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Post by Unknown on Dec 28, 2019 20:05:37 GMT -8
Like before, the key activates itself on touch, leaving Warrior certain that the elevator was now active... but on touch, he would feel another shift; it was as if the presence that had followed him from the beginning... cried. Warrior would experience an intense sadness and fear, as if a child had just been ripped from its loved ones
...and then a cold, calculating silence. It was as if Warrior's connection to the phantom presence had been severed, leaving nothingness in its wake.
All that remained now... was to return to the frigid room.
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Post by Raven8 on Dec 28, 2019 20:05:51 GMT -8
...Warrior's choices led him to this moment. Outside of the room with the key, the presence finally makes itself known. In the center of the room it stands; an abstract figure that is little more than an orange, metallic ball at its core that looks on to Warrior with a permanent, molded expression of fear and sadness, with weeping black tears falling from the voids that stand to represent eyes. Its orange form is surrounded by a sunburst pattern of blue protrusions that frame its horrified face and rise from its spherical form like a set of fingers gripping the head in an iron vice. Around this form is a strange, gel-like substance. It glows faintly in the darkness with a defined, abstract rainbow pattern similar to oil on water, and seems to be embedded with some sort of a strange circuitry pattern on all sides.
This simple yet unnerving figure shakes in place for a moment, looking at Warrior intently. This Navi of renown had stumbled on one of the quietly eluded to Reaver Kings of old, the being known as Vestil; who even now begins to lurch towards Warrior with an obvious rage unfitting of the presence that Warrior had experienced up to this point.
<Warrior is given the first turn>
Unnerving Pestilence The presence of an angered Vestil is an unnaturally unnerving sight, and all who witness it experience the Reaver King's wrath. All opponents have their max HP cut by 10% every single turn that they choose to attack or have any effect that deals damage take place. This effect ignores all forms of immunity and cannot be recovered from by any means. If the opponent's max HP reaches 0%, he/she/it is instantly deleted.
Vestil: 35,000/35,000
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Post by Warrior on Dec 29, 2019 18:23:47 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 1
It seemed as though he felt the presence's feelings up until now -- after that crushing sorrow, almost too much to bear, he suddenly just felt like himself again. As he returned to the tundra-esque room though, all was at last revealed.
" ... "
A Reaverking... still lingering after the Juno incident? Vexing.
The creature looked distraught. Warrior wasn't entirely void of empathy, but knew what needed to be done here all the same, signified by the drawing of his sword as he walked forward calmly, holding the weapon out to his side perpendicular to his body as he steadily approached Vestil.
" I see now. It was sacred to you. "
Or at the very least, something of the like. The communication barrier prevented any further exchanging of information to be passed. And as Vestil made its own enraged approach, Warrior kept about his constant, controlled pace as his eye brows furrowed to match the tenacity coming at him.
" I understand it's too late for an apology, but know that I'm sorry all the same. "
Warrior knew what this creature was. And they both know he couldn't leave it unattended, even as isolated as it was all this time.
With the remorse out of the way, it was now time to do his duty and eliminate the threat.
Energy gathered to the cavity in his sword, just as Vestil had witnessed multiple times during Warrior's journey here, except this time the radiance emanating from the weapon was much more impressive -- blinding to say the least.
Pointing it forward, a sudden burst of electricity fell from the endless expanse above that was the cavern's "sky". The lightning bolt froze to the floor as it touched down around where Vestil was, surging around as if trying to trace a line on the ground that was not to be crossed.
And after a moment of it constantly electrocuting the targeted area, the sky licked it back up and the burnt ice was left as testimony to where it had struck. Warrior's sword was still glowing with searing brilliance while his pace forward remained as unchanged as his solemn expression.
The lonely creature could have his sympathy, but not his mercy.
Supportive
{ Plasma Element: 1 Preemptive Charge applied to Static Scourge ::(+)::} Static Scourge - Elec Element || S-Range Warrior can command a bolt of lightning to fall from the sky and affix itself to the tip of his sword. Like a massive whip, he can swing it around or smash it down on his foes to electrocute them and siphon their strength for his own. 630 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 Additional Turn for x1.5 Damage ° Can be aimed at up to 3 Additional Targets ° If any target is hit, Warrior gains +3 Skill Uses applied as desired
3 1 Turn Charge | 1 Turn Cooldown
{ Creamland's Honors: +1 Attack Slot on starting turn (9 -> 10) ::(+)::} Creamland's Honors || Knight of Creamland Fought valiantly for Creamland during its invasion by the Dark Dimension° DMG+20 ° HP+200 ° +1 Element Level ° +1 attack on the user’s starting turn
{ Blade Oath: +1 Turn to the duration of Attack Slot Buffs ::(+)::} Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) ° Warrior is never affected by Post-Infliction Immunity ° Warrior cannot receive buffs affecting anything other than Attack Slots, Damage, Natural Avoidances (Healing, Usage Gains, and Augments are fine, but any numerical increase to something not listed is negated) Passive Unnerving Pestilence: 10% Max HP lost (3520 -> 3168)
[HP:3,168/3,168] +1 AS (Creamland's Honors) (1/2)
Offensive Warrior: 10 AS
{ 1 ° Static Scourge: 788 S-Elec Damage @ Vestil ::(+):: Breaks Shields, Cuts Auras || Cuts DS, Cuts US }
Static Scourge - Elec Element || S-Range Warrior can command a bolt of lightning to fall from the sky and affix itself to the tip of his sword. Like a massive whip, he can swing it around or smash it down on his foes to electrocute them and siphon their strength for his own. 630 × 1.25 Damage ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 Additional Turn for x1.5 Damage ° Can be aimed at up to 3 Additional Targets ° If any target is hit, Warrior gains +3 Skill Uses applied as desired ° Cuts Undershirt ° Cuts Darksoul
3 1 Turn Charge | 1 Turn Cooldown
Modifiers Attack's Base Damage: 630 (60% of Warrior's) Plasma Element: +25% Damage to Charged Attacks Break Charge ⇪ SP: Add "Cuts Darksoul" to Charged Attacks Break Charge ⇪ SP (Champion's Proof): Add "Cuts Undershirt" to Charged Attacks
{ Temporal Flux: One Attack Strikes again with same Damage/Effects ::(+)::} Temporal FluxWhen Activated: Allows Warrior to use an attack an additional time, retaining all effects of the previous use. Cooldown: 4 Turn 0 Turn CD (Once per turn)
{ A ° Static Scourge: 788 S-Elec Damage @ Vestil ::(+):: Breaks Shields, Cuts Auras || Cuts DS, Cuts US }
Static Scourge - Elec Element || S-Range Warrior can command a bolt of lightning to fall from the sky and affix itself to the tip of his sword. Like a massive whip, he can swing it around or smash it down on his foes to electrocute them and siphon their strength for his own. 788 Damage ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 Additional Turn for x1.5 Damage ° Can be aimed at up to 3 Additional Targets ° If any target is hit, Warrior gains +3 Skill Uses applied as desired ° Cuts Undershirt ° Cuts Darksoul
3 1 Turn Charge | 1 Turn Cooldown
Modifiers Attack's Original Damage: 788 Restrike: Retains all previous effects
{ 2-10 ° Razor Barrage: 9 Instances Charged ::(+):: Multiple Instances may be manually charged at once} Razor Barrage - Wind Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 420 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once
{ A ° Auto Charges: Warrior has 9 Auto Charges ::(+)::} God Crusher - Wind Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight. 730 Damage (70%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer Lethal Entourage - Blade Element || C-Range A fatal chain of sword strikes strung together with deadly finesse. 525 Damage (50%) ° Undodgeable, Breaks Shields ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Silent Sonicboom - Wind Element || S-Range A visible shockwave rips out from Warrior's blade as he cuts asunder the air. 525 Damage (50%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Fatal Barrage - Light Element || S-Range A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact. Warrior can unleash a multitude of blasts by charging this ability. 525 Damage (50%) ° Undodgeable, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Goliath's Grave - Wind Element || X-Range Fully channeled strength into a single swing leaves a conic area of decimated earth before Warrior's feet that extends for miles beyond the horizon. Even if the target survives this strike, the network around them crumbles into non-existence; an abyss left in its place. 210 Damage (20%) ° Breaks Shields, Cuts Auras ° Range is chosen upon use ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 3 additional turns ° Gain the damage of a previously used attack (chosen attack reduced to 0 Damage) ° Auto Attacks an additional time this turn at 50% damage per attack Warrior avoided while charging this attack 2 Turn Charge | 2 Uses per Battle Resolve - Wind Element || C-Range Firmness of purpose; resolute. 1045 Damage (100%) ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1045 Damage 1 Turn Charge Flourish of Steel - Blade Element || C-Range To move forward in a purposeful way; advance. 630 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains 50 Damage for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown Blade Brandish - Blade Element || C-Range To wave as a threat or in anger; flourish. 630 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains +1 Attack Slot for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown 1 ° God Crusher: Charged 2 ° Lethal Entourage: Charged 3 ° Silent Sonicboom: Charged 4 ° Fatal Barrage: Charged 5 ° Resolve: Charged 6 ° Lightning Strike: Charged 7 ° Embolden: Charged 8 ° Flourish of Steel: Charged 9 ° Blade Brandish: Charged
End Turn
Total Damage: 1,576
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP:3,168/3,168] ::(+):: +1 AS (Creamland's Honors) (1/2) } Charges: ° Razor Barrage (1/1) ×9° God Crusher (1/1)° Lethal Entourage (1/1) ° Silent Sonicboom (1/1) ° Fatal Barrage (1/1)° Resolve (1/1) ° Goliath's Grave (1/2)° Embolden (1/1)° Flourish of Steel (1/1)° Blade Brandish (1/1)Cooldowns: ° Static Scourge (0/1)° Temporal Flux (0/0)Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Temporal Pause (1 Left)° Guardian Oath (2 Left)° Conformity (3 Left)° Vigor (9 Left)° Deflect (9 Left)° Residuum (4 Left)° Aspiration (9 Left)° Lightning Strike (2/2)° Goliath's Grave (2/2)° Oath Breaker (1/1)° False Pledge (2/2)° Time Flux (3/3)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Speed Addition ⇪ Omega (8/8)° Skill Addition ⇪ Zeta (2/2)
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Post by Raven8 on Dec 29, 2019 19:29:43 GMT -8
The being whose emotions Warrior had felt before now moves towards him like a cold-hearted killer. The lightning falls and crackles across the gelatinous form of the Reaverking, but it doesn't slow it down. The icy assault rains down, but it doesn't slow it down. Even the remaining spires of frost that adhere to the ground do nothing as Vestil continues to lurch forward bit by bit, flatting them like a steam-roller and highlighting just how dangerous contact with it could be. This would be a particularly important lesson, as Vestil's assault comes out as nothing more than the monster rushing Warrior's position in an attempt to outright flatten him with the strangely hard field of gel that encompasses its core.
Defense Phase
Non-Newtonian Armor The hardened, slime-like substance surrounding Vestil absorbs a surprising amount of damage while active. Reduces damage taken by 50% while active. This effect becomes inactive when Vestil activates "???"
788 damage taken
Setup Phase
Ruinous Swarm Vestil's power rises based on how it's attacked. Any/all effects aside from activation requirements on any attack that hits Vestil are added to all attacks that Vestil uses for the remainder of the battle. All effects gained via this method are allowed to stack regardless of source, incompatibility, activation requirements, or cooldown/charge requirements.
Panel Master The lands bend to your whims You may change the stage to any basic stage once per turn (Ignoring Panel Locks). You are immune to all negative stage effects and always benefit from positive stage effects. You may also create a custom stage (3 turn duration, no element or type restrictions on effects. effects are always symmetrical.)
Frostbite Stage Custom Panels A stage of such frozen purity that it's virtually indistinguishable from normal panels, minus its innate cold. Effects of this panel type are identical to normal panels until "???" is activated, at which time the panel type automatically switches to "???"
Frigid Earth Vestil has a strong connection to the ground on which it lays, boasting absolute dominion over its land. Panels set by Vestil cannot be changed by any means and have no natural duration.
Attack Phase
Lurch C-Attack Bug Element Vestil moves forward in a strange, lurching motion with the intent to slam into its target 350 DMG. Breaks Shields, Cuts Auras || Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior gains +3 Skill Uses applied as desired Temporal Flux: One Attack Strikes again with same Damage/Effects
Lurch C-Attack Bug Element Vestil moves forward in a strange, lurching motion with the intent to slam into its target 350 DMG. Breaks Shields, Cuts Auras || Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior gains +3 Skill Uses applied as desired
Lurch C-Attack Bug Element Vestil moves forward in a strange, lurching motion with the intent to slam into its target 350 DMG. Breaks Shields, Cuts Auras || Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior gains +3 Skill Uses applied as desired Temporal Flux: One Attack Strikes again with same Damage/Effects
Lurch C-Attack Bug Element Vestil moves forward in a strange, lurching motion with the intent to slam into its target 350 DMG. Breaks Shields, Cuts Auras || Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior gains +3 Skill Uses applied as desired
Lurch C-Attack Bug Element Vestil moves forward in a strange, lurching motion with the intent to slam into its target 350 DMG. Breaks Shields, Cuts Auras || Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior gains +3 Skill Uses applied as desired Temporal Flux: One Attack Strikes again with same Damage/Effects
Lurch C-Attack Bug Element Vestil moves forward in a strange, lurching motion with the intent to slam into its target 350 DMG. Breaks Shields, Cuts Auras || Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior gains +3 Skill Uses applied as desired
Lurch C-Attack Bug Element Vestil moves forward in a strange, lurching motion with the intent to slam into its target 350 DMG. Breaks Shields, Cuts Auras || Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior gains +3 Skill Uses applied as desired Temporal Flux: One Attack Strikes again with same Damage/Effects
Lurch C-Attack Bug Element Vestil moves forward in a strange, lurching motion with the intent to slam into its target 350 DMG. Breaks Shields, Cuts Auras || Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior gains +3 Skill Uses applied as desired
Vestil: 34,212/35,000
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Post by Warrior on Jan 1, 2020 16:46:25 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 2
It plunged straight through his attacks, the electricity from the lightning being sipped up completely by the strange fluid encasing it, but fulfilling its purpose in empowering Warrior. Warrior leaped over the incoming Vestil, tilting his body at the apex of his jumped to be able to swing his sword at the Reaverking as it continued on its rampage toward the origin of his jump.
" ... "
It was in the blink of an eye, he swung five times in all, not slowing his momentum at all as he re-aligned his body to catch himself with his feet as he landed on the other side of the enraged creature.
Warrior had left behind a Rock Cube from where he evaded as sort of decoy that was all but obliterated by the sad-faced steam-roller. Peculiarly, he felt empowered from the attack landing, as if Warrior's own opening strike had connected once more. And so his weapon's blinding light faded suddenly as he discarded the power he had stored in it before in favor for a new strategy as a result of learning this. A different energy began to accumulate inside of the sword instead, now glowing in a manner similar to before, but pulsing with energy in a different manner than previously.
It took more time to gather, so in the meantime he was left to prepare for Vestil turning back around and running him down again most likely.
Defensive
1 ° Static Scourge: +3 Skill Uses to Vigor (8 -> 11 Uses left)
A ° Static Scourge: +3 Skill Uses to Vigor (11 -> 14 Uses left)
{ - ° Rock Cube Lv3: 400 HP Object Summoned (-1 Use to Aspiration || 8 Left) ::(+)::} ::RockCubeCode:: Defense Skill || Costs 1 Skill Use to activate (Aspiration) ::°:: Summons a Rock Cube with 250 HP ::°:: Rock Cube is an Object, Normal Element, cannot attack, and can intercept ::°:: Upgrades increase Rock Cube's HP by 50 (Upgrades: 3) - ° Rock Cube: Is hit by Lurch 1, giving Warrior +3 Uses to Vigor (14 -> 17)
- ° Rock Cube: Is hit by Lurch 1A, giving Warrior +3 Uses to Vigor (17 -> 20)
- ° Rock Cube Destroyed
{ Vigor × 4: +4 AS and 4 Free Nat Avoids per turn for 2 Turns (20 -> 16 Uses left) ::(+)::} Vigor -- A Tier Ability to move quick and easy; agility. ° For 1 Turn, Warrior has +1 Attack Slot and 1 Free Natural Avoidance ° A second use can be spent to cause all three effects to stack, resulting in +2 AS and +2 Nats for 2 Turns instead 8 Uses (16 Left)
{ Blade Oath: +1 Turn to the duration of Attack Slot and Natural Avoidance Buffs ::(+)::} Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) ° Warrior is never affected by Post-Infliction Immunity ° Warrior cannot receive buffs affecting anything other than Attack Slots, Damage, Natural Avoidances (Healing, Usage Gains, and Augments are fine, but any numerical increase to something not listed is negated) Passive
{ Natural Avoidance Augments: See attached spoiler ::(+)::} - Innate Natural Avoid: Shield | 5 Turn CD - Normal Type V19: (Support) - Natural avoidance may become a barrier at will. ::Element:Shadow:: - At any time, User may change the effects of any avoidance to a Dodge Indomitable -- S Tier Impossible to subdue or defeat; unshakeable. ° Warrior's innate Natural Avoidance persists against attacks marked "Cannot be Naturally Avoided" ° Warrior cannot be affected by any Survival Effects (Revivals included) Passive Celerity -- A Tier Swiftness of movement; alacrity. ° Warrior's innate Natural Avoidance applies to 2 additional attacks per use ° Modifications to Warrior's innate Natural Avoidance add to its Avoidance Type rather than converting it Passive
1 ° Natural Avoidance: Triple Triad Avoid (Shield+Dodge+Barrier 3 Attacks)1 ° Lurch: Avoided 1A ° Lurch: Avoided 2 ° Lurch: Avoided 3 Free Nat Avoids Left this turn
2 ° Natural Avoidance: Triple Triad Avoid (Shield+Dodge+Barrier 3 Attacks)2A ° Lurch: Avoided 3 ° Lurch: Avoided 3A ° Lurch: Avoided 2 Free Nat Avoids Left this turn
3 ° Natural Avoidance: Triple Triad Avoid (Shield+Dodge+Barrier 3 Attacks)4 ° Lurch: Avoided 4A ° Lurch: Avoided 1 Free Nat Avoid Left this turn
[HP:3,168/3,168] +1 AS (Creamland's Honors) (1/2) | +4 AS and +4 Free Nats/Turn (Vigor×4) (1/3)
Supportive
Regen: 0 HP
Unnerving Pestilence: 10% Max HP lost (3168 -> 2816)
[HP:2,816/2,816] +1 AS (Creamland's Honors) (2/2) | +4 AS and +4 Free Nats/Turn (Vigor×4) (1/3)
Offensive Warrior: 14 AS
1 ° Oath Breaker: 730 C-Temporal Damage @ Vestil
Warrior steps seconds into the past to undo an attack and rechannel its energy into another swing. 730 Damage ° Breaks Shields, Cuts Auras ° Warrior can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to his last Attack Slot of the turn ( ͡° ͜ʖ ͡°) ° Can be Optionally Charged for 1 Turn 1 Use per Battle (0 Left)
{ Modifiers ::(+)::} Attack's Base Damage: 730 (70% of Warrior's) Oath Breaker: Effect not applied
{ Temporal Flux: One Attack Strikes again with same Damage/Effects ::(+)::} Temporal FluxWhen Activated: Allows Warrior to use an attack an additional time, retaining all effects of the previous use. Cooldown: 4 Turn 0 Turn CD (Once per turn)
A ° Oath Breaker: 730 C-Temporal Damage @ Vestil
Warrior steps seconds into the past to undo an attack and rechannel its energy into another swing. 730 Damage ° Breaks Shields, Cuts Auras ° Warrior can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to his last Attack Slot of the turn ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ° Can be Optionally Charged for 1 Turn 1 Use per Battle (0 Left)
{ Modifiers ::(+)::} Attack's Original Damage: 730 Restrike: Retains all previous effects Oath Breaker 1: Effect not applied Oath Breaker 2: Effect not applied
2 ° Silent Sonicboom: 984 S-Wind Damage @ Vestil
A visible shockwave rips out from Warrior's blade as he cuts asunder the air. 525 × 1.5 × 1.25 Damage ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts Darksoul
{ Modifiers ::(+)::} Attack's Base Damage: 525 (50% of Warrior's) Oath Breaker 1: Effect not applied Oath Breaker 2: Effect not applied 1 Turn Optional Charge: x1.5 Damage Plasma Element: +25% Damage to Charged Attacks Break Charge ⇪ SP: Add "Cuts Darksoul" to Charged Attacks Break Charge ⇪ SP (Champion's Proof): Add "Cuts Undershirt" to Charged Attacks
3 ° Flourish of Steel: 788 C-Blade Damage @ Vestil
To move forward in a purposeful way; advance. 630 × 1.25 Damage ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains 50 Damage for 5 Turns ° Cuts Undershirt ° Cuts Darksoul 1 Turn Charge | 4 0 Turn Cooldown
{ Modifiers ::(+)::} Attack's Base Damage: 630 (60% of Warrior's) Oath Breaker 1: Effect not applied Oath Breaker 2: Effect not applied Plasma Element: +25% Damage to Charged Attacks Break Charge ⇪ SP: Add "Cuts Darksoul" to Charged Attacks Break Charge ⇪ SP (Champion's Proof): Add "Cuts Undershirt" to Charged Attacks
4 ° Blade Brandish: 788 S-Wind Damage @ Vestil
To wave as a threat or in anger; flourish. 630 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains +1 Attack Slot for 5 Turns ° Cuts Undershirt ° Cuts Darksoul 1 Turn Charge | 4 0 Turn Cooldown
{ Modifiers ::(+)::} Attack's Base Damage: 630 (60% of Warrior's) Oath Breaker 1: Effect not applied Oath Breaker 2: Effect not applied Plasma Element: +25% Damage to Charged Attacks Break Charge ⇪ SP: Add "Cuts Darksoul" to Charged Attacks Break Charge ⇪ SP (Champion's Proof): Add "Cuts Undershirt" to Charged Attacks
{ 5-14 ° Charging: 9 Instances of Silent Sonicboom ::(+)::} Silent Sonicboom - Wind Element || S-Range A visible shockwave rips out from Warrior's blade as he cuts asunder the air. 525 Damage (50%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once
- ° Charges Dropped: Unused / Not Continued
1 ° God Crusher: Charge Dropped 2 ° Lethal Entourage: Charge Dropped 3 ° Fatal Barrage: Charge Dropped 4 ° Embolden: Charge Dropped 5 ° Resolve: Charge Dropped 6 ° Lightning Strike: Charge Dropped 7 ° Embolden: Charge Dropped
{ A ° Auto Charges: Warrior has 9 Auto Charges ::(+):: 1 ° God Crusher: Charged 2 ° Razor Barrage: Charged 3 ° Resolve: Charged 4 ° Embolden: Charged 5 ° Flourish of Steel: Charged 6 ° Blade Brandish: Charged 7 ° Goliath's Grave: Charged 8 ° Residual Radiance: Charged 9 ° Hub Batch: Charged } God Crusher - Wind Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight. 730 Damage (70%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer Razor Barrage - Wind Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 420 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once Resolve - Wind Element || C-Range Firmness of purpose; resolute. 1045 Damage (100%) ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1045 Damage 1 Turn Charge Flourish of Steel - Blade Element || C-Range To move forward in a purposeful way; advance. 630 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains 50 Damage for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown Blade Brandish - Blade Element || C-Range To wave as a threat or in anger; flourish. 630 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains +1 Attack Slot for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown Goliath's Grave - Wind Element || X-Range Fully channeled strength into a single swing leaves a conic area of decimated earth before Warrior's feet that extends for miles beyond the horizon. Even if the target survives this strike, the network around them crumbles into non-existence; an abyss left in its place. 210 Damage (20%) ° Breaks Shields, Cuts Auras ° Range is chosen upon use ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 3 additional turns ° Gain the damage of a previously used attack (chosen attack reduced to 0 Damage) ° Auto Attacks an additional time this turn at 50% damage per attack Warrior avoided while charging this attack 2 Turn Charge | 2 Uses per Battle Residual Radiance - Light Element || C-Range Warrior's sword appears to be soaked in light. As he fights, that energy gets "slung" around and lingers on the battlefield, but at his command it can return to him for one decisive strike. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Gains +16% of Warrior's Base Damage per Attack used up to this point in the turn. Resets upon use (80% of Warrior's Base converted; 2% per 10% scaling) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge ::HubBatchCode:: Special Emulation Skill: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle ::°:: User gains +3 Total Chip Uses and +1 Use to One Skill ::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects ::°:: This Chip can only be used during the Supportive Phase ::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
End Turn
Total Damage: 4,020
{ Stage: Frostbite (∞) ::(+)::} Frostbite Panels Normal Element Effects of this panel type are identical to normal panels until "???" is activated, at which time the panel type automatically switches to "???"
{ [HP:2,816/2,816] ::(+):: +1 AS (Creamland's Honors) (2/2) | +4 AS and +4 Free Nats/Turn (Vigor×4) (1/3) } Charges: ° Silent Sonicboom (1/1) ×9° God Crusher (1/1) ° Razor Barrage (1/1) ° Resolve (1/1) ° Embolden (1/1)° Flourish of Steel (1/1)° Blade Brandish (1/1)° Goliath's Grave (1/2)° Residual Radiance (1/1)° Hub Batch (1/1)Cooldowns: ° Static Scourge (1/1)° Temporal Flux (0/0)Use Limits: ° Total Chips (4 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Temporal Pause (1 Left)° Guardian Oath (2 Left)° Conformity (3 Left)° Vigor (16 Left)° Deflect (9 Left)° Residuum (4 Left)° Aspiration (8 Left)° Lightning Strike (2 Left)° Goliath's Grave (2 Left)° Oath Breaker (0 Left)° False Pledge (2 Left)° Time Flux (3 Left)° Firewall ⇪ Nu (2 Left)° Air Shoes ⇪ Nu (2 Left)° Speed Addition ⇪ Omega (8 Left)° Skill Addition ⇪ Zeta (2 Left)° Rock Cube Lv3 (Used)
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Post by Raven8 on Jan 3, 2020 18:22:30 GMT -8
Warrior's swift movements would show an eerie fact about Vestil; no matter where the speedy hero goes, no matter how fast he moves, the horrified face of the reaver king tracks him perfectly; always staring, always looking on.
No matter what Warrior does, Vestil still comes. Its rampage continues as it lurches about, closing in on Warrior's position with every single movement, still emanating an overt outrage and sadness as it does so.
Defense Phase:
2010 net DMG taken
Setup Phase:
Advanced Inversion Realizing that his assault isn't working, Vestil changes his tactics. Inverts one effect added via "Ruinous Swarm" that has been active for at least 1 turn for the remainder of the battle, and optionally changes the target of said effect. The original effect is not re-added to attacks moving forward. 4/5 uses remaining Chosen: If any target is hit, Warrior gains +3 Skill Uses applied as desired Changed to: If any target is hit, Warrior loses 3 Skill Uses applied as Warrior desires
Offense Phase:
Lurch C-Attack Bug Element Vestil moves forward in a strange, lurching motion with the intent to slam into its target 350 DMG. Breaks Shields, Cuts Auras, Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior loses 3 Skill Uses applied as Warrior desires, Warrior can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to his last Attack Slot of the turn
Temporal Flux: One Attack Strikes again with same Damage/Effects
Lurch C-Attack Bug Element Vestil moves forward in a strange, lurching motion with the intent to slam into its target 350 DMG. Breaks Shields, Cuts Auras, Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior loses 3 Skill Uses applied as Warrior desires, Warrior can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to his last Attack Slot of the turn
Lurch C-Attack Bug Element Vestil moves forward in a strange, lurching motion with the intent to slam into its target 350 DMG. Breaks Shields, Cuts Auras, Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior loses 3 Skill Uses applied as Warrior desires, Warrior can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to his last Attack Slot of the turn
Temporal Flux: One Attack Strikes again with same Damage/Effects
Lurch C-Attack Bug Element Vestil moves forward in a strange, lurching motion with the intent to slam into its target 350 DMG. Breaks Shields, Cuts Auras, Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior loses 3 Skill Uses applied as Warrior desires, Warrior can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to his last Attack Slot of the turn
Lurch C-Attack Bug Element Vestil moves forward in a strange, lurching motion with the intent to slam into its target 350 DMG. Breaks Shields, Cuts Auras, Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior loses 3 Skill Uses applied as Warrior desires, Warrior can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to his last Attack Slot of the turn
Temporal Flux: One Attack Strikes again with same Damage/Effects
Lurch C-Attack Bug Element Vestil moves forward in a strange, lurching motion with the intent to slam into its target 350 DMG. Breaks Shields, Cuts Auras, Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior loses 3 Skill Uses applied as Warrior desires, Warrior can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to his last Attack Slot of the turn
Lurch C-Attack Bug Element Vestil moves forward in a strange, lurching motion with the intent to slam into its target 350 DMG. Breaks Shields, Cuts Auras, Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior loses 3 Skill Uses applied as Warrior desires, Warrior can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to his last Attack Slot of the turn
Temporal Flux: One Attack Strikes again with same Damage/Effects
Lurch C-Attack Bug Element Vestil moves forward in a strange, lurching motion with the intent to slam into its target 350 DMG. Breaks Shields, Cuts Auras, Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior loses 3 Skill Uses applied as Warrior desires, Warrior can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to his last Attack Slot of the turn
Vestil: 32,202/35,000
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Post by Warrior on Jan 3, 2020 22:53:15 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 3
" Well... It was worth a shot. "
Vestil staring un-enthusiastically back at him made it clear enough that it didn't take kindly to his toying with it's behaviors.
He was done feeling it out now, though. Time was working against him and if he didn't siege an opportunity, he'd eventually be run down by the rampaging reaverbot. At this point it was better to walk directly into any surprises and to learn from them rather than trying to go about it as carefully as he had been up until now, so with the risks considered, Warrior stood his ground as Vestil continued to approach.
" ... "
Warrior held the blunt face of his sword in front of him as Vestil came crashing into it, careful not to let the mysterious liquid touch any of his body but rather allow the sword to take the brunt of the hit. The impact caused Warrior to slide backward and Vestil continued to press forward, literally pushing him across the room like a Roomba pushing around a loose object.
Warrior stood strong though, looking rather worn out by the time he finally had enough of it and separated himself from the Reaverking -- leaping over top of him one last time and being sure to go the extra distance this time since Vestil could turn on a dime.
" Enough! "
His sword looked empowered again, this time harvesting some of the very substance that made up Vestil's multi-colored bubble that it had picked up as he had been dragged around by the creature just a moment ago. Raising it skyward, both the harvested substance and the energy that Warrior had been charging before began swirling together and bathing the weapon in a brilliant aura of both properties combined.
And without a moment's notice, Warrior brought the blade back down to the ground in a massive cleave -- still quite outside of the reach of his target, but it let loose a terrifying series of shockwaves that rocketed toward the Reaverking with utmost prejudice -- the same shockwaves that eliminated the Elephant-Reaverbots in the main room now shook the tundra as ten of them shot forward with tenfold strength from that single swing.
And when all was said and done, Warrior kept his eyes front and began charging up again. He was certain this would not kill it, but now was just a matter of seeing its reaction to his less-withheld strength.
Defensive
((Just going back to vanilla formatting here on out. Should be easier to track it all outside of spoilers. If you think the previous formatting looked better, tell me and I'll go back to it, but I sort of feel like this method will look more familiar for you.))
Flourish of Steel: Warrior has +50 Damage for 5 6 Turns
Blade Brandish: Warrior has +1 Attack Slot for 5 6 Turns
Vigor × 4 (Turn 2): Warrior has +4 AS and Free Nat Avoids this turn (2 Turns Left)
Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) ° Warrior is never affected by Post-Infliction Immunity ° Warrior cannot receive buffs affecting anything other than Attack Slots, Damage, Natural Avoidances (Healing, Usage Gains, and Augments are fine, but any numerical increase to something not listed is negated) Passive
Indomitable -- S Tier Impossible to subdue or defeat; unshakeable. ° Warrior's innate Natural Avoidance persists against attacks marked "Cannot be Naturally Avoided" ° Warrior cannot be affected by any Survival Effects (Revivals included) Passive
Celerity -- A Tier Swiftness of movement; alacrity. ° Warrior's innate Natural Avoidance applies to 2 additional attacks per use ° Modifications to Warrior's innate Natural Avoidance add to its Avoidance Type rather than converting it Passive
Innate Natural Avoidance: Shield | 5 Turn CD
Normal Type V19: (Support) - Natural avoidance may become a barrier at will.
Shadow Lv5: At any time, User may change the effects of any avoidance to a Dodge
Deflect -- B Tier Warrior contests an attack with his sword. The cavity down the center of the blade is able to collect energy from attacks that pass through it, and at his whim, the collected energy can be unleashed by the swing of the weapon. ° Warrior can use his innate Natural Avoid once for free ° Warrior can elect to take 70% of the avoided Attack's Damage anyway (not effects) to gain +1 Attack Slot and +(V*5) (100) Damage that turn 9 Uses
Deflect was used 3 Times to give Warrior +3 Free Natural Avoidances Each one is "Triune Avoid 3 Attacks" Warrior Avoids all 8 Attacks, taking 70% Damage from each one to trigger Deflect's Additional effect from each one (+8 AS and +800 Damage this turn)
8 Avoided Lurches = 2800 3640 Avoided Damage (due to Bug Weakness) 70% from all of that = 2548 HP Lost 2816 - 2548 = 268 HP Left
[HP:268/2,816] +4 AS and +4 Free Nats/Turn (Vigor×4) (2/3) +50 Damage (Flourish of Steel; Turn 2) (1/6) +1 Attack Slot (Blade Brandish; Turn 2) (1/6) +8 AS and +800 Damage (Deflect×8) (1/2)
Supportive
Regen: 0 HP
Unnerving Pestilence: 10% Max HP lost (2816 -> 2464)
Last Stand ⇪ Alpha (Rose Quartz Star) Passive Program User deals +30% +69% Damage while below 15% of their Max HP (Currently: 268/2464 = 10.8%)
Last Stand ⇪ Alpha (Program Enhancement: User can equip +1 Copy of a Program) Passive Program User deals +30% Damage while below 15% of their Max HP (Currently: 268/2464 = 10.8%)
::HubBatchCode:: Special Emulation Skill: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle ::°:: User gains +3 Total Chip Uses and +1 Use to One Skill (Deflect) ::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects ::°:: This Chip can only be used during the Supportive Phase ::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
[HP:268/2,464] +4 AS and +4 Free Nats/Turn (Vigor×4) (2/3) +50 Damage (Flourish of Steel; Turn 2) (1/6) +1 Attack Slot (Blade Brandish; Turn 2) (1/6) +8 AS and +800 Damage (Deflect×8) (1/2)
Offensive Warrior: 9 + 13 AS +850 Damage ×2.197 Damage
Used 9 TimesSilent Sonicboom A visible shockwave rips out from Warrior's blade as he cuts asunder the air.6,797 S-Wind Damage ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts Darksoul{ Modifiers ::(+)::} Attack's Base Damage: 525 (50% of Warrior's) Flourish of Steel (Turn 2): +50 Damage Deflect × 8: +800 Damage Hub Batch: ×1.2 Damage Last Stand Alpha (Rose Quartz): ×1.69 Damage Last Stand Alpha (Program Enhancement): ×1.3 Damage 1 Turn Optional Charge: ×1.5 Damage Plasma Element: +25% Damage to Charged Attacks Break Charge ⇪ SP: Add "Cuts Darksoul" to Charged Attacks Break Charge ⇪ SP (Champion's Proof): Add "Cuts Undershirt" to Charged Attacks
Razor Barrage A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once.6,278 C/S-Wind Damage° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts Darksoul{ Modifiers ::(+)::} Attack's Base Damage: 420 (40% of Warrior's) Flourish of Steel (Turn 2): +50 Damage Deflect × 8: +800 Damage Hub Batch: ×1.2 Damage Last Stand Alpha (Rose Quartz): ×1.69 Damage Last Stand Alpha (Program Enhancement): ×1.3 Damage 1 Turn Optional Charge: ×1.5 Damage Plasma Element: +25% Damage to Charged Attacks Break Charge ⇪ SP: Add "Cuts Darksoul" to Charged Attacks Break Charge ⇪ SP (Champion's Proof): Add "Cuts Undershirt" to Charged Attacks
Manually Charging: Silent Sonic Boom x6 || Razor Barrage x6
- ° Charges Dropped: Unused / Not Continued: - ° God Crusher: Charge Dropped - ° Embolden: Charge Dropped - ° Resolve: Charge Dropped
A ° Auto Charges: Warrior has 9 Auto Charges: 1 ° God Crusher: Charged 2 ° Resolve: Charged 3 ° Embolden: Charged 4 ° Flourish of Steel: Charged 5 ° Blade Brandish: Charged 6 ° Goliath's Grave: Charged (2/2) (Avoids: 8) 7 ° Residual Radiance: Charged (2/2) 8 ° Release: Charged 9 ° Static Scourge: Charged
End Turn
Total Damage: 67,451
{ Stage: Frostbite (∞) ::(+)::} Frostbite Panels Normal Element Effects of this panel type are identical to normal panels until "???" is activated, at which time the panel type automatically switches to "???"
{ [HP:268/2,464] +4 AS and +4 Free Nats/Turn (Vigor×4) (2/3) +50 Damage (Flourish of Steel; Turn 2) (1/6) +1 Attack Slot (Blade Brandish; Turn 2) (1/6) +8 AS and +800 Damage (Deflect×8) (1/2) } Charges: ° Silent Sonicboom (1/1) ×6° Razor Barrage (1/1) ×6° God Crusher (1/1) ° Resolve (1/1) ° Embolden (1/1)° Flourish of Steel (1/1)° Blade Brandish (1/1)° Goliath's Grave (2/2) (Avoids: 8)° Residual Radiance (1/1) (+1)° Release (1/1)° Static Scourge (1/1)Cooldowns: ° Temporal Flux (0/0)Use Limits: ° Total Chips (6 Left)° Mega Chips (3 Left)° Giga Chips (0 Left)° Temporal Pause (1 Left)° Guardian Oath (2 Left)° Conformity (3 Left)° Vigor (16 Left)° Deflect (7 Left)° Residuum (4 Left)° Aspiration (8 Left)° Lightning Strike (2 Left)° Goliath's Grave (2 Left)° Oath Breaker (0 Left)° False Pledge (2 Left)° Time Flux (3 Left)° Firewall ⇪ Nu (2 Left)° Air Shoes ⇪ Nu (2 Left)° Speed Addition ⇪ Omega (8 Left)° Skill Addition ⇪ Zeta (2 Left)° Rock Cube Lv3 (Used)° Hub Batch (Used)
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Post by Raven8 on Jan 18, 2020 15:46:29 GMT -8
Vestil amazingly powers through Warrior's assault once again, still coming at the Navi of renown with abandon. At least it is until the moment that it suddenly turns around and goes to the center of the icy arena with a surprisingly fast, lurching movement. It takes its place, causes its liquid body to stretch upwards like a pillar, and then slams down all at once, causing its entire body to stretch out like a giant, rapidly expanding disk that encompasses the entire field in a single blow. Directly after this, it goes back to staring at Warrior with its dead, hollow eyes as it sits in place shaking....
Defense Hardened Armor In reaction to a harsh assault, Vestil hardens its body even farther, making it particularly hard to damage. Reduces incoming damage by an additional 50% for the turn. 5x use/battle
16,862 damage taken
Offense
Osmosis Extend C-Attack Bug element Rising up, Vestil flattens its form and slams it across the entire network. 10,000 DMG, breaks unbreakable shields, cuts uncuttable auras. Dodging this attack takes 3 uses from any one skill. Cuts DS, Cuts US, Can be optionally charged for 1 turn, Panel Element may optionally replace Attack Element, Can be aimed at up to 3 Additional Targets, If any target is hit, Warrior loses 3 Skill Uses applied as Warrior desires, Warrior can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to his last Attack Slot of the turn
Charge 1x
Vestil: 15,240/35,000
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Post by Warrior on Jan 18, 2020 22:44:56 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 4
" Hmm... "
A change of behavior. Perhaps he triggered something?
There was no time to be concerned by it, only time to act. As the puddle expanded outward and became thin, it seemed like an opportune enough moment to swing more aggressively at the emotional head.
Warrior jumped up over the expanding attack, seeming to hover in the air for a moment as he swung the sword again -- this time sending out a barrage of flat, disc-looking tornadoes; swirls of wind that tore through the air like buzz-saws. A dozen of them were spawned by the single swing, fanning out from their point of origin and then converging simultaneously onto the Reaverking's position in hopes of tearing it asunder.
As always, more energy collected in his sword while he gracefully landed on a safe portion of the ground, knowing there was still plenty more in store from this foe.
Defensive
Vigor × 4 (Turn 2): Warrior has +4 AS and Free Nat Avoids this turn (1 Turn Left)
Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) ° Warrior is never affected by Post-Infliction Immunity ° Warrior cannot receive buffs affecting anything other than Attack Slots, Damage, Natural Avoidances (Healing, Usage Gains, and Augments are fine, but any numerical increase to something not listed is negated) Passive
Indomitable -- S Tier Impossible to subdue or defeat; unshakeable. ° Warrior's innate Natural Avoidance persists against attacks marked "Cannot be Naturally Avoided" ° Warrior cannot be affected by any Survival Effects (Revivals included) Passive
Celerity -- A Tier Swiftness of movement; alacrity. ° Warrior's innate Natural Avoidance applies to 2 additional attacks per use ° Modifications to Warrior's innate Natural Avoidance add to its Avoidance Type rather than converting it Passive
Innate Natural Avoidance: Shield | 5 Turn CD
Normal Type V19: (Support) - Natural avoidance may become a barrier at will.
Shadow Lv5: At any time, User may change the effects of any avoidance to a Dodge
Vigor -- A Tier Ability to move quick and easy; agility. ° For 1 Turn, Warrior has +1 Attack Slot and 1 Free Natural Avoidance ° A second use can be spent to cause all three effects to stack, resulting in +2 AS and +2 Nats for 2 Turns instead 8 Base Uses (16 -> 13 Left)
Vigor was used 3 Times to naturally dodge Osmosis Extend First Two Vigors give Warrior +2 Free Natural Avoidances and +2 AS for 2 Turns 3rd Vigor gives Warrior +1 Free Natural Avoidance and +1 AS for 1 Turn Each one is "Triune Avoid 3 Attacks", extra skill uses are paid to avoid the effect
[HP:268/2,464] +4 AS and +4 Free Nats/Turn (Vigor×4; Turn 2) (3/3) +2 AS and +2 Free Nats/Turn (Vigor×2; Turn 4) (1/3) +1 AS and +1 Free Nats/Turn (Vigor; Turn 4) (1/2) +50 Damage (Flourish of Steel; Turn 2) (2/6) +1 Attack Slot (Blade Brandish; Turn 2) (2/6) +8 AS and +800 Damage (Deflect×8; Turn 3) (2/2)
Supportive
Regen: 0 HP
Unnerving Pestilence: 10% Max HP lost (2464 -> 2112)
Last Stand ⇪ Alpha (Rose Quartz Star) Passive Program User deals +30% +69% Damage while below 15% of their Max HP (Currently: 268/2112 = 12.6%)
Last Stand ⇪ Alpha (Program Enhancement: User can equip +1 Copy of a Program) Passive Program User deals +30% Damage while below 15% of their Max HP (Currently: 268/2112 = 12.6%)
[HP:268/2,112] +4 AS and +4 Free Nats/Turn (Vigor×4; Turn 2) (3/3) +2 AS and +2 Free Nats/Turn (Vigor×2; Turn 4) (1/3) +1 AS and +1 Free Nats/Turn (Vigor; Turn 4) (1/2) +50 Damage (Flourish of Steel; Turn 2) (2/6) +1 Attack Slot (Blade Brandish; Turn 2) (2/6) +8 AS and +800 Damage (Deflect×8; Turn 3) (2/2)
Offensive Warrior: 9 + 16 AS +850 Damage ×2.197 Damage
Silent Sonicboom A visible shockwave rips out from Warrior's blade as he cuts asunder the air.6,797 S-Wind Damage ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts DarksoulUsed 6 Times{ Modifiers ::(+)::} Attack's Base Damage: 525 (50% of Warrior's) Flourish of Steel (Turn 2): +50 Damage Deflect × 8: +800 Damage Hub Batch: ×1.2 Damage Last Stand Alpha (Rose Quartz): ×1.69 Damage Last Stand Alpha (Program Enhancement): ×1.3 Damage 1 Turn Optional Charge: ×1.5 Damage Plasma Element: +25% Damage to Charged Attacks Break Charge ⇪ SP: Add "Cuts Darksoul" to Charged Attacks Break Charge ⇪ SP (Champion's Proof): Add "Cuts Undershirt" to Charged Attacks
Razor Barrage A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once.6,278 C/S-Wind Damage° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts DarksoulUsed 6 Times{ Modifiers ::(+)::} Attack's Base Damage: 420 (40% of Warrior's) Flourish of Steel (Turn 2): +50 Damage Deflect × 8: +800 Damage Hub Batch: ×1.2 Damage Last Stand Alpha (Rose Quartz): ×1.69 Damage Last Stand Alpha (Program Enhancement): ×1.3 Damage 1 Turn Optional Charge: ×1.5 Damage Plasma Element: +25% Damage to Charged Attacks Break Charge ⇪ SP: Add "Cuts Darksoul" to Charged Attacks Break Charge ⇪ SP (Champion's Proof): Add "Cuts Undershirt" to Charged Attacks
Resolve - @ WarriorFirmness of purpose; resolute.° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage (5,204){ Modifiers ::(+)::} Attack's Base Damage: 1045 (100% of Warrior's) Flourish of Steel (Turn 2): +50 Damage Deflect × 8: +800 Damage Last Stand Alpha (Rose Quartz): ×1.69 Damage Last Stand Alpha (Program Enhancement): ×1.3 Damage Plasma Element: +25% Damage to Charged Attacks
Manually Charging: Silent Sonic Boom x6 || Razor Barrage x6
Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1045 Damage 1 Turn Charge
Residual Radiance - Light Element || C-RangeWarrior's sword appears to be soaked in light. As he fights, that energy gets "slung" around and lingers on the battlefield, but at his command it can return to him for one decisive strike.13,133 Damage (0%)° Breaks Shields, Cuts Auras ° Gains +16% of Warrior's Base Damage per Attack used up to this point in the turn. Resets upon use (167 × 14)° Can be Optionally Charged for up to 1 Additional Turn ° Cuts Undershirt ° Cuts Darksoul1 Turn Charge{ Modifiers ::(+)::} Attack's Base Damage: 0 (0% of Warrior's) Augmented Damage: 2,338 (14 Attacks preceding this one) Flourish of Steel (Turn 2): +50 Damage Deflect × 8: +800 Damage Last Stand Alpha (Rose Quartz): ×1.69 Damage Last Stand Alpha (Program Enhancement): ×1.3 Damage 1 Turn Optional Charge: ×1.5 Damage Plasma Element: +25% Damage to Charged Attacks Break Charge ⇪ SP: Add "Cuts Darksoul" to Charged Attacks Break Charge ⇪ SP (Champion's Proof): Add "Cuts Undershirt" to Charged Attacks
- ° Charges Dropped: Unused / Not Continued: - ° God Crusher: Charge Dropped - ° Embolden: Charge Dropped - ° Flourish of Steel: Charge Dropped - ° Blade Brandish: Charge Dropped - ° Static Scourge: Charge Dropped
A ° Auto Charges: Warrior has 9 Auto Charges: 1 ° God Crusher: Charged 2 ° Resolve: Charged 3 ° Time Flux: Charged 4 ° Flourish of Steel: Charged 5 ° Blade Brandish: Charged 6 ° Goliath's Grave: Charged (2/2) (+1) (Avoids: 9) 7 ° Residual Radiance: Charged 8 ° Release: Charged (1/1) (+1) 9 ° Static Scourge: Charged
End Turn
Total Damage: 91,583
{ Stage: Frostbite (∞) ::(+)::} Frostbite Panels Normal Element Effects of this panel type are identical to normal panels until "???" is activated, at which time the panel type automatically switches to "???"
{ [HP:2,112/2,112] +4 AS and +4 Free Nats/Turn (Vigor×4; Turn 2) (3/3) +2 AS and +2 Free Nats/Turn (Vigor×2; Turn 4) (1/3) +1 AS and +1 Free Nats/Turn (Vigor; Turn 4) (1/2) +50 Damage (Flourish of Steel; Turn 2) (2/6) +1 Attack Slot (Blade Brandish; Turn 2) (2/6) +8 AS and +800 Damage (Deflect×8; Turn 3) (2/2) } Charges: ° Silent Sonicboom (1/1) ×6° Razor Barrage (1/1) ×6° God Crusher (1/1) ° Resolve (1/1) ° Time Flux (1/1)° Flourish of Steel (1/1)° Blade Brandish (1/1)° Goliath's Grave (2/2) (+1) (Avoids: 9)° Residual Radiance (1/1) (+1)° Release (1/1) (+1)° Static Scourge (1/1)Cooldowns: ° Temporal Flux (0/0)Use Limits: ° Total Chips (6 Left)° Mega Chips (3 Left)° Giga Chips (0 Left)° Temporal Pause (1 Left)° Guardian Oath (2 Left)° Conformity (3 Left)° Vigor (13 Left)° Deflect (7 Left)° Residuum (4 Left)° Aspiration (8 Left)° Lightning Strike (2 Left)° Goliath's Grave (2 Left)° Oath Breaker (0 Left)° False Pledge (2 Left)° Time Flux (3 Left)° Firewall ⇪ Nu (2 Left)° Air Shoes ⇪ Nu (2 Left)° Speed Addition ⇪ Omega (8 Left)° Skill Addition ⇪ Zeta (2 Left)° Rock Cube Lv3 (Used)° Hub Batch (Used)
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Post by Raven8 on Jan 25, 2020 15:11:45 GMT -8
Vestil doesn't move in the face of Warrior's onslaught, rather still staying in one place and shaking, no worse for the ware. Or rather, it would seem that way until explosions begin to erupt from Vestil's liquid armor, blasting out with enough force to rip it apart bit by bit. A moment after this, all of the liquid that remains around the monster is absorbed into the core and spit out like a geyser, dropping huge globs across the field that soon melt into the ground. Then, finally, the unnerving face of the reaver king, fully exposed, tilts forward as if surrendering, laying lifeless before Warrior.
King's Resilence A king is one to not simply bend the knee, to not simply yield. Effects: Once per battle, can survive a turn of fatal attacks if engaged with the opponents for the first time. Cannot be pierced. Passive.
REWARDS: Old Reaver Mineral (1x), 2,000 EXP, 20,000z
Rather than disappearing like its contemporaries after initial defeat, Vestil's body slowly begins to form a new liquid coating, pouring out from the abstract being's hollow eyes before once again taking form. It's at this point that Vestil, with roughly half the liquid mass that it had been shrouded in before, turns back to Warrior. This time, however, it doesn't attempt to attack him, instead waiting just beyond reach. Now obviously non-aggressive, it quietly observes without making a move.
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Post by Warrior on Jan 25, 2020 18:49:35 GMT -8
The spraying liquid was enough that Warrior wasn't touched by it as he withdrew his sword by placing it on his back.
" ... "
Warrior didn't feel glad when Vestil's body was drained of all of its liquid. He was the aggressor here, so it didn't feel right to kill the Reaverking.
But before he had much time to regret it, Vestil's bubble reformed and it was back up and functional again, non-offensively watching Warrior just as it had done the first time he'd passed through the room.
" ... "
There wasn't much he could say; Vestil couldn't respond and Warrior couldn't tell if it even understood him before. So more silence stood between them before Warrior finally turned away and walked back to the door leading to the elevator.
Reaverking or not, Vestil didn't seem to be causing any harm here. It lashed out when provoked, but such was a natural reaction to the circumstances. There was no danger in leaving it be.
His purpose for being here was originally to learn more about Juukas or learn more about the happenings in Electopia and Netopia. Vestil wasn't connected to either of those things, just a relic of an old enemy.
With the elevator being activated from before, Warrior could continue deeper into the caves to see what lied further below.
(Warrior -> Elevator)
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Post by Raven8 on Jan 26, 2020 7:11:11 GMT -8
With Warrior walking away, Vestil sits in silence, its face still affixed to the Navi that had defeated it as he moves to exit. vestil holds its position until Warrior reaches nearly the half-way point of the frigid chamber, at which time it slowly begins to lurch forward, obviously following Warrior while showing no aggression and keeping a safe and comfortable distance away. It follows Warrior down the hallway, and before he can enter the elevator it slips beside him in a surprising burst of speed and positions itself between Warrior and the elevator in such a way that Warrior could still slip past with a little effort, but would be able to tell the obvious message: Vestil now tries to keep Warrior from continuing along his path to whatever lies deeper in the catacombs.
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Post by Warrior on Jan 26, 2020 11:24:12 GMT -8
#s://i~imgur~com/dk4CQm0~png Warrior came to a slow stop as Vestil blocks his path forward.
" ... Really don't want me going down there, huh? "
Warrior held back a sigh. He felt guilty enough fighting it the first time and really preferred not to fight it again -- a pacifist in all but name. Normally he'd look for a compromise between both their interests here, but communication barriers made that a little difficult. It'd be like trying to negotiate with a goldfish.
" ... "
He supposed he was the trespasser here, and whatever lied further below was likely just a larger distraction from his own purpose. So his "Warrior-logic" was to concede for the territorial creature and get back to his original mission.
" Very well. I'll go toggle the key and ride the elevator back up then, if that's what you want. "
Knowing it probably didn't understand him, Warrior turned back around and headed toward the room where the key was located -- stopping outside of the door this time in case Vestil decided to get emotional again at the notion of Warrior approaching its precious trinket.
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Post by Raven8 on Jan 26, 2020 18:56:40 GMT -8
Vestil's metalic, molded expression shows no sign of change at Warrior's words, yet it shows no hostility as he returns to the icy room where it had just fought so ferociously. It follows him with the low, almost rubbery "lurch" sound of its movement retaining a steady distance from Warrior most of the way. Once he's roughly half-way through the room, Vestil turns back towards the elevator and enters the chest-filled hallway that it had just pleaded with Warrior in.
Warrior is able to return to the control room and change his destination without issue. On his return to the main icy room, the gelatinous Vestil is seen returning to the main room while pushing one of the chests from the hallway. It pushes the chest roughly 8 feet from Warrior and engulfs it for a moment in order to open the lid. Vestil then backs away from the chest and Warrior, almost as if to give the Navi space to investigate the shining trinket inside.Emotional Enlightenment The depths of one's emotion can decide one's Fate. No one escapes the thorns of Life unscathed. ° +1 Element Level ° Regenerate 5% of Max HP per turn
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Post by Warrior on Jan 26, 2020 20:48:39 GMT -8
#s://i~imgur~com/dk4CQm0~png #s://i~imgur~com/dk4CQm0~png All seemed to be going well, at least. He checked back a couple times to ensure Vestil wasn't bothered by him touching the key again, so without any further objections he went ahead and set the destination back to the rooms upstairs.
" ... ? "
Vestil finally returned to the scene as Warrior was making his way back across the tundra, presenting him with one of the chests in the first room as... a gift?
" *sigh* You're killing me. "
The perceived act of kindness drove another nail into that feeling of guilt that he was already experiencing. He presumed Vestil wanted him to have it though, and it'd be rude to deny it if that were the case. He'd offended it enough already, after all, no need to press further.
He picked up the trinket carefully and observed it. To his surprise, it did remind him of a place he'd seen it before: in a fight alongside Merrill just before Juno's satellite fell down. The enemy they were fighting was one they had first met in the Arbor Woods just outside the mountain he was in right now -- a fascinating segue, if nothing else. And not a bad destination to move toward next.
Warrior stood up and nodded to Vestil in appreciation before moving toward the exit to leave the docile Reaverking to itself again.
" Stay out of trouble, you hear? "
They were kind-spoken parting words, not a threat.
Assuming no further disruptions, he'd make his way to the elevator and up toward the surface as promised. It was probably his human nature getting the better of him here, walking away from the confrontation like that, but at the end of the day that's what he was and there wasn't any changing it.
It was an enlightening detour, but now it was time for him to get back to the mission waiting for him topside.
(Warrior -> Elevator)
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