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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Dec 31, 2019 9:46:53 GMT -8
This clone has no Initiative, either. Be wary when attacking, it is very unstable.
1-100
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Post by xoDeathy on Dec 31, 2019 17:36:16 GMT -8
1-100
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Dec 31, 2019 20:35:29 GMT -8
Turn 1 "No, I don't think I'm gonna show my face just yet," the puppet spoke distortedly without moving its 'mouth'. It then turned its right head crest, to cover its face with an iron mask. "Play with my toy for a moment, will you? Mayura-chan." The puppet stood there, ominously, as nearby plant life started to sizzle and develop holes in them. Acid vapor? Suddenly, it then hurled its arm upward, lobbing a water-filled plastic ball of sorts. Defence Phase Metal Grade takes: ■ Nothing yet. Metal Grade 1,600/1,600 [HP=1,600/1,600] Set-up Phase [ Alexandrite Shard] - Accessory [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead.■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead. ■ User regenerates 100 HP per turn.■ This regeneration is increased by 100 per turn (to a max of 600)■ 0 100 Regeneration Metal Grade 1,600/1,600 [HP=1,600/1,600] Attack Phase Attack Slots: 2 [ Toxic Lv3] 100 Damage ■ Unavoidable Attack Slot 1: [ Acidic Rain] - Hyper Attack [ The clone sprays everyone with battery acid.] 0 S-Damage 🅰 Regardless of Success, Target takes 50 Unavoidable Damage per turn for 2 Turns, and Metal Grade restores +250 HP. 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All. [ 5 Hyper CD] Attack Slot 2: Charging Fake Cannibalism 1/1 Status 100 Damage @ Labrys■ 50 Unavoidable Damage per turn (2 Turns) Metal Grade 1,600/1,600 [HP=1,600/1,600] ■ Hyper CD: 0/5
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Post by xoDeathy on Jan 1, 2020 20:08:36 GMT -8
#s://i~ytimg~com/vi/0E81EcYLn4o/maxresdefault~jpg |Defense Phase|
Mayura takes 250 Toxic Damage
|Recuperation Phase|
[Running Recalibration Protocol: Mayura transfers 5 E-Levels into Normal]
-<Two-Winged Angel>- Advanced Mayura, having the divine effectiveness of Duelmex ripped out of her, is left frail and weak, but gives her opportunity to change and adapt thanks to her high latent potential. -[+]Mayura gains +1 Elemental Level- [-]Mayura's Elemental Levels are unassigned in stats and begins battles as Null-Element- -[+]Once per turn, during the Supportive Phase, Mayura may freely move her Elemental Levels into Non-Hidden Elements that an Element from an attack she took is Weak to- -[=]If the attack taken is Normal, then she may put Elemental Levels into Normal Element- -[+]Mayura's Attacks may freely become one of her current Elements, and may gain a Level 1 Status Damage/Reduction related to the Element following standard costs, if any-
<Fulfillment of the Prophecy> ...Checkmate... `+50 Damage during Hyper Mode `+50 Armor during Hyper Mode `+60 Regen during Hyper Mode ~2 turns~
[Mayura regens 60 HP]
Mayura's HP: 970/1610 Armor: 50
Field: Normal Nat. 1 CD:// 0/5 Status(es): Prophecy (1/2) DoT 50 (1/2)
|Unleash Phase| 2 Attack Slots +50 Prophecy, (+40 Normal, added as if added to stats page)
1:|Spellbound Prophecy S-Range, Normal Mayura fires a penetrative beam of energy. 185 Damage Breaks Shields, Cuts Auras
2:|Spellbound Prophecy S-Range, Normal Mayura fires a penetrative beam of energy. 185 Damage Breaks Shields, Cuts Auras
|Summary Phase|
370 Normal Damage @ MG
Mayura's HP: 970/1610 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns:
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 1, 2020 20:38:22 GMT -8
Turn 2 Defence Phase Metal Grade is ×0.7 resistant to Shot [Parry] - ?-Tier Skill [Of course, the clone knows how to defend itself too.] ■ Metal Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming attack, each. May be used multiple times against the same incoming attack. [Passive] ■ 2 Base Attack Slots, 50 Base Damage ■ Spellbound Prophecy: Parry, -95 HP ■ Spellbound Prophecy: Parry, -95 HP Metal Grade 1,410/1,600 [HP=1,410/1,600] Set-up Phase [ Alexandrite Shard] - Accessory [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead.■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead. ■ User regenerates 100 HP per turn.■ This regeneration is increased by 100 per turn (to a max of 600)■ 0 200 Regeneration Metal Grade 1,600/1,600 [HP=1,600/1,600] Attack Phase Attack Slots: 2 0■ Parry (-2) [ Toxic Lv3] 100 Damage ■ Unavoidable Status 100 Damage @ LabrysMetal Grade 1,600/1,600 [HP=1,600/1,600] ■ Hyper CD: 1/5
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Post by xoDeathy on Jan 2, 2020 14:51:41 GMT -8
#s://i~ytimg~com/vi/0E81EcYLn4o/maxresdefault~jpg |Defense Phase|
Mayura takes 100 Toxic Damage
|Recuperation Phase|
[Running Recalibration Protocol: Mayura transfers 5 E-Levels into Normal]
-<Two-Winged Angel>- Advanced Mayura, having the divine effectiveness of Duelmex ripped out of her, is left frail and weak, but gives her opportunity to change and adapt thanks to her high latent potential. -[+]Mayura gains +1 Elemental Level- [-]Mayura's Elemental Levels are unassigned in stats and begins battles as Null-Element- -[+]Once per turn, during the Supportive Phase, Mayura may freely move her Elemental Levels into Non-Hidden Elements that an Element from an attack she took is Weak to- -[=]If the attack taken is Normal, then she may put Elemental Levels into Normal Element- -[+]Mayura's Attacks may freely become one of her current Elements, and may gain a Level 1 Status Damage/Reduction related to the Element following standard costs, if any-
<Fulfillment of the Prophecy> ...Checkmate... `+50 Damage during Hyper Mode `+50 Armor during Hyper Mode `+60 Regen during Hyper Mode ~2 turns~
[Mayura regens 60 HP]
Mayura's HP: 880/1610 Armor: 50
Field: Normal Nat. 1 CD:// 0/5 Status(es): Prophecy (2/2) DoT 50 (2/2)
|Unleash Phase| 2 Attack Slots +50 Prophecy, (+40 Normal, added as if added to stats page)
1:|Spellbound Prophecy S-Range, Normal Mayura fires a penetrative beam of energy. 185 Damage Breaks Shields, Cuts Auras
2:|Spellbound Prophecy S-Range, Normal Mayura fires a penetrative beam of energy. 185 Damage Breaks Shields, Cuts Auras
|Summary Phase|
370 Normal Damage @ MG
Mayura's HP: 880/1610 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns:
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 2, 2020 18:11:55 GMT -8
Turn 3 Defence Phase Metal Grade is ×0.7 resistant to Shot [Parry] - ?-Tier Skill [Of course, the clone knows how to defend itself too.] ■ Metal Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming attack, each. May be used multiple times against the same incoming attack. [Passive] ■ 2 Base Attack Slots, 50 Base Damage ■ Spellbound Prophecy: Parry, -95 HP ■ Spellbound Prophecy: Parry, -95 HP Metal Grade 1,410/1,600 [HP=1,410/1,600] Set-up Phase [ Alexandrite Shard] - Accessory [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead.■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead. ■ User regenerates 100 HP per turn.■ This regeneration is increased by 100 per turn (to a max of 600)■ 0 300 Regeneration Metal Grade 1,600/1,600 [HP=1,600/1,600] Attack Phase Attack Slots: 2 0■ Parry (-2) [ Toxic Lv3] 100 Damage ■ Unavoidable Status 100 Damage @ LabrysMetal Grade 1,600/1,600 [HP=1,600/1,600] ■ Hyper CD: 2/5
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Post by xoDeathy on Jan 4, 2020 19:41:48 GMT -8
#s://i~ytimg~com/vi/0E81EcYLn4o/maxresdefault~jpg |Defense Phase|
Mayura takes 100 Toxic Damage
|Recuperation Phase|
[Running Recalibration Protocol: Mayura transfers 5 E-Levels into Normal]
-<Two-Winged Angel>- Advanced Mayura, having the divine effectiveness of Duelmex ripped out of her, is left frail and weak, but gives her opportunity to change and adapt thanks to her high latent potential. -[+]Mayura gains +1 Elemental Level- [-]Mayura's Elemental Levels are unassigned in stats and begins battles as Null-Element- -[+]Once per turn, during the Supportive Phase, Mayura may freely move her Elemental Levels into Non-Hidden Elements that an Element from an attack she took is Weak to- -[=]If the attack taken is Normal, then she may put Elemental Levels into Normal Element- -[+]Mayura's Attacks may freely become one of her current Elements, and may gain a Level 1 Status Damage/Reduction related to the Element following standard costs, if any-
Mayura's HP: 780/1610 Armor: 50
Field: Normal Nat. 1 CD:// 0/5 Status(es):
|Unleash Phase| 2 Attack Slots (+40 Normal, added as if added to stats page)
1:|Spellbound Prophecy S-Range, Normal Mayura fires a penetrative beam of energy. 135 Damage Breaks Shields, Cuts Auras
2:|Spellbound Prophecy S-Range, Normal Mayura fires a penetrative beam of energy. 135 Damage Breaks Shields, Cuts Auras
|Summary Phase|
270 Normal Damage @ MG
Mayura's HP: 780/1610 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns:
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 4, 2020 20:16:55 GMT -8
Turn 4 Defence Phase Metal Grade is ×0.7 resistant to Shot ■ Spellbound Prophecy: -95 HP ■ Spellbound Prophecy: -95 HP Metal Grade 1,410/1,600 [HP=1,410/1,600] Set-up Phase [ Alexandrite Shard] - Accessory [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead.■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead. ■ User regenerates 100 HP per turn.■ This regeneration is increased by 100 per turn (to a max of 600)■ 0 400 Regeneration Metal Grade 1,600/1,600 [HP=1,600/1,600] Attack Phase Attack Slots: 2 [ Toxic Lv3] 100 Damage ■ Unavoidable Attack Slots 1-2: Used ×2 [ Fake Handgun: Battery Acid] - Basic Attack [ The clone does a finger-gun and releases an acidic spurt.] 0 S-Damage 🅲 If Hit, Target takes 50 Unavoidable Damage per turn for 2 Turns 🅲 Cuts Auras Status 100 Damage @ Labrys■ 100 Unavoidable Damage (2 Turns) Metal Grade 1,600/1,600 [HP=1,600/1,600] ■ Hyper CD: 3/5
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Post by xoDeathy on Feb 11, 2020 20:30:44 GMT -8
#s://i~ytimg~com/vi/0E81EcYLn4o/maxresdefault~jpg |Defense Phase|
Mayura takes 100 Toxic Damage
|Recuperation Phase|
[Running Recalibration Protocol: Mayura transfers 5 E-Levels into Normal]
-<Two-Winged Angel>- Advanced Mayura, having the divine effectiveness of Duelmex ripped out of her, is left frail and weak, but gives her opportunity to change and adapt thanks to her high latent potential. -[+]Mayura gains +1 Elemental Level- [-]Mayura's Elemental Levels are unassigned in stats and begins battles as Null-Element- -[+]Once per turn, during the Supportive Phase, Mayura may freely move her Elemental Levels into Non-Hidden Elements that an Element from an attack she took is Weak to- -[=]If the attack taken is Normal, then she may put Elemental Levels into Normal Element- -[+]Mayura's Attacks may freely become one of her current Elements, and may gain a Level 1 Status Damage/Reduction related to the Element following standard costs, if any-
Mayura's HP: 580/1610 Armor: 0
Field: Normal Nat. 1 CD:// 0/5 Status(es): DoT 100 (1/2)
|Unleash Phase| 2 Attack Slots (+40 Normal, added as if added to stats page)
1:|Spellbound Prophecy S-Range, Normal Mayura fires a penetrative beam of energy. 135 Damage Breaks Shields, Cuts Auras
2:|Spellbound Prophecy S-Range, Normal Mayura fires a penetrative beam of energy. 135 Damage Breaks Shields, Cuts Auras
|Summary Phase|
270 Normal Damage @ MG
Mayura's HP: 580/1610 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns:
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 11, 2020 20:58:45 GMT -8
Turn 5 Defence Phase Metal Grade is ×0.7 resistant to Shot ■ Spellbound Prophecy: -95 HP ■ Spellbound Prophecy: -95 HP Metal Grade 1,410/1,600 [HP=1,410/1,600] Set-up Phase 500 Regeneration ( Alexandrite Shard + Glass Star of Glass) Metal Grade 1,600/1,600 [HP=1,600/1,600] Attack Phase Attack Slots: 2 [ Toxic Lv3] 100 Damage ■ Unavoidable Attack Slots 1-2: Used ×2 [ Fake Handgun: Battery Acid] - Basic Attack [ The clone does a finger-gun and releases an acidic spurt.] 0 S-Damage 🅲 If Hit, Target takes 50 Unavoidable Damage per turn for 2 Turns 🅲 Cuts Auras Status 100 Damage @ Labrys■ 50 Unavoidable Damage (2 Turns) ■ 50 Unavoidable Damage (2 Turns) Metal Grade 1,600/1,600 [HP=1,600/1,600] ■ Hyper CD: 4/5
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Post by xoDeathy on Feb 13, 2020 19:31:41 GMT -8
#s://i~ytimg~com/vi/0E81EcYLn4o/maxresdefault~jpg |Defense Phase|
Mayura takes 100 Toxic Damage
|Recuperation Phase|
[Running Recalibration Protocol: Mayura transfers 5 E-Levels into Normal]
-<Two-Winged Angel>- Advanced Mayura, having the divine effectiveness of Duelmex ripped out of her, is left frail and weak, but gives her opportunity to change and adapt thanks to her high latent potential. -[+]Mayura gains +1 Elemental Level- [-]Mayura's Elemental Levels are unassigned in stats and begins battles as Null-Element- -[+]Once per turn, during the Supportive Phase, Mayura may freely move her Elemental Levels into Non-Hidden Elements that an Element from an attack she took is Weak to- -[=]If the attack taken is Normal, then she may put Elemental Levels into Normal Element- -[+]Mayura's Attacks may freely become one of her current Elements, and may gain a Level 1 Status Damage/Reduction related to the Element following standard costs, if any-
Mayura's HP: 280/1610 Armor: 0
Field: Normal Nat. 1 CD:// 0/5 Status(es): DoT 100 (1/2)
DoT 100 (2/2)
|Unleash Phase| 2 Attack Slots (+40 Normal, added as if added to stats page)
1:|Spellbound Prophecy S-Range, Normal Mayura fires a penetrative beam of energy. 135 Damage Breaks Shields, Cuts Auras
2:|Spellbound Prophecy S-Range, Normal Mayura fires a penetrative beam of energy. 135 Damage Breaks Shields, Cuts Auras
|Summary Phase|
270 Normal Damage @ MG
Mayura's HP: 280/1610 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns:
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 13, 2020 20:59:19 GMT -8
Turn 6 Defence Phase Metal Grade is ×0.7 resistant to Shot ■ Spellbound Prophecy: - 95 HP ■ Spellbound Prophecy: - 95 HP Metal Grade 1,410/1,600 [HP=1,410/1,600] Set-up Phase 600 Regeneration ( Alexandrite Shard + Glass Star of Glass) Metal Grade 1,600/1,600 [HP=1,600/1,600] Attack Phase Attack Slots: 2 [ Toxic Lv3] 100 Damage ■ Unavoidable Attack Slots 1-2: Used ×2 [ Fake Handgun: Battery Acid] - Basic Attack [ The clone does a finger-gun and releases an acidic spurt.] 0 S-Damage 🅲 If Hit, Target takes 50 Unavoidable Damage per turn for 2 Turns 🅲 Cuts Auras Status 100 Damage @ Labrys■ 50 Unavoidable Damage per Turn (2 Turns) ■ 50 Unavoidable Damage per Turn (2 Turns) Metal Grade 1,600/1,600 [HP=1,600/1,600] ■ Hyper CD: 5/5 Ended
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 19, 2020 23:03:09 GMT -8
Metal Grade: 45 Exp, 450z Mayura: 20 Exp, 200z
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Post by xoDeathy on Feb 21, 2020 11:41:39 GMT -8
Resource nets 20z
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