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Post by Warrior on Nov 30, 2018 14:41:36 GMT -8
STATISTICAL INFORMATION
Name: Forte Class: Boss Type: Attack Element: Dark
Strengths: Sand, Ice, Plasma, Shadow, Dark Weaknesses: Sonic, Elec, Light, Laser, Bug
Abilities ° Basic Initiative ° Float Shoes ° Boss-Tier Undershirt ° Boss-Tier Guarding ° Boss-Tier Immunity to Skill Augments ° Boss-Tier Immunity to Attack Augments ° Boss-Tier Immunity to Attack Slot Reductions ° Boss-Tier Immunity to Percentile HP Damage ° Boss-Tier Resistance to Execution Abilities
SKILL
[Black Barrier] [An impenetrable protection surrounds Forte.] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
{ Black Barrier Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Black Barrier[/b]] [[i]An impenetrable protection surrounds Forte.[/i]] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° [font color="ffff99"]Against a v7+ Target[/font]: This Aura is immune to "Destroys Auras" and Northwind effects[/font]
ATTACKS
[Air Burst] [Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ Air Burst Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Air Burst[/b]] [[i]Forte floods the enemies space with bursts of green energy.[/i]] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn[/font]
[Darkness Overload] [Forte releases a massive burst of darkness leaving no trace of what it envelops.] ° Dark Element || S-Range ° Hits All ° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable ° This attack deals 2x Forte's Base Damage
{ Darkness Overload Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Darkness Overload[/b]] [[i]Forte releases a massive burst of darkness leaving no trace of what it envelops.[/i]] ° Dark Element || S-Range ° Hits All ° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable ° This attack deals 2x Forte's Base Damage[/font]
{
COMBAT PATTERN (Click to Reveal/Hide)
} ° 1 - Air Burst (aimed once at each target)° 2 - Air Burst (aimed at Highest HP target)If Opponents Total Version is at least V4° 3 - Air Burst (aimed at Lowest HP target)If Opponents Total Version is at least V7° 4 - Air Burst (aimed at Lowest HP target)If Opponents Total Version is at least V10° 5 - Air Burst (aimed at Highest HP target)If Opponents Total Version is at least V13° 6 - Air Burst (aimed at Highest HP target)If Opponents Total Version is at least V15° 7 - Air Burst (aimed at Lowest HP target)If Opponents Total Version is at least V17° 8 - Air Burst (aimed at Highest HP target)Regardless of Oppponents' Total Version, Forte will always end his turn with:° F - Darkness Overload (aimed at all targets)
Base Stats
HP: 45,500 Damage: 375 @ Rime || 1305 @ Warrior
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Post by Rime on Nov 30, 2018 15:13:53 GMT -8
Defense Step
N/A Set up Step
Omni-Unit Effect; Regen 100 HP Omni-Unit Effect; +1 Attack slot on first turn. Going for the KillA-Tier Attack Slot Skill The hunt draws closer to a end, the hunter baring down on the hunted. Increases Attack slots for 3 turns by 1 when used x5 uses per battleUsed 5 times for +5 slots for 3 turns Offensive Step
Auto Charge 1 used on Icicle SpireAuto Charge 2 used on Reaping claw4 Attack slots used to Charge; Dark Meteors, Laying Rime, Frost Nova, and Hub Batch Dark Vulcan 10 Normal/Dark S-Damage * 24 Hits ° This Chip's Damage is divided equally among 24 Hits ° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit) ° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them Dark Kunai 110 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage Dark Spreader 288 Normal/Dark S-Damage ° Hits All ° Deals +20% Damage per enemy targeted (Does not count Objects or Clones) ° Glitch: User loses HP equal to 20% of this chip's total damage upon use Dark Thunder 240 Elec/Dark S-Damage ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Cannot be augmented ° Glitch: User's Avoidances are locked for 1 Turn upon use Dark Circle 2 hits of 240 Seeking/Dark S-Damage ° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Status
Rime:1137/1245 HP
Cooling Down
Charging
Hub Batch - 1/1 Laying Rime - 1/1 Frost Nova - 1/1 (Optional 0/2) Dark Meteors - Optional 1/2 Icicle Spire - Optional 1/3 Reaping Claw - Optional 1/5
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Post by Warrior on Nov 30, 2018 15:43:37 GMT -8
T U R N 1
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Supportive
{ ° Warrior uses Guardian Oath on Rime 1 Use Left } Guardian Oath -- S-Tier A defender, protector, or keeper. ° Warrior chooses one ally during his Supportive Phase ° If they die before next Supportive Phase, they revive with 20% of their Max HP ° If they don't die, they share all of Warrior's Damage buffs as he gains them until either they or Warrior die ° Cannot be used on allies under the influence of symbiotic/fusion effects ° Warrior can only bind himself to one ally at a time 2 Uses
{ ° Warrior uses Metal Stage 4 Total Chip Uses Left || 2 Mega Uses Left } Metal Panels Metal Element ° Metal Element navis get +30 Armor and +30 Damage ° Metal Element navis may have one shield each turn become Unbreakable ° The stage cannot be changed to Broken Panels ° Lasts 3 turns
° 10 AS | 9 Auto Chg | +1 AS Turn1 | +1 AS EvenTurns | 1 Preemptive
{ ° Warrior preemptively charges Release (1) } Release - Wind Element || C-Range To move, act, or flow freely; set free. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge
{ ° Warrior has +1 Attack Slot from Creamland's Honors } Creamland's Honors || Knight of Creamland Fought valiantly for Creamland during its invasion by the Dark Dimension° DMG+20 ° HP+200 ° +1 Element Level ° +1 attack on the user’s starting turn
{ ° Warrior's extra attack has +1 Hit with 15% Damage from Celerity } Celerity -- A-Tier Swiftness of movement; alacrity. ° Warrior's innate Natural Avoidance applies to 2 additional attacks per use ° Whenever Warrior gains an Attack Slot, that attack has +1 Hit at 15% Damage ° Warrior can not have or obtain Avoids Separately. Attacks that have it lose it. Passive
{ ° Warrior imbues one attack with Cannon's Effect and Cuts Uncuttable Auras with Conformity 5 Uses Left || 3 Total Chip Uses Left } Conformity -- A-Tier Correspondence in form, manner, or character; agreement. ° Consume a Non-Dark Standard Chip to add one of it's effects to One Attack ° Also adds an Omni Aimer ° Cannot choose: Execute/Avoid Sep/Unavoidable ° The Chip is considered used and additional costs must be payed if applicable 6 Uses Cannon# Normal S-Damage ° Undodgeable ° If no other attack was used this turn, this chip deals x3 Damage
[Warrior HP=1995/1995]
Status: Normal Charges: Release (1)
Offensive Warrior: 11 AS
{ 1 ° Release aimed at Forte for 46,159 Damage and 6924 Damage Wind/Metal-S || Breaks Shields, Cuts UnCuttable Auras 10 AS Exchanged } Release - Wind/Metal Element || C-Range To move, act, or flow freely; set free.
0 46,159 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn ° If no other attack was used this turn, this attack deals x3 Damage 1 Turn Charge (-10 AS exchanged for +11,190 Damage [1119 * 10]) (Multi Element: Gained Metal Element from Metal Panels) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) (x3 Damage from Cannon's Effect) (Cuts Uncuttable Auras from Conformity) (+1 Hit at 15% Damage [6924] from Celerity) Wind Lv3 ° Wind Attacks acquire the Panel Element in addition to their own Wind Lv3 ° Attacks with multiple elements deal +10% Total Damage Plasma Lv2 ° Charged attacks deal +25% Total Damage Cannon ° If no other attack was used this turn, this attack deals x3 Damage
{ A ° Auto Charges: Release (1) Rest unused } Release - Wind Element || C-Range To move, act, or flow freely; set free. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge
End Turn
[Warrior HP=1995/1995]
-Status: Normal -Stage: Metal (1/3) -Cooldowns: N/A
-Charges: Release (1)
-Use Limits: Total Chips (3 Left) Mega Chips (2 Left) Guardian Oath (1 Left)
-Outgoing Damage: 53,083 Damage @ Forte
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Post by Warrior on Nov 30, 2018 15:57:28 GMT -8
T U R N 1
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Defensive
{ ° Dark Vulcan omni-absorbed with Black Barrier } [ Black Barrier] [ An impenetrable protection surrounds Forte.] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
{ ° Dark Kunai taken for 110 55 Damage Aura Halves Damage || Aura Destroyed } [ Black Barrier] [ An impenetrable protection surrounds Forte.] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
{ ° Dark Spreader taken for 288 202 Damage Strong to Dark || Aura Reforms immediately after with 110 Hp } [ Black Barrier] [ An impenetrable protection surrounds Forte.] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
{ ° Dark Thunder omni-absorbed with Black Barrier Aura Destroyed } [ Black Barrier] [ An impenetrable protection surrounds Forte.] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
{ ° Dark Circle taken for 480 336 Damage Strong to Dark || Aura Reforms immediately after with 240 Hp } [ Black Barrier] [ An impenetrable protection surrounds Forte.] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
{ ° Release taken for 53,083 26,541 Damage Aura Halves Damage || Aura Destroyed } [ Black Barrier] [ An impenetrable protection surrounds Forte.] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
° Boss Guarding triggered Cannot fall below 50% HP this turn || 50% Damage taken for the rest of battle
Forte HP: 22,723/45,445 [HP=22723/45445]
Supportive
° N/A
Offensive
{ 1 ° Air Burst aimed at Warrior for 1305 Damage S-Dark || Avoiding requires 1 Instance of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 2 ° Air Burst aimed at Rime for 375 Damage S-Dark || Avoiding requires 2 Instances of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 3 ° Air Burst aimed at Warrior for 1305 Damage S-Dark || Avoiding requires 3 Instances of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 4 ° Air Burst aimed at Rime for 375 Damage S-Dark || Avoiding requires 4 Instances of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 5 ° Air Burst aimed at Rime for 375 Damage S-Dark || Avoiding requires 4 Instances of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 6 ° Air Burst aimed at Warrior for 1305 Damage S-Dark || Avoiding requires 6 Instances of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 7 ° Air Burst aimed at Warrior for 1305 Damage S-Dark || Avoiding requires 6 Instances of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 8 ° Air Burst aimed at Rime for 375 Damage S-Dark || Avoiding requires 8 Instances of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 9 ° Air Burst aimed at Warrior for 1305 Damage S-Dark || Avoiding requires 9 Instances of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 10 ° Darkness Overload aimed at All for 2610 || 750 S-Dark || Conditional Unavoidable } [ Darkness Overload] [ Forte releases a massive burst of darkness leaving no trace of what it envelops.] ° Dark Element || S-Range ° Hits All ° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable ° This attack deals 2x Forte's Base Damage
End Turn
[HP=22723/45445] Forte HP: 22,723/45,500 Status: Normal
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Post by Rime on Nov 30, 2018 16:37:46 GMT -8
Defense Step
UndeterredPassive Triggered armor Skill The Hunter can be relentless, not stopping even against unlikely odds. Any time Rime Spends an attack other than to actually attack an enemy, he gains 20 Armor for the remainder of the battle, to a maximum of 120.Currently gaining 80 Armor, total of 120 Blow for BlowPassive S-Tier Defensive Skill Prey can fight back, and some are stronger than others. Those that are threatening, a Hunter must be able to go blow for blow against to prevail. Rime is able to meet an opponents attacks with his own, reducing the damage he takes in the process, though effects attached to the attack are still applied. During the Defensive phase, an Attack that is not on Cooldown can be Chosen and used (Expending an Attack slot as normal) to reduce the damage of an incoming attack by its Total Damage to a minimum of 0. If the Damage of his chosen attack is higher than the enemies, then it can be applied to another attack to also reduce that attacks damage until the total value of his attack has been reduced from an enemies attack/s Rime is no longer able to use any form of Avoidances
5 attack slots used use Frozen Pierce against each attack. After first two, Armor from Undeterred is capped at bonus 120. Frozen PierceS-Range, Ice Element 305 Damage Undodgable Breaks Shields [Air Burst] 375 - 305 - 120 armor [Air Burst] 375 - 305 - 140 armor [Air Burst] 375 - 305 - 160 armor [Air Burst] 375 - 305 - 160 armor [Darkness Overload] 750 - 305 - 160 armor Total Damage taken = 285 Set up Step
Omni-Unit Effect; Regen 100 HP Hub Batch Special Emulation Skill: ° User is immune to Negative Panel Effects for the rest of battle ° User's Basic Attacks deal +20% Damage for the rest of battle ° User gains +3 Total Chip Uses and +1 Use to One Skill ° For this turn only, gain an Undershirt that procs before all other Survival Effects ° This Chip can only be used during the Supportive Phase ° This Chip requires a 1 Turn Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip UseOffensive Step
Auto Charge 1 used on Reaping Claw Auto Charge 2 used on Icicle Spire 2 attack slots used to Charge Dark Meteors and Frost Nova Laying RimeS-Range, Ice Element Layers of ice covering the area to chill to the core. 2 hits of 100 Damage Cuts Auras, Undodgable, Can not be Naturally Avoided, Avoid separately If Hits; Increases the effects of one skill that grants Rime Armor by 50% (Undeterred chosen) 1 Turn Charge 1 Use Per battle | 1 Turn Cooldown Northwind ° Destroys all enemy Barriers and Auras on the fieldStatus
Rime:952/1245 HP Cooling DownChargingFrost Nova - 1/1 (Optional 1/2) Dark Meteors - Optional 2/2 Icicle Spire - Optional 2/3 Reaping Claw - Optional 2/5
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Post by Warrior on Nov 30, 2018 17:04:23 GMT -8
T U R N 2
((Click the portrait next to any action to reveal more information about that action))
Defensive
° Warrior takes 1 ° Air Burst for 1305 Damage 690 HP Left
{ ° Warrior takes 3 ° Air Burst for 1305 Damage 1 HP Left || Saito Batch: Undershirt triggered } Saito Batch Passive hidden program Raises damage by 20%, increases attack slots by 1, grants +1 use to two skills of choice, +1 element level, grants the same effects as "Undershirt", "Super Armor", and "Firewall", but lowers HP by 50% and forces the user to take 100% damage from all enemy attacks that connect regardless of all existing damage reduction/armor effects. Only equippable/usable by a Navi with neutral karma range. Takes up one normal program slot along with the Navi's hidden program slot. Undershirt Activated Program User survives a fatal turn of damage with 1 HP. ⦗Uses per battle: 1⦘
° Warrior takes 6 ° Air Burst for 1305 Damage 1 HP Left
° Warrior takes 7 ° Air Burst for 1305 Damage 1 HP Left
° Warrior takes 9 ° Air Burst for 1305 Damage 1 HP Left
° Warrior takes 10 ° Darkness Overload for 2610 Damage 1 HP Left
[Warrior HP=1/1995]
Supportive
{ ° Guardian Oath on Rime is complete Rime benefits from Warrior's Damage Buffs } Guardian Oath -- S-Tier A defender, protector, or keeper. ° Warrior chooses one ally during his Supportive Phase ° If they die before next Supportive Phase, they revive with 20% of their Max HP ° If they don't die, they share all of Warrior's Damage buffs as he gains them until either they or Warrior die ° Cannot be used on allies under the influence of symbiotic/fusion effects ° Warrior can only bind himself to one ally at a time 2 Uses
{ ° Both of Warrior's Last Stand ⇪ Alphas are in effect Warrior's Current HP: 15 || Total Multiplier: x2.197 } Last Stand ⇪ Alpha Passive Program User deals +30% +69% Damage while below 15% of their Max HP
Last Stand ⇪ Alpha Passive Program User deals +30% Damage while below 15% of their Max HP
{ ° Warrior uses Residuum four times 0 Uses Left || Warrior deals +1260 Damage for 2 Turns } Residuum -- S-Tier Small left-over quantity or surviving trace; remainder. ° Warrior gains 315 Damage to All Attacks for 1 Turn 4 Uses Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) Passive
{ ° Warrior uses Aspiration ten times 0 Uses Left || Warrior has +10 Attack Slots for 2 Turns } Aspiration -- B-Tier Hope or determination of achieving something; ambition. ° Warrior gains +1 Attack Slot for Turn ° Warrior may drop the charge on a currently charging attack to gain +1 more Attack Slot 10 Uses Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) Passive
° 10 AS | 9 Auto Chg | +1 AS Turn1 | +1 AS EvenTurns | 1 Preemptive
{ ° Warrior has +1 Attack Slot from Elec Element } Elec Lv5 ° +1 Attack Slot on Even Turns
{ ° Warrior's extra attack has +1 Hit with 15% Damage from Celerity } Celerity -- A-Tier Swiftness of movement; alacrity. ° Warrior's innate Natural Avoidance applies to 2 additional attacks per use ° Whenever Warrior gains an Attack Slot, that attack has +1 Hit at 15% Damage ° Warrior can not have or obtain Avoids Separately. Attacks that have it lose it. Passive
[Warrior HP=1/1995]
Status: Last Stand (∞) Charges: Release (1)
Offensive Warrior: 21 AS
{ 1 ° Release aimed at Forte for 57,880 Damage and 8682 Damage Wind/Metal-S || Breaks Shields, Cuts Auras 20 AS Exchanged } Release - Wind/Metal Element || C-Range To move, act, or flow freely; set free.
0 57,880 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn ° If no other attack was used this turn, this attack deals x3 Damage 1 Turn Charge (-20 AS exchanged for +17,900 Damage [895 * 20]) (Multi Element: Gained Metal Element from Metal Panels) (+1260 from Residuum) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) (x2.197 from Last Stand) (+1 Hit at 15% Damage [8682] from Celerity) Wind Lv3 ° Wind Attacks acquire the Panel Element in addition to their own Wind Lv3 ° Attacks with multiple elements deal +10% Total Damage Plasma Lv2 ° Charged attacks deal +25% Total Damage
A ° All Auto Charges unused
End Turn
° Rime benefits from Warrior's Residuum Gains Damage: +1260 for 2 Turns
° Rime benefits from Warrior's Last Stand ⇪ Alphas Gains Multiplier: x2.197
[Warrior HP=1/1995]
-Status: Last Stand (∞) -Stage: Metal (2/3) -Cooldowns: N/A
-Charges: N/A
-Use Limits: Total Chips (3 Left) Mega Chips (2 Left) Guardian Oath (1 Left)
-Outgoing Damage: 66,562 Damage @ Forte
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Post by Warrior on Nov 30, 2018 17:14:10 GMT -8
T U R N 2
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ ° Laying Rime taken for 200 140 Damage Strong to Ice || Guarding in effect Aura Reforms immediately after with 53,083 Hp } [ Black Barrier] [ An impenetrable protection surrounds Forte.] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
° Northwind destroys Black Barrier
{ ° Release taken for 66,562 33,281 Damage Guarding in effect || Aura Reforms immediately after with 53,083 Hp } [ Black Barrier] [ An impenetrable protection surrounds Forte.] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
° Boss Undershirt triggered
Forte HP: 1/45,445 [HP=1/45445]
Supportive
° N/A
Offensive
{ 1 ° Air Burst aimed at Rime for 375 Damage S-Dark || Avoiding requires 1 Instance of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 2 ° Air Burst aimed at Warrior for 1305 Damage S-Dark || Avoiding requires 2 Instance of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 3 ° Air Burst aimed at Rime for 375 Damage S-Dark || Avoiding requires 3 Instances of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 4 ° Air Burst aimed at Warrior for 1305 Damage S-Dark || Avoiding requires 4 Instances of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 5 ° Air Burst aimed at Warrior for 1305 Damage S-Dark || Avoiding requires 5 Instances of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 6 ° Air Burst aimed at Rime for 375 Damage S-Dark || Avoiding requires 6 Instances of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 7 ° Air Burst aimed at Rime for 375 Damage S-Dark || Avoiding requires 7 Instances of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 8 ° Air Burst aimed at Warrior for 1305 Damage S-Dark || Avoiding requires 8 Instances of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 9 ° Air Burst aimed at Rime for 375 Damage S-Dark || Avoiding requires 9 Instances of Avoidance } [ Air Burst] [ Forte floods the enemies space with bursts of green energy.] ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
{ 10 ° Darkness Overload aimed at All for 2610 || 750 S-Dark || Conditional Unavoidable } [ Darkness Overload] [ Forte releases a massive burst of darkness leaving no trace of what it envelops.] ° Dark Element || S-Range ° Hits All ° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable ° This attack deals 2x Forte's Base Damage
End Turn
[HP=1/45445] Forte HP: 1/45,445 Status: Normal
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Post by Rime on Nov 30, 2018 17:17:36 GMT -8
Defense Step
All attacks taken for Warrior that he can intercept, triggering Hub Batch Survival Effect. Set up Step
Omni-Unit Effect; Regen 100 HP Offensive Step
Creeping Dread S-Range, Ice element That chill that runs through your spine, the harbinger of what is to come.130 Unavoidable Damage Hits all 1 Turn Unadjustable Cooldown Status
Rime:1/1245 HP Cooling DownCharging
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Post by Warrior on Nov 30, 2018 17:19:14 GMT -8
T U R N 3
((Click the portrait next to any action to reveal more information about that action))
Defensive
° Warrior takes 10 ° Darkness Overload for 2610 Damage 0 HP Left
° Warrior defeated!
[Warrior HP=0/1995]
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Post by Warrior on Nov 30, 2018 17:23:06 GMT -8
T U R N 3
((Click the portrait next to any action to reveal more information about that action))
Defensive
° Creeping Dread taken for 130 65 Damage Boss Guarding in effect
Forte HP: 0/45,445 [HP=0/29750]
F O R T E D E F E A T E D
Forte Rewards First Clear: +100 Exp || +7500 Zenny (300 * Total Version)
If Forte is defeated by his opponent(s) whose Total Version is 17 or higher, all members are awarded the Air Burst Giga Chip
Air Burst 100 + (V*10) Dark S-Damage ° Costs all of the user's Attack Slots this turn ° Strikes once with full damage and effects per Attack Slot consumed by this chip ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn ° Can gain Damage from external sources, but cannot otherwise be augmented ° This Chip requires a 1 Turn Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
{ Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][img style="width:60px;height:55px;margin-bottom:0.15em;border:solid #FF8888 1px;" src="https://tinyurl.com/ycd575hw"] [img style="max-width:100%;" src="https://tinyurl.com/ycf5u9pr"] [b][font color="FF8888"]Air Burst[/font][/b] 100 [font color="99FF99"]+ (V*10)[/font] Dark S-Damage ° Costs all of the user's Attack Slots this turn ° Strikes once with full damage and effects per Attack Slot consumed by this chip ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn ° [font color="FFBBBB"]Can gain Damage from external sources, but cannot otherwise be augmented[/font] ° [font color="FFBBBB"]This Chip requires a 1 Turn Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use[/font][/font]
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