Post by Rime on Dec 29, 2018 1:01:18 GMT -8
Bugriser Boss Challenge
Bugriser Stats
Bugriser's Turn 1
Defense Step
N/A
Set up Step
N/A
Offensive Step
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
Status
Bugriser:10,000/10,000 HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rime's Turn 1
Defense Step
Blow for Blow
Passive S-Tier Defensive Skill
Prey can fight back, and some are stronger than others. Those that are threatening, a Hunter must be able to go blow for blow against to prevail.
Between incoming attacks, Rime can sacrifice an attack to gain an HP Buffer equal to the sacrificed attack's current damage
The Sacrificed Attack is treated as Used and still consumes its regular costs (AS/CD/Charge/etc) If it has no costs, it goes into a 0 Turn CD.
Rime cannot have more than 1 instance of this buffer at a time
The Buffer acts as temporary HP, but is not affected by Rime's Damage Mitigating effects and will expire at the end of his Defensive Phase
Rime can not use any form of Avoidance
1 Attack slot Spent using Shards of Frost to gain a 325 HP Buffer
Shards of Frost
325 Damage Cuts auras
[Attack - Bug Death Thunder] Taken, 325 Damage to the buffer, remaining 75 results in weakness damage taken of 98
1 Attack slot spent using Grasp of Ice to gain a 250 HP buffer
Grasp of Ice
250 Damage
[Attack - Bug Death Thunder] Taken, 250 Damage to the buffer, remaining 150 results in weakness damage taken of 195
1 Attack slot spent using Rime Shatter to create a 290 Damage HP buffer
Rime Shatter
290 Damage
[Attack - Bug Rise Sword] Taken, 290 Damage to the Buffer, remaining 710 results in weakness damage taken of 923
Set up Step
Omni-Unit Effect; Regen 100 HP
Omni-Unit Effect; +1 Attack slot on first turn.
Going for the Kill
A-Tier Attack Slot Skill
The hunt draws closer to a end, the hunter baring down on the hunted.
Increases Attack slots by 1 for 3 turns when used
x6 uses per battle
used 3 times for +3 Slots for 3 turns
3 attack slots spent in Defense Step, 4 Remain for Offense.
Offensive Step
Auto Charge 1 used on Reaping Claw
Auto Charge 2 used on Icicle Spire
Auto Charge 3 used on Hub Batch
SE-Noir Attack [C-Range, Shadow Element]
Rime's claws glow black as he slashes his enemy, causing them to go blind.
- Damage = 14% of Target's Current HP (1400)
- Breaks shields, cuts auras
- Cannot be naturally avoided
- If Hits, Blind
Frozen Pierce
S-Range, Ice Element
A frozen lance of ice that pierces ones prey.
325 Damage Undodgable Breaks Shields
Frozen Pierce
S-Range, Ice Element
A frozen lance of ice that pierces ones prey.
325 Damage Undodgable Breaks Shields
Hyper attack; Dreadful Presence
S-Range, Ice Element
The area darkens as the visage of the one who hunts bares down on his prey.
Increases the damage of the next 2 Attacks used by 540.
2 turn Cooldown
Status
Rime:1284/2400 HP
Cooling Down
Dreadful Presence: 0/2
Shards of Frost: 0/0
Grasp of Ice: 0/1
Rime Shatter: 0/1
Charging
Reaping Claw: Optional Charge turn 1/5
Icicle Spire: Optional Charge turn 1/3
Hub Batch: Mandatory Charge turn 1/1
[/font]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bugriser's Turn 2
Defense Step
SE-Noir Attack
Damage = 14% of Target's Current HP
1400 Damage taken
Frozen Pierce 325 Damage taken
Frozen Pierce 275 Damage taken, Threshold reached.
Set up Step
N/A
Offensive Step
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
Status
Bugriser:8,000/10,000 HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rime's Turn 2
Defense Step
Blow for Blow
Passive S-Tier Defensive Skill
Prey can fight back, and some are stronger than others. Those that are threatening, a Hunter must be able to go blow for blow against to prevail.
Between incoming attacks, Rime can sacrifice an attack to gain an HP Buffer equal to the sacrificed attack's current damage
The Sacrificed Attack is treated as Used and still consumes its regular costs (AS/CD/Charge/etc) If it has no costs, it goes into a 0 Turn CD.
Rime cannot have more than 1 instance of this buffer at a time
The Buffer acts as temporary HP, but is not affected by Rime's Damage Mitigating effects and will expire at the end of his Defensive Phase
Rime can not use any form of Avoidance
[Attack - Bug Death Thunder] Taken, 520 Damage taken after Weakness
1 Attack slot Spent using Icicle Spire to gain a 1245 HP buffer
Icicle Spire
[Attack - Bug Death Thunder] Taken, all 400 is absorbed by the buffer, 845 Buffer remaining
[Attack - Bug Rise Sword] Taken, 845 to the remaining buffer. 155 remaining damage deals 202 Damage to Rime after Weakness
Set up Step
Omni-Unit Effect; Regen 100 HP
Going for the Kill turn 2 of +3 Attack slots for the turn
::HubBatchCode::
Special Emulation Skill:
::°:: User is immune to Negative Panel Effects for the rest of battle
::°:: User's Basic Attacks deal +20% Damage for the rest of battle
::°:: User gains +3 Total Chip Uses and +1 Use to One Skill
::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects
::°:: This Chip can only be used during the Supportive Phase
::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
+1 use to Skill given to Going for the Kill.
1 Attack slot used in the Defensive Step, 5 remain for the Offensive Step.
Offensive Step
Auto Charge 1 used on Reaping Claw
Auto Charge 2 used on Dark Meteors
Auto Charge 3 used on Ice Wave
Frozen Pierce
S-Range, Ice Element
A frozen lance of ice that pierces ones prey.
Frozen Pierce
S-Range, Ice Element
A frozen lance of ice that pierces ones prey.
Frozen Pierce
S-Range, Ice Element
A frozen lance of ice that pierces ones prey.
Frozen Pierce
S-Range, Ice Element
A frozen lance of ice that pierces ones prey.
1 Attack slot Passed.
Status
Rime:662/2400 HP
Cooling Down
Dreadful Presence: 1/2
Icicle Spire: 0/0
Grasp of Ice: 1/1
Rime Shatter: 1/1
Charging
Reaping Claw: Optional Charge turn 2/5
Ice Wave: Mandatory Charge turn 1/1 | Optional Charge turn 0/2
Dark Meteors: Optional Charge Turn 1/2
~~~~~~~~~~~~~~~~~~~~~~~~~~
Bugriser's Turn 3
Defense Step
Frozen Pierce 1038 Damage taken
Frozen Pierce 390 Damage taken
Frozen Pierce 390 Damage taken
Frozen Pierce 182 Damage taken, Threshold reached.
Set up Step
N/A
Offensive Step
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
Status
Bugriser:6,000/10,000 HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rime's Turn 3
Defense Step
All Attacks Taken, Hub Batch Survival effect activates; 1 HP remaining.
Set up Step
Omni-Unit Effect; Regen 100 HP
Going for the Kill turn 3 of +3 Attack slots for the turn
Offensive Step
Auto Charge 1 used on Reaping Claw
Auto Charge 2 used on Dark Meteors
Auto Charge 3 used on Ice Wave
Frozen Pierce
S-Range, Ice Element
A frozen lance of ice that pierces ones prey.
Frozen Pierce
S-Range, Ice Element
A frozen lance of ice that pierces ones prey.
Frozen Pierce
S-Range, Ice Element
A frozen lance of ice that pierces ones prey.
Frozen Pierce
S-Range, Ice Element
A frozen lance of ice that pierces ones prey.
Frozen Pierce
S-Range, Ice Element
A frozen lance of ice that pierces ones prey.
Frozen Pierce
S-Range, Ice Element
A frozen lance of ice that pierces ones prey.
Status
Rime:101/2400 HP
Cooling Down
Dreadful Presence: 2/2
Charging
Reaping Claw: Optional Charge turn 3/5
Ice Wave: Mandatory Charge turn 1/1 | Optional Charge turn 1/2
Dark Meteors: Optional Charge Turn 2/2
~~~~~~~~~~~~~~~~~~~
Bugriser's Turn 4
Defense Step
Frozen Pierce 390 Damage taken
Frozen Pierce 390 Damage taken
Frozen Pierce 390 Damage taken
Frozen Pierce 390 Damage taken
Frozen Pierce 390 Damage taken
Frozen Pierce 50 Damage taken, Threshold reached.
Set up Step
N/A
Offensive Step
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
Status
Bugriser:4,000/10,000 HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rime's Turn 4
Defense Step
All Attacks Taken
Dark Soul; Frosted Hunter
Frost and ice no longer swirls around the hunter, rather coating his entire form to protect him.
° Automatically activates when the user would reach 0 HP
° Rime endures a fatal turn of attacks with 1 HP
° Rime is invincible except against Aimed Attacks
° Rime has +1 Attack Slot for the duration
Lasts for 3 Turns
Set up Step
Omni-Unit Effect; Regen 100 HP
Dark Soul Effect; +1 Attack slot
Offensive Step
Auto Charge 1 used on Reaping Claw
Auto Charge 2 used on Icicle Spire
Auto Charge 3 used on Ice Wave
Hyper attack; Dreadful Presence
S-Range, Ice Element
The area darkens as the visage of the one who hunts bares down on his prey.
Increases the damage of the next 2 Attacks used by 540.
2 turn Cooldown
::DarkMeteorsCode::
398 Fire/Dark S-Damage *
::★:: This Chip's Damage is halved, but applied to all hits
::★:: Avoid Separately
::A:: Can be charged for up to 2 Turns to gain +1 Hit per turn charged
::S:: Auto Attacks for 2 Turns after use with full damage and effects. Only one instance of the attack may be in effect at a time
::°:: Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Shards of Frost
S-Range, Ice Element
Small frozen blades, shot forth towards prey.
Can hit an additional Target
1 Attack slot passed
Status
Rime:101/2400 HP
Dark Soul Turn 1/3
Cooling Down
Dreadful Presence: 0/2
Charging
Reaping Claw: Optional Charge turn 4/5
Ice Wave: Mandatory Charge turn 1/1 | Optional Charge turn 2/2
Icicle Spire: Optional Charge turn 1/3
[/font]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bugriser's Turn 5
Defense Step
Dark Meteors: 398 x 4 = 1592 Damage taken
Shards of Frost: 408 damage taken. Threshold reached.
Set up Step
When below 3000 HP: Bug Rise Sword an additional Time per turn
Offensive Step
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
Status
Bugriser:2,000/10,000 HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rime's Turn 5
Defense Step
All Attacks Taken, No damage received due to DS
Set up Step
Omni-Unit Effect; Regen 100 HP
Dark Soul Effect; +1 Attack slot
Dark Meteors Auto Attacking this turn, -1 attack slot Glitch
Offensive Step
Auto Charge 1 used on Reaping Claw
Auto Charge 2 used on Icicle Spire
Auto Charge 3 used on Frost Nova
::DarkMeteorsCode::
398 Fire/Dark S-Damage *
::★:: This Chip's Damage is halved, but applied to all hits
::★:: Avoid Separately
::A:: Can be charged for up to 2 Turns to gain +1 Hit per turn charged
::S:: Auto Attacks for 2 Turns after use with full damage and effects. Only one instance of the attack may be in effect at a time
::°:: Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Ice wave
S-Range, Ice Element
A flow of ice, coating all in its path.
Deals
1 Turn Charge
2 turn Optional Charge
2 Attack slots passed
Status
Rime:201/2400 HP
Dark Soul Turn 2/3
Cooling Down
Dreadful Presence: 1/2
Charging
Reaping Claw: Optional Charge turn 5/5
Icicle Spire: Optional Charge turn 2/3
Frost Nova: Mandatory Charge turn 1/1 | Optional Charge turn 0/2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bugriser's Turn 6
Defense Step
Dark Meteors: 398 x 4 = 1592 Damage taken
Ice wave: 407 damage taken. Threshold reached. Survival Effect Activated
Set up Step
When below 3000 HP: Bug Rise Sword an additional Time per turn
When at 1 HP: Bug Rise Sword an additional Time per turn
Offensive Step
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
Status
Bugriser:1 / 10,000 HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rime's Turn 6
Defense Step
All Attacks Taken, No damage received due to DS
Set up Step
Omni-Unit Effect; Regen 100 HP
Dark Soul Effect; +1 Attack slot
Dark Meteors Auto Attacking this turn, -1 attack slot Glitch
Offensive Step
::DarkMeteorsCode::
398 Fire/Dark S-Damage *
::★:: This Chip's Damage is halved, but applied to all hits
::★:: Avoid Separately
::A:: Can be charged for up to 2 Turns to gain +1 Hit per turn charged
::S:: Auto Attacks for 2 Turns after use with full damage and effects. Only one instance of the attack may be in effect at a time
::°:: Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
3 Attack slots passed
Status
Rime:301/2400 HP
Dark Soul Turn 3/3
Cooling Down
Dreadful Presence: 2/2
Charging
Dropped all Charges
~~~~~~~~~~~~~~~~~~~~~~~~~~
Bugriser's Turn 7
Defense Step
Dark Meteors hits, deleting Bugriser.
------------------
Bug Riser Battle Rewards
° Rewards: 3 Bug Frag for each navi
° One-Time Only Rewards (Solo Win): Choice of Bug Death Thunder or Bug Rise Sword Giga Chips
Rime Collects 3 Bug Frags, and Bug Death Thunder Giga chip