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Post by Warrior on Nov 24, 2018 13:36:40 GMT -8
STATISTICAL INFORMATION
Name: Blues Class: Boss Type: Normal Element: Blade
Strengths: Light, Wind, Laser, Wood, Blade Weaknesses: Break, Plasma, Fire, Seeking, Bug
Abilities ° Basic Initiative ° Boss-Tier Undershirt ° Boss-Tier Guarding ° Boss-Tier Immunity to Skill Augments ° Boss-Tier Immunity to Attack Augments ° Boss-Tier Immunity to Percentile HP Damage ° Boss-Tier Resistance to Execution Abilities
SKILL
[Proto Shield] [An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects
{ Proto Shield Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Proto Shield[/b]] [[i]An impeccable shield to deflect any attack.[/i]] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects[/font]
ATTACKS
[Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ Sonic Sword Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Sonic Sword[/b]] [[i]Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.[/i]] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° [font color="ffff99"]Against a v7+ Target[/font]: The previous effect applies to the next two uses of this attack instead[/font]
[Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{ Delta Ray Edge Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Delta Ray Edge[/b]] [[i]Blues circles his opponent with blinding speed and captures them in a triangle of cuts.[/i]] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn[/font]
{
COMBAT PATTERN (Click to Reveal/Hide)
} ° 1 - Sonic Sword (aimed at Highest HP target)° 2 - Sonic Sword (aimed at Highest HP target)° 3 - Delta Ray Edge (aimed at Highest HP target)If Opponents Total Version is at least V3° 4 - Sonic Sword (aimed at Lowest HP target)If Opponents Total Version is at least V5° 5 - Delta Ray Edge (aimed at Lowest HP target)If Opponents Total Version is at least V10° 6 - Sonic Sword (aimed at Highest HP target)° 7 - Sonic Sword (aimed at Lowest HP target)If Opponents Total Version is at least V15° 8 - Sonic Sword (aimed at Highest HP target)° 9 - Delta Ray Edge (aimed at Highest HP target)If Opponents Total Version is at least V17° 10 - Delta Ray Edge (aimed at Lowest HP target)
Base Stats
HP: 45,500 Damage: 375 @ Rime || 1305 @ Warrior
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Post by Rime on Nov 24, 2018 13:49:08 GMT -8
Defense Step
N/A Set up Step
Omni-Unit Effect; Regen 100 HP Omni-Unit Effect; +1 Attack slot on first turn. Offensive Step
Auto Charge 1 used on Reaping Claw Auto Charge 2 used on Dark Meteors Dark Kunai 110 ) Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage Dark Thunder 240 Elec/Dark S-Damage ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Cannot be augmented ° Glitch: User's Avoidances are locked for 1 Turn upon use Dark Spreader 288 Normal/Dark S-Damage ° Hits All ° Deals +20% Damage per enemy targeted (Does not count Objects or Clones) ° Glitch: User loses HP equal to 20% of this chip's total damage upon use Dark Circle 240 Seeking/Dark S-Damage ° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use (Breaks Unbreakable Shields, Undodgable) ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
2 hits aimed at Blues
Status
Rime:1087/1245 HP
Cooling Down
Charging
Optional Charging; Reaping Claw 1/5 Optional Charging; Dark Meteors 1/2
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Post by Warrior on Nov 24, 2018 13:55:46 GMT -8
T U R N 1
((Click the portrait next to any action to reveal more information about that action))
Supportive
{ ° Warrior uses Guardian Oath on Rime 1 Use Left } Guardian Oath -- S-Tier A defender, protector, or keeper. ° Warrior chooses one ally during his Supportive Phase ° If they die before next Supportive Phase, they revive with 20% of their Max HP ° If they don't die, they share all of Warrior's Damage buffs as he gains them until either they or Warrior die ° Cannot be used on allies under the influence of symbiotic/fusion effects ° Warrior can only bind himself to one ally at a time 2 Uses
{ ° Warrior uses Ice Stage 4 Total Chip Uses Left || 2 Mega Uses Left } Ice Panels Ice Element ° Elec Element and Ice Element attacks deal +50 damage ° Navis may natural dodge an extra time every even turn ° Ice and Aqua Element S-Attacks gain "Freeze" ° Lasts 2 turns
{ ° Warrior uses Temporal Pause on Blues 0 Uses Left || Warrior deals -800 Damage for 2 Turns } Temporal Pause (+)} When Activated: Leaves all opponents unable to attack next turn, piercing immunity. Raises all of the Warrior's attack breakers to the omni level for the turn as if used by an aiming skill, and negates all enemy auto-strikes and counters for the turn. However, attacks performed under this effect cannot drop the target below 1 HP regardless of effects, status damage/reduction is removed from all attacks, and the opponents are allowed to continue on their next turn without any ill effects from missing a turn. Uses per Battle: 1 Drawback: Drops Warrior's damage by 20 * V (-400) on turn used 40 * V (-800) for 2 Turns, applying before multipliers. Blade Oath -- Advanced ° Debuffs on Warrior are twice as potent for twice the duration
° 10 AS | 9 Auto Chg | +1 AS Turn1 | +1 AS EvenTurns | 1 Preemptive
{ ° Warrior preemptively charges Reciprocate (1) } Reciprocate - Wind Element || S-Range To give or take mutually; interchange. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Augmented Damage: Warrior can sacrifice HP to fuel damage for this attack at a rate of +8 Damage per -20 HP 1 Turn Charge
[Warrior HP=1995/1995]
Status: Normal Charges: Reciprocate (1)
Offensive Warrior: 11 AS
{ 1 ° Reciprocate aimed at Blues for 58 Damage Warrior loses -1980 HP Wind/Ice-S || Breaks Shields, Cuts Auras } Reciprocate - Wind/Ice Element || S-Range To give or take mutually; interchange.
0 842 42 58 Damage (0%) ° Breaks Shields, Cuts Auras ° Augmented Damage: Warrior can sacrifice HP to fuel damage for this attack at a rate of +8 Damage per -20 HP 1 Turn Charge (-1980 HP exchanged for +792 Damage) (Multi Element: Gained Ice Element from Ice Panels) (+50 Damage from Ice Panels) (-800 Damage from Temporal Pause) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) Wind Lv3 ° Wind Attacks acquire the Panel Element in addition to their own Ice Panels ° Elec Element and Ice Element attacks deal +50 damage Wind Lv3 ° Attacks with multiple elements deal +10% Total Damage Plasma Lv2 ° Charged attacks deal +25% Total Damage
2-11 ° Pass
{ A ° Auto Charges: Embolden (1) | Oath Breaker (1) | Release (1) Rest unused } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1119 Damage 1 Turn Charge Oath Breaker - Temporal Element || C-Range Warrior steps seconds into the past to undo an attack and rechannel its energy into another swing. 0 Damage (0%) ° Lock 1 Attack upon use and add 50% of its current damage to 1 attack this turn ° Can be optionally charged up to 4 times to Lock 1 Additional Attack per additional turn charged. Gains 1 CD per turn optionally charged. ° Locked Attacks remain locked until this attack comes out of CD 1 Turn Charge | 1 Turn Cooldown Release - Wind Element || C-Range To move, act, or flow freely; set free. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge
End Turn
[Warrior HP=15/1995]
-Status: Last Stand (∞), Temporal Pause (1/2) -Stage: Ice (1/2) -Cooldowns: N/A
-Charges: Embolden (1) Oath Breaker (1) Release (1)
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Temporal Pause (0 Left) Guardian Oath (1 Left)
-Outgoing Damage: 58 Damage @ Blues
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Post by Warrior on Nov 24, 2018 14:02:39 GMT -8
T U R N 1
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ ° Dark Kunai taken for 110 Damage -110 Max HP } [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects
{ ° Dark Thunder omni-blocked with Proto Shield } [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects
{ ° Dark Spreader omni-blocked with Proto Shield } [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects
{ ° Dark Circle taken for 480 624 Damage Weak to Plasma } [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects
{ ° Reciprocate omni-blocked with Proto Shield } [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects
Blues HP: 44,766/45,390 [HP=44766/45390]
Supportive
° N/A
Offensive
° N/A
End Turn
[HP = 44766/45390] Blues HP: 44,766/45,390 Status: Temporal Pause (1/1)
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Post by Rime on Nov 24, 2018 14:10:12 GMT -8
Defense Step
N/A Set up Step
Omni-Unit Effect; Regen 100 HP Offensive Step
Auto Charge 1 used on Reaping Claw Auto Charge 2 used on Dark Meteors Dark Vulcan 10 Normal/Dark S-Damage * 24 Hits ° This Chip's Damage is divided equally among 24 Hits ° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit) ° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active themCharge Icicle Spire Charge Frost Nova Status
Rime:1187/1245 HP Cooling DownChargingOptional Charging; Reaping Claw 2/5 Optional Charging; Dark Meteors 2/2 Optional Charging; Icicle Spire 1/3 Mandatory Charging; Frost Nova 1/1 (Optional 0/2)
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Post by Warrior on Nov 24, 2018 14:12:10 GMT -8
T U R N 2
((Click the portrait next to any action to reveal more information about that action))
Defensive
N/A
Supportive
{ ° Warrior Guardian Oath to Rime is complete Rime benefits from Warrior's Damage Buffs } Guardian Oath -- S-Tier A defender, protector, or keeper. ° Warrior chooses one ally during his Supportive Phase ° If they die before next Supportive Phase, they revive with 20% of their Max HP ° If they don't die, they share all of Warrior's Damage buffs as he gains them until either they or Warrior die ° Cannot be used on allies under the influence of symbiotic/fusion effects ° Warrior can only bind himself to one ally at a time 2 Uses
{ ° Both of Warrior's Last Stand ⇪ Alphas are in effect Warrior's Current HP: 15 || Total Multiplier: x2.197 } Last Stand ⇪ Alpha Passive Program User deals +30% +69% Damage while below 15% of their Max HP
Last Stand ⇪ Alpha Passive Program User deals +30% Damage while below 15% of their Max HP
{ ° Warrior uses Residuum four times 0 Uses Left || Warrior deals +1260 Damage for 2 Turns } Residuum -- S-Tier Small left-over quantity or surviving trace; remainder. ° Warrior gains 315 Damage to All Attacks for 1 Turn 4 Uses Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) Passive
° 10 Attack Slots | 9 Auto Chg | +1 AS EvenTurns
[Warrior HP=15/1995]
Status: Normal
Offensive Warrior: 11 AS
{ 1 ° Embolden aimed at Blues for No Damage Next 2 Attacks gain +1119 Damage } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1119 Damage 1 Turn Charge Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) Passive
{ A ° Temporal Flux used to repeat Embolden Cooldown: 0 } Temporal Flux: Allows Warrior to use an attack an additional time, retaining all effects of the previous use. Cooldown: 4 Turn 0 Turn CD (Once per turn)
{ A ° Embolden aimed at Blues for No Damage Next 2 Attacks gain +1119 Damage } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1119 Damage 1 Turn Charge Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) Passive
{ 3 ° Oath Breaker aimed at Blues for 7409 Damage C-Temporal Locked: Release || Add 560 to Two Attacks } Oath Breaker - Temporal Element || C-Range Warrior steps seconds into the past to undo an attack and rechannel its energy into another swing.
0 7409 Damage (0%) ° Lock 1 Attack upon use and add 50% of its current damage to 1 attack this turn ° Can be optionally charged up to 4 times to Lock 1 Additional Attack per additional turn charged. Gains 1 CD per turn optionally charged. ° Locked Attacks remain locked until this attack comes out of CD 1 Turn Charge | 1 Turn Cooldown (+1119 Damage from 1 ° Embolden) (+1119 Damage from A ° Embolden) (+1260 Damage from Residuum) (-800 Damage from Temporal Pause) (x2.197 Damage from Last Stand) (+25% Damage from Plasma Element)Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) Passive Attack Locked:[ Resolve - Wind Element || C-Range Firmness of purpose; resolute. 1120 Damage (100%) ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage
{ A ° Auto Charges: Embolden (1) Rest unused } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1119 Damage 1 Turn Charge
End Turn
° Rime benefits from Warrior's 1 ° Embolden Gains Damage: +1119 for 2 Consecutive Attacks
° Rime benefits from Warrior's A ° Embolden Gains Damage: +1119 for 2 Consecutive Attacks
° Rime benefits from Warrior's 3 ° Oath Breaker Gains Damage: +560 for 2 Consecutive Attacks
° Rime benefits from Warrior's Residuum Gains Damage: +1260 for 2 Turns
° Rime benefits from Warrior's Last Stand ⇪ Alphas Gains Multiplier: x2.197
[Warrior HP=15/1995]
-Status: Last Stand (∞), Temporal Pause (2/2) -Stage: Ice (2/2) -Cooldowns: Oath Breaker (0/1) Temporal Flux (0/0)
-Charges: Embolden (1) Flourish of Steel (1)
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Temporal Pause (0 Left) Guardian Oath (1 Left)
-Outgoing Damage: 7409 Damage @ Blues
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Post by Warrior on Nov 24, 2018 14:21:07 GMT -8
T U R N 2
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ ° Dark Vulcan omni-blocked with Proto Shield } [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects
{ ° Oath Breaker omni-blocked with Proto Shield } [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects
Blues HP: 44,766/45,390 [HP=44766/45390]
Supportive
° N/A
Offensive
{ 1 ° Sonic Sword aimed at Rime for 375 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 2 ° Sonic Sword aimed at Rime for 375 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 3 ° Delta Ray Edge aimed at Rime for 375 Damage C-Blade || Avoidance Adaptation (Source) } [ Delta Ray Edge] [ Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{ 4 ° Sonic Sword aimed at Warrior for 1305 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 5 ° Delta Ray Edge aimed at Warrior for 1305 Damage C-Blade || Avoidance Adaptation (Source) } [ Delta Ray Edge] [ Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{ 6 ° Sonic Sword aimed at Rime for 375 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 7 ° Sonic Sword aimed at Warrior for 1305 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 8 ° Sonic Sword aimed at Rime for 375 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 9 ° Delta Ray Edge aimed at Rime for 375 Damage C-Blade || Avoidance Adaptation (Source) } [ Delta Ray Edge] [ Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{ 10 ° Delta Ray Edge aimed at Warrior for 1305 Damage C-Blade || Avoidance Adaptation (Source) } [ Delta Ray Edge] [ Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
End Turn
[HP = 44766/45390] Blues HP: 44,766/45,390 Status: Normal
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Post by Rime on Nov 24, 2018 14:42:05 GMT -8
Defense Step
Rime is intercepting All attacks aimed at Warrior this turn. Blow for BlowPassive S-Tier Defensive Skill Prey can fight back, and some are stronger than others. Those that are threatening, a Hunter must be able to go blow for blow against to prevail. Rime is able to meet an opponents attacks with his own, reducing the damage he takes in the process, though effects attached to the attack are still applied. During the Defensive phase, an Attack that is not on Cooldown can be Chosen and used (Expending an Attack slot as normal) to reduce the damage of an incoming attack by its Total Damage to a minimum of 0. If the Damage of his chosen attack is higher than the enemies, then it can be applied to another attack to also reduce that attacks damage until the total value of his attack has been reduced from an enemies attack/s Rime is no longer able to use any form of Avoidances
Icicle Spire Used to defend Icicle SpireS-Range, Ice Element A spire of Ice, jutting forth from the ground to impale ones prey.
270 830 1949 3068 4328 6492 14,263 Damage Optional 3 Turn ChargeAll incoming attacks damages are reduced to 0 due to this attack. Set up Step
Omni-Unit Effect; Regen 100 HP Offensive Step
Auto Charge 1 used on Reaping Claw Auto Charge 2 used on Frost Nova Marked for DeathB-Tier Aiming Skill When one is selected as prey, only the hunt awaits. Grants 'Can not be Intercepted and Ignores Armor' to 1 attack this turn. Chosen attack also gains 1 Omni aimer of choice. x3 uses per battle
Dark Meteors
240 1359 2478 3738 4298 9442 4721 Fire/Dark S-Damage * 2 4 Hits ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Ignores Armor ° Can not be Intercepted ° Breaks Unbreakable Shields ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto StrikesStatus
Rime:1245/1245 HP Cooling DownChargingOptional Charging; Reaping Claw 3/5 Optional Charging; Frost Nova 1/1 (Optional 1/2)
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Post by Warrior on Nov 24, 2018 14:44:21 GMT -8
T U R N 3
((Click the portrait next to any action to reveal more information about that action))
Defensive
N/A
Supportive
° 10 Attack Slots | 9 Auto Chg
[Warrior HP=15/1995]
Status: Normal
Offensive Warrior: 11 AS
{ 1 ° Embolden aimed at Blues for No Damage Next 2 Attacks gain +1119 Damage } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1119 Damage 1 Turn Charge Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) Passive
{ A ° Temporal Flux used to repeat Embolden Cooldown: 0 } Temporal Flux: Allows Warrior to use an attack an additional time, retaining all effects of the previous use. Cooldown: 4 Turn 0 Turn CD (Once per turn)
{ A ° Embolden aimed at Blues for No Damage Next 2 Attacks gain +1119 Damage } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1119 Damage 1 Turn Charge Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) Passive
{ A ° Auto Charges: Embolden (1) Rest unused } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1119 Damage 1 Turn Charge
End Turn
° Rime benefits from Warrior's 1 ° Embolden Gains Damage: +1119 for 2 Consecutive Attacks
° Rime benefits from Warrior's A ° Embolden Gains Damage: +1119 for 2 Consecutive Attacks
° Rime benefits from Warrior's Residuum Gains Damage: +1260 for 1 more turn
° Rime benefits from Warrior's Last Stand ⇪ Alphas Gains Multiplier: x2.197
[Warrior HP=15/1995]
-Status: Last Stand (∞) -Stage: Ice (2/2) -Cooldowns: Oath Breaker (0/1) Temporal Flux (0/0)
-Charges: Embolden (1)
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Temporal Pause (0 Left) Guardian Oath (1 Left)
-Outgoing Damage: 0 Damage @ Blues
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Post by Warrior on Nov 24, 2018 14:52:36 GMT -8
T U R N 3
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ ° Dark Meteors taken for 18,884 24,549 Proto Shield } [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects
° Guarding triggered 50% Damage Taken for the rest of battle
Blues HP: 22,695/45,390 [HP=22695/45390]
Supportive
° N/A
Offensive
{ 1 ° Sonic Sword aimed at Rime for 375 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 2 ° Sonic Sword aimed at Rime for 375 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 3 ° Delta Ray Edge aimed at Rime for 375 Damage C-Blade || Avoidance Adaptation (Source) } [ Delta Ray Edge] [ Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{ 4 ° Sonic Sword aimed at Warrior for 1305 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 5 ° Delta Ray Edge aimed at Warrior for 1305 Damage C-Blade || Avoidance Adaptation (Source) } [ Delta Ray Edge] [ Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{ 6 ° Sonic Sword aimed at Rime for 375 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 7 ° Sonic Sword aimed at Warrior for 1305 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 8 ° Sonic Sword aimed at Rime for 375 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 9 ° Delta Ray Edge aimed at Rime for 375 Damage C-Blade || Avoidance Adaptation (Source) } [ Delta Ray Edge] [ Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{ 10 ° Delta Ray Edge aimed at Warrior for 1305 Damage C-Blade || Avoidance Adaptation (Source) } [ Delta Ray Edge] [ Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
End Turn
[HP = 22695/45390] Blues HP: 22,695/45,390 Status: Normal
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Post by Rime on Nov 24, 2018 15:00:14 GMT -8
Defense Step
Rime is intercepting All attacks aimed at Warrior this turn. Blow for BlowPassive S-Tier Defensive Skill Prey can fight back, and some are stronger than others. Those that are threatening, a Hunter must be able to go blow for blow against to prevail. Rime is able to meet an opponents attacks with his own, reducing the damage he takes in the process, though effects attached to the attack are still applied. During the Defensive phase, an Attack that is not on Cooldown can be Chosen and used (Expending an Attack slot as normal) to reduce the damage of an incoming attack by its Total Damage to a minimum of 0. If the Damage of his chosen attack is higher than the enemies, then it can be applied to another attack to also reduce that attacks damage until the total value of his attack has been reduced from an enemies attack/s Rime is no longer able to use any form of Avoidances Frozen Pierce Chosen to defend with Frozen PierceS-Range, Ice Element A frozen lance of ice that pierces ones prey.
305 1424 2543 3803 8355 Damage Undodgable Breaks Shields All incoming attacks damages are reduced to 0 due to this attack. Set up Step
Omni-Unit Effect; Regen 100 HP Offensive Step
Auto Charge 1 used on Reaping Claw Auto Charge 2 used on Frost Nova Marked for DeathB-Tier Aiming Skill When one is selected as prey, only the hunt awaits. Grants 'Can not be Intercepted and Ignores Armor' to 1 attack this turn. Chosen attack also gains 1 Omni aimer of choice. x3 uses per battleReaping claw C-Range, Ice Element The raking of blade like digits, simple but effective.205 1324 2443 3703 8135 32,540 Damage Breaks Unbreakable Shields Ignores Armor Can not be intercepted Optional 5 Turn Charge[/font]
Dark Meteors
240 1359 2478 3738 4298 9442 4721 Fire/Dark S-Damage * 2 4 Hits ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Ignores Armor ° Can not be Intercepted ° Breaks Unbreakable Shields ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto StrikesStatus
Rime:1245/1245 HP Cooling DownChargingOptional Charging; Frost Nova 1/1 (Optional 2/2)
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Post by Warrior on Nov 24, 2018 15:05:14 GMT -8
T U R N 4
((Click the portrait next to any action to reveal more information about that action))
Defensive
N/A
Supportive
° 10 Attack Slots | 9 Auto Chg
[Warrior HP=15/1995]
Status: Normal
Offensive Warrior: 11 AS
{ 1 ° Embolden aimed at Blues for No Damage Next 2 Attacks gain +1119 Damage } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1119 Damage 1 Turn Charge Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) Passive
{ A ° Temporal Flux used to repeat Embolden Cooldown: 0 } Temporal Flux: Allows Warrior to use an attack an additional time, retaining all effects of the previous use. Cooldown: 4 Turn 0 Turn CD (Once per turn)
{ A ° Embolden aimed at Blues for No Damage Next 2 Attacks gain +1119 Damage } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1119 Damage 1 Turn Charge Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) Passive
{ A ° Auto Charges: Embolden (1) Rest unused } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1119 Damage 1 Turn Charge
End Turn
° Rime benefits from Warrior's 1 ° Embolden Gains Damage: +1119 for 2 Consecutive Attacks
° Rime benefits from Warrior's A ° Embolden Gains Damage: +1119 for 2 Consecutive Attacks
° Rime benefits from Warrior's Last Stand ⇪ Alphas Gains Multiplier: x2.197
[Warrior HP=15/1995]
-Status: Last Stand (∞) -Stage: Normal -Cooldowns: Temporal Flux (0/0)
-Charges: Embolden (1)
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Temporal Pause (0 Left) Guardian Oath (1 Left)
-Outgoing Damage: 0 Damage @ Blues
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Post by Warrior on Nov 24, 2018 15:14:09 GMT -8
T U R N 4
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ ° Reaping Claw taken for 32,540 16,270 Damage Taken } [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects
{ ° Dark Meteors taken for 18,884 24,549 12,745 Damage Taken } [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects
° Undershirt triggered
Blues HP: 1/45,390 [HP=1/45390]
Supportive
° N/A
Offensive
{ 1 ° Sonic Sword aimed at Rime for 375 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 2 ° Sonic Sword aimed at Rime for 375 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 3 ° Delta Ray Edge aimed at Rime for 375 Damage C-Blade || Avoidance Adaptation (Source) } [ Delta Ray Edge] [ Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{ 4 ° Sonic Sword aimed at Warrior for 1305 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 5 ° Delta Ray Edge aimed at Warrior for 1305 Damage C-Blade || Avoidance Adaptation (Source) } [ Delta Ray Edge] [ Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{ 6 ° Sonic Sword aimed at Rime for 375 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 7 ° Sonic Sword aimed at Warrior for 1305 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 8 ° Sonic Sword aimed at Rime for 375 Damage S-Blade || Avoidance Adaptation (Type) } [ Sonic Sword] [ Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
{ 9 ° Delta Ray Edge aimed at Rime for 375 Damage C-Blade || Avoidance Adaptation (Source) } [ Delta Ray Edge] [ Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
{ 10 ° Delta Ray Edge aimed at Warrior for 1305 Damage C-Blade || Avoidance Adaptation (Source) } [ Delta Ray Edge] [ Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
End Turn
[HP = 1/45390] Blues HP: 1/45,390 Status: Normal
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Post by Rime on Nov 24, 2018 15:29:56 GMT -8
Defense Step
Rime is intercepting All attacks aimed at Warrior this turn. Blow for BlowPassive S-Tier Defensive Skill Prey can fight back, and some are stronger than others. Those that are threatening, a Hunter must be able to go blow for blow against to prevail. Rime is able to meet an opponents attacks with his own, reducing the damage he takes in the process, though effects attached to the attack are still applied. During the Defensive phase, an Attack that is not on Cooldown can be Chosen and used (Expending an Attack slot as normal) to reduce the damage of an incoming attack by its Total Damage to a minimum of 0. If the Damage of his chosen attack is higher than the enemies, then it can be applied to another attack to also reduce that attacks damage until the total value of his attack has been reduced from an enemies attack/s Rime is no longer able to use any form of Avoidances
Frost Nova Chosen to defend with Frost NovaS-Range, Ice Element Layers of ice covering the area to chill to the core.
170 1289 2408 5290 13,225 Damage Undodgable, Cuts Auras, Hits all If Avoided; Freezes 1 Turn Charge Can optionally be Charged up to 2 additional Turns. 1 Turn Cooldown
Set up Step
Omni-Unit Effect; Regen 100 HP Offensive Step
Dark Meteors
240 1359 2478 3738 4298 9442 4721 Fire/Dark S-Damage * 2 4 Hits ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Ignores Armor ° Can not be Intercepted ° Breaks Unbreakable Shields ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto StrikesStatus
Rime:1245/1245 HP Cooling DownFrost Nova 0/1 Charging
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Post by Warrior on Nov 24, 2018 15:35:11 GMT -8
T U R N 5
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ ° Dark Meteors taken for 24,549 12,275 Damage Strong to Blade } [ Proto Shield] [ An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects
Blues HP: 0/29,750 [HP=0/29750]
B L U E S D E F E A T E D
Blues Rewards First Clear: +100 Exp || +6250 Zenny (250 * Total Version)
If Blues is defeated by his opponent(s) whose Total Version is 17 or higher, all members are awarded the Delta Ray Edge Giga Chip
Delta Ray Edge 200 + (V*50) Blade C-Damage * 0 Hits ° Cannot be Intercepted ° Each Hit must be Avoided Separately ° Bypasses any source of avoidance that was previously used this turn (excluding this attack's preceding hits) ° Hits an additional time per turn that this chip was charged (Max: 3 Hits) ° Can gain Damage from external sources, but cannot otherwise be augmented ° If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
{ Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][img style="width:60px;height:55px;margin-bottom:0.15em;border:solid #FF8888 1px;" src="https://tinyurl.com/ycjsgx6a"] [img style="max-width:100%;" src="https://tinyurl.com/ya8hnqbs"] [b][font color="FF8888"]Delta Ray Edge[/font][/b] 200 [font color="99FF99"]+ (V*50)[/font] Blade C-Damage * 0 Hits ° Cannot be Intercepted ° Each Hit must be Avoided Separately ° Bypasses any source of avoidance that was previously used this turn (excluding this attack's preceding hits) ° Hits an additional time per turn that this chip was charged (Max: 3 Hits) ° [font color="FFBBBB"]Can gain Damage from external sources, but cannot otherwise be augmented[/font] ° [font color="FFBBBB"]If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use[/font][/font]
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