition Battle Chips
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle
Santa Hat
° User may activate Christmas-edition Battle Chips
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle
Gingerbread Man: Used just for the sake of Santa Hat's +20 Damage
{Residuum: +1260 Damage to All Attacks ::(+)::}
Residuum -- S-Tier
Small left-over quantity or surviving trace; remainder.
° Warrior gains 315 Damage to All Attacks for 1 Turn
4 Uses (0 Left)
Small left-over quantity or surviving trace; remainder.
° Warrior gains 315 Damage to All Attacks for 1 Turn
4 Uses (0 Left)
{Finest Hour: Hyper Mode Entered - x1.5 Damage to All Attacks ::(+)::}
Finest Hour - Hypermode
Operating at full strength, Warrior's sword shatters to pieces with each swing that makes contact. With temporal manipulation he reforms the sword between each strike, ensuring the maximum impact of every last blow.
° Warrior deals x1.5 Damage during this Hyper Mode
° Warrior is immediately ejected from this Hyper Mode when taking any form of damage
2 Turn
Operating at full strength, Warrior's sword shatters to pieces with each swing that makes contact. With temporal manipulation he reforms the sword between each strike, ensuring the maximum impact of every last blow.
° Warrior deals x1.5 Damage during this Hyper Mode
° Warrior is immediately ejected from this Hyper Mode when taking any form of damage
2 Turn
{Creamland's Honors: +1 Attack Slot on starting turn (9 -> 10) ::(+)::}
Creamland's Honors || Knight of Creamland Fought valiantly for Creamland during its invasion by the Dark Dimension
° DMG+20
° HP+200
° +1 Element Level
° +1 attack on the user’s starting turn
Creamland's Honors || Knight of Creamland
° DMG+20
° HP+200
° +1 Element Level
° +1 attack on the user’s starting turn
[HP:3,520/3,520]
Finest Hour (1/2)
Finest Hour (1/2)
Offensive
Warrior: 10 AS
{1 ° Oath Breaker: 8,278 C-Temporal/Ice Damage @ Evergreen Tree ::(+)::}
Oath Breaker - Temporal+Ice Element || C-Range
Warrior steps seconds into the past to undo an attack and rechannel its energy into another swing.
730 + 1260 + 40 × 1.1 × 1.2 × 1.5 × 1.25 × 1.69 × 1.3 × 1.5 ÷ 2 Damage
° Breaks Shields, Cuts Auras
° Warrior can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to his last Attack Slot of the turn
° Can be Optionally Charged for 1 Turn
1 Use per Battle (0 Left)
Warrior steps seconds into the past to undo an attack and rechannel its energy into another swing.
730 + 1260 + 40 × 1.1 × 1.2 × 1.5 × 1.25 × 1.69 × 1.3 × 1.5 ÷ 2 Damage
° Breaks Shields, Cuts Auras
° Warrior can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to his last Attack Slot of the turn
° Can be Optionally Charged for 1 Turn
1 Use per Battle (0 Left)
Modifiers
Attack's Base Damage: 730 (70% of Warrior's)
Residuum ×4: +1260 Damage
Santa Hat: Ice Element
Santa Hat: +40 Damage to Ice Attacks
Wind Element: +10% Damage to Attacks with Multiple Elements
Snow Panels: +20% Damage to Ice Attacks
1 Turn Optional Charge: ×1.5 Damage
Plasma Element: +25% Damage to Charged Attacks
Last Stand ⇪ Alpha (Rose Quartz): ×1.69 Damage
Last Stand ⇪ Alpha (Program Enhancement): ×1.3 Damage
Finest Hour: ×1.5 Damage
Oath Breaker: Damage Halved
Oath Breaker: +8,278 Damage to Last Attack Slot this turn
Attack's Base Damage: 730 (70% of Warrior's)
Residuum ×4: +1260 Damage
Santa Hat: Ice Element
Santa Hat: +40 Damage to Ice Attacks
Wind Element: +10% Damage to Attacks with Multiple Elements
Snow Panels: +20% Damage to Ice Attacks
1 Turn Optional Charge: ×1.5 Damage
Plasma Element: +25% Damage to Charged Attacks
Last Stand ⇪ Alpha (Rose Quartz): ×1.69 Damage
Last Stand ⇪ Alpha (Program Enhancement): ×1.3 Damage
Finest Hour: ×1.5 Damage
Oath Breaker: Damage Halved
Oath Breaker: +8,278 Damage to Last Attack Slot this turn
{2-9 ° Silent Sonicboom: 3,969 S-Wind/Ice Damage @ Evergreen Tree Used ×8 ::(+)::}
Silent Sonicboom - Wind+Ice Element || S-Range
A visible shockwave rips out from Warrior's blade as he cuts asunder the air.
525 + 1260 + 40 × 1.1 × 1.2 × 1.69 × 1.3 × 1.5 ÷ 2 Damage
° Breaks Shields, Cuts Auras
° Can be aimed at up to 2 Additional Targets
° Can be optionally charged for 1 turn (Not Charged)
° Multiple instances of this attack can be manually charged at once
A visible shockwave rips out from Warrior's blade as he cuts asunder the air.
525 + 1260 + 40 × 1.1 × 1.2 × 1.69 × 1.3 × 1.5 ÷ 2 Damage
° Breaks Shields, Cuts Auras
° Can be aimed at up to 2 Additional Targets
° Can be optionally charged for 1 turn (Not Charged)
° Multiple instances of this attack can be manually charged at once
Modifiers
Attack's Base Damage: 525 (50% of Warrior's)
Residuum ×4: +1260 Damage
Santa Hat: Ice Element
Santa Hat: +40 Damage to Ice Attacks
Wind Element: +10% Damage to Attacks with Multiple Elements
Snow Panels: +20% Damage to Ice Attacks
Last Stand ⇪ Alpha (Rose Quartz): ×1.69 Damage
Last Stand ⇪ Alpha (Program Enhancement): ×1.3 Damage
Finest Hour: ×1.5 Damage
Oath Breaker: Damage Halved
Oath Breaker: +3,969 Damage to Last Attack Slot this turn
Attack's Base Damage: 525 (50% of Warrior's)
Residuum ×4: +1260 Damage
Santa Hat: Ice Element
Santa Hat: +40 Damage to Ice Attacks
Wind Element: +10% Damage to Attacks with Multiple Elements
Snow Panels: +20% Damage to Ice Attacks
Last Stand ⇪ Alpha (Rose Quartz): ×1.69 Damage
Last Stand ⇪ Alpha (Program Enhancement): ×1.3 Damage
Finest Hour: ×1.5 Damage
Oath Breaker: Damage Halved
Oath Breaker: +3,969 Damage to Last Attack Slot this turn
{10 ° Residual Radiance: 348,921 C-Light/Ice Damage @ Evergreen Tree ::(+)::}
Residual Radiance - Light+Ice Element || C-Range
Warrior's sword appears to be soaked in light. As he fights, that energy gets "slung" around and lingers on the battlefield, but at his command it can return to him for one decisive strike.
0 + 1503 + 40,030 + 1260 + 40 × 1.1 × 1.2 × 1.5 × 1.25 × 1.69 × 1.3 × 1.5 Damage
° Breaks Shields, Cuts Auras
° Gains +16% of Warrior's Base Damage per Attack used up to this point in the turn. Resets upon use (80% of Warrior's Base converted; 2% per 10% scaling)
° Can be Optionally Charged for up to 1 Additional Turn
1 Turn Charge
Warrior's sword appears to be soaked in light. As he fights, that energy gets "slung" around and lingers on the battlefield, but at his command it can return to him for one decisive strike.
0 + 1503 + 40,030 + 1260 + 40 × 1.1 × 1.2 × 1.5 × 1.25 × 1.69 × 1.3 × 1.5 Damage
° Breaks Shields, Cuts Auras
° Gains +16% of Warrior's Base Damage per Attack used up to this point in the turn. Resets upon use (80% of Warrior's Base converted; 2% per 10% scaling)
° Can be Optionally Charged for up to 1 Additional Turn
1 Turn Charge
Modifiers
Attack's Base Damage: 167 per stack (16% of Warrior's)
Augmented Damage: +1503 Damage (9 Attacks Used this turn)
Oath Breaker: +40,030 Damage (+8,278 and +3,969 × 8)
Residuum ×4: +1260 Damage
Santa Hat: Ice Element
Santa Hat: +40 Damage to Ice Attacks
Wind Element: +10% Damage to Attacks with Multiple Elements
Snow Panels: +20% Damage to Ice Attacks
1 Turn Optional Charge: ×1.5 Damage
Plasma Element: +25% Damage to Charged Attacks
Last Stand ⇪ Alpha (Rose Quartz): ×1.69 Damage
Last Stand ⇪ Alpha (Program Enhancement): ×1.3 Damage
Finest Hour: ×1.5 Damage
Attack's Base Damage: 167 per stack (16% of Warrior's)
Augmented Damage: +1503 Damage (9 Attacks Used this turn)
Oath Breaker: +40,030 Damage (+8,278 and +3,969 × 8)
Residuum ×4: +1260 Damage
Santa Hat: Ice Element
Santa Hat: +40 Damage to Ice Attacks
Wind Element: +10% Damage to Attacks with Multiple Elements
Snow Panels: +20% Damage to Ice Attacks
1 Turn Optional Charge: ×1.5 Damage
Plasma Element: +25% Damage to Charged Attacks
Last Stand ⇪ Alpha (Rose Quartz): ×1.69 Damage
Last Stand ⇪ Alpha (Program Enhancement): ×1.3 Damage
Finest Hour: ×1.5 Damage
{Temporal Flux: One Attack Strikes again with same Damage/Effects ::(+)::}
Temporal Flux
When Activated: Allows Warrior to use an attack an additional time, retaining all effects of the previous use.
Cooldown:4 Turn 0 Turn CD (Once per turn)
When Activated: Allows Warrior to use an attack an additional time, retaining all effects of the previous use.
Cooldown:
{A ° Residual Radiance: 1,523,482 C-Light/Ice Damage @ Evergreen Tree ::(+)::}
Residual Radiance - Light+Ice Element || C-Range
Warrior's sword appears to be soaked in light. As he fights, that energy gets "slung" around and lingers on the battlefield, but at his command it can return to him for one decisive strike.
348,921 + 1260 + 40 × 1.1 × 1.2 × 1.69 × 1.3 × 1.5 Damage
° Breaks Shields, Cuts Auras
° Gains +16% of Warrior's Base Damage per Attack used up to this point in the turn. Resets upon use (80% of Warrior's Base converted; 2% per 10% scaling)
° Can be Optionally Charged for up to 1 Additional Turn
1 Turn Charge
Warrior's sword appears to be soaked in light. As he fights, that energy gets "slung" around and lingers on the battlefield, but at his command it can return to him for one decisive strike.
348,921 + 1260 + 40 × 1.1 × 1.2 × 1.69 × 1.3 × 1.5 Damage
° Breaks Shields, Cuts Auras
° Gains +16% of Warrior's Base Damage per Attack used up to this point in the turn. Resets upon use (80% of Warrior's Base converted; 2% per 10% scaling)
° Can be Optionally Charged for up to 1 Additional Turn
1 Turn Charge
Modifiers
Original Strike's Damage: 348,921
Residuum ×4: +1260 Damage
Santa Hat: Ice Element
Santa Hat: +40 Damage to Ice Attacks
Wind Element: +10% Damage to Attacks with Multiple Elements
Snow Panels: +20% Damage to Ice Attacks
Last Stand ⇪ Alpha (Rose Quartz): ×1.69 Damage
Last Stand ⇪ Alpha (Program Enhancement): ×1.3 Damage
Finest Hour: ×1.5 Damage
Original Strike's Damage: 348,921
Residuum ×4: +1260 Damage
Santa Hat: Ice Element
Santa Hat: +40 Damage to Ice Attacks
Wind Element: +10% Damage to Attacks with Multiple Elements
Snow Panels: +20% Damage to Ice Attacks
Last Stand ⇪ Alpha (Rose Quartz): ×1.69 Damage
Last Stand ⇪ Alpha (Program Enhancement): ×1.3 Damage
Finest Hour: ×1.5 Damage
End Turn
Total Damage: 1,912,433
{Stage: Snow (1/1) ::(+)::}
Snow Stage
Ice Element
° Ice Element Attacks deal x1.2 Damage
° At any time, any navi can sacrifice an Attack Slot to throw a Snowball
° Snowballs are Ice Element, S-Range, and Inflict Freeze
° Snowballs gain two aimers of choice upon use, deal no damage, and cannot be augmented
° Lasts 1 Turn
° User must have a Santa Hat equipped to use this chip
Snow Stage
Ice Element
° Ice Element Attacks deal x1.2 Damage
° At any time, any navi can sacrifice an Attack Slot to throw a Snowball
° Snowballs are Ice Element, S-Range, and Inflict Freeze
° Snowballs gain two aimers of choice upon use, deal no damage, and cannot be augmented
° Lasts 1 Turn
° User must have a Santa Hat equipped to use this chip
[HP:3,520/3,520]
Finest Hour (1/2)
Finest Hour (1/2)