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Post by Gaia on Apr 28, 2019 12:51:34 GMT -8
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Post by Nightshade on Apr 28, 2019 14:00:07 GMT -8
Nightshade-Turn 1 [Nightshade HP=4900/4900]
"Initiative 1 yadda yadda. Been a while, Van. Kinda missed you." ________________________________________
Defense Phase:
Setup Phase:
AQUA PANELS SET AND LOCKED! (3 Turns) ° Non Aqua Navis' first dodge requires 2 uses! ° Fire Navis take 100dmg/turn! ° Non Aqua Navis lose 1 Attack Slot!
-Predator's Mark activates! For each hit, peope Bleed for 115 dmg/2 turn. Applied during Setup Phase. Uncleansable on turn of infliction.
- AutoLock On activates 2 times! 4 attacks gain Confuse!
-Battlechip, Buster Up, slot in! -1Use to AutoLock. -Battlechip, Z-Sensor, slot in! Aimer set is Break Shields!
-Garnet Cross activates! +1AS!
-AutoCharge charges Bug Spread!
Hyper Fusion! (4 Turns) -Nightshade gains 420 Armor -Nightshade gains 420 Damage -Nightshade adds 2 Omniaimers to all attacks!
Battle Phase [11AS]:
-Nightshade attacks with Cross Cut for 895dmg! Cuts Uncuttables, Breaks Unbreakables. If Avoided, opponent's avoidance skills are locked for one turn. S-Bug
-Nightshade attacks with Edge Shot for 950dmg! Cuts uncuttables, Break unbreakables. S-Aqua. Soaks.
-Nightshade attacks with Dark Hole for 950dmg! Cuts uncuttables, Break unbreakables Burns. S-Fire.
-Nightshade attacks with Afterimage Strike for 950dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Afterimage Strike for 950dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Afterimage Strike for 950dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Afterimage Strike for 950dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Voltaic Strike for 950dmg! Cuts Uncuttables, Breaks Unbreakables. If hits, opponent's avoidance skills are locked for one turn. S-Bug.
-Nightshade attacks with Voltaic Stike for 790dmg! Cuts Aura, Breaks Shields. If hits, opponent's avoidance skills are locked for one turn. S-Bug
-Nightshade attacks with Voltaic Stike for 790dmg! Cuts Aura, Breaks Shields. If hits, opponent's avoidance skills are locked for one turn. S-Bug
-Nightshade charges BugDeath Thunder!
End Phase:
AutoLock On has 4 Uses.
[Sensor HP=840/840]
° (210+10*Version) ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed.
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Post by Gaia on Apr 28, 2019 18:26:45 GMT -8
Vanguard.EXE
"I can be the judge of how well you've grown. While you have missed me, it is my intent to not miss you. Come at me with everything you have!"
Defense Phase
[Vanguard HP=2500/2500]
[Vanguard has 0 Armor and is weak to Bug Element.]
[Attacks] - Vanguard takes all attacks for 9,120 Damage!
[Slotted Coils] [S-Tier, Custom Support] No resource wasted, no situation tackled unprepared. Vanguard fights with care to ensure that all of his options are always open, and ever quickly replenished. - Vanguard's Dark Chip Expansion also applies to Standard Chips. -- [Passive]
[Darklight Expansion] ::BugFixCode:: [1/4] ::°:: Defense Chip || Costs 1 Skill Use to activate ::°:: Removes 1 Negative Status from the user ::°:: This Chip cannot be upgraded
::BugFixCode:: [2/4] ::°:: Defense Chip || Costs 1 Skill Use to activate ::°:: Removes 1 Negative Status from the user ::°:: This Chip cannot be upgraded
::BugFixCode:: [3/4] ::°:: Defense Chip || Costs 1 Skill Use to activate ::°:: Removes 1 Negative Status from the user ::°:: This Chip cannot be upgraded
[Darklight Burst] [B-Tier, Attack Slot+] Vanguard's natural systems have learned to take into account the strain on his reserves from using an expanded arsenal, and have adapted to benefit from it regardless. - This skill grants Vanguard 1 Attack Slot each time a use is expended from it to activate a Chip. -- [Active, 6/9 Uses]
[Vanguard cleanses Burn and Soak as they are inflicted, Confuse at the end of the Defense Phase, and gains +3 AS from Darklight Burst!]
[Undershirt ⇪ Nu] Active Program User survives a Fatal Turn of Damage with 1-HP. Does not take up a Program Slot. ⦗Uses per battle: 0/1⦘
[Vanguard HP=1/2500]
Support Phase
[Air Shoes ⇪ Nu] Activated Program Upon activation of this program, user ignores positive and negative stage effects for 1 turn. Does not take up a program slot. ⦗Uses per battle: 1/2⦘
[Mega Chip Uses: 1/6]
Dark Recovery [1/3] Support Skill || Does not cost a Skill Use to activate ::°:: User Restores 1000 HP ::°:: Glitch: User loses 300 HP per turn
[Standard Chip Uses: 1/12] ::Recovery200Code:: ⇪⇪⇪⇪⇪ [1/4] Support Skill || Costs 1 Skill Use to activate ::°:: User restores [450] HP ::°:: Upgrades increase HP Restored by 50
[Darklight Burst] [B-Tier, Attack Slot+] Vanguard's natural systems have learned to take into account the strain on his reserves from using an expanded arsenal, and have adapted to benefit from it regardless. - This skill grants Vanguard 1 Attack Slot each time a use is expended from it to activate a Chip. -- [Active, 5/9 Uses]
[Bleed]] - Taken for 1,150 Damage!
[Vanguard HP=301/2500]
[Pinpoint Offense] [Advanced Skill, Damage+] Vanguard doesn't hit hard, he hits accurately. His potency on the battlefield is in his observant and powerful eyes, from which no detail can hide, and he can focus his energy from each strike into a fine-tuned assault on his opponents' vital points, capitalizing on all mistakes and openings. - Up to 5 of Vanguard's Passive Attack Slots gained from sources that do not proc mid-battle are converted into stacks of Constant Charge. - All remaining Passive Attack Slots are referred to as Vanguard's Natural Attack Slots. - Attack Slots gained from Mid-Battle are entirely unaffected, and operate as normal. -- Constant Charge applies a multiplier to one Attack's Damage per turn, based on the Optional Charge Multiplier, without requiring actual turns of Charge. He may possess a total of 5 Stacks at a time. --- Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot. ---- Any Attack Slot reducing effect afflicting Vanguard also removes a stack of Constant Charge, upon infliction. ---- Vanguard cannot gain immunity to Berzerk, Attack Slot Reduction, Bubble or Paralyze. ---- Interrupt removes all stacks of Constant Charge, for one turn, upon infliction. ----- [Passive]
[Adrenaline] [A-Tier, Passive Attack Slots] Vanguard fights to the purpose of efficiency and care against most opponents, and shows his true colors against those that push him to his limits - he need not fight at full capacity against every foe, but, for those that deserve it, they see his true power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing, to a maximum of +4 Attack Slots while at or below 20% of his max health. -- [Passive]
[Garnet Star of Power] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
Offense Phase 3 NAS + 6 AS + 4 AS [Darklight Burst]
1. [Hub Batch] [1/1 Required Charges]
2. [Zealot's Fuel] [1/1 Required, 0/4 Optional]
3. [Zealot's Ultimatum] [1/2 Required Chrages]
4. [Charged Barrel] [1/3 Optional]
5. [Zealot's Conviction] [1/1 Required, 0/4 Optional]
6. [Zealot's Prominence] [1/1 Required]
[Standard Chip Uses: 2/12] 7. ::DarkKunaiCode:: ⇪⇪⇪⇪⇪⇪ [1/4] [560] Shadow/Dark S-Damage ::★:: Unavoidable ::★:: This damage will affect the Victim's Max HP for the rest of battle as well ::°:: Cannot be augmented in any way/shape/form ::°:: Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
[Standard Chip Uses: 3/12] 8. ::DarkSwordCode:: [5/5 CC] ⇪⇪⇪⇪⇪⇪ [1/4] [1/10 Chip Uses] [1,465 * 6 * 1.3] [11,425] Blade/Dark C-Damage ::C:: Undodgeable ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Acquisition: Shop ::°:: Glitch: Locks all S-Attacks
9. ::DarkSwordCode:: ⇪⇪⇪⇪⇪⇪ [1/4] [1,465 * 1.3] [1,905] Blade/Dark C-Damage ::C:: Undodgeable ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Acquisition: Shop ::°:: Glitch: Locks all S-Attacks
10. ::DarkSwordCode:: ⇪⇪⇪⇪⇪⇪ [1/4] [1,465 * 1.3] [1,905] Blade/Dark C-Damage ::C:: Undodgeable ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Acquisition: Shop ::°:: Glitch: Locks all S-Attacks
11. ::DarkSwordCode:: ⇪⇪⇪⇪⇪⇪ [1/4] [1,465 * 1.3] [1,905] Blade/Dark C-Damage ::C:: Undodgeable ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Acquisition: Shop ::°:: Glitch: Locks all S-Attacks
12. ::DarkSwordCode:: ⇪⇪⇪⇪⇪⇪ [1/4] [1,465 * 1.3] [1,905] Blade/Dark C-Damage ::C:: Undodgeable ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Acquisition: Shop ::°:: Glitch: Locks all S-Attacks
13. ::DarkSwordCode:: ⇪⇪⇪⇪⇪⇪ [1/4] [1,465 * 1.3] [1,905] Blade/Dark C-Damage ::C:: Undodgeable ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Acquisition: Shop ::°:: Glitch: Locks all S-Attacks
Summary Phase 20,950 Damage @ Nightshade 560 Unavoidable Damage @ Nightshade
[Vanguard HP=301/2500] [Status] - [Cooldown] - [Durations] - [Chip Uses] - 3/12 Basic - 1/6 Mega - 0/3 Giga
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Post by Nightshade on Apr 29, 2019 11:10:25 GMT -8
Nightshade-Turn 2 [Nightshade HP=4900/4900]
"Alright, here goes!" ________________________________________
Defense Phase:
-Nighty takes 560dmg!
-Nighty uses Sidestep to Barrier DarkSword! Barrier survives! -Nigthsahde uses Sidestep to Barrier DarkSword! -Phase Shift activates! Nighty adds 8570 armor against one attack! -Nightshade takes 0dmg from DarkSword -Phase Shift activates! Nighty adds 1430 armor against one attack! -Nighty takes 60dmg!
-Nighty uses Sidestep to Barrier DarkSword! Barrier survives! -Nighty uses Sidestep to Barrier DarkSword!
[Nightshade HP=4280/4340]
Setup Phase:
AQUA PANELS SET AND LOCKED! (2 Turns) ° Non Aqua Navis' first dodge requires 2 uses! ° Fire Navis take 100dmg/turn! ° Non Aqua Navis lose 1 Attack Slot!
[Nightshade HP=4120/4340]
Cupid Bow! Nightshade regens 1375HP!
[Nightshade HP=4340/4340]
-Predator's Mark activates! For each hit, peope Bleed for 115 dmg/2 turn. Applied during Setup Phase. Uncleansable on turn of infliction.
-AutoCharge charges Tail Whip!
Hyper Fusion! (3 Turns) -Nightshade gains 420 Armor -Nightshade gains 420 Damage -Nightshade adds 2 Omniaimers to all attacks!
Battle Phase [10AS]:
-Nightshade attacks with BugDeath Thunder for 410dmg! Inflicts Paralyze || Ignores Armor If Avoided, Auto-Strikes again the following turn with same damage and effects. S-Elec.
-Nightshade attacks with Bug Spread for 790dmg! Cuts Uncuttables, Breaks Unbreakables. Hits all, Blind. S-Bug
-Nightshade attacks with Afterimage Strike for 475dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Afterimage Strike for 475dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Afterimage Strike for 475dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Afterimage Strike for 475dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
End Phase:
AutoLock On has 4 Uses. Sidestep has 4 Uses.
[Sensor HP=840/840]
° (210+10*Version) ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed.
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Post by Gaia on Apr 29, 2019 15:36:20 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=301/2500]
[Vanguard has 0 Armor and is weak to Bug Element.]
::BugFixCode:: [4/4] ::°:: Defense Chip || Costs 1 Skill Use to activate ::°:: Removes 1 Negative Status from the user ::°:: This Chip cannot be upgraded
[Darklight Jaunt] [B-Tier, Dodge] Using his reflexes, Vanguard disappears into a mote of fire that clouds his person from others, but enhances his own speed and vision, allowing him to deftly avoid attacks. - Vanguard Dodges 1 Attack, on use. -- For each successive use of this skill in a turn, Vanguard dodges an additional attack, for a total of three dodges per use. --- [Active, 8/9 Uses]
[Vanguard cleanses Avoidance Lock!]
[Bug Death Thunder] - Natural Avoided! If-Avoided negated with [Darklight Jaunt], leaving 1 Dodge left over! [Bug Spread] - Avoided with left over dodge!
::HardBodyCode:: [1/1] ⇪⇪⇪⇪⇪ Defense Skill || Costs 1 Skill Use to activate ::°:: User gains [205] Armor against [6] Attacks. ::°:: Upgrades extend the armor duration by 1 Attack
Dark Recovery [2/3] Support Skill || Does not cost a Skill Use to activate ::°:: User Restores 1000 HP ::°:: Glitch: User loses 300 HP per turn
[Standard Chips Used: 4/12] ::Recovery200Code:: ⇪⇪⇪⇪⇪ [2/4] Support Skill || Costs 1 Skill Use to activate ::°:: User restores [200 + (50 * ⇪)] [450] HP ::°:: Upgrades increase HP Restored by 50
[Darklight Burst] [B-Tier, Attack Slot+] Vanguard's natural systems have learned to take into account the strain on his reserves from using an expanded arsenal, and have adapted to benefit from it regardless. - This skill grants Vanguard 1 Attack Slot each time a use is expended from it to activate a Chip. -- [Active, 4/9 Uses]
[After Image Strikes] - Each taken for 1,405 Damage!
[Zenith Slash] - All avoided with 3 Skill Uses of [Darklight Jaunt]!
[Darklight Jaunt] [B-Tier, Dodge] Using his reflexes, Vanguard disappears into a mote of fire that clouds his person from others, but enhances his own speed and vision, allowing him to deftly avoid attacks. - Vanguard Dodges 1 Attack, on use. -- For each successive use of this skill in a turn, Vanguard dodges an additional attack, for a total of three dodges per use. --- [Active, 4/9 Uses]
[Vanguard HP=346/2500]
Support Phase
::HubBatchCode:: Special Emulation Skill: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle ::°:: User gains +3 Total Chip Uses and +1 Use to One Skill [Darklight Jaunt] ::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects ::°:: This Chip can only be used during the Supportive Phase ::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
[Standard Chips Used: 5/12] ::Recovery200Code:: ⇪⇪⇪⇪⇪ [3/4] Support Skill || Costs 1 Skill Use to activate ::°:: User restores [200 + (50 * ⇪)] [450] HP ::°:: Upgrades increase HP Restored by 50
[Bleed] - Taken for 460 Damage!
[Firewall ⇪ Nu] - Cleanses Confuse and Bleed. Activated Program Upon activation of this program, user can remove one negative status of choice. Does not take up a program slot. ⦗Uses per battle: [0/2]⦘
[Pinpoint Offense] [Advanced Skill, Damage+] Vanguard doesn't hit hard, he hits accurately. His potency on the battlefield is in his observant and powerful eyes, from which no detail can hide, and he can focus his energy from each strike into a fine-tuned assault on his opponents' vital points, capitalizing on all mistakes and openings. - Up to 5 of Vanguard's Passive Attack Slots gained from sources that do not proc mid-battle are converted into stacks of Constant Charge. - All remaining Passive Attack Slots are referred to as Vanguard's Natural Attack Slots. - Attack Slots gained from Mid-Battle are entirely unaffected, and operate as normal. -- Constant Charge applies a multiplier to one Attack's Damage per turn, based on the Optional Charge Multiplier, without requiring actual turns of Charge. He may possess a total of 5 Stacks at a time. --- Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot. ---- Any Attack Slot reducing effect afflicting Vanguard also removes a stack of Constant Charge, upon infliction. ---- Vanguard cannot gain immunity to Berzerk, Attack Slot Reduction, Bubble or Paralyze. ---- Interrupt removes all stacks of Constant Charge, for one turn, upon infliction. ----- [Passive]
[Adrenaline] [A-Tier, Passive Attack Slots] Vanguard fights to the purpose of efficiency and care against most opponents, and shows his true colors against those that push him to his limits - he need not fight at full capacity against every foe, but, for those that deserve it, they see his true power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing, to a maximum of +4 Attack Slots while at or below 20% of his max health. -- [Passive]
[Garnet Star of Power] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
Offense Phase 3 NAS + 6 AS + 2 AS [Darklight Burst]
1. [Delta Ray Edge] [1/1 Required, 0/2 Optional]
2. [Zealot's Fuel] [1/1 Required, 1/4 Optional]
3. [Zealot's Ultimatum] [2/2 Required Chrages]
4. [Charged Barrel] [2/3 Optional]
5. [Zealot's Conviction] [1/1 Required, 1/4 Optional]
6. [Black Wing] [1/1 Required]
[Standard Chip Uses: 6/15] 7. ::DarkKunaiCode:: ⇪⇪⇪⇪⇪⇪ [1/4] [560] Shadow/Dark S-Damage ::★:: Unavoidable ::★:: This damage will affect the Victim's Max HP for the rest of battle as well ::°:: Cannot be augmented in any way/shape/form ::°:: Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
[Standard Chip Uses: 7/15] 8. ::DarkSwordCode:: [5/5 CC] ⇪⇪⇪⇪⇪⇪ [1/4] [1/10 Chip Uses] [1,465 * 6 * 1.3] [11,425] Blade/Dark C-Damage ::C:: Undodgeable ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Acquisition: Shop ::°:: Glitch: Locks all S-Attacks
9. ::DarkSwordCode:: ⇪⇪⇪⇪⇪⇪ [2/4] [1,465 * 1.3] [1,905] Blade/Dark C-Damage ::C:: Undodgeable ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Acquisition: Shop ::°:: Glitch: Locks all S-Attacks
10. ::DarkSwordCode:: ⇪⇪⇪⇪⇪⇪ [2/4] [1,465 * 1.3] [1,905] Blade/Dark C-Damage ::C:: Undodgeable ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Acquisition: Shop ::°:: Glitch: Locks all S-Attacks
11. ::DarkSwordCode:: ⇪⇪⇪⇪⇪⇪ [2/4] [1,465 * 1.3] [1,905] Blade/Dark C-Damage ::C:: Undodgeable ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Acquisition: Shop ::°:: Glitch: Locks all S-Attacks
Summary Phase 15,235 Damage @ Nightshade 560 Unavoidable Damage @ Nightshade
[Vanguard HP=336/2500] [Status] - [Cooldown] - [Durations] - [Chip Uses] - 7/15 Basic - 1/6 Mega - 1/3 Giga
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Post by Nightshade on Apr 30, 2019 9:19:53 GMT -8
Nightshade-Turn 4 [Nightshade HP=4340/4340]
"Alright, here goes!" ________________________________________
Defense Phase:
-Nighty takes 560dmg!
-Nighty uses Blink to block DarkSword! -Phase Shift activates! Nighty adds 8570 armor against one attack! -Nightshade takes 0dmg from DarkSword
-Nighty uses Blink to block DarkSword! -Phase Shift activates! Nighty adds 1430 armor against one attack! -Nighty takes 60dmg!
[Nightshade HP=3720/3780]
Setup Phase:
AQUA PANELS SET AND LOCKED! (1 Turns) ° Non Aqua Navis' first dodge requires 2 uses! ° Fire Navis take 100dmg/turn! ° Non Aqua Navis lose 1 Attack Slot!
[Nightshade HP=3620/3780]
Cupid Bow! Nightshade regens 500HP!
[Nightshade HP=3780/3780]
-Predator's Mark activates! For each hit, peope Bleed for 115 dmg/2 turn. Applied during Setup Phase. Uncleansable on turn of infliction.
-AutoCharge charges BugDeath Thunder!
Hyper Fusion! (2 Turns) -Nightshade gains 420 Armor -Nightshade gains 420 Damage -Nightshade adds 2 Omniaimers to all attacks!
Battle Phase [10AS]:
-Nightshade attacks with Afterimage Strike for 475dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Afterimage Strike for 475dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Afterimage Strike for 475dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Afterimage Strike for 475dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
-Nightshade attacks with Zenith Slash for 1010dmg! Cuts Uncuttables, Breaks Unbreakables. C-Bug.
-Nightshade attacks with Tail Whip for 950dmg! Cuts Uncuttables, Breaks Unbreakables. Bubble C-Bug.
End Phase:
AutoLock On has 4 Uses. Sidestep has 4 Uses. Blink has 11 uses.
[Sensor HP=840/840]
° (210+10*Version) ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed.
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Post by Gaia on Apr 30, 2019 19:30:38 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=336/2500]
[Vanguard has 0 Armor and is weak to Bug Element.]
[All Attacks] - Taken!
Confusion has Post-Affliction Immunity Period up, still.
[Tail Whip] - Avoided with [Darklight Jaunt]!
[Hub Batch] - Undershirt procs! Vanguard survives a fatal turn of damage!
[Vanguard HP=1/2500]
Support Phase
[Pinpoint Offense] [Advanced Skill, Damage+] Vanguard doesn't hit hard, he hits accurately. His potency on the battlefield is in his observant and powerful eyes, from which no detail can hide, and he can focus his energy from each strike into a fine-tuned assault on his opponents' vital points, capitalizing on all mistakes and openings. - Up to 5 of Vanguard's Passive Attack Slots gained from sources that do not proc mid-battle are converted into stacks of Constant Charge. - All remaining Passive Attack Slots are referred to as Vanguard's Natural Attack Slots. - Attack Slots gained from Mid-Battle are entirely unaffected, and operate as normal. -- Constant Charge applies a multiplier to one Attack's Damage per turn, based on the Optional Charge Multiplier, without requiring actual turns of Charge. He may possess a total of 5 Stacks at a time. --- Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot. ---- Any Attack Slot reducing effect afflicting Vanguard also removes a stack of Constant Charge, upon infliction. ---- Vanguard cannot gain immunity to Berzerk, Attack Slot Reduction, Bubble or Paralyze. ---- Interrupt removes all stacks of Constant Charge, for one turn, upon infliction. ----- [Passive]
[Adrenaline] [A-Tier, Passive Attack Slots] Vanguard fights to the purpose of efficiency and care against most opponents, and shows his true colors against those that push him to his limits - he need not fight at full capacity against every foe, but, for those that deserve it, they see his true power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing, to a maximum of +4 Attack Slots while at or below 20% of his max health. -- [Passive]
[Garnet Star of Power] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
Offense Phase 3 NAS + 6 AS
::ColorPointCode:: ⇪⇪⇪⇪⇪ [2/2] Attack Skill || Costs 1 Skill Use to activate ::°:: Adds +30 Damage per hit to the next [6] Battle Chip Attacks. ::°:: Upgrades extend the buff duration by 1 Attack
[Darklight Burst] [B-Tier, Attack Slot+] Vanguard's natural systems have learned to take into account the strain on his reserves from using an expanded arsenal, and have adapted to benefit from it regardless. - This skill grants Vanguard 1 Attack Slot each time a use is expended from it to activate a Chip. -- [Active, 0/9 Uses]
+4 AS - 13 total, this turn.
1. [Charged Barrel] A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [315] Fire C-Damage [60%] ::C:: Breaks Shields, Cuts Auras [-20%] ::C:: Can be optionally charged for up to three turns, granting 30% Damage to one attack following this one per total turn of charge. (Applies to 2 Attacks) [-30%]
2. ::BoomerangCode:: ⇪⇪⇪⇪⇪ [1/2] [1,555] Wood S-Damage ::C:: Undodgeable ::S:: If Avoided, this chip auto-strikes again next turn with the same damage and effects ::★:: 1 Turn Optional Charge: If used on Magnet Panels, reverts them to Normal Panels upon use
[Charged Barrel affected 1/2 Attacks]
3. [Zealot's Fuel] Stoking his inner flames for increased heat and pressure, Vanguard funnels his life essence through his core an additional time to strike with more force. [0] Fire S-Damage [100%] ::A:: Upon use, Lock 1 Attack and add 50% of its base damage to Vanguard's next attack. ::°:: Vanguard can Optionally charge this attack for up to 4 turns, locking an additional attack per turn charged upon use. Gains 1-CD per additional turn charged. ::°:: Attacks remain Locked while this attack is on Cooldown. ::°:: 1-Turn Required Charge, 1-CD
[Vanguard locks Wreathing Flames and Vernier Assault. Adds +300 Damage]
[Expanded Arsenal] [B-Tier, Chip Imbue] Vanguard's versatility manifest, the ability to effortlessly splice data between his primary and secondary arsenals. -- Spend 1 use to add a C or B Tier Effect from a Standard Chip to one attack -- Spend 2 uses to add an A or S Tier Effect from a Standard Chip to one attack --- Cannot copy ★ Tier Effects --- Only one S-Tier Effect can be imbued onto an attack --- The Chip is still consumed and all applicable costs must be paid ---- [Active, 7/9 Uses]
[Adds Dark Cannon's A-Tier Effect]
[Tactical Acumen] [S-Tier, Aimer] His signature system of reticles, overlayed either over his own vision, the opponent's body, or his weapons as he strikes. This reticle empowers any other that follows it. - Temporary additions added to the selected attack is doubled. -- The attack also gains one Omni-Aimer of choice. --- [Active, 4/5 Max Uses/Battle]
[Burning Reticle] [B-Tier, Damage+] His ability to focus intense amounts of energy into a tiny point allows him to place reticles on his opponents that his blasts can funnel into for intensified damage. - Vanguard adds [30 + (30 * V)] 660 Damage to the selected attack. -- [Active, 0/9 Uses]
3. [Zealot's Ultimatum] A weapon raised against the greatest of oppositions, his trusty arm cannon fires blasts more channeled by his inner fuel than any others. [(320 + ((660 * 2) * 9) + (300 * 2) + (250 * 2) * (465 * 2)) * (1 + (.3 * 2)) * ((1 + (.3 * 2)) * 1.5)] [54,645, Reduced to 0] Fire S-Damage [80%] ::A:: Can reduce Attack Damage to 0 to increase up to two attacks following this one by 50% of this Attack's final damage. [-20%] ::S:: If used after an attack modified by two effects, one temporary modifier on this attack is 50% stronger. [-10%] ::°:: 2-Turn Required Charge, -1 Total Attack/Use. ::°:: 3 Uses/Battle.
Add +27,325 Damage to next 2 Attacks, this turn.
[Charged Barrel affected 2/2 Attacks]
[Tactical Acumen] [S-Tier, Aimer] His signature system of reticles, overlayed either over his own vision, the opponent's body, or his weapons as he strikes. This reticle empowers any other that follows it. - Temporary additions added to the selected attack is doubled. -- The attack also gains one Omni-Aimer of choice. --- [Active, 3/5 Max Uses/Battle]
[Expanded Arsenal] [B-Tier, Chip Imbue] Vanguard's versatility manifest, the ability to effortlessly splice data between his primary and secondary arsenals. -- Spend 1 use to add a C or B Tier Effect from a Standard Chip to one attack -- Spend 2 uses to add an A or S Tier Effect from a Standard Chip to one attack --- Cannot copy ★ Tier Effects --- Only one S-Tier Effect can be imbued onto an attack --- The Chip is still consumed and all applicable costs must be paid ---- [Active, 2/9 Uses]
[Adds Dark Cannon's A-Tier Effect, Dark Sword's B-Tier Effect, Boomerange's S-Tier Effect]
4. [BlackWing]-[S-Attack]-[Dark/Shadow] WINGS DESCEND. [25 + ((400 * 2) * .05) + ((27,335) * 2) * .05) + (465 * 2) + 60 * ((1 + (.3 * 2) * .05)] 55,745 Damage x 30 Hits 30 hits, Cuts Uncuttable Auras, Fully Unoddgeable, Avoid Separately, Ignores Armor, Can't be countered, Canot be Naturally Avoided, Blind. All damage added to this attack is applied at 5% (rounded down), but is added to each hit regardless of the effect unless the damage addition already applies to every hit. If Avoided: this chip auto-strikes again next turn with the same damage and effects. Glitch: All hits of all attacks require two avoids to successfully avoid.
[Zealot's Ultimatum affected 1/2 Attacks]
[Tactical Acumen] [S-Tier, Aimer] His signature system of reticles, overlayed either over his own vision, the opponent's body, or his weapons as he strikes. This reticle empowers any other that follows it. - Temporary additions added to the selected attack is doubled. -- The attack also gains one Omni-Aimer of choice. --- [Active, 2/5 Max Uses/Battle]
5. [Zealot's Conviction] A blazing decision, that all in his way must fall. [240 + (27,335 * 2) * (1 + (.3 * 2))] [87,850] Fire S-Damage [60%] ::S::+ After use, applies one temporary effect affecting this attack to an attack next turn. [-10%] ::C:: Can be optionally charged for up to four turns, applying this effect for an additional turn per charge. This attack gains 1-CD per additional turn charged.[-40%] ::°:: -1 Total Attacks/Use, 1-Turn Required Charge. ::°:: 6 Uses/Battle
[Applies +54,670 Damage to 1 attack for the next two turns] [Zealot's Judgment affected 2/2 Attacks]
6. ::DarkSwordCode:: ⇪⇪⇪⇪⇪⇪ [3/4] [1,465 * 1.3 + 60] [1,985] Blade/Dark C-Damage ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Acquisition: Shop ::°:: Glitch: Locks all S-Attacks
7. ::DarkSwordCode:: ⇪⇪⇪⇪⇪⇪ [3/4] [1,465 * 1.3 + 60] [1,985] Blade/Dark C-Damage ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Acquisition: Shop ::°:: Glitch: Locks all S-Attacks
8. ::DarkSwordCode:: ⇪⇪⇪⇪⇪⇪ [3/4] [1,465 * 1.3 + 60] [1,985] Blade/Dark C-Damage ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Acquisition: Shop ::°:: Glitch: Locks all S-Attacks
9. ::DarkSwordCode:: ⇪⇪⇪⇪⇪⇪ [3/4] [1,465 * 1.3 + 60] [1,985] Blade/Dark C-Damage ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Acquisition: Shop ::°:: Glitch: Locks all S-Attacks
10. ::DarkSwordCode:: ⇪⇪⇪⇪⇪⇪ [3/4] [1,465 * 1.3 + 60] [1,985] Blade/Dark C-Damage ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Acquisition: Shop ::°:: Glitch: Locks all S-Attacks
11. ::DeltaRayEdgeCode:: [1,650] Blade C-Damage * 1 Hits ::°:: Cannot be Intercepted ::°:: Each Hit must be Avoided Separately ::°:: Bypasses any source of avoidance that was previously used this turn (excluding this attack's preceding hits) ::°:: Hits an additional time per turn that this chip was charged (Max: 3 Hits) ::°:: Can gain Damage from external sources, but cannot otherwise be augmented ::°:: If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
12. ::DarkKunaiCode:: ⇪⇪⇪⇪⇪⇪ [3/4] [560] Shadow/Dark S-Damage ::★:: Unavoidable ::★:: This damage will affect the Victim's Max HP for the rest of battle as well ::°:: Cannot be augmented in any way/shape/form ::°:: Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
[Vanguard expended 6 Standard Uses, 2 Giga uses and 1 Mega Use]
Summary Phase 1,773,645 Damage @ Nightshade 560 Unavoidable Damage @ Nightshade
[Vanguard HP=1/2500] [Status] - [Glitch] - Vanguard must avoid every hit against all attacks with two avoids in order to avoid them. [Cooldown] - [Durations] - [Zealot's Conviction] - [0/2] [Chip Uses] - 13/15 Basic - 2/6 Mega - 3/3 Giga
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