Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Dec 30, 2019 7:02:55 GMT -8
V1 Approved (Warrior || 12/30/19)
Navi & RP Information
-Navi Name: Grade_COPY.EXE
--Alternative Names:
• Metal Grade
--Appearance:
This metallic clone of Grade has nearly the same appearance as the real thing, minus a few mistakes.
Instead of having the ivory complexion of the original, it instead had silver iron skin, with dents where a rubbery material connects the plates to be somewhat as movable as normal skin and joints. This is easily hidden by the same iron mask and gloves that the original uses, though.
The colour of its overall outfit doesn't quite match either, being a little closer to dirty cream where white should be. However, hardly anyone would notice it unless you compared the two side-by-side.
The third and possibly most obvious telling point is that the ribbon supposedly attaching its sleeves together is replaced by a constant, harmless streak of plasma between them. It's nearly almost as smooth as the broad, transparent ribbon, but you could move your hand through it, and... well, ribbons are solid objects.
--Personality:
Nothing. It has a low-quality voice box and a hive mind connected to Grade though, so in a way, it has Grade's personality.
--Background:
With relative ease, Grade created this massively defective, imperfect clone out of Legion's dying carcass, as a substitute and an escape plan for dire situations. In a way, it is faster than the real thing, being able to switch places instantly with anyone else.
However, it couldn't act on its own except to automatically locate its master, so it's safe to say that wherever this clone is, the real thing is nearby.
-Version / Experience:
--Version: 1 (2)
--Experience: 550/300
-Funds:
--Zenny: 5,615
--BugFrags: 8
--Mystery Data:
-Achievement Level: 8
■ King Bronze (2)
■ Magnet Silver (5)
■ Yamato Bronze (1)
Statistical Information
-Type: Resource
■ +1 Element Level.
■ +1 Accessory, Crest, and Program slots.
■ +10% Zenny from all sources.
• The Bonus Zenny only applies in a Stat Battle, RP Battle, or Storymode role-play. Does not apply to Boss Battles, Virus Hordes, or Events.
-Karma: Neutral
■ 1 Hyper Attack
-Elements: 10
■ V1 Base (3)
■ ⇪ Elemental Expansion SP (3)
■ Cupid's Bow ⇪ Life Stealer ⇪ Heart Seeker (2)
■ Resource Type (1)
■ Skills (1)
Metal Lv5
■ Element Adapter: Blade
■ +50 counter damage, up to 4 counters per turn may ignore "Cannot be Countered" and become unaimed attacks. -3 CD to Reflection. Reflected attacks become aimed, and gain Blade's counter damage bonus in addition to other benefits.
■ Special Property: Reflection
• When Activated: 1 counter this turn may counter using the triggering attack instead (including all effects, aimers, damage, etc). Cannot be an unavoidable source of damage.
• Cooldown: This Effect has a 0 Turn Cooldown between activations.
• Cooldown: This Effect has a 0 Turn Cooldown between activations.
Normal Lv5
■ Element Adapter: Toxic
■ Enemies take 160 Unavoidable Damage per turn
■ Special Property: Poison
• Status Effect: For 2 turns, the afflicted Navi takes 10 Damage/turn and has -10 Damage (final total). If they're hit by Poison again, they take 10 more Damage/turn, have -10 more Damage, and if it's the first time they've taken Poison in the turn the Damage/Damage reduction last +1 turn, to a max of 50 Damage/turn, -50 Damage, and 6 turns. If the Damage/Damage reduction are capped, the duration cannot be increased. If the Damage/Damage reduction is at 30 or more, they can't use Undershirt effects. Once ended, a Navi cannot be Poisoned for 2 turns.
--Net Strengths: Shot
--Net Weaknesses: Combat
-HP: 1,600
■ V1 Base (1,000)
■ Mod Conversion (500)
■ Navi Mark (200)
■ Glass Star of Glass (-100)
-Damage Reduction: 0
-Armor: 0
-Regeneration: 100-600
■ Alexandrite Shard + Glass Star of Glass (100-600)
-Natural Avoid: Shield (5 CD)
-Initiative Level: 0
-Base Damage: 50
■ V1 Base (100)
■ Mod Conversion Plus (-50)
-Attack Slots: 2
■ V1 Base (2)
-Auto Charge Slots: 0
-Preemptive Charges: 0
-Total Chips Usable per Battle: 5
--Mega Chips Usable per Battle: 3
--Giga Chips Usable per Battle: 1
-Immunities: 0
--Reductions:
--Locks:
--Named Effects:
--Other:
Skills
Skills: 4■ V1 Base (4)
[Battery Discharge] - C-Tier Skill
[Don't get close. This creature's power source is unstable.]
■ Metal Grade counters for 70 Unavoidable Damage whenever it is struck by a C-Range Attack
■ This can occur up to 4 times per turn
[Passive]
[Don't get close. This creature's power source is unstable.]
■ Metal Grade counters for 70 Unavoidable Damage whenever it is struck by a C-Range Attack
■ This can occur up to 4 times per turn
[Passive]
[Puppet's Imitation] - ?-Tier Skill
[Switching places instantly requires a special kind of connection. This clone taps into that connection in an extra way.]
■ Metal Grade's Regeneration is increased for 1 turn by the Regeneration of allies he has Intercepted for on their latest turns
■ Metal Grade's Net Strengths and Weaknesses are set to Shot and Combat respectively
[Passive]
[Switching places instantly requires a special kind of connection. This clone taps into that connection in an extra way.]
■ Metal Grade's Regeneration is increased for 1 turn by the Regeneration of allies he has Intercepted for on their latest turns
■ Metal Grade's Net Strengths and Weaknesses are set to Shot and Combat respectively
[Passive]
[Parry] - ?-Tier Skill
[Of course, the clone knows how to defend itself too.]
■ Metal Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming attack, each. May be used multiple times against the same incoming attack
[Passive]
[Of course, the clone knows how to defend itself too.]
■ Metal Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming attack, each. May be used multiple times against the same incoming attack
[Passive]
[Engine Drive] - ?-Tier Skill
[A faux enhancer of latent energy. Awaken your power.]
■ +1 Element Level
[Passive]
[A faux enhancer of latent energy. Awaken your power.]
■ +1 Element Level
[Passive]
Attacks
Attacks: 5■ V1 Base (5)
[Fake Handgun: Battery Acid] - Basic Attack
[The clone does a finger-gun and releases an acidic spurt.]
0 S-Damage
🅲 If Hit, Target takes 50 Unavoidable Damage per turn for 2 Turns
🅲 Cuts Auras
[The clone does a finger-gun and releases an acidic spurt.]
0 S-Damage
🅲 If Hit, Target takes 50 Unavoidable Damage per turn for 2 Turns
🅲 Cuts Auras
[Fake Handgun] - Basic Attack
[The clone does a finger-gun, firing out a tiny nail.]
50 S-Damage
🅲 Cuts Auras
[The clone does a finger-gun, firing out a tiny nail.]
50 S-Damage
🅲 Cuts Auras
[Fake Handgun: Shards] - Basic Attack
[The clone points all fingers, riddling the victim with broken glass.]
5 S-Damage × 10 Hits
🅲 Cuts Auras
[The clone points all fingers, riddling the victim with broken glass.]
5 S-Damage × 10 Hits
🅲 Cuts Auras
[Tight Constriction] - Attack
[The clone hugs you tight with its cold arms.]
0 C-Damage
🅱 Deals damage equal to 10% of the Target's Max HP
🅱 Cannot be Countered
[1 CD]
[The clone hugs you tight with its cold arms.]
0 C-Damage
🅱 Deals damage equal to 10% of the Target's Max HP
🅱 Cannot be Countered
[1 CD]
[Fake Cannibalism] - Attack
[The clone bites you gently to leech at your data.]
0 C-Damage
🅰 If Hit, Target takes 50 Unavoidable Damage per turn for 2 Turns, and Metal Grade restores +250 HP
[1 Required Charge]
[The clone bites you gently to leech at your data.]
0 C-Damage
🅰 If Hit, Target takes 50 Unavoidable Damage per turn for 2 Turns, and Metal Grade restores +250 HP
[1 Required Charge]
Hyper Attacks: 1
■ Neutral V1 Base (1)
[Acidic Rain] - Hyper Attack
[The clone sprays everyone with battery acid.]
0 S-Damage
🅰 Regardless of Success, Target takes 50 Unavoidable Damage per turn for 2 Turns, and Metal Grade restores +250 HP
🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All
[5 Hyper CD]
[The clone sprays everyone with battery acid.]
0 S-Damage
🅰 Regardless of Success, Target takes 50 Unavoidable Damage per turn for 2 Turns, and Metal Grade restores +250 HP
🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All
[5 Hyper CD]
Chip Folder
Standard Chips: 0Mega Chips: 0
Giga Chips: 0
Navi Customizer
Program Slots: 2/6■ Resource Type (1)
Defensive Programs: 0
Offensive Programs: 0
Supportive Programs: 1
[Element Adapter] - Program
■ Replace all effects and special properties of one element with those of another, while retaining the Strengths and Weaknesses of the original element. (If you are adapting from Normal Element, you acquire the Strengths and Weaknesses of the New Element). Adapted Element levels from multiple sources do not stack, and only the highest applies.
■ Does not cost a Program Slot.
■ Can be equipped any number of times.
[Passive]
■ Replace all effects and special properties of one element with those of another, while retaining the Strengths and Weaknesses of the original element. (If you are adapting from Normal Element, you acquire the Strengths and Weaknesses of the New Element). Adapted Element levels from multiple sources do not stack, and only the highest applies.
■ Does not cost a Program Slot.
■ Can be equipped any number of times.
[Passive]
[⇪ Elemental Expansion SP] - Program
■ User has +3 Element Levels.
[Passive]
■ User has +3 Element Levels.
[Passive]
Regenerative Programs: 0
Equipment
Accessory Slots: 2/3■ Resource Type (1)
Crest Slots: 2/4
■ Resource Type (1)
Accessories: 2
[Alexandrite Shard] - Accessory
[A single shard of Alexandrite, gives off a weak light.]
■Grants +40 Regen
■If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead.
■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead.
■ User regenerates 100 HP per turn.
■ This regeneration is increased by 100 per turn (to a max of 600)
[A single shard of Alexandrite, gives off a weak light.]
■
■
■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead.
■ User regenerates 100 HP per turn.
■ This regeneration is increased by 100 per turn (to a max of 600)
[Glass Star of Glass] - Accessory
[A shining star forged of... glass? I think it's cjugsted!]
■ -100 HP
[A shining star forged of... glass? I think it's cjugsted!]
■ -100 HP
Crests: 3
[Grade's Second Emblem] - Crest
[A clone not having the same crest would be a massive tell.]
■ +200 HP
■ Does not take up a Crest slot.
[A clone not having the same crest would be a massive tell.]
■ +200 HP
■ Does not take up a Crest slot.
[Santa Hat] - Crest
[A warm holiday hat that keeps the spirit of Christmas alive all year round.]
■ User may activate Christmas-edition Battle Chips.
■ Once per battle the user may add "Ice Element" to all attacks for one turn.
■ User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle.
[A warm holiday hat that keeps the spirit of Christmas alive all year round.]
■ User may activate Christmas-edition Battle Chips.
■ Once per battle the user may add "Ice Element" to all attacks for one turn.
■ User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle.
[Cupid's Bow ⇪ Heart Seeker II] - Crest
[The power of affection imbued into the form of an arm-mounted bow.]
■ At will, User may imbue any of their Charged Attacks with Roll Arrow upon use
■ The Attack's Name becomes Roll Arrow and it gains the User's Base Standard Chip Damage as well as the following effect:
■ +2 Element Level
Unused Upgrades: ⇪ Life Stealer II, ⇪ Life Lover II, ⇪ Chip Stealer II, ⇪ Chip Lover II, ⇪ Charge Stealer[The power of affection imbued into the form of an arm-mounted bow.]
■ At will, User may imbue any of their Charged Attacks with Roll Arrow upon use
■ The Attack's Name becomes Roll Arrow and it gains the User's Base Standard Chip Damage as well as the following effect:
• If Hits, Target loses 1 Chip Use for the rest of battle
■ This Crest has 2 Upgrade Slots■ +2 Element Level