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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Dec 17, 2019 17:40:15 GMT -8
Grade still has no Initiative, so a higher-ver Navi would still go first by default.
Rolling for a 1% chance at a GoldMD
1-100
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Post by xoDeathy on Dec 18, 2019 11:06:32 GMT -8
Keksis has Level 3 Init
|Defense Phase|
[1/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[90 Regen]
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -+90 Regen- -Whenever Keksis consumes a Chip Use, he gains 1% of his Max HP as Stacking Armor. A stack of Stacking Armor is lost upon taking a full attack- -Passive- (10 +10xV Regen, reduced) (1% Max HP as Armor, non-scaling) -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -+45 Armor- -Whenever Keksis consumes a Chip Use, he gains 1% of his Max HP as Stacking Regen. A stack of Stacking Regen is lost upon taking a full attack- -Passive- (5 +5xV Armor, reduced) (1% Max HP as Regen, non-scaling)
[Resource Typing summons Dankis, a Mushy Virus] Keksis's HP: 2400/2400
Dankis HP: 850/850 Armor: 45
Field: Normal Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 5 Attack Slots -50 Damage Dark Adviser
+10% Multi-Elem
1:|::DarkCannonCode:: 1140 Normal/Dark S-Damage Breaks Shields ::A:: Gains Damage equal to the User's Missing HP (to a max of User's Base Dark Chip Damage (390)) ::C:: If no other attack was used this turn, this chip deals x3 Damage ::°:: Glitch: Locks all C-Attacks
2:| Nothing
3:| Charging Super Vulcan (1)
4:|Charging Sealing Fate (1)
5:| Charging Cataclysmic Obliteration (1)
Dankis:| <Spores> C-Range, Sand Dankis unleashes a cloud of the dankest spores around himself 85 Damage Undodgeable Confuses 1 CD
|Summary Phase|
1140 Normal/Dark Damage @ Grade
85 Sand Damage @ Grade
Keksis's HP: 2400/2400 Field: Normal B-Chip Folder: 6/7 [3/3 Mega, 1/1 Giga] (+0/2 this turn, 0 used, 1 Sealing Fate) Cooldowns:
Spores (0/1)
Chips Used: Dark Cannon x1
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Dec 18, 2019 17:00:43 GMT -8
Turn 1 Defence Phase Grade takes: ■ Dark Cannon: -1,140 HP ■ Spores: BLOCKED by Natural Shield (5 CD) [Grade HP=1,260/2,400]1,260/2,400 Set-up Phase Preemptive Charges: 1 ■ +1 to Classical Handgun: Heartbreaker (1/3) [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 + 100 Regeneration [Grade HP=1,660/2,400]1,660/2,400 Attack Phase Attack Slots: 3 4■ Starting Turn (+1, 1/1 Turn) Auto Charge Slots: 1 Attack Slot 1-4: N/A Auto Charge 1: ■ Charging Classical Handgun: Heartbreaker 2/3 Status [Grade HP=1,660/2,400]1,660/2,400 ■ Natural Shield CD: 0/5
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Post by xoDeathy on Dec 19, 2019 10:58:53 GMT -8
|Defense Phase|
[1/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches] [Keksis ignores stage effects, his attacks do not]
[90 Regen]
[Wind Element: Ignore Negative Panel Effects]
[Dankis covers the field in a Desert!] [Sand Element- Set and Lock the Stage to Sand for 3 turns] Sand Panels Sand Element ° Non-Sand Navis can't add Damage or omni-aimers to their attacks ° Aqua navis take 100 Sand Element damage/turn ° Lasts 3 turns
Keksis's HP: 2400/2400
Dankis HP: 850/850 Armor: 45
Field: Sand (1/3) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 5 Attack Slots -50 Damage Dark Adviser
+10% Multi-Elem
1:|<Celestial Art: Forbidden Gathering Storm> C-Range, Wind/Sand Keksis throws his hammer at an opponent. If it connects, it passes through the opponent, stealing a part of their spirit before returning. 50 Damage Breaks Shields, Cuts Auras/Barriers -If hits, +1 Chip Use- 1 Use
DCE:|::DarkLanceCode:: 375 Wood/Dark S-Damage Breaks Shields ::S:: If Hits, Interrupts enemy charges ::★:: User may apply 1 Instant Charge, (applied as desired; Max 1 per Attack per Turn) to one Non-Chip Attack this turn per enemy charge interrupted by this attack ::°:: Glitch: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)
2:|::BugRiserSwordCode:: 1145 Bug/Blade C-Damage ::°:: Hits All || Fully Undodgeable || Cuts UnCuttable Auras ::°:: This Chip can be used multiple times per battle, regardless of restriction. Additional uses beyond the first do not count against the user's total number of Chip Uses per battle. ::°:: Each use of this chip puts it on a 1-Turn Cooldown ::°:: Can gain Damage from external sources, but cannot otherwise be augmented
3:| Charging Super Vulcan (2)
4:|Charging Sealing Fate (2)
5:| Charging Cataclysmic Obliteration (2)
Dankis:| <Spice II> S-Range, Sand Dankis unleashes a dank rapid wave of hurt 75 Damage Undodgeable, Breaks Shields
|Summary Phase|
50 Wind/Sand Damage @ Grade
1145 Normal/Dark Damage @ Grade
75 Sand Damage @ Grade
Keksis's HP: 2400/2400 Field: Sand B-Chip Folder: 4/7 [3/3 Mega, 0/1 Giga] (+0/2 this turn, 0 used, 3 Sealing Fate) Cooldowns:
Spores (1/1)
Chips Used: Dark Cannon x1
Dark Lance x1 BugRSword
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Dec 19, 2019 17:33:33 GMT -8
Turn 1 Defence Phase [Body Pack] - Hidden Program ■ Super Armor: Immune to Attack Slot Reduction ■ Buster Plus: Immune to Damage Reduction ■ Air Shoes: Immune to Negative Stage Effects, but the user cannot benefit from positive Stage Effects either. [Passive] ■ Sand Stage, wholly ignored. [Melted Cheese] - ?-Tier Skill [You can wait for it to solidify or let it drip. Delicious either way.] ■ At the beginning of every Defence Phase, Grade may convert Regen to Armor at a rate of 100:25. Cannot convert Regen below 0 this way. ■ Automatically converts if Grade has Negative Armor, until Armor reaches 0 or Regen falls to 100 or lower. [Passive] ■ + 50 Armor, - 200 Regeneration (300 Total) Grade takes: ■ Celestial Art: Forbidden Gathering Storm: -0 HP, INTERRUPTED ■ Dark Lance: -325 HP ■ Bug Riser Sword: -1,095 HP ■ Spice II: -25 HP [Grade HP=240/2,400]240/2,400 Set-up Phase [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 500 300 Regeneration [Grade HP=540/2,400]540/2,400 Attack Phase Attack Slots: 3 Auto Charge Slots: 1 Attack Slot 1-3: N/A Auto Charge 1: ■ Charging Classical Handgun: Heartbreaker 1/3 Status [Grade HP=540/2,400]540/2,400 ■ Natural Shield CD: 1/5
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Post by xoDeathy on Dec 20, 2019 20:49:52 GMT -8
|Defense Phase|
[2/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches] [Keksis ignores stage effects, his attacks do not] [Adjusted Fatebringer Stacks: 3 +75 Armor/Regen] [90 Regen]
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -+90 Regen- -Whenever Keksis consumes a Chip Use, he gains 1% of his Max HP as Stacking Armor. A stack of Stacking Armor is lost upon taking a full attack- -Passive- -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -+45 Armor- -Whenever Keksis consumes a Chip Use, he gains 1% of his Max HP as Stacking Regen. A stack of Stacking Regen is lost upon taking a full attack- -Passive-
[Dark Chip Reader scans Dark Spreader into Cataclysmic Obliteration granting 390 Damage and Deals +20% Damage per enemy targeted (Does not count Objects or Clones)]
-<Dark Chip Reader>- B-Tier Keksis's completed research on Dark Chips allows him to use their data as his own. -Keksis can spend 1 Use to add a C or B Tier Effect from a Dark Chip to one attack- -Keksis can spend 2 Uses to add an A or S Tier Effect from a Dark Chip to one attack- -Keksis cannot copy ★ Tier Effects -Only one S-Tier Effect can be imbued onto an attack- -The Chip is still consumed and all applicable costs must be paid- -4 uses-2 left <Celestial Sky> Advanced With a new breakthrough in Keksis's research, Keksis tears away at the reality of data on the field, causing an indirect, and unstable, connection to the Celestial Realm. -[+]If the current field is not Normal or Locked, once per turn Keksis may summon a Field and combine it with the current Field, adding all Elements and Effects. Does not extend the duration- -[=]If the opponent or Keksis place a field normally, all currently combined fields are overwritten- -[=]Cannot add a duplicate stage to itself- -[-]Keksis may not benefit from positive stage effects to himself (his attacks still gain benefits)- -Passive-
[Keksis smashes the field into distorted panels!]
<Set Stage> Activated Program User may change all panels on the field for 3 Turns. Stage is chosen upon purchase. ⇪ Omega The Stage of this Program is chosen upon use ⦗Uses per battle: 1/1, +1 Resource⦘ 1 left
Eternity Panels Sand/Bug Element ° Non-Sand Navis can't add Damage or omni-aimers to their attacks ° Aqua navis take 100 Sand Element damage/turn Other effects don't matter
° Lasts 3 turns
Keksis's HP: 2400/2400
Dankis HP: 850/850 Armor: 45
Field: Sand/Bug (2/3) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 5 Attack Slots -50 Damage Dark Adviser
+10% Multi-Elem
1:| ::PanelShotCode:: 230 Sand/Bug S-Damage
Glitch (Berserk)
Breaks Shields ::B:: Gains the Element of the panels and a Lv1 Status Damage associated with it if applicable
DCE:| None
2:| Charging Forbidden Strength (1)
3:| Charging Super Vulcan (3 + 1 Dark Lance)
[Cataclysmic Obliteration absorbs Dark Circle gaining 390 Damage and 7 Hits at Full Damage, and absorbs Boomerang gaining 260 Damage and If Avoided, this chip auto-strikes again next turn with the same damage and effects]
4:| <Celestial Art: Forbidden Cataclysmic Obliteration> S-Range, Wind/Bug/Sand Keksis charges an intense concentration of chip data before releasing it upon an unknown number of foes. 1285 x7 Damage Breaks Shields, Undodgeable -Keksis can sacrifice a Standard Attack Chip when using this attack to inherit its damage and one effect from it (Cannot inherit: Avoid Separately, Unavoidables, or Execute Effects)- -Keksis can sacrifice a Dark Chip when using this attack to inherit its damage and one effect from it (Cannot inherit: Dark Sword, Scythe, Kunai, or Meteors)- +Deals +20% Damage per enemy targeted (Does not count Objects or Clones)+ +If Avoided, this chip auto-strikes again next turn with the same damage and effects+ +Deals up to 7 Hits at Full Damage+
2-Turn Required Charge 1 Use
5:|Charging Sealing Fate (3)
Dankis:|<Spores> C-Range, Sand Dankis unleashes a cloud of the dankest spores around himself 85 Damage Undodgeable Confuses 1 CD
|Summary Phase|
230 Sand/Bug Damage @ Grade
8995 Wind/Sand/Bug Damage @ Grade
85 Sand Damage @ Grade
Keksis's HP: 2400/2400 Field: Sand/Bug B-Chip Folder: 4/7 [3/3 Mega, 0/1 Giga] (+0/2 this turn, 0 used, 4 Sealing Fate) Cooldowns:
Spores (0/1)
Chips Used: Dark Cannon x1
Dark Lance x1 BugRSword
Panel Shot x1 Dark Circle x1 Dark Spreader x1 Boomerang x1
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Dec 20, 2019 21:33:14 GMT -8
Turn 3 Defence Phase [Body Pack] - Hidden Program ■ Super Armor: Immune to Attack Slot Reduction ■ Buster Plus: Immune to Damage Reduction ■ Air Shoes: Immune to Negative Stage Effects, but the user cannot benefit from positive Stage Effects either. [Passive] ■ Eternity Stage, wholly ignored. Grade takes: ■ Panel Shot: -230 HP, Berserk■ Celestial Art: Forbidden Cataclysmic Obliteration: -309 HP, Undershirt ↑Nu Activated [Undershirt ↑Nu] - Program ■ User survives a fatal turn of damage with 1 HP. ■ Does not cost a Program Slot. [1 Use(s) per Battle] ■ Spores: -0 HP, Confuse[Grade HP=1/2,400]1/2,400 Set-up Phase [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 600 Regeneration [Grade HP=601/2,400]601/2,400 Attack Phase Attack Slots: 3 Auto Charge Slots: 1 Attack Slot 1-3: [ Classical Minigun] - Attack [ Grade's arms transforms into small tri-barrel miniguns, producing loads of heated shots.] 25 S-Damage × 10 Hits ■ Undodgeable, Cuts Auras. Hits 3 Targets. ■ Targets: • 1: Keksis, Dankis • 2: Grade, Keksis, Dankis • 3: Keksis, Dankis ■ - 75 0 HP ( Berserk) Auto Charge 1: ■ Charging Classical Handgun: Heartbreaker 1/3 Status 750 Damage @ Keksis 750 Damage @ Dankis 250 Damage @ Grade[Grade HP=601/2,400]601/2,400 ■ Berserk: 1/2 ■ Confuse: 1/2 ■ Natural Shield CD: 2/5
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Post by xoDeathy on Dec 21, 2019 20:41:18 GMT -8
|Defense Phase| [Fatebringer Stacks: 4, +100 Armor/Regen]
All three Classical Miniguns deal 0 Damage to Keksis. -3 Stacks
Dankis takes all three Classical Miniguns for 750 Damage
[Cured this turn]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches] [Keksis ignores stage effects, his attacks do not] [Adjusted Fatebringer Stacks: 1, +25 Armor/Regen] [90 Regen]
-<Celestial Coins>- A-Tier Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later. -Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn- -Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so- -Passive-
[Super Vulcan devours Dark Vulcan and gains +390 Damage and Paralyze]
-<Dark Chip Reader>- B-Tier Keksis's completed research on Dark Chips allows him to use their data as his own. -Keksis can spend 1 Use to add a C or B Tier Effect from a Dark Chip to one attack- -Keksis can spend 2 Uses to add an A or S Tier Effect from a Dark Chip to one attack- -Keksis cannot copy ★ Tier Effects -Only one S-Tier Effect can be imbued onto an attack- -The Chip is still consumed and all applicable costs must be paid- -4 uses-0 left
Eternity Panels Sand/Bug Element ° Non-Sand Navis can't add Damage or omni-aimers to their attacks ° Aqua navis take 100 Sand Element damage/turn Other effects don't matter
° Lasts 3 turns
Keksis's HP: 2400/2400
Dankis HP: 100/850 Armor: 45
Field: Sand/Bug (3/3) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 5 Attack Slots -50 Damage Dark Adviser
+10% Multi-Elem
DCE:|::DarkSpreaderCode:: 450 Normal/Dark S-Damage Breaks Shields ::A:: Hits All ::A:: Deals +20% Damage per enemy targeted (Does not count Objects or Clones) ::A:: If Hits, inflicts Isolation for 1 Turn (allies cannot intercept for victim nor they for their allies) ::°:: Glitch: User loses HP equal to 20% of this chip's total damage upon use
1:|::BugRiserSwordCode:: 1145 Bug/Blade C-Damage ::°:: Hits All || Fully Undodgeable || Cuts UnCuttable Auras ::°:: This Chip can be used multiple times per battle, regardless of restriction. Additional uses beyond the first do not count against the user's total number of Chip Uses per battle. ::°:: Each use of this chip puts it on a 1-Turn Cooldown::°:: Can gain Damage from external sources, but cannot otherwise be augmented2:| <Celestial Art: Forbidden Strength> S-Range, Wind Keksis raises his hammer, a vortex of celestial energy enveloping it, hardening it for its next strike. No Damage -Keksis's next attack gains +120 Damage- 1-Turn Required Charge
[-1 Skill Use from Standard Chip Reader]
::ColorPointCode:: -Fiesta- Attack Skill || Costs 1 Skill Use to activate ::°:: Adds +30 Damage per hit to the user's next 3 Battle Chip Attacks ::°:: Upgrades extend the buff duration by 1 Attack (Base 1)
Dark Plus° User's next Attack gains damage equal to their base Dark Chip Damage (+390) ° Glitch: Whenever User adds damage to an attack (including the one affected by this Chip), that attack loses (and cannot gain) 1 Aiming Effect
[Damage Reduction wears off]
3:|::SuperVulcanCode::
[Charged for 4 Turns]
1062 x10 Normal S-Damage Breaks Shields, Cuts Auras/Barriers +If hits, Paralyzes+
::°:: Base Damage is divided equally among 10 Hits ::°:: Cannot be Intercepted ::°:: Can be optionally charged for up to 4 Turns ::°:: Damage Additions applied to this attack are divided by 5 (- 1 per Turn Opt Charged), then applied to every hit (unless the damage addition already applies to every hit)
4:|::DarkVulcanCode:: 46 Normal/Dark S-Damage * 24 Hits Breaks Shields ::★:: This Chip's Damage is divided equally among 24 Hits ::★:: Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit) ::B:: If intercepted, still hits original target ::S:: Deals damage as though target had inverted armor, but %-Mitigation effects are applied twice against it ::°:: Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
5:|Charging Sealing Fate (4)
Dankis:|<Spice III> S-Range, Sand Dankis unleashes a dank rapid wave of hurt 75 Damage Breaks Shields, Cuts Auras
|Summary Phase|
450 Normal/Dark Damage @ Grade
1145 Bug/Blade Damage @ Grade
10620 Normal Damage @ Grade
1104 Normal/Dark Damage @ Grade
75 Sand Damage @ Grade
Keksis's HP: 2400/2400 Field: Sand/Bug B-Chip Folder: 2/7 [2/3 Mega, 0/1 Giga] (+2/2 this turn, 2 used, 8 Sealing Fate) Cooldowns:
Spores (1/1)
Chips Used: Dark Cannon x1
Dark Lance x1 BugRSword
Panel Shot x1 Dark Circle x1 Dark Spreader x2 Boomerang x1 Dark Thunder x1 Color Point x1 Dark Plus x1 Dark Vulcan x1
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Dec 21, 2019 20:45:12 GMT -8
Died to whatever that 10,000-damage attack is
Grade: 30/300 Keksis: 45/450
Grade claims an extra 30z from Resource
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Post by xoDeathy on Dec 21, 2019 20:52:04 GMT -8
Resource Typing: Keksis claims an additional 135z
Collector's Eye: Keksis claims an additional 90z
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