Post by Warrior on Dec 26, 2019 12:24:25 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N     1
Supportive
Event Bonus: You may begin the battle with all attacks fully charged
Event Bonus: Any conditional effects are automatically triggered
{Guardian Oath: Keksis inherits all of Warrior's Damage Buffs ::(+)::}
Guardian Oath -- S Tier
A defender, protector, or keeper.
° Warrior chooses one ally during his Supportive Phase
° If they die before next Supportive Phase, they revive with 20% of their Max HP
° If they don't trigger any Survival Effects, they share all of Warrior's Damage buffs as he gains them until either they or Warrior are saved by a Survival Effect
° Cannot be used on allies under the influence of other Union Abilities
° Warrior can only bind himself to one ally at a time
2 Uses (1 Left)
A defender, protector, or keeper.
° Warrior chooses one ally during his Supportive Phase
° If they die before next Supportive Phase, they revive with 20% of their Max HP
° If they don't trigger any Survival Effects, they share all of Warrior's Damage buffs as he gains them until either they or Warrior are saved by a Survival Effect
° Cannot be used on allies under the influence of other Union Abilities
° Warrior can only bind himself to one ally at a time
2 Uses (1 Left)
{Last Stand ⇪ Alpha (Rose Quartz): x1.69 Damage to All Attacks ::(+)::}
Last Stand ⇪ Alpha
Passive Program
User deals+30% +69% Damage while below 15% of their Max HP
Passive Program
User deals
{Last Stand ⇪ Alpha (Program Enhancement): x1.3 Damage to All Attacks ::(+)::}
Last Stand ⇪ Alpha
Passive Program
User deals +30% Damage while below 15% of their Max HP
Passive Program
User deals +30% Damage while below 15% of their Max HP
{Snow Stage: Panels Set ::(+)::}

Snow Stage
Ice Element
° Ice Element Attacks deal x1.2 Damage
° At any time, any navi can sacrifice an Attack Slot to throw a Snowball
° Snowballs are Ice Element, S-Range, and Inflict Freeze
° Snowballs gain two aimers of choice upon use, deal no damage, and cannot be augmented
° Lasts 1 Turn
° User must have a Santa Hat equipped to use this chip


Ice Element
° Ice Element Attacks deal x1.2 Damage
° At any time, any navi can sacrifice an Attack Slot to throw a Snowball
° Snowballs are Ice Element, S-Range, and Inflict Freeze
° Snowballs gain two aimers of choice upon use, deal no damage, and cannot be augmented
° Lasts 1 Turn
° User must have a Santa Hat equipped to use this chip
{Santa Hat: Warrior's Attacks this turn are Ice Element ::(+)::}
Santa Hat A warm holiday hat that keeps the spirit of Christmas alive all year round.
° User may activate Christmas-edition Battle Chips
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle
Santa Hat
° User may activate Christmas-edition Battle Chips
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle
Gingerbread Man: Used just for the sake of Santa Hat's +20 Damage
{Residuum: +1260 Damage to All Attacks ::(+)::}
Residuum -- S-Tier
Small left-over quantity or surviving trace; remainder.
° Warrior gains 315 Damage to All Attacks for 1 Turn
4 Uses (0 Left)
Small left-over quantity or surviving trace; remainder.
° Warrior gains 315 Damage to All Attacks for 1 Turn
4 Uses (0 Left)
{Finest Hour: Hyper Mode Entered - x1.5 Damage to All Attacks ::(+)::}
Finest Hour - Hypermode
Operating at full strength, Warrior's sword shatters to pieces with each swing that makes contact. With temporal manipulation he reforms the sword between each strike, ensuring the maximum impact of every last blow.
° Warrior deals x1.5 Damage during this Hyper Mode
° Warrior is immediately ejected from this Hyper Mode when taking any form of damage
2 Turn
Operating at full strength, Warrior's sword shatters to pieces with each swing that makes contact. With temporal manipulation he reforms the sword between each strike, ensuring the maximum impact of every last blow.
° Warrior deals x1.5 Damage during this Hyper Mode
° Warrior is immediately ejected from this Hyper Mode when taking any form of damage
2 Turn
{Creamland's Honors: +1 Attack Slot on starting turn (9 -> 10) ::(+)::}

Creamland's Honors || Knight of Creamland Fought valiantly for Creamland during its invasion by the Dark Dimension
° DMG+20
° HP+200
° +1 Element Level
° +1 attack on the user’s starting turn

Creamland's Honors || Knight of Creamland
° DMG+20
° HP+200
° +1 Element Level
° +1 attack on the user’s starting turn
{Aspiration: +9 Attack Slots (10 -> 19) ::(+)::}
Aspiration -- B-Tier
Hope or determination of achieving something; ambition.
° Warrior gains +1 Attack Slot for Turn
° Warrior may reduce his damage from all attacks this turn by 5% to gain +1 more Attack Slot (Not Chosen)
° This Reduction occurs before other Damage Reductions and stacks additively with multiple consecutive uses
9 Uses (0 Left)
Hope or determination of achieving something; ambition.
° Warrior gains +1 Attack Slot for Turn
° Warrior may reduce his damage from all attacks this turn by 5% to gain +1 more Attack Slot (Not Chosen)
° This Reduction occurs before other Damage Reductions and stacks additively with multiple consecutive uses
9 Uses (0 Left)
{Temporal Control: -200 Damage and ×2 Attack Slots this turn (19 -> 38) ::(+)::}
Temporal Control
When Activated: Allows Warrior to double his attack slots for one turn. Drops Warrior's damage by 10 * V (-200) on turn used, applying before multipliers.
Cooldown:5 Turn 3 Turn CD

When Activated: Allows Warrior to double his attack slots for one turn. Drops Warrior's damage by 10 * V (-200) on turn used, applying before multipliers.
Cooldown:
{Keksis: +1260 Damage and ×3.2955 Damage to All Attacks ::(+)::}
Last Stand ⇪ Alpha (Rose Quartz): ×1.69
Last Stand ⇪ Alpha (Program Enhancement): ×1.3
Finest Hour: ×1.5
Residuum ×4: +1260
Last Stand ⇪ Alpha (Rose Quartz): ×1.69
Last Stand ⇪ Alpha (Program Enhancement): ×1.3
Finest Hour: ×1.5
Residuum ×4: +1260

[HP:3,520/3,520]
Finest Hour (1/2) | Aspiration×9 (1/2) | Temporal Control (1/2) | Guardian Oath - Keksis (∞)
Finest Hour (1/2) | Aspiration×9 (1/2) | Temporal Control (1/2) | Guardian Oath - Keksis (∞)
Offensive
Warrior: 38 AS || -200 Damage
{1-10 ° Silent Sonicboom: 13,254 S-Wind/Ice Damage @ Evergreen Tree Used ×38 ::(+)::}
Modifiers
Attack's Base Damage: 525 (50% of Warrior's)
Temporal Control: -200 Damage
Residuum ×4: +1260 Damage
Santa Hat: Ice Element
Santa Hat: +40 Damage to Ice Attacks
Wind Element: +10% Damage to Attacks with Multiple Elements
Snow Panels: +20% Damage to Ice Attacks
Optionally Charged 1 Turn: ×1.5 Damage
Plasma Element: ×1.25 Damage to Charged Attacks
Last Stand ⇪ Alpha (Rose Quartz): ×1.69 Damage
Last Stand ⇪ Alpha (Program Enhancement): ×1.3 Damage
Finest Hour: ×1.5 Damage
Silent Sonicboom - Wind+Ice Element || S-Range
A visible shockwave rips out from Warrior's blade as he cuts asunder the air.
525 - 200 + 1260 + 40 × 1.1 × 1.2 × 1.5 × 1.25× 1.69 × 1.3 × 1.5 Damage
° Breaks Shields, Cuts Auras
° Can be aimed at up to 2 Additional Targets
° Can be optionally charged for 1 turn
° Multiple instances of this attack can be manually charged at once (Each used charged)
A visible shockwave rips out from Warrior's blade as he cuts asunder the air.
525 - 200 + 1260 + 40 × 1.1 × 1.2 × 1.5 × 1.25× 1.69 × 1.3 × 1.5 Damage
° Breaks Shields, Cuts Auras
° Can be aimed at up to 2 Additional Targets
° Can be optionally charged for 1 turn
° Multiple instances of this attack can be manually charged at once (Each used charged)

Attack's Base Damage: 525 (50% of Warrior's)
Temporal Control: -200 Damage
Residuum ×4: +1260 Damage
Santa Hat: Ice Element
Santa Hat: +40 Damage to Ice Attacks
Wind Element: +10% Damage to Attacks with Multiple Elements
Snow Panels: +20% Damage to Ice Attacks
Optionally Charged 1 Turn: ×1.5 Damage
Plasma Element: ×1.25 Damage to Charged Attacks
Last Stand ⇪ Alpha (Rose Quartz): ×1.69 Damage
Last Stand ⇪ Alpha (Program Enhancement): ×1.3 Damage
Finest Hour: ×1.5 Damage
End Turn
Total Damage: 503,652
{Stage: Snow (1/1) ::(+)::}

Snow Stage
Ice Element
° Ice Element Attacks deal x1.2 Damage
° At any time, any navi can sacrifice an Attack Slot to throw a Snowball
° Snowballs are Ice Element, S-Range, and Inflict Freeze
° Snowballs gain two aimers of choice upon use, deal no damage, and cannot be augmented
° Lasts 1 Turn
° User must have a Santa Hat equipped to use this chip


Ice Element
° Ice Element Attacks deal x1.2 Damage
° At any time, any navi can sacrifice an Attack Slot to throw a Snowball
° Snowballs are Ice Element, S-Range, and Inflict Freeze
° Snowballs gain two aimers of choice upon use, deal no damage, and cannot be augmented
° Lasts 1 Turn
° User must have a Santa Hat equipped to use this chip

[HP:3,520/3,520]
Finest Hour (1/2) | Aspiration×9 (1/2) | Temporal Control (1/2) | Guardian Oath - Keksis (∞)
Finest Hour (1/2) | Aspiration×9 (1/2) | Temporal Control (1/2) | Guardian Oath - Keksis (∞)