Post by Blazewind on May 15, 2019 22:02:28 GMT -8
Circusman V8
HP: 6600
Armor: 0
Regeneration: 0
Pattern Versus Opponents Total V4 ~ V7
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x3
° Chaos Carousel (aimed at the target with the highest remaining HP) x2
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 600
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 12 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
====Circusman Turn 1====
Defense Phase:
- None!
Support Phase:
- None!
Attack Phase:
- Tiger Ring: 600 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring. - Tiger Ring: 600 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring. - Happy Clap: 340 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn - Happy Clap: 340 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Slot for 1 Turn - Happy Clap: 340 Damage
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Slot for 1 Turn - Chaos Carousel: 100 Damage * 12 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule. - Chaos Carousel: 100 Damage * 12 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Status:
- HP: 6600/6600
- Condition: Fine!
====Legacy Turn 1====
Defense Phase:
- Tiger Ring: Dodged by Sefirot Cloud (Gevurah)! Legacy gains +1 Attack Slot! 3/4 Uses Remaining.
- Tiger Ring: Dodged by Sefirot Cloud (Gevurah)! Legacy gains +1 Attack Slot! 2/4 Uses Remaining.
- Happy Clap: Dodged by Sefirot Cloud (Gevurah)! Legacy gains +1 Attack Slot! 1/4 Uses Remaining. Legacy is immune to Attack Slot reduction!
- Happy Clap: Dodged by Sefirot Cloud (Gevurah)! Legacy gains +1 Attack Slot! 0/4 Uses Remaining. Legacy is immune to Attack Slot reduction!
- Happy Clap: Blocked by Sefirot Cloud (Hod) 4/5 Uses Remaining! Legacy is immune to Attack Slot Reduction!
- Chaos Carousel: Initial strike Blocked by Sefirot Cloud (Hod)! 3/5 Uses remaining! 2 Natural Barriers and 4 uses of Sefirot Cloud (Netzach) are used to Shield the remaining attack! 2 Uses remaining!
- Chaos Carousel: Blocked by 3 uses of Sefirot Cloud (Hod), 3 Natural Barriers are freely activated in addition because of Sefirot Cloud (Hod), and 1 use of Sefirot Cloud (Netzach). 0 Uses of Sefirot Cloud (Hod) and 1 use of Sefirot Cloud Netzach remaining!
Support Phase:
- Preeemptive Charge: Gematriot Buster
- Legacy uses Turquoise Cross of Patience to gain Two Charges in Gematriot Buster!
- Legacy has +4 Attack Slots from Sefirot Cloud (Gevurah) and +2 Attack Slots on the first turn from Navi Crests and Samhain's Talisman.
- Legacy invokes Samhain's Talisman, turning all attacks into Pure Dark for one turn, gaining +1 attack slot and deals +20% final total damage.
- Legacy applies aimers and Confuse to an attack via Sefirot Cloud (Chokhmah!) 5 Uses remaining!
Attack Phase
- Legacy sacrifices 8 attack slots to boost Gematriot Buster's damage.
- Battle Chip slot in: Prism
° Creates a Prism (Non-HP, Non-Intercepting Object) on the enemy's side of the field that lasts for 1 Turn
° Any damage dealt to the Prism is duplicated and redirected (as a single separate attack) to all entities on the side of the field that it belongs to
° Attacks marked "Destroys Objects" ignore Prism's effect and simply remove it from the field instead
° Enemies may intercept for the Prism, if able to - 2 Turn Optional Charged Gematriot Buster: Aimed at Circusman and Prism!
+Ignores Armor (BreakCharge), Cannot be Intercepted (BreakCharge), Hits Up to Three Targets (BreakCharge), +25% Damage (Plasma), +100 Damage (Seeking), Aimers Applied (Sefirot Cloud: Chokhmah), +20% Final Total Damage (Samhain's Talisman)
[8(510*.9)+100]*1.25*1.2*2.5= 13,770 S-RangeLaserPure Dark Damage, (90% Converted to Augmented Damage)
1 Turn Required Charge | Optional 2 Turn Charge | Fully Undodgeable | Breaks Unbreakable Shields | Confuses If Hit
Gains 90% Damage per Sacrificed Attack Slot up to this point in the battle. Resets upon use.
Status:
- HP: 2100/2100
- Condition: Fine!
====Circusman Turn 2====
Defense Phase: 27,540 Damage taken! Inflicted with Confuse!
- Circusman attempts to Omni-Dodge 4 incoming attacks with Vault!
- Circusman is hit by Gematriot Buster, taking 13,770 Damage!
- Prism is struck by Gematriot Buster, duplicating and redirecting the attack to all navis on its' side of the field!
- Circusman is hit by the replicated Gematriot Buster, taking 13,770 Damage!
Circusman is very much deleted. Legacy claims a Blue Mystery Data.