Post by ~Divine|<3|Heart~ on Dec 13, 2018 6:10:28 GMT -8
xXxXenneth&MegamixXx



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“Baby one, two, three! Someone get the referee!”
__________________________________________________
Megami vs. Bass
Megami has Initiative!
Tsuki & Yomi (Twins) joined Megami!
Basic Phase (Megami)!
Megami 6.143/6,143
Tsuki 300/300
Yomi 300/300
Battle Chip Folder: 5/5 [3 Mega | 1 Giga]
Cool Downs:
N/A
Sp. Item: Dominus Captivas 2/2
Reaction Phase! (Megami)
[N/A]
Standby Phase! (Megami)
[Megami Regen 614 HP! 6,143 > 614 = 6,757]
[Megami used Soul Unison: Deity Symbol!]
Duration: 4-Turn(s)
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
[Megami gains a Strength to Blade but has a weakness to Breaking!]
[Megami slotted in the Mega Chip, Sanctuary! (4 Chips Remaining (2 Mega Chip Use Remaining))]
Attack Phase! (Megami has 5 Actions!)
Divine Palm @ Bass
C-Range
Normal-Element
[Desc] Aura reaches past the flesh. It does not quite touch the heart, as much as it grasps!
605 830-Damage [60% Damage]
[Breaks Shields,, Cuts Auras/Barriers]
[If Hits...Locks Avoidance Skills for 1-Turn]
[x2 Uses Per Battle]
C-Range
Normal-Element
[Desc] Aura reaches past the flesh. It does not quite touch the heart, as much as it grasps!
[Breaks Shields,, Cuts Auras/Barriers]
[If Hits...Locks Avoidance Skills for 1-Turn]
[x2 Uses Per Battle]
[Megami’s Emerald Star Glimmered! Next Attack DMG is x1.5]
[Megami slotted in the Dark Chip: Dark Plus! ((3 Chip Uses Remain! 1 Mega Chip Remaining! )+375 DMG to one attack!)]
[Megami slotted in Elemental Rage Battle Chip! [2-Chips Remaining] (370 + 375 + 225 + 1.2 x 1.5 x 2 x 2 = 6,984)!]
Elemental Rage [Undodgable]
B 250 + 120 Light Element and Range chosen upon use
A Deals x2.0 Damage on panels matching this element
B Inflicts x2.0 Damage to enemies weak to this element
° Enemies of this Element are immune to this attack
B 250 + 120 Light Element and Range chosen upon use
A Deals x2.0 Damage on panels matching this element
B Inflicts x2.0 Damage to enemies weak to this element
° Enemies of this Element are immune to this attack
Malevolent Pressure
S-Range
Dark-Element
[Desc] A very ominous will awakens from within! Like a storm, it rages!
[Cuts Auras/Barriers, Cuts Uncuttable Auras; Re-Occurs as Auto-Attack 2-Turns After Use w/ 50% DMG]
[If Hits...Locks Regen for 1-Turn]
[x2 Uses Per Battle]
[-2 Attacks]
[Megami slotted in Elemental Rage Battle Chip! [2-Chips Remaining] (250 + 225 + 1.2 x 2 x 2 = 2,856)!]
Elemental Rage [Undodgable]
B 250 Light Element and Range chosen upon use
A Deals x2.0 Damage on panels matching this element
B Inflicts x2.0 Damage to enemies weak to this element
° Enemies of this Element are immune to this attack
B 250 Light Element and Range chosen upon use
A Deals x2.0 Damage on panels matching this element
B Inflicts x2.0 Damage to enemies weak to this element
° Enemies of this Element are immune to this attack
[Megami Charged Hub.Batch!]
::Tsuki & Yomi (2 Attack Slots)::
N/A
Summary Phase! (Megami)
Megami: 6,757/6,143
Tsuki: 300/300
Yomi: 300/300
Battle Chip Folder: 3/5 [1 Mega | 1 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Basic Phase (Bass)!
Bass 29,750/29,750
Status:: Okay!
Reaction Phase! (Bass)
[Bass has a 100 HP Aura!]
[Black Barrier]
[An impenetrable protection surrounds Forte.]
° Forte starts the battle with a 100 HP Uncuttable Aura
° Forte takes 50% Damage from attacks that cut the aura
° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms
° The Aura Reforms with HP equal to the damage of the attack that broke it
° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
[An impenetrable protection surrounds Forte.]
° Forte starts the battle with a 100 HP Uncuttable Aura
° Forte takes 50% Damage from attacks that cut the aura
° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms
° The Aura Reforms with HP equal to the damage of the attack that broke it
° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
[Bass’s Aura was shattered by Divinity Palm!]
[Bass took damage from Elemental Rage! (6,984 Damage (1.3) 29,750 > 20, 671)]
[Bass’s Aura reformed w/ 830 HP]
[Bass’s Aura was shattered by Malevolent Pressure and took damage from Cuts Uncuttable Auras! (932 DMG(*.70)/2)! (20,671 > 20,345)]
[Bass took damage from Elemental Rage! (2,856 Damage (1.3) = 3,713 DMG) 20,345 > 16,632]
[Bass ‘s Aura reformed w/ 932 HP]
Reaction Phase! (Bass)
[N/A]
Standby Phase! (Bass)
[N/A]
Attack Phase! (Bass!)
° 1 - Air Burst (aimed once at each target)
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° 1040 Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
Technicalities (+)
[Forte floods the enemies space with bursts of green energy.]
° 1040 Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
Technicalities (+)
° 2 - Air Burst (aimed at Megami)
If Opponents Total Version is at least V4
° 3 - Air Burst (aimed at Tsuki)
If Opponents Total Version is at least V7
° 4 - Air Burst (aimed at Tsuki)
If Opponents Total Version is at least V10
° 5 - Air Burst (aimed at Megami)
If Opponents Total Version is at least V13
° 6 - Air Burst (aimed at Megami)
If Opponents Total Version is at least V15
° 7 - Air Burst (aimed at Tsuki)
If Opponents Total Version is at least V17
° 8 - Air Burst (aimed at Megami)
Regardless of Oppponents' Total Version, Forte will always end his turn with:
° F - Darkness Overload (aimed at all targets)
[Darkness Overload]
[Forte releases a massive burst of darkness leaving no trace of what it envelops.]
°1,040 990 Dark Element || S-Range
° Hits All
° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable
° This attack deals 2x Forte's Base Damage
[Forte releases a massive burst of darkness leaving no trace of what it envelops.]
°1,040 990 Dark Element || S-Range
° Hits All
° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable
° This attack deals 2x Forte's Base Damage
Summary
6,240 DMG targeting Megami
5,200 DMG targeting Tsuki
2,080 DMG targeting Yomi
Bass 16,332/29,750
Status:: Okay!!
Basic Phase (Megami)!
Megami: 6,757/6,143
Tsuki: 300/300
Yomi: 300/300
Battle Chip Folder: 3/5 [2 Mega | 1 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Reaction Phase! (Megami)
[Megami intercepted all attacks! (1040 - 369 = 671 (0.7) (0.5) = 235 (x10) = 2,350 DMG > 6,757 > 4,407 HP)]
[Megami intercepted all Darkness Overload attacks! (1040(*2 ) - 369 = (0.7) (0.5) = 599 (x4) = 1.797 DMG > 4,407 > 2,610 HP)]
Standby Phase! (Megami)
[Megami Regen 614 HP! 2,610 > 3,214 HP]
[Megami has Soul Unison: Deity Symbol active! (2/4 Turn)]
Duration: 4-Turn(s)
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
[Megami activated Soul Unison: Valkyrie Armament (1/3 Turn)]
Duration: 3-Turn(s)
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
[Megami’s Element became Light-Element! Megami gained a Strength to Wood Element gained a weakness to Aqua Element!]
[Megami has a Strength to Blade but has a weakness to Breaking!]
[Sanctuary is active! 2/3!]
[Megami activated Hub.Batch!]
Hub Batch
Special Emulation Skill:
° User is immune to Negative Panel Effects for the rest of battle
° User's Basic Attacks deal +20% Damage for the rest of battle
° User gains +3 Total Chip Uses and +1 Use to One Skill
° For this turn only, gain an Undershirt that procs before all other Survival Effects
° This Chip can only be used during the Supportive Phase
° This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
Special Emulation Skill:
° User is immune to Negative Panel Effects for the rest of battle
° User's Basic Attacks deal +20% Damage for the rest of battle
° User gains +3 Total Chip Uses and +1 Use to One Skill
° For this turn only, gain an Undershirt that procs before all other Survival Effects
° This Chip can only be used during the Supportive Phase
° This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
[Basic Attacks have +20%, Immunity to Negative Panel Effects, +3 Total Chip Uses and +1 Use to Aura Manifestation!]
Attack Phase! (Megami has 5 Actions!)
Divinity Pulse
S-Range
Normal-Element
[Desc] Power emitted in waves of emotion! Silently, it links us all!
[80% Damage]
[Cuts Auras/Barriers]
[Regardless of Success...Inflicts Link]
[Megami’s Emerald Star glistened! Next attack has 1.5 DMG!]
[Megami used Elemental Rage Battle Chip (2 Chip Uses Remain)! 370 + 225 + 225 + 225 (*1.5*2*2) = 6,270]
Elemental Rage [Breaks Shields]
B 250 + 120 Light Element and Range chosen upon use
A Deals x2.0 Damage on panels matching this element
B Inflicts x2.0 Damage to enemies weak to this element
° Enemies of this Element are immune to this attack
Divinity Sphere
S-Range
Normal-Element
[Desc] Shaping and molding of aura into the most primitive form!.
[Breaks Shields, Cuts Uncuttable Auras]
Divinity Sphere
S-Range
Normal-Element
[Desc] Shaping and molding of aura into the most primitive form!.
[Breaks Shields, Cuts Uncuttable Auras]
[Megami charged Volcano!]
::Tsuki & Yomi (2 Attack Slots)::
[N/A]
Summary Phase! (Megami)
Megami: 3,214/6,143
Tsuki: 300/300
Yomi: 300/300
Battle Chip Folder: 2/5 [1 Mega | 0 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Basic Phase (Bass)!
Bass 16,322/29,750
Status:: Okay!
Reaction Phase! (Bass)
[Bass has a 100 HP Aura!]
[Black Barrier]
[An impenetrable protection surrounds Forte.]
° Forte starts the battle with a 100 HP Uncuttable Aura
° Forte takes 50% Damage from attacks that cut the aura
° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms
° The Aura Reforms with HP equal to the damage of the attack that broke it
° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
[An impenetrable protection surrounds Forte.]
° Forte starts the battle with a 100 HP Uncuttable Aura
° Forte takes 50% Damage from attacks that cut the aura
° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms
° The Aura Reforms with HP equal to the damage of the attack that broke it
° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
[Bass’s Aura was shattered by Divinity Pulse!]
[Bass took damage from Elemental Rage! (6,270 Damage (1.3) = 8,151 = 16,322 > 8,171)]
[Bass’s Aura reformed w/ 1,507 HP]
[Bass’s Aura was shattered by Divinity Sphere and took damage from Cuts Uncuttable Auras! (1,750 DMG(/2)! (8,171 > 7,296)]
[Bass took damage from Divinity Sphere! (7,296 Damage) 7,296 > 5,546]
[Bass ‘s Aura reformed w/ 1,750 HP]
Reaction Phase! (Bass)
[N/A]
Standby Phase! (Bass)
[N/A]
Attack Phase! (Bass!)
° 1 - Air Burst (aimed once at each target)
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° 1040 Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
Technicalities (+)
[Forte floods the enemies space with bursts of green energy.]
° 1040 Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
Technicalities (+)
° 2 - Air Burst (aimed at Megami)
If Opponents Total Version is at least V4
° 3 - Air Burst (aimed at Tsuki)
If Opponents Total Version is at least V7
° 4 - Air Burst (aimed at Tsuki)
If Opponents Total Version is at least V10
° 5 - Air Burst (aimed at Megami)
If Opponents Total Version is at least V13
° 6 - Air Burst (aimed at Megami)
If Opponents Total Version is at least V15
° 7 - Air Burst (aimed at Tsuki)
If Opponents Total Version is at least V17
° 8 - Air Burst (aimed at Megami)
Regardless of Oppponents' Total Version, Forte will always end his turn with:
° F - Darkness Overload (aimed at all targets)
[Darkness Overload]
[Forte releases a massive burst of darkness leaving no trace of what it envelops.]
°1,040 990 Dark Element || S-Range
° Hits All
° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable
° This attack deals 2x Forte's Base Damage
[Forte releases a massive burst of darkness leaving no trace of what it envelops.]
°1,040 990 Dark Element || S-Range
° Hits All
° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable
° This attack deals 2x Forte's Base Damage
Summary
6,240 DMG targeting Megami
5,200 DMG targeting Tsuki
2,080 DMG targeting Yomi
Bass 5,546/29,750
Status:: Okay!!
Basic Phase (Megami)!
Megami: 3,214/6,143
Tsuki: 300/300
Yomi: 300/300
Battle Chip Folder: 2/5 [1 Mega | 0 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Reaction Phase! (Megami)
[Megami intercepted and took damage from all attacks this turn! (3,214 > 1 HP)]
[Megami hung on using Undershirt!]
Standby Phase! (Megami)
[Megami Regen 614 HP! 1 > 615]
[Megami has Soul Unison: Deity Symbol active! (3/4)]
Duration: 4-Turn(s)
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
[Megami has Soul Unison: Valkyrie Armament active! (2/3)]
Duration: 3-Turn(s)
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
[Megami activated Lava Panels! (1/3) (0 Mega Chip Uses Remain! 1 BattleChip Use Remains!)]
Attack Phase! (Megami has 5 Actions!)
Aura Suppression
S-Range
Normal-Element
[Desc] Megami suppresses her aura into her body and then readies to release the pent up energy.
0 Damage [100% Damage]
[Power Up - Next attack has +1,512 DMG]
Volcano @ Bass
B If used on Lava Panels, inflicts Burn [Cuts Uncuttable Auras; Burns]
S 1 Turn Optional Charge: If used on Lava Panels, reverts them to Normal Panels upon use
[Lava Panels reverted to Normal!]
Divinity Sphere
S-Range
Normal-Element
[Desc] Shaping and molding of aura into the most primitive form!.
[Breaks Shields]
[Megami used the Dominus Captivus to reset the CD for Aura Suppression]
Aura Suppression
S-Range
Normal-Element
[Desc] Megami suppresses her aura into her body and then readies to release the pent up energy.
0 Damage [100% Damage]
[Power Up - Next attack has +1,512 DMG]
::Tsuki & Yomi (2 Attack Slots)::
[N/A]
Summary Phase! (Megami)
Megami: 615/6,143
Tsuki: 300/300
Yomi: 300/300
Battle Chip Folder: 0/8 [0 Mega | 0 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 0/2
Basic Phase (Bass)!
Bass 5,546/29,750
Status:: Okay!!
Reaction Phase! (Bass)
[Bass has a 100 HP Aura!]
[Black Barrier]
[An impenetrable protection surrounds Forte.]
° Forte starts the battle with a 100 HP Uncuttable Aura
° Forte takes 50% Damage from attacks that cut the aura
° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms
° The Aura Reforms with HP equal to the damage of the attack that broke it
° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
[An impenetrable protection surrounds Forte.]
° Forte starts the battle with a 100 HP Uncuttable Aura
° Forte takes 50% Damage from attacks that cut the aura
° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms
° The Aura Reforms with HP equal to the damage of the attack that broke it
° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
[Bass’s Aura was shattered by Volcano while taking damage from an attack that Cuts Uncuttable Aura (6,099/2)! (5,546 > 2,049)]
[Bass took damage from Divinity Sphere! (1,750 Damage = 2,049 > 299 HP)]
[Bass’s Aura reformed w/ 6,099 HP]
[Bass’s Aura absorbed Aura Suppression!]
Reaction Phase! (Bass)
[N/A]
Standby Phase! (Bass)
[Bass suffered damaged from his Burn! (299 > 249)]
Attack Phase! (Bass!)
° 1 - Air Burst (aimed once at each target)
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° 1040 Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
Technicalities (+)
[Forte floods the enemies space with bursts of green energy.]
° 1040 Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
Technicalities (+)
° 2 - Air Burst (aimed at Megami)
If Opponents Total Version is at least V4
° 3 - Air Burst (aimed at Tsuki)
If Opponents Total Version is at least V7
° 4 - Air Burst (aimed at Tsuki)
If Opponents Total Version is at least V10
° 5 - Air Burst (aimed at Megami)
If Opponents Total Version is at least V13
° 6 - Air Burst (aimed at Megami)
If Opponents Total Version is at least V15
° 7 - Air Burst (aimed at Tsuki)
If Opponents Total Version is at least V17
° 8 - Air Burst (aimed at Megami)
Regardless of Oppponents' Total Version, Forte will always end his turn with:
° F - Darkness Overload (aimed at all targets)
[Darkness Overload]
[Forte releases a massive burst of darkness leaving no trace of what it envelops.]
°1,040 990 Dark Element || S-Range
° Hits All
° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable
° This attack deals 2x Forte's Base Damage
[Forte releases a massive burst of darkness leaving no trace of what it envelops.]
°1,040 990 Dark Element || S-Range
° Hits All
° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable
° This attack deals 2x Forte's Base Damage
Summary
6,240 DMG targeting Megami
5,200 DMG targeting Tsuki
2,080 DMG targeting Yomi
Bass 249/29,750
Status:: Burn!
Basic Phase (Megami)!
Megami: 615/6,143
Tsuki: 300/300
Yomi: 300/300
Battle Chip Folder: 2/5 [1 Mega | 0 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 1/2
Reaction Phase! (Megami)
[Megami intercepted and took damage from all attacks this turn! (615 > 1 HP)]
[Megami hung on using Undershirt! (Undershirt Nu)]
Standby Phase! (Megami)
[Megami Regen 614 HP! 1 > 615]
[Megami has Soul Unison: Deity Symbol active! (4/4)]
Duration: 4-Turn(s)
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
[Megami has Soul Unison: Valkyrie Armament active! (3/3)]
Duration: 3-Turn(s)
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
[Megami activated Lava Panels! (1/3) (0 Mega Chip Uses Remain! 1 BattleChip Use Remains!)]
Attack Phase! (Megami has 5 Actions!)
Divinity Sphere
S-Range
Normal-Element
[Desc] Shaping and molding of aura into the most primitive form!.
[Breaks Shield, Cuts Uncuttable Auras]
::Tsuki & Yomi (2 Attack Slots)::
[N/A]
Summary Phase! (Megami)
Megami: 615/6,143
Tsuki: 300/300
Yomi: 300/300
Battle Chip Folder: 0/8 [0 Mega | 0 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 0/2
Basic Phase (Bass)!
Bass 249/29,750
Status:: Okay!!
Reaction Phase! (Bass)
[Bass has a 100 HP Aura!]
[Black Barrier]
[An impenetrable protection surrounds Forte.]
° Forte starts the battle with a 100 HP Uncuttable Aura
° Forte takes 50% Damage from attacks that cut the aura
° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms
° The Aura Reforms with HP equal to the damage of the attack that broke it
° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
[An impenetrable protection surrounds Forte.]
° Forte starts the battle with a 100 HP Uncuttable Aura
° Forte takes 50% Damage from attacks that cut the aura
° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms
° The Aura Reforms with HP equal to the damage of the attack that broke it
° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
[Bass’s Aura absorbed the attack while taking damage from Divinity Sphere attack that Cuts Uncuttable Aura (3,834/2)! (249 > 0)]
[Bass’s Burn deactivated Undershirt!]
[Bass was deleted!]
Summary
Victory!
+100 EXP || +300 x 17v (5,100z) (Fought Him at heightened Version) + Air Burst
___________________________________________________
“Cause he can get the knockout!”
Now Playing: ”Emergency” by Paramore [Virus Battle Theme]
Chatty Ditz: -----
Notes for Moderation:
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