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Post by Warrior on Dec 25, 2018 21:00:31 GMT -8
STATISTICAL INFORMATION
Name: Blues Class: Boss Type: Normal Element: Blade
Strengths: Light, Wind, Laser, Wood, Blade Weaknesses: Break, Plasma, Fire, Seeking, Bug
Abilities ° Basic Initiative ° Boss-Tier Undershirt ° Boss-Tier Guarding ° Boss-Tier Immunity to Skill Augments ° Boss-Tier Immunity to Attack Augments ° Boss-Tier Immunity to Percentile HP Damage ° Boss-Tier Resistance to Execution Abilities
SKILL
[Proto Shield] [An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects
{ Proto Shield Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Proto Shield[/b]] [[i]An impeccable shield to deflect any attack.[/i]] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects[/font]
ATTACKS
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ Sonic Sword Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Sonic Sword[/b]] [[i]Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.[/i]] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° [font color="ffff99"]Against a v7+ Target[/font]: The previous effect applies to the next two uses of this attack instead[/font]
[Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{ Delta Ray Edge Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Delta Ray Edge[/b]] [[i]Blues circles his opponent with blinding speed and captures them in a triangle of cuts.[/i]] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn[/font]
{
COMBAT PATTERN (Click to Reveal/Hide)
} ° 1 - Sonic Sword (aimed at Highest HP target)° 2 - Sonic Sword (aimed at Highest HP target)° 3 - Delta Ray Edge (aimed at Highest HP target)If Opponents Total Version is at least V3° 4 - Sonic Sword (aimed at Lowest HP target)If Opponents Total Version is at least V5° 5 - Delta Ray Edge (aimed at Lowest HP target)If Opponents Total Version is at least V10° 6 - Sonic Sword (aimed at Highest HP target)° 7 - Sonic Sword (aimed at Lowest HP target)If Opponents Total Version is at least V15° 8 - Sonic Sword (aimed at Highest HP target)° 9 - Delta Ray Edge (aimed at Highest HP target)If Opponents Total Version is at least V17° 10 - Delta Ray Edge (aimed at Lowest HP target)
Base Stats
HP: 86,100 Damage: 1200 @ Feint || 1305 @ Warrior
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Post by Warrior on Dec 26, 2018 15:40:50 GMT -8
T U R N 1
((Click the ::(+):: next to any action to reveal more information about that action))
Preemptive
::warport:: Warrior
9 AS | 9 Auto Charges | +1 AS on First Turn | 1 Preemptive
{ Initiative ° Level 6 ::(+)::} Shadow Lv5 ° +1 Initiative Lv Initiative ⇪ Omega ° +5 Initiative Lvs
{ Preemptive Charge ° Release ::(+)::} Release - Wind Element || C-Range To move, act, or flow freely; set free. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge
{ Creamland's Honors ° +1 attack on the user’s starting turn ::(+)::} Creamland's Honors || Knight of Creamland Fought valiantly for Creamland during its invasion by the Dark Dimension° DMG+20 ° HP+200 ° +1 Element Level ° +1 attack on the user’s starting turn
{ Celerity ° Warrior's extra attack has +1 Hit with 15% Damage ::(+)::} Celerity -- A-Tier Swiftness of movement; alacrity. ° Warrior's innate Natural Avoidance applies to 2 additional attacks per use ° Whenever Warrior gains an Attack Slot, that attack has +1 Hit at 15% Damage ° Warrior can not have or obtain Avoids Separately. Attacks that have it lose it. Passive
::fntport:: Feint
5 AS | 5 Auto Charges
::warport:: [HP=3310/3310]
Status: Normal
::fntport:: [HP=11200/11200]
Status: Normal
Supportive
::warport:: Warrior
{ Guardian Oath @ Feint ::(+)::} Guardian Oath -- S-Tier A defender, protector, or keeper. ° Warrior chooses one ally during his Supportive Phase ° If they die before next Supportive Phase, they revive with 20% of their Max HP ° If they don't trigger any Survival Effects, they share all of Warrior's Damage buffs as he gains them until either they or Warrior are saved by a Survival Effect ° Cannot be used on allies under the influence of other Union Abilities ° Warrior can only bind himself to one ally at a time 2 Uses (1 Use Left)
::fntport:: Feint
{ Holy Panels: Set ::(+)::}  Holy Panels Light Element ° User and their Light allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this ° Lasts 3 turns3 Turns Left || 4 Chip Uses Left || 2 Mega Chip Uses Left
::warport:: [HP=3310/3310]
Status: Normal
::fntport:: [HP=11200/11200]
Status: Normal
Offensive Warrior: 10 AS || 9 Auto Charges Feint: 5 AS || 5 Auto Charges
::warport:: Warrior
{ 1 ° Release: 8976 C-Wind/Light Damage and 1346 C-Wind/Light Damage @ Blues ::(+)::} Release - Wind Element || C-Range To move, act, or flow freely; set free.
0 8,976 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of 816 (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn ° Cuts Undershirt ° Cuts Darksoul 1 Turn Charge (-8 AS exchanged for +6,528 Damage [816 * 8]) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Holy Panels) (+10% Damage from Wind Element) (Cuts Darksoul from Break Charge SP) (Cuts Undershirt from Break Charge SP) (+1 Hit at 15% Damage [1346] from Celerity) Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv3 ° Wind Element Attacks acquire the Panel Element in addition to their own Holy Panels ° Light Element Wind Lv3 ° Attacks with multiple elements deal +10% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{10 ° Charge: Hub Batch ::(+)::}
::HubBatchCode:: Special Emulation Skill: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle ::°:: User gains +3 Total Chip Uses and +1 Use to One Skill ::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects ::°:: This Chip can only be used during the Supportive Phase ::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
{ A ° Auto Charge: God Crusher | Razor Barrage | Lethal Entourage | Silent Sonicboom | Fatal Barrage | Embolden | Residual Radiance | Oath Breaker | Static Scourge ::(+)::} God Crusher - Wind Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight. 815 Damage (80%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer Razor Barrage - Wind Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 410 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once Lethal Entourage - Blade Element || C-Range A fatal chain of sword strikes strung together with deadly finesse. 510 Damage (50%) ° Undodgeable, Breaks Shields ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Silent Sonicboom - Wind Element || S-Range A visible shockwave rips out from Warrior's blade as he cuts asunder the air. 510 Damage (50%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Fatal Barrage - Light Element || S-Range A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact. Warrior can unleash a multitude of blasts by charging this ability. 510 Damage (50%) ° Undodgeable, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1020 Damage 1 Turn Charge Residual Radiance - Light Element || C-Range Warrior's sword appears to be soaked in light. As he fights, that energy gets "slung" around and lingers on the battlefield, but at his command it can return to him for one decisive strike. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Gains +16% of Warrior's Base Damage per Attack used up to this point in the turn. Resets upon use (80% of Warrior's Base converted; 2% per 10% scaling) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge Oath Breaker - Temporal Element || C-Range Warrior steps seconds into the past to undo an attack and rechannel its energy into another swing. 0 Damage (0%) ° Lock 1 Attack upon use and add 50% of its base damage to 1 attack this turn ° Can be optionally charged up to 4 times to Lock 1 Additional Attack per additional turn charged. Gains 1 CD per turn optionally charged. ° Locked Attacks remain locked until this attack comes out of CD 1 Turn Charge | 1 Turn Cooldown Resolve - Wind Element || C-Range Firmness of purpose; resolute. 1020 Damage (100%) ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage
::fntport:: Feint
1 ° Pass
2 ° Pass
3 ° Pass
4 ° Pass
5 ° Pass
{ A ° Auto Charge: Phantom Waltz | Rest Unused ::(+)::} Phantom Waltz Imbued with energy, Feint warps to attack an opponent from another angle, ending up as close to or far from them as she desires. 150 X-Break Damage (60%) ° Breaks Shields, Cuts Auras, Cannot be Intercepted ° Can be optionally charged for up to 2 additional turns ° If hits, Feint gains +1 Use to One Skill ° Auto Strikes an additional time per attack that hit Feint while charging this attack ° By sacrificing 1 Mega Chip and 1 Skill Use, a Reflected attack's damage and effects may be added to this attack (Multi Hit properties are not inherited; the reflected attack's properties may be applied during this attack's charge period) 3 Turn Charge || 2 Turn Cooldown
End Turn
{ Stage: Holy (1/3)}  Holy Panels Light Element ° User and their Light allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this ° Lasts 3 turns
::warport:: [HP=3310/3310]
-Status: Normal
-Cooldowns: N/A
-Charges: Hub Batch (1) God Crusher (1) Razor Barrage (1) Lethal Entourage (1) Silent Sonicboom (1) Fatal Barrage (1) Embolden (1) Residual Radiance (1) Oath Breaker (1) Resolve (1)
-Use Limits: Total Chips (5 Left) Mega Chips (3 Left) Giga Chips (1 Left) Guardian Oath (1 Left)
[HP=11200/11200]
-Status: Really upset for having no Breaks Shields attacks (∞)
-Cooldowns: N/A
-Charges: Phantom Waltz (1)
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Giga Chips (1 Left)
-Outgoing Damage: 13,322 Damage @ Blues -Outgoing Damage: 0 Damage @ Blues
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Post by Warrior on Dec 26, 2018 17:37:15 GMT -8
T U R N 1
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
Blues
{ Release: Taken for 13,322 4663 Damage ::(+)::} [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects Blade Element ° Strong to Wind and Light
[HP=81437/86100]
Status: Normal
Supportive
N/A
[HP=81437/86100]
Status: Normal
Offensive
Blues
{1 ° Sonic Sword @ Feint: 1200 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{2 ° Sonic Sword @ Feint: 1200 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{3 ° Delta Ray Edge @ Feint: 1200 C-Blade Damage ::(+)::}
[Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{4 ° Sonic Sword @ Warrior: 1305 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{5 ° Delta Ray Edge @ Warrior: 1305 C-Blade Damage ::(+)::}
[Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{6 ° Sonic Sword @ Feint: 1200 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{7 ° Sonic Sword @ Warrior: 1305 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{8 ° Sonic Sword @ Feint: 1200 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{9 ° Delta Ray Edge @ Feint: 1200 C-Blade Damage ::(+)::}
[Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{10 ° Delta Ray Edge @ Warrior: 1305 C-Blade Damage ::(+)::}
[Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
End Turn
[HP=81437/86100]
Status: Normal
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Post by Warrior on Dec 26, 2018 20:52:24 GMT -8
T U R N 2
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
::warport:: Warrior
{ Dark Recovery: Activated to Restore 1000 HP (Max HP) ::(+)::}  Dark Recovery° User Restores 1000 HP ° Glitch: User loses 300 HP per turn4 Chip Uses Left || 2 Mega Chip Uses Left Static Scourge Locked for the rest of battle Finest Hour Locked for the rest of battleBlade Oath -- Advanced ° Debuffs on Warrior are twice as potent for twice the duration Passive 4 ° Sonic Sword: Taken for 1305 Damage (2005 HP Left)
5 ° Delta Ray Edge: Taken for 1305 Damage (700 HP Left)
7 ° Sonic Sword: Intercepted by Feint
10 ° Delta Ray Edge: Intercepted by Feint
::fntport:: Feint
{ 1 ° Sonic Sword: Absorbed by Static Shield ::(+)::} Static Shield -- A-Tier || Support Energy produced by Feint's suit envelops her like a force field to protect against attacks. ° Creates a Barrier with 840 HP around Feint ° If destroyed by a single attack, Feint's next Aura/Barrier gains half of this one's HP (prior to destruction) 7 Uses (6 Uses Left) Barrier Destroyed by Sonic Sword ° Next Barrier or Aura gains +420 HP
{ 2 ° Sonic Sword: Taken for 1200 396 Damage (10,804 HP Left) ::(+)::} Static Shield -- A-Tier || Support Energy produced by Feint's suit envelops her like a force field to protect against attacks. ° Creates a Barrier with 840 HP around Feint ° If destroyed by a single attack, Feint's next Aura/Barrier gains half of this one's HP (prior to destruction) 7 Uses (5 Uses Left) Barrier summoned at 1260 HP, but bypassed Bastion grants +1200 HP to the Barrier for being bypassedBastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Feint takes -50% Damage via Holy Panels Net Damage Reduction: 33% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage Holy Panels ° User and their Light Allies take 50% Damage
{ 3 ° Delta Ray Edge: Taken for 1200 396 Damage (10,408 HP Left) ::(+)::} Active Barrier: 2460 HP Bastion grants +1200 HP to the Barrier for being bypassed (3640 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Feint takes -50% Damage via Holy Panels Net Damage Reduction: 33% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage Holy Panels ° User and their Light Allies take 50% Damage 6 ° Sonic Sword: Absorbed by Static Shield (2335 Barrier HP Left)
{ 7 ° Sonic Sword: Intercepted and Taken for 1200 396 Damage (10,039 HP Left) ::(+)::} Active Barrier: 2335 HP Bastion grants +1200 HP to the Barrier for being bypassed (3535 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Feint takes -50% Damage via Holy Panels Net Damage Reduction: 33% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage Holy Panels ° User and their Light Allies take 50% Damage
{ 8 ° Sonic Sword: Taken for 1200 396 Damage (9643 HP Left) ::(+)::} Active Barrier: 3535 HP Bastion grants +1200 HP to the Barrier for being bypassed (4735 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Feint takes -50% Damage via Holy Panels Net Damage Reduction: 33% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage Holy Panels ° User and their Light Allies take 50% Damage
{ 9 ° Delta Ray Edge: Taken for 1200 396 Damage (9247 HP Left) ::(+)::} Active Barrier: 4735 HP Bastion grants +1200 HP to the Barrier for being bypassed (5935 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Feint takes -50% Damage via Holy Panels Net Damage Reduction: 33% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage Holy Panels ° User and their Light Allies take 50% Damage
{ 10 ° Delta Ray Edge: Intercepted and Taken for 1200 396 Damage (8851 HP Left) ::(+)::} Active Barrier: 5935 HP Bastion grants +1200 HP to the Barrier for being bypassed (7135 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Feint takes -50% Damage via Holy Panels Net Damage Reduction: 33% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage Holy Panels ° User and their Light Allies take 50% Damage
::warport:: [HP=700/3310]
Status: Glitch (Degen 600 HP/Turn)
::fntport:: [HP=8851/11200]
Status: Static Shield (7135 HP)
Supportive
::warport:: Warrior
Guardian Oath: Feint inherits damage buffs from Warrior
Regeneration: 165 HP
Glitch: Degenerate 600 HP (Current HP: 265/3310 [8%])
{Last Stand ⇪ Alpha (SQ): Warrior deals +69% Damage}
Last Stand ⇪ Alpha (Star Quartz) Passive Program User deals +30% +69% Damage while below 15% of their Max HP
{Last Stand ⇪ Alpha (PE): Warrior deals +30% Damage}
Last Stand ⇪ Alpha (Program Enhancement) Passive Program User deals +30% Damage while below 15% of their Max HP
{ Broken Panels: Set ::(+)::}  Broken Panels Break Element ° All attacks must become Undodgable ° If this makes an attack have 3 aimers, a different one is removed ° If another aimer is added, the one that isn't Undodgable is removed ° Lasts 3 turns3 Turns Left || 3 Chip Uses Left || 1 Mega Chip Use Left
{Hub Batch: Activated ::(+)::}
::HubBatchCode:: Special Emulation Skill: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle ::°:: User gains +3 Total Chip Uses and +1 Use to One Skill ::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects ::°:: This Chip can only be used during the Supportive Phase ::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
5 Chip Uses Left || 0 Giga Chip Uses Left
{ Residuum: 4 Activations: +1260 Damage from 2 Turns ::(+)::} Residuum -- S-Tier Small left-over quantity or surviving trace; remainder. ° Warrior gains 315 Damage to All Attacks for 1 Turn 4 Uses (0 Left) Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) ° Debuffs on Warrior are twice as potent for twice the duration Passive
::fntport:: Feint
Regeneration: 3500 HP
Guardian Oath - Last Stand ⇪ Alpha (SQ): Feint deals +69% Damage
Guardian Oath - Last Stand ⇪ Alpha (PE): Feint deals +30% Damage
Guardian Oath - Hub Batch: Feint's Basic Attacks deal +20% Damage
Guardian Oath - Residuum: Feint deals +1260 Damage
::warport:: [HP=265/3310]
Status: Hub Batch (∞), Last Stand (∞), Residuum (1/2), Glitch (Degen 600 HP/Turn)
::fntport:: [HP=11200/11200]
Status: Guardian Oath (∞), Static Shield (7135 HP)
Offensive Warrior: 9 AS || 9 Auto Charges Feint: 5 AS || 5 Auto Charges
::warport:: Warrior
{ 1 ° Oath Breaker: 0 C-Temporal Damage @ Blues ::(+)::} Oath Breaker - Temporal Element || C-Range Warrior steps seconds into the past to undo an attack and rechannel its energy into another swing. 0 Damage (0%) ° Lock 1 Attack upon use and add 50% of its base damage to 1 attack this turn ° Can be optionally charged up to 4 times to Lock 1 Additional Attack per additional turn charged. Gains 1 CD per turn optionally charged. ° Locked Attacks remain locked until this attack comes out of CD 1 Turn Charge | 1 Turn Cooldown Attack Locked: Flourish of Steel ° 610 Damage Blade Oath ° Warrior's single-instance damage buffs last for +1 Attack
{ 2 ° Embolden: 0 S-Temporal Damage @ Blues ::(+)::} Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1020 Damage 1 Turn Charge Blade Oath ° Warrior's single-instance damage buffs last for +1 Attack
{ 3 ° God Crusher: 12,325 S-Wind/Break Damage @ Blues ::(+)::} God Crusher - Wind/Break Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight.
815 12,325 Damage (80%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer (Gained Breaks Unbreakable Shields from innate effect) (+1260 Damage from Residuum) (+305 Damage from Oath Breaker) (+1020 Damage from Embolden) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Broken Panels) (+10% Damage from Wind Element) (+69% Damage from Last Stand ⇪ Alpha (SQ)) (+30% Damage from Last Stand ⇪ Alpha (PE)) (+20% Damage from Hub Batch) (Cuts Darksoul from Break Charge SP) (Cuts Undershirt from Break Charge SP) Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv3 ° Wind Element Attacks acquire the Panel Element in addition to their own Broken Panels ° Break Element Wind Lv3 ° Attacks with multiple elements deal +10% Total Damage Last Stand ⇪ Alpha (SQ) ° Deal +69% Damage when below 15% of Max HP Last Stand ⇪ Alpha (PE) ° Deal +30% Damage when below 15% of Max HP Hub Batch ° Basic Attacks deal +20% Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ A ° Temporal Flux - God Crusher: 21,696 S-Wind/Break Damage @ Blues ::(+)::} God Crusher - Wind/Break Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight.
815 21,696 Damage (80%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer (Gained all modifiers of previous use from Temporal Flux) * (Breaks Unbreakable Shields retained from previous use) * (+1260 Damage retained from previous use) * (+305 Damage retained from previous use) * (+1020 Damage retained from previous use) * (Panel Element retained from previous use) (+1260 Damage from Residuum) (+305 Damage from Oath Breaker) (+1020 Damage from Embolden) (+25% Damage from Plasma Element) (+10% Damage from Wind Element) (+69% Damage from Last Stand ⇪ Alpha (SQ)) (+30% Damage from Last Stand ⇪ Alpha (PE)) (+20% Damage from Hub Batch) (Cuts Darksoul retained from previous use) (Cuts Undershirt retained from previous use) Temporal Flux ° Use an attack an additional time, retaining all effects of the previous use Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv3 ° Wind Element Attacks acquire the Panel Element in addition to their own Broken Panels ° Break Element Wind Lv3 ° Attacks with multiple elements deal +10% Total Damage Last Stand ⇪ Alpha (SQ) ° Deal +69% Damage when below 15% of Max HP Last Stand ⇪ Alpha (PE) ° Deal +30% Damage when below 15% of Max HP Hub Batch ° Basic Attacks deal +20% Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 4 ° Silent Sonicboom: 9625 S-Wind/Break Damage @ Blues ::(+)::} Silent Sonicboom - Wind/Break Element || S-Range A visible shockwave rips out from Warrior's blade as he cuts asunder the air.
510 9625 Damage (50%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once (+1260 Damage from Residuum) (+50% Damage from innate Optional Charge) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Broken Panels) (+10% Damage from Wind Element) (+69% Damage from Last Stand ⇪ Alpha (SQ)) (+30% Damage from Last Stand ⇪ Alpha (PE)) (+20% Damage from Hub Batch) (Cuts Darksoul from Break Charge SP) (Cuts Undershirt from Break Charge SP) Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv3 ° Wind Element Attacks acquire the Panel Element in addition to their own Broken Panels ° Break Element Wind Lv3 ° Attacks with multiple elements deal +10% Total Damage Last Stand ⇪ Alpha (SQ) ° Deal +69% Damage when below 15% of Max HP Last Stand ⇪ Alpha (PE) ° Deal +30% Damage when below 15% of Max HP Hub Batch ° Basic Attacks deal +20% Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 5 ° Resolve: Warrior Restores 5009 HP ::(+)::} Resolve - Wind/Break Element || C-Range Firmness of purpose; resolute. 1020 Damage (100%) ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage (+1260 Damage from Residuum) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Broken Panels) (+10% Damage from Wind Element) (+69% Damage from Last Stand ⇪ Alpha (SQ)) (+30% Damage from Last Stand ⇪ Alpha (PE))Last Stand ⇪ Alpha (SQ) ° Deal +69% Damage when below 15% of Max HP Last Stand ⇪ Alpha (PE) ° Deal +30% Damage when below 15% of Max HP - ° Dropped: All Current Charges
{ 6 ° Charge: Razor Barrage ::(+)::} Razor Barrage - Break Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 410 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once
{ 7 ° Charge: Razor Barrage ::(+)::} Razor Barrage - Break Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 410 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once
{ 8 ° Charge: Razor Barrage ::(+)::} Razor Barrage - Break Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 410 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once
{ 9 ° Charge: Razor Barrage ::(+)::} Razor Barrage - Break Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 410 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once
{ A ° Auto Charge: God Crusher | Razor Barrage | Silent Sonicboom | Embolden | Residual Radiance | Resolve | Rest Unused ::(+)::} God Crusher - Wind Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight. 815 Damage (80%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer Razor Barrage - Wind Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 410 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once Silent Sonicboom - Wind Element || S-Range A visible shockwave rips out from Warrior's blade as he cuts asunder the air. 510 Damage (50%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1020 Damage 1 Turn Charge Residual Radiance - Light Element || C-Range Warrior's sword appears to be soaked in light. As he fights, that energy gets "slung" around and lingers on the battlefield, but at his command it can return to him for one decisive strike. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Gains +16% of Warrior's Base Damage per Attack used up to this point in the turn. Resets upon use (80% of Warrior's Base converted; 2% per 10% scaling) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge Resolve - Wind Element || C-Range Firmness of purpose; resolute. 1020 Damage (100%) ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage
::fntport:: Feint
1 ° Pass
2 ° Pass
3 ° Pass
4 ° Pass
5 ° Pass
{ A ° Auto Charge: Phantom Waltz | Rest Unused ::(+)::} Phantom Waltz Imbued with energy, Feint warps to attack an opponent from another angle, ending up as close to or far from them as she desires. 150 X-Break Damage (60%) ° Breaks Shields, Cuts Auras, Cannot be Intercepted ° Can be optionally charged for up to 2 additional turns ° If hits, Feint gains +1 Use to One Skill ° Auto Strikes an additional time per attack that hit Feint while charging this attack ° By sacrificing 1 Mega Chip and 1 Skill Use, a Reflected attack's damage and effects may be added to this attack (Multi Hit properties are not inherited; the reflected attack's properties may be applied during this attack's charge period) 3 Turn Charge || 2 Turn Cooldown
End Turn
{ Stage: Broken (1/3)}  Broken Panels Break Element ° All attacks must become Undodgable ° If this makes an attack have 3 aimers, a different one is removed ° If another aimer is added, the one that isn't Undodgable is removed ° Lasts 3 turns
::warport:: [HP=265/3310]
Status: Hub Batch (∞), Last Stand (∞), Residuum (1/2), Glitch (Degen 600 HP/Turn)
-Cooldowns: Oath Breaker (0/1) Flourish of Steel (Locked)
-Charges: God Crusher (1) Razor Barrage (1) Razor Barrage (1) Razor Barrage (1) Razor Barrage (1) Silent Sonicboom (1) Embolden (1) Residual Radiance (1) Resolve (1)
-Use Limits: Total Chips (5 Left) Mega Chips (1 Left) Giga Chips (0 Left) Guardian Oath (1 Left) Residuum (0 Left) Finest Hour (Locked) Static Scourge (Locked)
::fntport:: [HP=11200/11200]
Status: Guardian Oath (∞), Static Shield (7135 HP)
-Cooldowns: N/A
-Charges: Phantom Waltz (2)
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Giga Chips (1 Left) Static Shield (5 Left)
-Outgoing Damage: 43,646 Damage @ Blues -Outgoing Damage: 0 Damage @ Blues
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Post by Warrior on Dec 26, 2018 21:13:11 GMT -8
T U R N 2
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
Blues
1 ° Oathbreaker: Taken for 0 Damage
2 ° Embolden: Taken for 0 Damage
3 ° God Crusher: Taken for 12,325 Damage
A ° Temporal Flux - God Crusher: Taken for 21,696 Damage
{ 4 ° Silent Sonicboom: Taken for 9625 4813 Damage ::(+)::} [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects Blade Element ° Strong to Wind, Weak to Break
[HP=42603/86100]
Status: Normal
Supportive
N/A
[HP=42603/86100]
Status: Normal
Offensive
Blues
{1 ° Sonic Sword @ Feint: 1200 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{2 ° Sonic Sword @ Feint: 1200 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{3 ° Delta Ray Edge @ Feint: 1200 C-Blade Damage ::(+)::}
[Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{4 ° Sonic Sword @ Warrior: 1305 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{5 ° Delta Ray Edge @ Warrior: 1305 C-Blade Damage ::(+)::}
[Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{6 ° Sonic Sword @ Feint: 1200 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{7 ° Sonic Sword @ Warrior: 1305 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{8 ° Sonic Sword @ Feint: 1200 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{9 ° Delta Ray Edge @ Feint: 1200 C-Blade Damage ::(+)::}
[Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{10 ° Delta Ray Edge @ Warrior: 1305 C-Blade Damage ::(+)::}
[Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
End Turn
[HP=42603/86100]
Status: Normal
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Post by Warrior on Dec 26, 2018 21:33:33 GMT -8
T U R N 3
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
::warport:: Warrior
4 ° Sonic Sword: Taken for 1305 Damage (2005 HP Left)
5 ° Delta Ray Edge: Taken for 1305 Damage (700 HP Left)
7 ° Sonic Sword: Intercepted by Feint
10 ° Delta Ray Edge: Intercepted by Feint
::fntport:: Feint
1 ° Sonic Sword: Absorbed by Static Shield (5935 Barrier HP Left)
{ 2 ° Sonic Sword: Taken for 1200 780 Damage (10,420 HP Left) ::(+)::} Active Barrier: 5935 HP Bastion grants +1200 HP to the Barrier for being bypassed (7135 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Net Damage Reduction: 65% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage
{ 3 ° Delta Ray Edge: Taken for 1200 780 Damage (9640 HP Left) ::(+)::} Active Barrier: 7135 HP Bastion grants +1200 HP to the Barrier for being bypassed (8335 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Net Damage Reduction: 65% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage 6 ° Sonic Sword: Absorbed by Static Shield (7135 Barrier HP Left)
{ 7 ° Sonic Sword: Intercepted and Taken for 1305 848 Damage (8792 HP Left) ::(+)::} Active Barrier: 7135 HP Bastion grants +1200 HP to the Barrier for being bypassed (8440 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Net Damage Reduction: 65% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage
{ 8 ° Sonic Sword: Taken for 1200 780 Damage (8012 HP Left) ::(+)::} Active Barrier: 8440 HP Bastion grants +1200 HP to the Barrier for being bypassed (9640 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Net Damage Reduction: 65% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage
{ 9 ° Delta Ray Edge: Taken for 1200 780 Damage (7232 HP Left) ::(+)::} Active Barrier: 9640 HP Bastion grants +1200 HP to the Barrier for being bypassed (10,840 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Net Damage Reduction: 65% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage
{ 10 ° Delta Ray Edge: Intercepted and Taken for 1305 848 Damage (6384 HP Left) ::(+)::} Active Barrier: 10,840 HP Bastion grants +1200 HP to the Barrier for being bypassed (12,145 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Net Damage Reduction: 65% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage
::warport:: [HP=700/3310]
Status: Hub Batch (∞), Last Stand (∞), Residuum (1/2), Glitch (Degen 600 HP/Turn)
::fntport:: [HP=6384/11200]
Status: Guardian Oath (∞), Static Shield (12,145 HP)
Supportive
::warport:: Warrior
Regeneration: 165 HP
Glitch: Degenerate 600 HP (Current HP: 265/3310 [8%])
{Last Stand ⇪ Alpha (SQ): Warrior deals +69% Damage}
Last Stand ⇪ Alpha (Star Quartz) Passive Program User deals +30% +69% Damage while below 15% of their Max HP
{Last Stand ⇪ Alpha (PE): Warrior deals +30% Damage}
Last Stand ⇪ Alpha (Program Enhancement) Passive Program User deals +30% Damage while below 15% of their Max HP
::fntport:: Feint
Regeneration: 3500 HP
Guardian Oath - Last Stand ⇪ Alpha (SQ): Feint deals +69% Damage
Guardian Oath - Last Stand ⇪ Alpha (PE): Feint deals +30% Damage
::warport:: [HP=265/3310]
Status: Hub Batch (∞), Last Stand (∞), Residuum (2/2), Glitch (Degen 600 HP/Turn)
::fntport:: [HP=9884/11200]
Status: Guardian Oath (∞), Static Shield (12,145 HP)
Offensive Warrior: 9 AS || 9 Auto Charges Feint: 5 AS || 5 Auto Charges
::warport:: Warrior
{ 1 ° Embolden: 0 S-Temporal Damage @ Blues ::(+)::} Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1020 Damage 1 Turn Charge Blade Oath ° Warrior's single-instance damage buffs last for +1 Attack
{ 2 ° God Crusher: 11,220 S-Wind/Break Damage @ Blues ::(+)::} God Crusher - Wind/Break Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight.
815 11,220 Damage (80%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer (Gained Breaks Unbreakable Shields from innate effect) (+1260 Damage from Residuum) (+1020 Damage from Embolden) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Broken Panels) (+10% Damage from Wind Element) (+69% Damage from Last Stand ⇪ Alpha (SQ)) (+30% Damage from Last Stand ⇪ Alpha (PE)) (+20% Damage from Hub Batch) (Cuts Darksoul from Break Charge SP) (Cuts Undershirt from Break Charge SP) Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv3 ° Wind Element Attacks acquire the Panel Element in addition to their own Broken Panels ° Break Element Wind Lv3 ° Attacks with multiple elements deal +10% Total Damage Last Stand ⇪ Alpha (SQ) ° Deal +69% Damage when below 15% of Max HP Last Stand ⇪ Alpha (PE) ° Deal +30% Damage when below 15% of Max HP Hub Batch ° Basic Attacks deal +20% Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ A ° Temporal Flux - God Crusher: 19,485 S-Wind/Break Damage @ Blues ::(+)::} God Crusher - Wind/Break Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight.
815 19,485 Damage (80%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer (Gained all modifiers of previous use from Temporal Flux) * (Breaks Unbreakable Shields retained from previous use) * (+1260 Damage retained from previous use) * (+1020 Damage retained from previous use) * (Panel Element retained from previous use) (+1260 Damage from Residuum) (+1020 Damage from Embolden) (+25% Damage from Plasma Element) (+10% Damage from Wind Element) (+69% Damage from Last Stand ⇪ Alpha (SQ)) (+30% Damage from Last Stand ⇪ Alpha (PE)) (+20% Damage from Hub Batch) (Cuts Darksoul retained from previous use) (Cuts Undershirt retained from previous use) Temporal Flux ° Use an attack an additional time, retaining all effects of the previous use Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv3 ° Wind Element Attacks acquire the Panel Element in addition to their own Broken Panels ° Break Element Wind Lv3 ° Attacks with multiple elements deal +10% Total Damage Last Stand ⇪ Alpha (SQ) ° Deal +69% Damage when below 15% of Max HP Last Stand ⇪ Alpha (PE) ° Deal +30% Damage when below 15% of Max HP Hub Batch ° Basic Attacks deal +20% Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 3 ° Silent Sonicboom: 9625 S-Wind/Break Damage @ Blues ::(+)::} Silent Sonicboom - Wind/Break Element || S-Range A visible shockwave rips out from Warrior's blade as he cuts asunder the air.
510 9625 Damage (50%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once (+1260 Damage from Residuum) (+50% Damage from innate Optional Charge) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Broken Panels) (+10% Damage from Wind Element) (+69% Damage from Last Stand ⇪ Alpha (SQ)) (+30% Damage from Last Stand ⇪ Alpha (PE)) (+20% Damage from Hub Batch) (Cuts Darksoul from Break Charge SP) (Cuts Undershirt from Break Charge SP) Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv3 ° Wind Element Attacks acquire the Panel Element in addition to their own Broken Panels ° Break Element Wind Lv3 ° Attacks with multiple elements deal +10% Total Damage Last Stand ⇪ Alpha (SQ) ° Deal +69% Damage when below 15% of Max HP Last Stand ⇪ Alpha (PE) ° Deal +30% Damage when below 15% of Max HP Hub Batch ° Basic Attacks deal +20% Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 4 ° Razor Barrage: 8255 S-Break Damage @ Blues ::(+)::} Razor Barrage - Break Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once.
410 8255 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once (+1260 Damage from Residuum) (+50% Damage from innate Optional Charge) (+25% Damage from Plasma Element) (Inherited Panel Element with Innate Effect) (+69% Damage from Last Stand ⇪ Alpha (SQ)) (+30% Damage from Last Stand ⇪ Alpha (PE)) (+20% Damage from Hub Batch) (Cuts Darksoul from Break Charge SP) (Cuts Undershirt from Break Charge SP) Plasma Lv2 ° Charged attacks deal +25% Total Damage Broken Panels ° Break Element Last Stand ⇪ Alpha (SQ) ° Deal +69% Damage when below 15% of Max HP Last Stand ⇪ Alpha (PE) ° Deal +30% Damage when below 15% of Max HP Hub Batch ° Basic Attacks deal +20% Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 5 ° Razor Barrage: 8255 S-Break Damage @ Blues ::(+)::} Razor Barrage - Break Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once.
410 8255 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once (+1260 Damage from Residuum) (+50% Damage from innate Optional Charge) (+25% Damage from Plasma Element) (Inherited Panel Element with Innate Effect) (+69% Damage from Last Stand ⇪ Alpha (SQ)) (+30% Damage from Last Stand ⇪ Alpha (PE)) (+20% Damage from Hub Batch) (Cuts Darksoul from Break Charge SP) (Cuts Undershirt from Break Charge SP) Plasma Lv2 ° Charged attacks deal +25% Total Damage Broken Panels ° Break Element Last Stand ⇪ Alpha (SQ) ° Deal +69% Damage when below 15% of Max HP Last Stand ⇪ Alpha (PE) ° Deal +30% Damage when below 15% of Max HP Hub Batch ° Basic Attacks deal +20% Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 6 ° Resolve: Warrior Restores 5009 HP ::(+)::} Resolve - Wind/Break Element || C-Range Firmness of purpose; resolute. 1020 Damage (100%) ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage (+1260 Damage from Residuum) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Broken Panels) (+10% Damage from Wind Element) (+69% Damage from Last Stand ⇪ Alpha (SQ)) (+30% Damage from Last Stand ⇪ Alpha (PE))Last Stand ⇪ Alpha (SQ) ° Deal +69% Damage when below 15% of Max HP Last Stand ⇪ Alpha (PE) ° Deal +30% Damage when below 15% of Max HP - ° Dropped: All Current Charges
7 ° Pass
8 ° Pass
9 ° Pass
A ° Auto Charge: All Unused
::fntport:: Feint
1 ° Pass
2 ° Pass
3 ° Pass
4 ° Pass
5 ° Pass
{ A ° Auto Charge: Phantom Waltz | Rest Unused ::(+)::} Phantom Waltz Imbued with energy, Feint warps to attack an opponent from another angle, ending up as close to or far from them as she desires. 150 X-Break Damage (60%) ° Breaks Shields, Cuts Auras, Cannot be Intercepted ° Can be optionally charged for up to 2 additional turns ° If hits, Feint gains +1 Use to One Skill ° Auto Strikes an additional time per attack that hit Feint while charging this attack ° By sacrificing 1 Mega Chip and 1 Skill Use, a Reflected attack's damage and effects may be added to this attack (Multi Hit properties are not inherited; the reflected attack's properties may be applied during this attack's charge period) 3 Turn Charge || 2 Turn Cooldown
End Turn
{ Stage: Broken (2/3)}  Broken Panels Break Element ° All attacks must become Undodgable ° If this makes an attack have 3 aimers, a different one is removed ° If another aimer is added, the one that isn't Undodgable is removed ° Lasts 3 turns
::warport:: [HP=3310/3310]
Status: Hub Batch (∞), Last Stand (∞), Residuum (2/2), Glitch (Degen 600 HP/Turn)
-Cooldowns: Oath Breaker (1/1) Flourish of Steel (Locked)
-Charges: N/A
-Use Limits: Total Chips (5 Left) Mega Chips (1 Left) Giga Chips (0 Left) Guardian Oath (1 Left) Residuum (0 Left) Finest Hour (Locked) Static Scourge (Locked)
::fntport:: [HP=9884/11200]
Status: Guardian Oath (∞), Static Shield (12,145 HP)
-Cooldowns: N/A
-Charges: Phantom Waltz (3)
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Giga Chips (1 Left) Static Shield (5 Left)
-Outgoing Damage: 56,840 Damage @ Blues -Outgoing Damage: 0 Damage @ Blues
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Post by Warrior on Dec 26, 2018 21:42:43 GMT -8
T U R N 3
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
Blues
1 ° Embolden: Taken for 0 Damage
2 ° God Crusher: Taken for 11,220 Damage
A ° Temporal Flux - God Crusher: Taken for 19,485 Damage
{ 3 ° Silent Sonicboom: Taken for 9625 4813 Damage ::(+)::} [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects Blade Element ° Strong to Wind, Weak to Break
{ 4 ° Razor Barrage: Taken for 8255 5366 Damage ::(+)::} [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects Blade Element ° Weak to Break
{ 5 ° Razor Barrage: Taken for 8255 5366 Damage ::(+)::} [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects Blade Element ° Weak to Break Undershirt ° Activated
[HP=1/86100]
Status: Normal
Supportive
N/A
[HP=1/86100]
Status: Normal
Offensive
Blues
{1 ° Sonic Sword @ Feint: 1200 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{2 ° Sonic Sword @ Feint: 1200 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{3 ° Delta Ray Edge @ Feint: 1200 C-Blade Damage ::(+)::}
[Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{4 ° Sonic Sword @ Warrior: 1305 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{5 ° Delta Ray Edge @ Warrior: 1305 C-Blade Damage ::(+)::}
[Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{6 ° Sonic Sword @ Feint: 1200 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{7 ° Sonic Sword @ Warrior: 1305 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{8 ° Sonic Sword @ Feint: 1200 S-Blade Damage ::(+)::}
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{9 ° Delta Ray Edge @ Feint: 1200 C-Blade Damage ::(+)::}
[Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{10 ° Delta Ray Edge @ Warrior: 1305 C-Blade Damage ::(+)::}
[Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
End Turn
[HP=1/86100]
Status: Normal
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Post by Warrior on Dec 26, 2018 22:01:28 GMT -8
T U R N 4
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
::warport:: Warrior
4 ° Sonic Sword: Taken for 1305 Damage (2005 HP Left)
5 ° Delta Ray Edge: Taken for 1305 Damage (700 HP Left)
7 ° Sonic Sword: Intercepted by Feint
10 ° Delta Ray Edge: Intercepted by Feint
::fntport:: Feint
1 ° Sonic Sword: Absorbed by Static Shield (10,945 Barrier HP Left)
{ 2 ° Sonic Sword: Taken for 1200 780 Damage (9104 HP Left) ::(+)::} Active Barrier: 10,945 HP Bastion grants +1200 HP to the Barrier for being bypassed (12,145 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Net Damage Reduction: 65% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage
{ 3 ° Delta Ray Edge: Taken for 1200 780 Damage (8324 HP Left) ::(+)::} Active Barrier: 12,145 HP Bastion grants +1200 HP to the Barrier for being bypassed (13,345 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Net Damage Reduction: 65% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage 6 ° Sonic Sword: Absorbed by Static Shield (12,145 Barrier HP Left)
{ 7 ° Sonic Sword: Intercepted and Taken for 1305 848 Damage (7476 HP Left) ::(+)::} Active Barrier: 12,145 HP Bastion grants +1200 HP to the Barrier for being bypassed (13,450 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Net Damage Reduction: 65% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage
{ 8 ° Sonic Sword: Taken for 1200 780 Damage (6696 HP Left) ::(+)::} Active Barrier: 13,450 HP Bastion grants +1200 HP to the Barrier for being bypassed (14,650 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Net Damage Reduction: 65% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage
{ 9 ° Delta Ray Edge: Taken for 1200 780 Damage (5916 HP Left) ::(+)::} Active Barrier: 14,650 HP Bastion grants +1200 HP to the Barrier for being bypassed (15,850 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Net Damage Reduction: 65% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage
{ 10 ° Delta Ray Edge: Intercepted and Taken for 1305 848 Damage (5068 HP Left) ::(+)::} Active Barrier: 15,850 HP Bastion grants +1200 HP to the Barrier for being bypassed (17,155 HP)Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to the it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) Passive Feint takes -20% Damage via Defense Up ⇪ SP Feint takes -15% Damage via Diamond Star Feint takes -5% Damage via Stone Skin Net Damage Reduction: 65% Damage TakenDefense Up ⇪ SP ° User takes 80% Damage. Diamond Star of Purity ° User takes -15% Damage from attacks Stone Skin ° User takes 5% less damage
::warport:: [HP=700/3310]
Status: Hub Batch (∞), Last Stand (∞), Residuum (2/2), Glitch (Degen 600 HP/Turn)
::fntport:: [HP=5068/11200]
Status: Guardian Oath (∞), Static Shield (17,155 HP)
Supportive
::warport:: Warrior
Regeneration: 165 HP
Glitch: Degenerate 600 HP (Current HP: 265/3310 [8%])
{Last Stand ⇪ Alpha (SQ): Warrior deals +69% Damage}
Last Stand ⇪ Alpha (Star Quartz) Passive Program User deals +30% +69% Damage while below 15% of their Max HP
{Last Stand ⇪ Alpha (PE): Warrior deals +30% Damage}
Last Stand ⇪ Alpha (Program Enhancement) Passive Program User deals +30% Damage while below 15% of their Max HP
::fntport:: Feint
Regeneration: 3500 HP
Guardian Oath - Last Stand ⇪ Alpha (SQ): Feint deals +69% Damage
Guardian Oath - Last Stand ⇪ Alpha (PE): Feint deals +30% Damage
::warport:: [HP=265/3310]
Status: Hub Batch (∞), Last Stand (∞), Glitch (Degen 600 HP/Turn)
::fntport:: [HP=8568/11200]
Status: Guardian Oath (∞), Static Shield (17,155 HP)
Offensive Warrior: 9 AS || 9 Auto Charges Feint: 5 AS || 5 Auto Charges
::warport:: Warrior
1 ° Pass
2 ° Pass
3 ° Pass
4 ° Pass
5 ° Pass
6 ° Pass
7 ° Pass
8 ° Pass
9 ° Pass
A ° Auto Charge: All Unused
::fntport:: Feint
{ 1 ° Phantom Waltz @ Blues: 330 S-Break Damage ::(+)::} Phantom Waltz Imbued with energy, Feint warps to attack an opponent from another angle, ending up as close to or far from them as she desires.
150 330 X-Break Damage (60%) ° Breaks Shields, Cuts Auras Undodgeable, Cannot be Intercepted ° Can be optionally charged for up to 2 additional turns ° If hits, Feint gains +1 Use to One Skill ° Auto Strikes an additional time per attack that hit Feint while charging this attack ° By sacrificing 1 Mega Chip and 1 Skill Use, a Reflected attack's damage and effects may be added to this attack (Multi Hit properties are not inherited; the reflected attack's properties may be applied during this attack's charge period) 3 Turn Charge || 2 Turn Cooldown (Feint was hit by 18 Attacks while Charging) (Auto-strikes 18 more times at 50% Damage this turn from Innate Effect) (+69% Damage from Warrior's Last Stand ⇪ Alpha (SQ)) (+30% Damage from Warrior's Last Stand ⇪ Alpha (PE)) (S-Range Chosen by Innate Effect) (Gains Undodgeable form Broken Panels) Broken Panels ° All attacks must become Undodgable A1 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A2 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A3 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A4 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A5 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A6 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A7 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A8 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A9 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A10 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A11 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A12 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A13 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A14 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A15 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A16 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A17 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
A18 ° Phantom Waltz @ Blues: 165 S-Break Damage (See Original Spoiler for Details)
2 ° Pass
3 ° Pass
4 ° Pass
5 ° Pass
A ° All Unused
End Turn
{ Stage: Broken (3/3)}  Broken Panels Break Element ° All attacks must become Undodgable ° If this makes an attack have 3 aimers, a different one is removed ° If another aimer is added, the one that isn't Undodgable is removed ° Lasts 3 turns
::warport:: [HP=265/3310]
Status: Hub Batch (∞), Last Stand (∞), Glitch (Degen 600 HP/Turn)
-Cooldowns: N/A
-Charges: N/A
-Use Limits: Total Chips (5 Left) Mega Chips (1 Left) Giga Chips (0 Left) Guardian Oath (1 Left) Residuum (0 Left) Finest Hour (Locked) Static Scourge (Locked)
::fntport:: [HP=8568/11200]
Status: Guardian Oath (∞), Static Shield (17,155 HP)
-Cooldowns: Phantom Waltz (0/2)
-Charges: N/A
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Giga Chips (1 Left) Static Shield (5 Left)
-Outgoing Damage: 0 Damage @ Blues -Outgoing Damage: 3300 Damage @ Blues
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Post by Warrior on Dec 26, 2018 22:09:38 GMT -8
T U R N 4
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
Blues
{ 1 ° Phantom Waltz: Taken for 330 215 Damage ::(+)::} [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects Blade Element ° Weak to Break A1 ° Phantom Waltz: Taken for 165 107 Damage
A2 ° Phantom Waltz: Taken for 165 107 Damage
A3 ° Phantom Waltz: Taken for 165 107 Damage
A4 ° Phantom Waltz: Taken for 165 107 Damage
A5 ° Phantom Waltz: Taken for 165 107 Damage
A6 ° Phantom Waltz: Taken for 165 107 Damage
A7 ° Phantom Waltz: Taken for 165 107 Damage
A8 ° Phantom Waltz: Taken for 165 107 Damage
A9 ° Phantom Waltz: Taken for 165 107 Damage
A10 ° Phantom Waltz: Taken for 165 107 Damage
A11 ° Phantom Waltz: Taken for 165 107 Damage
A12 ° Phantom Waltz: Taken for 165 107 Damage
A13 ° Phantom Waltz: Taken for 165 107 Damage
A14 ° Phantom Waltz: Taken for 165 107 Damage
A15 ° Phantom Waltz: Taken for 165 107 Damage
A16 ° Phantom Waltz: Taken for 165 107 Damage
A17 ° Phantom Waltz: Taken for 165 107 Damage
A18 ° Phantom Waltz: Taken for 165 107 Damage
B L U E S D E F E A T E D
Blues Rewards First Clear: +100 Exp || +6250 Zenny (250 * Total Version) ((Only Feint gets these rewards))
If Blues is defeated by his opponent(s) whose Total Version is 17 or higher, all members are awarded the Delta Ray Edge Giga Chip
::DeltaRayEdgeCode:: 200 + (V*50) Blade C-Damage * 0 Hits ::°:: Cannot be Intercepted ::°:: Each Hit must be Avoided Separately ::°:: Bypasses any source of avoidance that was previously used this turn (excluding this attack's preceding hits) ::°:: Hits an additional time per turn that this chip was charged (Max: 3 Hits) ::°:: Can gain Damage from external sources, but cannot otherwise be augmented ::°:: If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
{::templatecodeblock::}
IMPORTANT Turn all single-colons (:) into double-colons (::)
:DeltaRayEdgeCode:: 200 [font color="99FF99"]+ (V*50)[/font] Blade C-Damage * 0 Hits :°:: Cannot be Intercepted :°:: Each Hit must be Avoided Separately :°:: Bypasses any source of avoidance that was previously used this turn (excluding this attack's preceding hits) :°:: Hits an additional time per turn that this chip was charged (Max: 3 Hits) :°:: [font color="FFBBBB"]Can gain Damage from external sources, but cannot otherwise be augmented[/font] :°:: [font color="FFBBBB"]If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use[/font]
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