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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Dec 26, 2019 18:20:10 GMT -8
Grade has no Initiative, still. rip 1-100
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Post by xoDeathy on Dec 26, 2019 20:04:01 GMT -8
|Defense Phase|
[Initiative Won: Shadow Labrys Active]
|Recuperation Phase| Skill Information to Note: [Labrys disables Block!]
>Labyrinthos Core Core Armament (Custom Skill), S-Tier Being the Acolyte of Duelmex has its perks. Access to his arsenal of armaments can lead to the death of many. -Drawback: Labrys can disable one program worth at least 2000z she has equipped at the beginning of battle. If she does, Labyrinthos Core gains the following effect: -(Flavor Text)Labrys's Skills are replaced with Armaments (but are still treated as Skills). -(Flavor Text)Uses are instead called Overclocks (but are still treated as Uses). -Labrys's attacks will only deal 10% Damage Final Total (after all modifiers) -Whenever either Labrys does the following conditions, her Damage Output (after all modifiers) will increase or decrease by the specified percentage (Minimum of 10%, Maximum of 200%):
- Labrys lands an attack. +20%.
- Labrys avoids an attack. +10%.
- Labrys is inflicted with a negative status. +10%.
- Labrys fails to land an attack during the opponent's last Defensive Phase. -10%
- Labrys fails to land any attacks in a turn (supercedes the above). -50%.
- Labrys fails to avoid any attacks in a turn. -10%.
-+1 Element Level -Passive-
-< Entering the Labyrinth>- Custom Armament, S-Tier Labrys and her shadow, Shadow Labrys; each given their own chance to spread judgment.-Labrys and Shadow Labrys are one person split into two beings of personality. They share the same stats, but certain Skills and Attacks will only be usable by one or the other- -At the beginning of battle, if Labrys has initiative, Shadow Labrys will automatically be active. Otherwise, Labrys will automatically be active- -Once per turn, at any point in the turn, Labrys can switch between herself and Shadow Labrys. This effect Cannot be Augmented- - Labrys gains +60 Armor, but has -30 Damage.
- Shadow Labrys gains +60 Damage, but has -30 Armor.
-Bonuses are lost while switching to and being in the other state- -Passive-
[Bonuses: 1/3; +1 AS Even Turns, +30 Damage]
< WWW> The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below. ° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle. ☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks ☉ +20 Armor and +200 Regen ☉ +1 Use to One Skill of choice ☉ +1 Use to One Activated Program (including Undershirt) ☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns. ☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack ☉ Ignore 50% of All Unavoidable Damage on a Single Turn ☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.Technicalities (+)} Unavoidable Damage This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
Avoidance Skill Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
[Labrys and Grade gain +1 AS!]
-<Acolyte's Regalian Axe>- Offensive Armament, B-Tier "Time for some educational discipline!" -Every time either Labrys lands 3 Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. Does not count chips that are Unavoidable, currently Auto-Attacking, and/or don't deal Damage- -Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn- -Can only be overclocked once per turn- -2 Overclocks-1 left
<Regal Axe 1: 0/3> <Regal Axe 2: 0/3>
Labrys's HP: 2100/2100 Armor: -30 Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 4 Attack Slots +1 this turn, +1 Even Turns
+60 Damage, +30 WWW1:| -<Guillotine!>- Hyper Attack C-Range, Shadow Labrys, at any point in her combo, suddenly disappears and reappears above an opponent, spinning into a crashing guillotine. ? (2.8% Current HP +10) Damage Breaks Shields 1 CD 2:| <Burn 'Em!> C-Range, Shadow Asterius appears and unleashes a torrential laser. 5 Damage Breaks Shields Cannot be Countered, Ignores Armor -If hits, Labrys gains +1 Attack Slot for 1 turn- -If hits, lowers victim's Regen by 20 for 1 turn- -If hits, Berserks- -If hits, Blinds- 2 CD
3:| <Smite 'Em!> S-Range, Laser Ariadne appears and summons five woven spears to pierce an enemy from above into the ground. 5 Damage Breaks Shields Cannot be Countered, Ignores Armor -If hits, Labrys gains +1 Attack Slot for 1 turn- -If hits, lowers victim's Regen by 20 for 1 turn- -If hits, Berserks- -If hits, Blinds- 2 CD
4;| <Crush 'Em!> C-Range, Shadow Asterius appears and punches an opponent into a screen, as if a camera was recording them. 10 Damage Breaks Shields Cannot be Countered, Ignores Armor -If hits, Labrys gains +1 Attack Slot for 1 turn- -If hits, lowers victim's Regen by 20 for 1 turn- 1 CD
|Summary Phase| 10% Labrys and Shadow Labrys Damage
? (2.8% Current +10) Shadow Damage
15 Shadow Damage
5 Laser Damage
Labrys's HP: 2100/2100 Field: Normal Status(es): Cooldowns: Guillotine (0/1) Burn Em (0/1) Smite Em (0/1) Crush Em (0/1)
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Dec 26, 2019 22:14:45 GMT -8
Turn 1 He reeled back at the gang-up, shaking his head to try to relieve his blurring eyesight. For the next second, he was quiet, and then a sharp-toned chuckle. He turned his head towards Labrys; his dead white eyes focused at her somehow, and a wide grin on his lips. "Well, aren't you holding back?" Defence Phase Grade takes: ■ Guillotine!: -74 HP ■ Burn 'Em!: -5 HP, -20 Regen (1 turn), Blind, Berserk■ Smite 'Em!: -5 HP, -20 Regen (1 turn) ■ Crush 'Em!: -10 HP, -20 Regen (1 turn) [Grade HP=2,206/2,300]2,206/2,300 Set-up Phase Preemptive Charges: 1 ■ 1 to Power Up (1/2) [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 400 340 Regeneration ■ +1 Attack Slot (1 Turn) (Labrys' Acolyte's Regalian Axe) [Grade HP=2,300/2,300]2,300/2,300 Attack Phase Attack Slots: 5 6■ Acolyte's Regalian Axe (1) Auto Charge Slots: 1 [Elder Classical Hyperspeed] - Advanced Skill [Not as time-halting as it were long ago, but still checks out.] ■ B-Tier and A-Tier attack effects don't add cooldown to Hyper Attacks. ■ Hyper Attacks cannot be created with Small Reductions/Buffs and If Avoided. ■ Major Status Reductions and Self-Buffs on Hyper Attacks are limited to worth 10% Damage per unique effect and lasting only 1 Turn, barring outside effects. ■ Hyper Attacks with "Avoid Separately" cannot have more than 2 Hits. [Passive] Attack Slot 1: [ Beacon of Selfish Indifference] - Hyper Attack [ A volatile pulse of energy erupts out of Grade's core, and then ebbs back into him.] 0 S-Damage × 2 Hits Avoided Separately🅰 Regardless of Success: Target has -50 Damage, -50 Armor and -1 Attack Slot for 1 Turn; and Grade has +50 Damage, +50 Armor and +1 Attack Slot for 1 Turn. 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All. Destroys Objects, Clones, Barriers, and Auras. 🅱 Cannot be Countered or Naturally Avoided. [ 1 Hyper CD] Attack Slot 2: [ Power Up] - Attack [ Generic attack. No description available.] 0 S-Damage 🅰 Next attack gains 200 Damage. ■ Cannot be Augmented. [ 1 Required Charge] Attack Slot 3: ■ Power Up [ Classical Handgun: Bleeding Edge] - Attack [ Grade draws a line with his finger, slicing you somehow.] 200 400 S-Damage 🅲 Undodgeable, Cuts Auras. 🅱 Ignores Armor. Cannot be Countered. [ 1 CD] ■ -40 HP (2,260/2,300) Attack Slot 4: [ Incinerating Spark Ray] - Attack [ Grade flicks his hand, shooting out a jolt of white lightning.] 200 S-Damage 🅱 If Hit, Burn, Shock🅲 Undodgeable, Cuts Auras. [ 1 CD] ■ -20 HP (2,240/2,300) Attack Slot 5: [ Classical Handgun: Shrapnel] - Attack [ Grade points all fingers at the victims, riddling them with psycho pellets.] 20 S-Damage × 10 Hits, 🅲 increased by 1 Hit if all Attack Slots last Turn were spent using this attack. Stacks on consecutive Turns. Resets if failed to use on all Attack Slots last Turn. Added damage that isn't added per-hit is divided by 10 and added to all hits of this attack. This effect may not be imbued to another attack. 🅲 Undodgeable, Cuts Auras. 🅲 May target an additional enemy per 10% of Grade's Max HP missing. ■ -20 HP (2,220/2,300) Attack Slot 6: [ Classical Handgun] - Basic Attack [ Grade does a finger-gun and fires invisible potshots.] 200 S-Damage 🅲 Undodgeable, Cuts Auras. Range chosen upon use. 🅲 If no other attack was used this Turn, this attack deals ×2 Damage. ■ -20 HP (2,200/2,300) Auto Charge 1: ■ Charging Classical Cannibalism 1/1 Status 1,000 Damage @ Labrys■ -50 Armor, -50 Damage, -1 Attack Slot, Burn, Shock[Grade HP=2,200/2,300]2,200/2,300 ■ Blind: 1/2 ■ Berserk: 1/2 ■ Hyper CD: 0/1 ■ Classical Handgun: Bleeding Edge CD: 0/1 ■ Incinerating Spark Ray CD: 0/1
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Post by xoDeathy on Dec 27, 2019 13:57:17 GMT -8
ShaLab will surrender this fight and claim zero rewards
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Dec 29, 2019 21:21:53 GMT -8
Forfeited on turn 2... 3, 4, 5... Grade takes 30/300, +60z (Resource Type V4)
To Labrys, a SE Mega Chip
Classical Cannibalism # (200 Max) Normal C-Damage ::°:: This Chip requires 1 Turn of Charge ::°:: Undodgeable, Cuts Auras ::°:: If hits, user restores +250 HP ::°:: If no other attack was used this Turn, this attack deals ×2 Damage
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