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Post by xoDeathy on Dec 22, 2019 19:51:57 GMT -8
#s://avvesione~files~wordpress~com/2016/04/big_order-01-daisy-pink_hair-pink_star_pupils-eyes-bright-looking_back-smile~jpg Participants: Van and Rosary and Zane
Rosary's Previous Participants: None
Posting right after this
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Post by xoDeathy on Dec 22, 2019 20:17:02 GMT -8
#s://avvesione~files~wordpress~com/2016/04/big_order-01-daisy-pink_hair-pink_star_pupils-eyes-bright-looking_back-smile~jpg |Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
|Recuperation Phase| Skill Info:-<Raw Power Seeker>- C-Tier "Oh what I wouldn't do for more ways to crush someone's innards with my fists!!" -Rosary is constantly searching for new power. Each time Rosary charges an attack, she gains +30 Damage for the rest of battle, to a max of +300 Damage- -Passive-
[Rosary summons 4 Powerful Barriers!]
-<Holy Detriment>- A-Tier "I know, I can't wait for you to barge into my bubble either <3" -Upon activation, Rosary summons a 325 HP Powerful Barrier. While this Barrier exists, Rosary gains +150 Damage- -4 Uses-0 left
[Rosary goes Super Rosary!] /Perfected Rosary\ Rosary takes the Holy Data by the reigns and surges it throughout her body, causing immense pressure to expel from her. The Holy Data rapidly replicates itself 10 fold faster, making Holy Data flow from her hands and feet like fire. -Rosary's Dodges are raised to Omni for the duration- -+150 Damage- -2 turns-
[Super Rosary adds Ice to all attacks!]
Santa Hat A warm holiday hat that keeps the spirit of Christmas alive all year round.° User may activate Christmas-edition Battle Chips ° Once per battle the user may add "Ice Element" to all attacks for one turn ° User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle
[The stage freezes solid!] Snow Stage Ice Element ° Ice Element Damage from all sources is increased by 20% ° At any time, any navi can sacrifice an Attack Slot to throw a Snowball ° Snowballs are Ice Element, S-Range, and Inflict Freeze (Ignores Immunity) ° Snowballs gain two aimers of choice upon use, but deal no damage ° Lasts 1 Turn ° User must have a Santa Hat equipped to use this chip
[Rosary pre-emptively charges Obliteration Straight and Obliteration Up!] +60 Damage!
[Rosary gains 12 AS this turn]
-<Unending Dismay>- C-Tier "Plenty to go around <3" -Upon use, Rosary gains +1 Attack Slot for 1 turn- -12 Uses-0 left
[Super Rosary maximizes her power output, 1x to Damage per AS on Oblit Straight]
-<Obliteration by Death!>- B-Tier "Bigger punch, bigger death!" -Upon use, doubles 1 Attack Effect on 1 Attack for one use- -Passive- -4 Uses, 4 Uses Max-3 left
[!]
-<Obliteration By Love!>- B-Tier "Holy heart!! Lock-on!!" -Upon use, 1 Attack gains 2 Omni-Aimers for 1 use- -Additionally, affected attack gains +240 Damage for one use- -7 Uses-7 left
[4x on Oblit Straight!]
-<Obliteration By Dismay!>- S-Tier "Holy heart!! Eradicate!!" -Upon use, 1 Attack strikes an additional time, regardless of Charge or CD- -4 Uses, 4 Uses Max-0 left (+1 @ V6,11,16,21 +1 Attack Type)
Super Rosary's HP: 950/950
Barrier HP: 325 Barrier2 HP: 325 Barrier3 HP: 325 Barrier4 HP: 325
Field: Snow Nat. CD:// 5/5 Status(es): Perfected (1/2)
|Unleash Phase| 18 Attack Slots +12 this turn, +300/300 Damage, +20% 1st Turn Init Kappa, +25% Charged Damage, +600 Barrier, +150 Super Rosary, +20% Ice Damage, +20 Ice Damage
Auto Charge:|
Auto Charge:|
Auto Charge:|
Auto Charge:|
1-15:| Sacrificed into Oblti Straight
16-17:| None
18:| <Holy Emulation: Obliteration Straight> C-Range, Break Rosary adopts a serious countenance, and ends it all with an extremely Holy Data charged double fist punch. 246,150 Damage 355,996 Damage Add. Strike 514,176 Damage Add. Strike 741,954 Damage Add. Strike 1,069,955 Damage Add. Strike
Cuts Uncuttable Auras, Fully Undodgeable -This attack deals 0 Damage. -This attack gains +1,460 Damage per Attack Slot Sacrificed for it up until this point in battle (15 +3 Free (For Augmented) Stacks). Resets upon use. 1-Turn Required Charge 4-Turn Optional Charge [x5.0] (4 Opt Charge, x5)
|Summary Phase| Rosary's Damage cannot be reduced below 10%
2,928,231 Break Damage @ Evergreen
Rosary's HP: 950/950 Field: Snow B-Chip Folder: 0/5 [0 Mega, 1 Giga] Status(es): Cooldowns:
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Post by Gaia on Jan 2, 2020 20:36:54 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=2500/2500]
[Vanguard HP=2500/2500]
Support Phase
[Pinpoint Offense] [Advanced Skill, Damage+] Vanguard doesn't hit hard, he hits accurately. His potency on the battlefield is in his observant and powerful eyes, from which no detail can hide, and he can focus his energy from each strike into a fine-tuned assault on his opponents' vital points, capitalizing on all mistakes and openings. - Up to 5 of Vanguard's Passive Attack Slots gained from sources that do not proc mid-battle are converted into stacks of Constant Charge. - All remaining Passive Attack Slots are referred to as Vanguard's Natural Attack Slots. - Attack Slots gained from Mid-Battle are entirely unaffected, and operate as normal. -- Constant Charge applies a multiplier to one Attack's Damage per turn, based on the Optional Charge Multiplier, without requiring actual turns of Charge. He may possess a total of 5 Stacks at a time. --- Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot. ---- Any Attack Slot reducing effect afflicting Vanguard also removes a stack of Constant Charge, upon infliction. ---- Vanguard cannot gain immunity to Berzerk, Attack Slot Reduction, Bubble or Paralyze. ---- Interrupt removes all stacks of Constant Charge, for one turn, upon infliction. ----- [Passive]
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
Offense Phase 3 NAS
[Tactical Acumen] [S-Tier, Aimer] His signature system of reticles, overlayed either over his own vision, the opponent's body, or his weapons as he strikes. This reticle empowers any other that follows it. - Vanguard doubles the temporary modifiers added to the selected attack. This can only be applied once per attack. -- [Active, 4/5 Max Uses/Battle]
[Burning Reticle] [B-Tier, Damage+] His ability to focus intense amounts of energy into a tiny point allows him to place reticles on his opponents that his blasts can funnel into for intensified damage. - Vanguard adds [30 + (30 * V)] 660 Damage to the selected attack. -- [Active, 0/9 Uses]
1. ::DarkCannonCode:: [((1,465) + 2(675 + 250 + (660*9))) * 2(3 * 6 * 1.3)] ⇪⇪⇪⇪⇪⇪ [1/3] [2,844,505] Normal/Dark S-Damage ::C:: Undodgeable ::A:: Gains Damage equal to the User's Missing HP (to a max of User's Base Dark Chip Damage) ::C:: If no other attack was used this turn, this chip deals x3 Damage ::°:: Glitch: Locks all C-Attacks
Summary Phase 2,844,505 Damage @ The Tree (Within .97, yeah!)
[Vanguard HP=2500/2500] [Status] - [Cooldown] - [Durations] -
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