Post by Warrior on Jan 2, 2020 20:30:59 GMT -8
#s://i~imgur~com/RniHpzL~png
T U R N     1
Supportive
Event Bonus: You may begin the battle with all attacks fully charged
Event Bonus: Any conditional effects are automatically triggered
{Mastery of Mechanism: +2 Attack Slots (5 -> 7) ::(+)::}
Mastery of Mechanism -- B+ Tier
Faith is keen and adaptable; she can seamlessly utilize auxiliary weaponry alongside her standard arsenal.
° Nymphra gains +1 Total Chip Use and +1 Attack Slot this turn
° Alternatively, Nymphra may forego one of the effects to gain the other twice instead
° Nymphra cannot spend Empty Chip Uses on skills/abilities
Passive (0 CD + 4 CD Instance) (Signature Move)
Faith is keen and adaptable; she can seamlessly utilize auxiliary weaponry alongside her standard arsenal.
° Nymphra gains +1 Total Chip Use and +1 Attack Slot this turn
° Alternatively, Nymphra may forego one of the effects to gain the other twice instead
° Nymphra cannot spend Empty Chip Uses on skills/abilities
Passive (0 CD + 4 CD Instance) (Signature Move)
Effects Chosen
+2 Attack Slots
+2 Attack Slots
{Mastery of Mechanism: +2 Attack Slots (7 -> 9) ::(+)::}
Mastery of Mechanism -- B+ Tier
Faith is keen and adaptable; she can seamlessly utilize auxiliary weaponry alongside her standard arsenal.
° Nymphra gains +1 Total Chip Use and +1 Attack Slot this turn
° Alternatively, Nymphra may forego one of the effects to gain the other twice instead
° Nymphra cannot spend Empty Chip Uses on skills/abilities
Passive (0 CD + 4 CD Instance) (Signature Move)
Faith is keen and adaptable; she can seamlessly utilize auxiliary weaponry alongside her standard arsenal.
° Nymphra gains +1 Total Chip Use and +1 Attack Slot this turn
° Alternatively, Nymphra may forego one of the effects to gain the other twice instead
° Nymphra cannot spend Empty Chip Uses on skills/abilities
Passive (0 CD + 4 CD Instance) (Signature Move)
Effects Chosen
+2 Attack Slots
+2 Attack Slots
{Optima Flux: Stats Reallocated (Regen: 20 || Armor: 0 || AS: 5 || Dmg: +300) ::(+)::}
Optima Flux -- S Tier
Faith is patient. She shows restraint until her enemy shows vulnerability.
° During her Supportive Phase, Nymphra can reallocate her stats using these ratios
° -120 Base Damage = +140 Regen (or) +60 Armor (or) +1 Attack Slot
° -260 Regen = +60 Damage (or) +60 Armor (or) +1 Attack Slot
° -120 Armor = +60 Damage (or) +140 Regen (or) +1 Attack Slot
° -2 Attack Slots = +60 Damage (or) +140 Regen (or) +60 Armor
° These reset on her next Supportive Phase when she may reallocate them again
° Conversions can only occur in these increments and cannot reduce a stat below 0
° Nymphra cannot have passive Armor, Regen, Attack Slot, or Base Damage Skills.
Passive
Faith is patient. She shows restraint until her enemy shows vulnerability.
° During her Supportive Phase, Nymphra can reallocate her stats using these ratios
° -120 Base Damage = +140 Regen (or) +60 Armor (or) +1 Attack Slot
° -260 Regen = +60 Damage (or) +60 Armor (or) +1 Attack Slot
° -120 Armor = +60 Damage (or) +140 Regen (or) +1 Attack Slot
° -2 Attack Slots = +60 Damage (or) +140 Regen (or) +60 Armor
° These reset on her next Supportive Phase when she may reallocate them again
° Conversions can only occur in these increments and cannot reduce a stat below 0
° Nymphra cannot have passive Armor, Regen, Attack Slot, or Base Damage Skills.
Passive
Allocation Spent
800 Regen - (140 × 3) = +180 Damage
9 Attack Slots - (2 × 2) = +120 Damage
800 Regen - (140 × 3) = +180 Damage
9 Attack Slots - (2 × 2) = +120 Damage
{Snow Stage: Panels Set ::(+)::}
Snow Stage
Ice Element
° Ice Element Attacks deal x1.2 Damage
° At any time, any navi can sacrifice an Attack Slot to throw a Snowball
° Snowballs are Ice Element, S-Range, and Inflict Freeze
° Snowballs gain two aimers of choice upon use, deal no damage, and cannot be augmented
° Lasts 1 Turn
° User must have a Santa Hat equipped to use this chip
Snow Stage
Ice Element
° Ice Element Attacks deal x1.2 Damage
° At any time, any navi can sacrifice an Attack Slot to throw a Snowball
° Snowballs are Ice Element, S-Range, and Inflict Freeze
° Snowballs gain two aimers of choice upon use, deal no damage, and cannot be augmented
° Lasts 1 Turn
° User must have a Santa Hat equipped to use this chip
{Santa Hat: All Attacks become Ice Element & +20 Ice Damage ::(+)::}
Santa Hat A warm holiday hat that keeps the spirit of Christmas alive all year round.
° User may activate Christmas-edition Battle Chips
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle
Santa Hat
° User may activate Christmas-edition Battle Chips
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle
{Deav's Daughter: Activated ::(+)::}
Deav's Daughter - Hypermode
As residual testament of her possession by Deav, Nymphra is able to tap into the Reaverking's power when wielding his scythe. Because this is a much weaker imitation of her original transformation, she's able to maintain full control over herself while utilizing the weapon.
° Nymphra's charged attacks may be imbued with her Dark Scythe, gaining its Name, Elements, Non-★ Effect, and Nymphra's Standard Dark Chip Damage. Once per turn, she may ignore Dark Scythe's Glitch with this effect. Dark Scythe is spent upon entry of this Hyper Mode.
° Nymphra is immediately ejected from this Hyper Mode when struck by any Dark Soul piercing effect or if she uses Dark Scythe normally. When ejected this way, Dark Scythe's glitches are applied once for each instance that it was imbued during the Hyper Mode.
3 Turns (2 Base + 1 from Karma Bonuses)
As residual testament of her possession by Deav, Nymphra is able to tap into the Reaverking's power when wielding his scythe. Because this is a much weaker imitation of her original transformation, she's able to maintain full control over herself while utilizing the weapon.
° Nymphra's charged attacks may be imbued with her Dark Scythe, gaining its Name, Elements, Non-★ Effect, and Nymphra's Standard Dark Chip Damage. Once per turn, she may ignore Dark Scythe's Glitch with this effect. Dark Scythe is spent upon entry of this Hyper Mode.
° Nymphra is immediately ejected from this Hyper Mode when struck by any Dark Soul piercing effect or if she uses Dark Scythe normally. When ejected this way, Dark Scythe's glitches are applied once for each instance that it was imbued during the Hyper Mode.
3 Turns (2 Base + 1 from Karma Bonuses)
[HP:5,000/5,000]
Deav's Daughter (1/3)
Deav's Daughter (1/3)
Offensive
Faith: 5 AS
{1-4 ° Inspiration: 1,350,108 C-Blade/Ice/Dark/Normal/Seeking Damage @ Evergreen ::(+)::}
Inspiration
Faith is a respectable teacher, able to share her knowledge with her allies even in the heat of combat.
130 + 300 + 20 + 345 + 380 + 380 + 380 + 380 × 4.5 × 2 × 1.2 × 6 C-Blade+Ice+Dark+Normal+Seeking Damage × 9 Hits
° Allies can sacrifice an attack slot this turn to emulate this attack with its current damage/effects
° No additional costs need to be paid by allies, but each ally can only emulate the attack once per instance that it was used this turn
° Can be optionally charged for up to 5 turns
° If no other attack was used this turn, this attack deals x4.5 Damage
° Deals up to 8 hits at full damage. Hits can divided among multiple targets with no more than 2 hits per target (+1 Hit)
° Gains 1 Hit at full damage per C-Attack target used last turn, to a Max of 8 Hits (+7 Hits)
° Deals x2.0 Damage on panels matching this element
° Costs 4 AS to use this attack
2 Uses per Battle
Faith is a respectable teacher, able to share her knowledge with her allies even in the heat of combat.
130 + 300 + 20 + 345 + 380 + 380 + 380 + 380 × 4.5 × 2 × 1.2 × 6 C-Blade+Ice+Dark+Normal+Seeking Damage × 9 Hits
° No additional costs need to be paid by allies, but each ally can only emulate the attack once per instance that it was used this turn
° Can be optionally charged for up to 5 turns
° If no other attack was used this turn, this attack deals x4.5 Damage
° Deals up to 8 hits at full damage. Hits can divided among multiple targets with no more than 2 hits per target (+1 Hit)
° Gains 1 Hit at full damage per C-Attack target used last turn, to a Max of 8 Hits (+7 Hits)
° Deals x2.0 Damage on panels matching this element
° Costs 4 AS to use this attack
2 Uses per Battle
Modifiers
Attack's Base Damage: 130 (50% of Faith's)
Optima Flux: +300 Damage
Santa Hat: Ice Element
Santa Hard: +20 Damage
Augmented with Dark Scythe through Deav's Daughter (see above)
Gained Dark Scythe's Damage: +345 Damage
Gained Dark Scythe's Non-★ Effects
Gained Dark Scythe's Element: Dark/Blade
Augmented with Cannon Lv6 through Variable Essence (see below)
Gained Cannon Lv6's Damage: +380 Damage
Gained one of Cannon Lv6's Non-★ Effects: ×4.5 Damage
Gained Cannon Lv6's Element: Normal
Augmented with Circle Gun Lv6 through Variable Essence: +1 AS Cost
Gained Circle Gun Lv6's Damage: +380 Damage
Gained one of Circle Gun Lv6's Non-★ Effects: +1 Hit
Gained Circle Gun Lv6's Element: Seeking
Augmented with Yoyo Lv6 through Variable Essence: +1 AS Cost
Gained Yoyo Lv6's Damage: +380 Damage
Gained one of Yoyo Lv6's Non-★ Effects: +7 Hits
Gained Elemental Rage Lv6's Element: Blade
Augmented with Elemental Rage Lv6 through Variable Essence: +1 AS Cost
Gained Elemental Rage Lv6's Damage: +380 Damage
Gained one of Elemental Rage Lv6's Non-★ Effects: ×2 Damage
Gained Elemental Rage Lv6's Element: None
Snow Stage: ×1.2 Damage
5 Turn Optional Charge: ×6.0 Damage
Attack's Base Damage: 130 (50% of Faith's)
Optima Flux: +300 Damage
Santa Hat: Ice Element
Santa Hard: +20 Damage
Augmented with Dark Scythe through Deav's Daughter (see above)
Gained Dark Scythe's Damage: +345 Damage
Gained Dark Scythe's Non-★ Effects
Gained Dark Scythe's Element: Dark/Blade
Augmented with Cannon Lv6 through Variable Essence (see below)
Gained Cannon Lv6's Damage: +380 Damage
Gained one of Cannon Lv6's Non-★ Effects: ×4.5 Damage
Gained Cannon Lv6's Element: Normal
Augmented with Circle Gun Lv6 through Variable Essence: +1 AS Cost
Gained Circle Gun Lv6's Damage: +380 Damage
Gained one of Circle Gun Lv6's Non-★ Effects: +1 Hit
Gained Circle Gun Lv6's Element: Seeking
Augmented with Yoyo Lv6 through Variable Essence: +1 AS Cost
Gained Yoyo Lv6's Damage: +380 Damage
Gained one of Yoyo Lv6's Non-★ Effects: +7 Hits
Gained Elemental Rage Lv6's Element: Blade
Augmented with Elemental Rage Lv6 through Variable Essence: +1 AS Cost
Gained Elemental Rage Lv6's Damage: +380 Damage
Gained one of Elemental Rage Lv6's Non-★ Effects: ×2 Damage
Gained Elemental Rage Lv6's Element: None
Snow Stage: ×1.2 Damage
5 Turn Optional Charge: ×6.0 Damage
::DarkScytheCode::
150 + (15 * V) Blade/Dark C-Damage
::S:: If Avoided: User can add "Cuts Undershirt" to 1 Attack Next Turn
::★:: Deals no damage, but Executes victim if they are below 20% of their Max HP
::°:: Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented)
::°:: Only one Dark Scythe can be used per turn
::°:: Glitch: User has +1 CD add to all of their Attacks
150 + (15 * V) Blade/Dark C-Damage
::S:: If Avoided: User can add "Cuts Undershirt" to 1 Attack Next Turn
::★:: Deals no damage, but Executes victim if they are below 20% of their Max HP
::°:: Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented)
::°:: Only one Dark Scythe can be used per turn
::°:: Glitch: User has +1 CD add to all of their Attacks
Variable Essence -- S Tier
Faith's dagger absorbs the energy of a Battle Chip, imbuing itself in its power for a short time.
° Nymphra's charged attacks may consume a Standard Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged
° Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first
° The same chip cannot be imbued multiple times onto the same attack
Passive
Faith's dagger absorbs the energy of a Battle Chip, imbuing itself in its power for a short time.
° Nymphra's charged attacks may consume a Standard Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged
° Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first
° The same chip cannot be imbued multiple times onto the same attack
Passive
::CannonCode::
100 + (10 * V) + (30 * 5 Upgrades) Normal S-Damage
::C:: If no other attack was used this turn, this attack deals x2 Damage
::°:: Upgrades increase this chip's native multiplier by x0.5 (Upgrades: 5)
100 + (10 * V) + (30 * 5 Upgrades) Normal S-Damage
::C:: If no other attack was used this turn, this attack deals x2 Damage
::°:: Upgrades increase this chip's native multiplier by x0.5 (Upgrades: 5)
::CircleGunCode::
100 + (10 * V) + (30 * 5 Upgrades) Seeking S-Damage
::C:: Gains 1 Basic Aimer of choice upon use
::A:: Deals up to 3 hits at full damage. Hits can divided among multiple targets with no more than 2 hits per target
::°:: This Chip does not naturally have an aiming effect chosen upon retrieval
::°:: Upgrades add +1 Hit (Upgrades: 5)
100 + (10 * V) + (30 * 5 Upgrades) Seeking S-Damage
::C:: Gains 1 Basic Aimer of choice upon use
::A:: Deals up to 3 hits at full damage. Hits can divided among multiple targets with no more than 2 hits per target
::°:: This Chip does not naturally have an aiming effect chosen upon retrieval
::°:: Upgrades add +1 Hit (Upgrades: 5)
::YoyoCode::
100 + (10 * V) + (30 * 5 Upgrades) Blade S-Damage
::A:: Gains 1 Hit at full damage per C-Attack target used last turn, to a Max of 3 Hits
::°:: This Chip does not have nor can it gain "Avoid Separately"
::°:: Upgrades add +1 Max Hit (Upgrades: 5)
100 + (10 * V) + (30 * 5 Upgrades) Blade S-Damage
::A:: Gains 1 Hit at full damage per C-Attack target used last turn, to a Max of 3 Hits
::°:: This Chip does not have nor can it gain "Avoid Separately"
::°:: Upgrades add +1 Max Hit (Upgrades: 5)
::ElementalRageCode::
100 + (10 * V) + (30 * 5 Upgrades) Damage
::B:: Non-Normal Element and Range chosen upon use
::A:: Deals x2.0 Damage on panels matching this element
::B:: Inflicts x2.0 Damage to enemies weak to this element
::°:: Enemies of this Element are immune to this attack
100 + (10 * V) + (30 * 5 Upgrades) Damage
::B:: Non-Normal Element and Range chosen upon use
::A:: Deals x2.0 Damage on panels matching this element
::B:: Inflicts x2.0 Damage to enemies weak to this element
::°:: Enemies of this Element are immune to this attack
5 ° Passed
End Turn
{Stage: Snow (1/1) ::(+)::}
Snow Stage
Ice Element
° Ice Element Attacks deal x1.2 Damage
° At any time, any navi can sacrifice an Attack Slot to throw a Snowball
° Snowballs are Ice Element, S-Range, and Inflict Freeze
° Snowballs gain two aimers of choice upon use, deal no damage, and cannot be augmented
° Lasts 1 Turn
° User must have a Santa Hat equipped to use this chip
Snow Stage
Ice Element
° Ice Element Attacks deal x1.2 Damage
° At any time, any navi can sacrifice an Attack Slot to throw a Snowball
° Snowballs are Ice Element, S-Range, and Inflict Freeze
° Snowballs gain two aimers of choice upon use, deal no damage, and cannot be augmented
° Lasts 1 Turn
° User must have a Santa Hat equipped to use this chip
[HP:5,000/5,000]
Deav's Daughter (1/3)
Deav's Daughter (1/3)