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Post by Warrior on Nov 14, 2018 17:55:58 GMT -8
STATISTICAL INFORMATION
Name: Rockman Class: Boss Type: Normal Element: Adaptive
Strengths: Adaptive Weaknesses: Adaptive
Abilities ° Basic Initiative ° Boss-Tier Undershirt ° Boss-Tier Guarding ° Boss-Tier Immunity to Skill Augments ° Boss-Tier Immunity to Attack Augments ° Boss-Tier Immunity to S/W Modifications ° Boss-Tier Immunity to Percentile HP Damage ° Boss-Tier Resistance to Execution Abilities
SKILL
[Transformation Specialist] [Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ Transformation Specialist Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Transformation Specialist[/b]] [[i]Rockman has access to a countless selection of forms that enable him to adapt to any situation.[/i]] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to[/font]
ATTACKS
[Rock Buster] [The signature weapon that has brought about the demise of countless foe.] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ Rock Buster Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Rock Buster[/b]] [[i]The signature weapon that has brought about the demise of countless foe.[/i]] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° [font color="ffff99"]Against a v7+ Target[/font]: Cannot be Status Healed ° [font color="ffff99"]Against a v10+ Target[/font]: Requires 2 Instances of any avoidance to avoid ° [font color="ffff99"]Against a v13+ Target[/font]: Requires 3 Instances of any avoidance to avoid[/font]
[Battle Chip Specialist] [Rockman has mastered the utilization of supplementary weaponry.] ° Adaptive Element || Dual Range ° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle
{ Battle Chip Specialist Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Battle Chip Specialist[/b]] [[i]Rockman has mastered the utilization of supplementary weaponry.[/i]] ° Adaptive Element || Dual Range ° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle[/font]
{
COMBAT PATTERN (Click to Reveal/Hide)
} ° 1 - Rock Buster (aimed at Highest HP target)° 2 - Rock Buster (aimed at Highest HP target)If a Battle Chip has been used at all during the battle° 3 - Battle Chip Specialist (Prioritizes Highest HP targets)If a Battle Chip has not been used at all during the battle° 3 - Rock Buster (aimed at Highest HP target)° 4 - Rock Buster (aimed at Lowest HP target)If Opponents Total Version is at least V3° 5 - Rock Buster (aimed at Lowest HP target)If Opponents Total Version is at least V5 and a Battle Chip was used this turn° 6 - Battle Chip Specialist (Prioritizes Lowest HP targets)If Opponents Total Version is at least V5 and a Battle Chip was not used this turn° 6 - Rock Buster (aimed at Highest HP target)° 7 - Rock Buster (aimed at Lowest HP target)If Opponents Total Version is at least V17 and a Battle Chip was used this turn° 8 - Battle Chip Specialist (Prioritizes Lowest HP targets)° 9 - Battle Chip Specialist (Prioritizes Highest HP targets)If Opponents Total Version is at least V17 and a Battle Chip was not used this turn° 8 - Rock Buster (aimed at Highest HP target)° 9 - Rock Buster (aimed at Lowest HP target)° 10 - Rock Buster (aimed at Highest HP target)° 11 - Rock Buster (aimed at Lowest HP target)
Base Stats
HP: 29,750 Damage: 350 to Shine/Regis || 400 to Nymphra
(Total Version: v17)
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Post by Warrior on Nov 14, 2018 19:04:27 GMT -8
T U R N 1
((Click the portrait next to any action to reveal more information about that action))
Supportive
{ ° Shine has Initiative } InitiativePassive Effect: User has +1 Initiative Lv, increasing their chance to go first in battle
{ ° Nymphra reallocates her stats with Optima Flux (-600 Regen || -3 Attack Slots || +180 Base Damage) } Optima Flux -- S-Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Nymphra can reallocate her stats using these ratios ° -50 Base Damage = +100 Regen (or) +30 Armor (or) +1 Attack Slot ° -200 Regen = +30 Base Damage (or) +30 Armor (or) +1 Attack Slot ° -50 Armor = +30 Base Damage (or) +100 Regen (or) +1 Attack Slot ° -1 Attack Slot = +30 Base Damage (or) +100 Regen (or) +30 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 Passive (-600 Regen exchanged for +90 Base Damage) (-3 Attack Slots exchanged for +90 Base Damage) - Armor: 0 - Regeneration: 700 100- Base Damage: 260 440- Attack Slots: 4 1 | 1 Auto Charge | +1 Slot on Turn 1 | 0 Preemptive
Offensive Shine: 3 AS || Nymphra: 2 AS
{ 1 ° Charge Into Darkness (1/2) } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Attacks an additional time this turn at 50% damage per attack Shine avoided while charging this attack ° Can be optionally charged for up to 2 additional turns for additional damage 2 Turn Required Charge | 2 CD
{ 2 ° Optionally Charge Hide (1) } Hide - Shadow Element || X-Range Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Range is chosen upon use ° Inflicts Berserk and Blind ° Can be optionally charged for up to 5 Turns ° If Shine uses a Battle Chip or Special Emulation at any time during this attack's charge, the charge is dropped and its multiplier is applied to the chip's damage instead 2 Turn Cooldown
{ 3 ° Charge Noir Dust (1/2) } Noir Dust - Shadow Element || X-Range When Shine evades an attack, she leaves behind a shadowy copy of herself that dissipates like dust when the attack strikes it. At any point, Shine can recall this residual black dust and use it to craft a pitch black shuriken whose size increases with the more dust that has accumulated. 20 Damage (10%) ° Range is chosen upon use ° Gains damage equal to 50% of the damage that Shine avoided while charging this attack (to a max of 2x Shine's Base Damage; resets on use) ° Shine may reduce this attack's damage to 0 upon use to add 50% of its damage to one of her attacks this turn instead ° Can be optionally charged for up to 3 additional turns for additional damage 2 Turn Required Charge
{ S ° Transcendent Talent used on next attack } Transcendent Talent -- S-Tier Faith is keen and adaptable; she can seamlessly utilize auxiliary weaponry alongside her standard arsenal. ° Once per turn, Nymphra can reduce the damage of one of her attacks to "0" to add that amount to one other attack Passive
{ 1 ° Pure Essence aimed at Rockman for 0 Damage C-Blade } Pure Essence Faith's daggers store a mysterious essence that can be withdrawn and manipulated in various ways.
260 440 0 C-Blade Damage (100%) ° Nymphra can sacrifice a Use from this attack instead of a Skill Use for Battle Chips that would ask for one 3 Uses per Battle (Damage was adjusted to 100% of her New Base Damage [440]) (Damage was reduced to 0 by Transcendent Talent's effect)
{ 2 ° Cannon Lv5 aimed at Rockman for 730 Damage S-Normal || Breaks Shields } Cannon290 730 Normal S-Damage ° Breaks Shields ° If no other attack was used this turn, this chip deals x3 Damage (Gained 440 Damage from Transcendent Talent's effect) (Did not benefit from this chip's triple damage effect)
{ A ° Auto-charge Tireless Charge (1/1) } Tireless Charge Faith constantly shifts her pace when attacking, eager to keep her enemy unbalanced. 130 C-Blade Damage (50%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 2 Additional Targets ° If Any Target is Hit, Nymphra gains +2 Attack Slots for 2 Turns 1 Turn Charge
End Turn
[Shine HP=1400/1400]
-Status: Normal -Stage: Normal -Cooldowns: N/A -Charges: Into Darkness (1/2) | Hide (1) | Noir Dust (1/2)
-Outgoing Damage: N/A
[Nymphra HP=4100/4100]
-Status: Normal -Stage: Normal -Cooldowns: N/A -Charges: Tireless Charge (1/1)
-Use Limits: Pure Essence (2/3 Left) -Chip Limit: Standard (5/6 Left)
-Outgoing Damage: 730 Damage @ Rockman
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Post by Regis on Nov 16, 2018 16:58:18 GMT -8
[Support Phase]
Pre-emptive Charges: 4
[1 to Sheathe, 1 to Radiant Howl, 1 to Strike, 1 to Swallow Fury,]
[Offense Phase]
[3 AS]
Sheathe [C-Range] [Blade Element] Sheathing the blade for greater strength. Damage: 0 -- One attack this turn gains 100% of Regis' Base Damage. (260). Charge: 1
[Applied to Strike.]
['Blade' Element effect applied to Strike. +50 damage. Power Strike applied to Strike]
Power Strike Activated hidden program One attack deals 150% damage and its numerical temporary effects are 50% more effective. Affects all hits of an attack but does not retain this programs effect for any subsequent uses of that attack(including autos). [1/turn]
Strike [C-Range] [Blade Element] A simple strike. Damage: 208 + (50 x 1.5 => 75) + (260 x 1.5 => 390) => 673 x (1.5 x 1.5) => 1,514 x (1.25 x 1.5) => 2,839 x 1.5 => 4,259 -- Undodgeable -- Breaks Shields -- Can be optionally charged for a turn. Cooldown: None
Demon Fang [S-Range] [Blade Element] An arc of energy sliced forward. Damage: 208 -- Cuts Auras -- Undodgeable -- Can be optionally charged for a turn. Cooldown: None
[Auto Charge: Sheathe, Radiant Howl, Swallow Fury, Rending Strike]
~~~~~~~~~~~~~
Regis HP - 1,000/1,000 Status - Normal
Charges Sheathe: 1 Radiant Howl: 2 Swallow Fury: 2 Rending Strike: 1
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Post by Warrior on Nov 16, 2018 17:48:39 GMT -8
T U R N 1
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ ° Pure Essence taken for 0 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° Cannon Lv5 taken for 730 949 Damage x1.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° Sheathe taken for 0 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° Strike taken for 4259 1,278 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° Demon Fang taken for 208 63 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
Rockman HP: 27,460/29,750 [HP=27460/29750]
Supportive
° N/A
Offensive
{ 1 ° Rock Buster aimed at Nymphra for 400 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 2 ° Rock Buster aimed at Nymphra for 400 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 3 ° Battle Chip Specialist aimed at Nymphra for 949 Damage S-Weakness || Breaks Shields } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 949 Damage || Adaptive Element || Dual Range ° Breaks Shields ° If no other attack was used this turn, this chip deals x3 Damage
{ 4 ° Rock Buster aimed at Regis for 350 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities
{ 5 ° Battle Chip Specialist aimed at Regis for 949 Damage S-Weakness || Breaks Shields } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 949 Damage || Adaptive Element || Dual Range ° Breaks Shields ° If no other attack was used this turn, this chip deals x3 Damage
{ 6 ° Battle Chip Specialist aimed at Regis for 949 Damage S-Weakness || Breaks Shields } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 949 Damage || Adaptive Element || Dual Range ° Breaks Shields ° If no other attack was used this turn, this chip deals x3 Damage
{ 7 ° Battle Chip Specialist aimed at Nymphra for 949 Damage S-Weakness || Breaks Shields } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 949 Damage || Adaptive Element || Dual Range ° Breaks Shields ° If no other attack was used this turn, this chip deals x3 Damage
End Turn
[HP = 27460/29750] Rockman HP: 27,460/29,750 Status: Normal
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Post by Warrior on Nov 16, 2018 18:19:11 GMT -8
T U R N 2
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ Shine intercepts and uses Natural Avoidance against 1 ° Rock Buster (Barrier || 5 Turn CD) } -Natural Avoid: Barrier // 5 Turn CD
{ Shine intercepts and uses Dark Resident against 2 ° Rock Buster and 3 ° Battle Chip Specialist (5/6 Uses Remaining) } Dark Resident - B-Tier Shine's reflexes and agility make her adept at evading attacks. ° Shine activates her innate natural avoidance twice for free 6 Uses -Natural Avoid: Barrier // 5 Turn CD
{ Shine intercepts and uses Dark Resident against 4 ° Rock Buster and 5 ° Battle Chip Specialist (4/6 Uses Remaining) } Dark Resident - B-Tier Shine's reflexes and agility make her adept at evading attacks. ° Shine activates her innate natural avoidance twice for free 6 Uses -Natural Avoid: Barrier // 5 Turn CD
{ Shine intercepts and uses Dark Resident against 6 ° Battle Chip Specialist and 7 ° Battle Chip Specialist (3/6 Uses Remaining) } Dark Resident - B-Tier Shine's reflexes and agility make her adept at evading attacks. ° Shine activates her innate natural avoidance twice for free 6 Uses -Natural Avoid: Barrier // 5 Turn CD
Supportive
{ Nymphra reallocates her stats with Optima Flux (-600 Regen || +2 Attack Slots) } Optima Flux -- S-Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Nymphra can reallocate her stats using these ratios ° -50 Base Damage = +100 Regen (or) +30 Armor (or) +1 Attack Slot ° -200 Regen = +30 Base Damage (or) +30 Armor (or) +1 Attack Slot ° -50 Armor = +30 Base Damage (or) +100 Regen (or) +1 Attack Slot ° -1 Attack Slot = +30 Base Damage (or) +100 Regen (or) +30 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 Passive (-600 Regen exchanged for +2 Attack Slots) - Armor: 0 - Regeneration: 700 100- Base Damage: 260 - Attack Slots: 4 6 | 1 Auto Charge
{ Nymphra enters Hastening (+4 Uses to Apex of Agility) } Hastening - Hypermode A faint red aura encompasses Faith for but a moment, signifying empowerment. ° Nymphra gains +4 Uses to One Skill 1 Turn (+4 Uses to Apex of Agility)
Offensive Shine: 3 AS || Nymphra: 6 AS
{ 1 ° Charge Into Darkness (2/2) Attacks Avoided: 7 } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Attacks an additional time this turn at 50% damage per attack Shine avoided while charging this attack ° Can be optionally charged for up to 2 additional turns for additional damage 2 Turn Required Charge | 2 CD
{ 2 ° Optionally Charge Hide (2) } Hide - Shadow Element || X-Range Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Range is chosen upon use ° Inflicts Berserk and Blind ° Can be optionally charged for up to 5 Turns ° If Shine uses a Battle Chip or Special Emulation at any time during this attack's charge, the charge is dropped and its multiplier is applied to the chip's damage instead 2 Turn Cooldown
{ 3 ° Charge Noir Dust (2/2) Damage Avoided: 4846 } Noir Dust - Shadow Element || X-Range When Shine evades an attack, she leaves behind a shadowy copy of herself that dissipates like dust when the attack strikes it. At any point, Shine can recall this residual black dust and use it to craft a pitch black shuriken whose size increases with the more dust that has accumulated. 20 Damage (10%) ° Range is chosen upon use ° Gains damage equal to 50% of the damage that Shine avoided while charging this attack (to a max of 2x Shine's Base Damage; resets on use) ° Shine may reduce this attack's damage to 0 upon use to add 50% of its damage to one of her attacks this turn instead ° Can be optionally charged for up to 3 additional turns for additional damage 2 Turn Required Charge
{ 1 ° Virtuosity: Stagger aimed at Rockman for 185 Damage C-Blade || Breaks Shields, Cuts Auras || Cannot be Countered } Virtuosity: Stagger A solution for the cautious enemy; Faith puts her weight behind her attack causing her foe to stumble, unable to counter strike. 185 C-Blade Damage (70%) ° Breaks Shields, Cuts Auras ° Cannot be Countered ° May optionally be aimed at up to 2 Additional Targets ° Can be Optionally Charged for 1 Turn
{ 2 ° Virtuosity: Stagger aimed at Rockman for 185 Damage C-Blade || Breaks Shields, Cuts Auras || Cannot be Countered } Virtuosity: Stagger A solution for the cautious enemy; Faith puts her weight behind her attack causing her foe to stumble, unable to counter strike. 185 C-Blade Damage (70%) ° Breaks Shields, Cuts Auras ° Cannot be Countered ° May optionally be aimed at up to 2 Additional Targets ° Can be Optionally Charged for 1 Turn
{ 3 ° Virtuosity: Stagger aimed at Rockman for 185 Damage C-Blade || Breaks Shields, Cuts Auras || Cannot be Countered } Virtuosity: Stagger A solution for the cautious enemy; Faith puts her weight behind her attack causing her foe to stumble, unable to counter strike. 185 C-Blade Damage (70%) ° Breaks Shields, Cuts Auras ° Cannot be Countered ° May optionally be aimed at up to 2 Additional Targets ° Can be Optionally Charged for 1 Turn
{ 4 ° Virtuosity: Stagger aimed at Rockman for 185 Damage C-Blade || Breaks Shields, Cuts Auras || Cannot be Countered } Virtuosity: Stagger A solution for the cautious enemy; Faith puts her weight behind her attack causing her foe to stumble, unable to counter strike. 185 C-Blade Damage (70%) ° Breaks Shields, Cuts Auras ° Cannot be Countered ° May optionally be aimed at up to 2 Additional Targets ° Can be Optionally Charged for 1 Turn
{ 5 ° Virtuosity: Stagger aimed at Rockman for 185 Damage C-Blade || Breaks Shields, Cuts Auras || Cannot be Countered } Virtuosity: Stagger A solution for the cautious enemy; Faith puts her weight behind her attack causing her foe to stumble, unable to counter strike. 185 C-Blade Damage (70%) ° Breaks Shields, Cuts Auras ° Cannot be Countered ° May optionally be aimed at up to 2 Additional Targets ° Can be Optionally Charged for 1 Turn
{ 6 ° Tireless Charge aimed at Rockman for 130 Damage C-Blade || Breaks Shields, Cuts Auras || Hit: +2 AS * 2 Turns } Tireless Charge Faith constantly shifts her pace when attacking, eager to keep her enemy unbalanced. 130 C-Blade Damage (50%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 2 Additional Targets ° If Any Target is Hit, Nymphra gains +2 Attack Slots for 2 Turns 1 Turn Charge
{ A ° Auto-charge Tireless Charge (1/1) } Tireless Charge Faith constantly shifts her pace when attacking, eager to keep her enemy unbalanced. 130 C-Blade Damage (50%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 2 Additional Targets ° If Any Target is Hit, Nymphra gains +2 Attack Slots for 2 Turns 1 Turn Charge
End Turn
[Shine HP=1400/1400]
-Status: Normal -Stage: Normal -Cooldowns: Nat. Avoid (0/5) -Charges: Into Darkness (2/2) | Hide (2) | Noir Dust (2/2)
-Use Limits: Dark Resident (3/6 Left)
-Outgoing Damage: N/A
[Nymphra HP=4100/4100]
-Status: Normal -Stage: Hastening (HM 1/1) -Cooldowns: N/A -Charges: Tireless Charge (1/1)
-Use Limits: Pure Essence (2/3 Left), Apex of Agility (9 Uses) -Chip Limit: Standard (5/6 Left)
-Outgoing Damage: 1055 Damage @ Rockman
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Post by Regis on Nov 17, 2018 8:05:39 GMT -8
[Offense Phase] [3 AS] Sheathe [C-Range] [Blade Element] Sheathing the blade for greater strength. Damage: 0 -- One attack this turn gains 100% of Regis' Base Damage. (260). Charge: 1 [Applied to Swallow Fury.] ['Blade' Element effect applied to Strike. +50 damage. Power Strike applied to Swallow Fury] Power Strike Activated hidden program One attack deals 150% damage and its numerical temporary effects are 50% more effective. Affects all hits of an attack but does not retain this programs effect for any subsequent uses of that attack(including autos). [1/turn] Swallow Fury [C-Range] [Blade Element] A flurry of aerial strikes. Damage: 182 + (50 x 1.5 => 75) + (260 x 1.5 => 390) => 647 x (2.5 x 1.5) => 2,426 x (1.25 x 1.5) => 4,549 x 1.5 => 6,824 -- Cuts Auras -- Breaks Shields -- Can be optionally charged for up to 2 turns. Cooldown: None
Demon Fang [S-Range] [Blade Element] An arc of energy sliced forward. Damage: 208 -- Cuts Auras -- Undodgeable -- Can be optionally charged for a turn. Cooldown: None [Auto Charge: Sheathe, Radiant Howl, Rending Strike, Force Wave] ~~~~~~~~~~~~~ Regis HP - 1,000/1,000 Status - Normal Charges Sheathe: 1 Radiant Howl: 3 Rending Strike: 2 Force Wave: 1
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Post by Warrior on Nov 17, 2018 11:32:46 GMT -8
T U R N 2
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ ° 1 ° Virtuosity: Stagger taken for 185 56 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° 2 ° Virtuosity: Stagger taken for 185 56 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° 3 ° Virtuosity: Stagger taken for 185 56 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° 4 ° Virtuosity: Stagger taken for 185 56 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° 5 ° Virtuosity: Stagger taken for 185 56 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° 6 ° Tireless Charge taken for 130 39 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° Sheathe taken for 0 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° Swallow Fury taken for 6824 2047 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° Demon Fang taken for 208 63 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
Rockman HP: 25,031/29,750 [HP=25031/29750]
Supportive
° N/A
Offensive
{ 1 ° Rock Buster aimed at Nymphra for 400 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 2 ° Rock Buster aimed at Nymphra for 400 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 3 ° Battle Chip Specialist aimed at Nymphra for 949 Damage S-Weakness || Breaks Shields } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 949 Damage || Adaptive Element || Dual Range ° Breaks Shields ° If no other attack was used this turn, this chip deals x3 Damage
{ 4 ° Rock Buster aimed at Regis for 350 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities
{ 5 ° Rock Buster aimed at Nymphra for 400 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 6 ° Rock Buster aimed at Regis for 350 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities
{ 7 ° Rock Buster aimed at Nymphra for 400 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 8 ° Rock Buster aimed at Regis for 350 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities
{ 9 ° Rock Buster aimed at Nymphra for 400 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 10 ° Rock Buster aimed at Regis for 350 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities
End Turn
[HP=25031/29750] Rockman HP: 25,031/29,750 Status: Normal
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Post by Warrior on Nov 17, 2018 12:06:33 GMT -8
T U R N 3
((Click the portrait next to any action to reveal more information about that action))
{ Nymphra has +2 Attack Slots for 2 Turns from Tireless Charge (1/2 Turns Left) } Tireless Charge Faith constantly shifts her pace when attacking, eager to keep her enemy unbalanced. 130 C-Blade Damage (50%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 2 Additional Targets ° If Any Target is Hit, Nymphra gains +2 Attack Slots for 2 Turns 1 Turn Charge
Defensive
{ Shine intercepts and uses Dark Resident against 1 ° Rock Buster and 2 ° Rock Buster (2/6 Uses Remaining) } Dark Resident - B-Tier Shine's reflexes and agility make her adept at evading attacks. ° Shine activates her innate natural avoidance twice for free 6 Uses -Natural Avoid: Barrier // 5 Turn CD
{ Shine intercepts and uses Dark Resident against 3 ° Battle Chip Specialist and 4 ° Rock Buster (1/6 Uses Remaining) } Dark Resident - B-Tier Shine's reflexes and agility make her adept at evading attacks. ° Shine activates her innate natural avoidance twice for free 6 Uses -Natural Avoid: Barrier // 5 Turn CD
{ Shine intercepts and uses Dark Resident against 5 ° Rock Buster and 6 ° Rock Buster (0/6 Uses Remaining) } Dark Resident - B-Tier Shine's reflexes and agility make her adept at evading attacks. ° Shine activates her innate natural avoidance twice for free 6 Uses -Natural Avoid: Barrier // 5 Turn CD
{ Shine uses Skill Addition ⇪ Zeta twice on Dark Resident (0/2 Uses Left) || (+2 Uses to Dark Resident) } Skill Addition ⇪ Zeta Activated Program +1 use to One Activated Skill when activated ⦗Uses per battle: 2/2⦘
{ Shine intercepts and uses Dark Resident against 7 ° Rock Buster and 8 ° Rock Buster (1/6 Uses Remaining) } Dark Resident - B-Tier Shine's reflexes and agility make her adept at evading attacks. ° Shine activates her innate natural avoidance twice for free 6 Uses -Natural Avoid: Barrier // 5 Turn CD
{ Shine intercepts and uses Dark Resident against 9 ° Rock Buster and 10 ° Rock Buster (0/6 Uses Remaining) } Dark Resident - B-Tier Shine's reflexes and agility make her adept at evading attacks. ° Shine activates her innate natural avoidance twice for free 6 Uses -Natural Avoid: Barrier // 5 Turn CD
Supportive
{ Nymphra reallocates her stats with Optima Flux (-600 Regen || -5 AS || -250 Damage || +390 Armor) } Optima Flux -- S-Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Nymphra can reallocate her stats using these ratios ° -50 Base Damage = +100 Regen (or) +30 Armor (or) +1 Attack Slot ° -200 Regen = +30 Base Damage (or) +30 Armor (or) +1 Attack Slot ° -50 Armor = +30 Base Damage (or) +100 Regen (or) +1 Attack Slot ° -1 Attack Slot = +30 Base Damage (or) +100 Regen (or) +30 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 Passive (-600 Regen exchanged for +90 Armor) (-5 Attack Slots exchanged for +150 Armor) (-250 Base Damage exchanged for +150 Armor) - Armor: 0 390- Regeneration: 700 100- Base Damage: 260 10- Attack Slots: 4 6 1 | 1 Auto Charge
{ Hastening cools down } Hastening - Hypermode A faint red aura encompasses Faith for but a moment, signifying empowerment. ° Nymphra gains +4 Uses to One Skill 1 Turn
{ Nymphra enters Quickening (+4 Uses to Apex of Agility) } Quickening - Hypermode A vibrant red aura encompasses Faith for but a moment, signifying empowerment. ° Nymphra gains +4 Uses to One Skill 1 Turn (+4 Uses to Apex of Agility)
Offensive Shine: 3 AS || Nymphra: 1 AS
{ 1 ° Into Darkness aimed at Rockman for 0 Damage Attacks Avoided: 17 | 17 Auto Strikes S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Attacks an additional time this turn at 50% damage per attack Shine avoided while charging this attack ° Can be optionally charged for up to 2 additional turns for additional damage 2 Turn Required Charge | 2 CD
{ A1 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ A2 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ A3 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ A4 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ A5 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ A6 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ A7 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ A8 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ A9 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ A10 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ A11 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ A12 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ A13 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ A14 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ A15 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ A16 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ A17 ° Into Darkness aimed at Rockman for 0 Damage S-Dark | Breaks Shields, Cuts Auras | Hit: +1 Prog Use } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Strike
{ 2 ° Optionally Charge Hide (3) } Hide - Shadow Element || X-Range Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Range is chosen upon use ° Inflicts Berserk and Blind ° Can be optionally charged for up to 5 Turns ° If Shine uses a Battle Chip or Special Emulation at any time during this attack's charge, the charge is dropped and its multiplier is applied to the chip's damage instead 2 Turn Cooldown
{ 3 ° Charge Noir Dust (2/2) (+1) Damage Avoided: 8945 } Noir Dust - Shadow Element || X-Range When Shine evades an attack, she leaves behind a shadowy copy of herself that dissipates like dust when the attack strikes it. At any point, Shine can recall this residual black dust and use it to craft a pitch black shuriken whose size increases with the more dust that has accumulated. 20 Damage (10%) ° Range is chosen upon use ° Gains damage equal to 50% of the damage that Shine avoided while charging this attack (to a max of 2x Shine's Base Damage; resets on use) ° Shine may reduce this attack's damage to 0 upon use to add 50% of its damage to one of her attacks this turn instead ° Can be optionally charged for up to 3 additional turns for additional damage 2 Turn Required Charge
{ 1 ° Tireless Charge aimed at Rockman for 5 Damage C-Blade || Breaks Shields, Cuts Auras || Hit: +2 AS * 2 Turns } Tireless Charge Faith constantly shifts her pace when attacking, eager to keep her enemy unbalanced.
130 5 C-Blade Damage (50%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 2 Additional Targets ° If Any Target is Hit, Nymphra gains +2 Attack Slots for 2 Turns 1 Turn Charge (Damage was adjusted to 50% of her New Base Damage [10])
{ A ° Auto-charge Tireless Charge (1/1) } Tireless Charge Faith constantly shifts her pace when attacking, eager to keep her enemy unbalanced. 130 C-Blade Damage (50%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 2 Additional Targets ° If Any Target is Hit, Nymphra gains +2 Attack Slots for 2 Turns 1 Turn Charge
End Turn
[Shine HP=1400/1400]
-Status: Normal -Stage: Normal -Cooldowns: Nat. Avoid (1/5) | Into Darkness (0/2) -Charges: Hide (3) | Noir Dust (2/2 +1)
-Use Limits: Dark Resident (0 Left) | Skill Add. (0 Left)
-Outgoing Damage: 0 Damage @ Rockman
[Nymphra HP=4100/4100]
-Status: Normal -Stage: Quickening (HM 1/1) -Cooldowns: N/A -Charges: Tireless Charge (1/1)
-Use Limits: Pure Essence (2/3 Left), Apex of Agility (13 Uses) -Chip Limit: Standard (5/6 Left)
-Outgoing Damage: 5 Damage @ Rockman
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Post by Regis on Nov 17, 2018 14:23:02 GMT -8
[Offense Phase] [3 AS] Sheathe [C-Range] [Blade Element] Sheathing the blade for greater strength. Damage: 0 -- One attack this turn gains 100% of Regis' Base Damage. (260). Charge: 1 [Applied to Radiant Howl.]
Blade Charge: Peerless Edge [Damage Boost // C-Tier] Enhancing the edge to beyond its norm. -- +90 (15 + (15 * Version)) damage to one Attack [x5 Uses/Battle]
[Applied to Radiant Howl x5. 0 uses remaining]
['Blade' Element effect applied to Radiant Howl. +50 damage. Power Strike applied to Radiant Howl] Power Strike Activated hidden program One attack deals 150% damage and its numerical temporary effects are 50% more effective. Affects all hits of an attack but does not retain this programs effect for any subsequent uses of that attack(including autos). [1/turn] Radiant Howl [C-Range] [Blade Element] A surgance of energy, ripping forth and tearing all in its wake. Damage: 156 + (50 x 1.5 => 75) + (260 x 1.5 => 390) + (831 x 1.5 => 1,247) + (90 x 1.5 => 135 x 5 => 675) => 2,543 x (4 x 1.5) => 15,258 x (1.25 x 1.5) => 28,609 x 1.5 => 42,914 -- Hits All -- Avoid Separately (+3 hits) -- Can be optionally charged for up to 5 turns. -- Gains 25% of the total damage of all Charged attacks up to this point in battle. Resets upon use (831) Cooldown: 5 Turns Sensor # Elec S-Damage ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage (150 HP) ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. [Shield] ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed [Auto Charge: Sheathe, Force Wave, Strike, Swallow Fury] ~~~~~~~~~~~~~ Regis HP - 1,000/1,000 Status - Normal Charges Sheathe: 1 Swallow Fury: 1 Force Wave: 2 Strike: 1
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Post by Warrior on Nov 17, 2018 14:35:25 GMT -8
T U R N 3
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ ° Into Darkness and all 17 Autos taken for 0 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° Tireless Charge taken for 5 2 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° Sheathe taken for 0 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° Radiant Howl taken for 42,914 12,874 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
Rockman HP: 12,155/29,750 [HP=12155/29750]
Supportive
° N/A
Offensive
{ 1 ° Rock Buster aimed at Nymphra for 400 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 2 ° Rock Buster aimed at Nymphra for 400 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 3 ° Battle Chip Specialist aimed at Nymphra for 949 Damage S-Weakness || Breaks Shields } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 949 Damage || Adaptive Element || Dual Range ° Breaks Shields ° If no other attack was used this turn, this chip deals x3 Damage
{ 4 ° Rock Buster aimed at Regis for 350 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities
{ 5 ° Battle Chip Specialist aimed at Regis for 949 Damage S-Weakness || Breaks Shields } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 949 Damage || Adaptive Element || Dual Range ° Breaks Shields ° If no other attack was used this turn, this chip deals x3 Damage
{ 6 ° Battle Chip Specialist aimed at Regis for 949 Damage S-Weakness || Breaks Shields } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 949 Damage || Adaptive Element || Dual Range ° Breaks Shields ° If no other attack was used this turn, this chip deals x3 Damage
{ 7 ° Battle Chip Specialist aimed at Nymphra for 949 Damage S-Weakness || Breaks Shields } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 949 Damage || Adaptive Element || Dual Range ° Breaks Shields ° If no other attack was used this turn, this chip deals x3 Damage
End Turn
[HP=12155/29750] Rockman HP: 12,155/29,750 Status: Normal
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Post by Warrior on Nov 17, 2018 15:22:07 GMT -8
T U R N 4
((Click the portrait next to any action to reveal more information about that action))
{ Nymphra has +2 Attack Slots for 2 Turns from Tireless Charge (2/2 Turns Left) } Tireless Charge Faith constantly shifts her pace when attacking, eager to keep her enemy unbalanced. 130 C-Blade Damage (50%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 2 Additional Targets ° If Any Target is Hit, Nymphra gains +2 Attack Slots for 2 Turns 1 Turn Charge
{ Nymphra has +2 Attack Slots for 2 Turns from Tireless Charge (1/2 Turns Left) } Tireless Charge Faith constantly shifts her pace when attacking, eager to keep her enemy unbalanced. 130 C-Blade Damage (50%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 2 Additional Targets ° If Any Target is Hit, Nymphra gains +2 Attack Slots for 2 Turns 1 Turn Charge
{ Shine has +17 Uses to One Program from all instances of Into Darkness (+17 Uses to Skill Addition ⇪ Zeta) } Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Attacks an additional time this turn at 50% damage per attack Shine avoided while charging this attack ° Can be optionally charged for up to 2 additional turns for additional damage 2 Turn Required Charge | 2 CD
Defensive
Nymphra has 390 Armor from last turn's Optima Flux allocation
Nymphra takes 1 ° Rock Buster for 400 10 13 Damage (390 Armor) || (Weakness) || (Hit: Take +10% from Weaknesses)
Nymphra takes 2 ° Rock Buster for 400 10 14 Damage (390 Armor) || (Weakness) || (Hit: Take +10% from Weaknesses)
{ Shine intercepts and uses Brisk Bandit against 3 ° Battle Chip Specialist (2/3 Uses Remaining) || (Stolen: Deals x3 Damage if no other attack used this turn) } Brisk Bandit - B-Tier As Shine evades an attack, her hand becomes intangible and she reaches into it, literally stealing a part of the data that it is composed of to empower her own attacks. ° Shine activates her innate natural avoidance once for free and steals one effect from the avoided attack to add to one of her own for one use (excluding Avoid Separately) 3 Uses (2 Base + 1 at V4) -Natural Avoid: Barrier // 5 Turn CD
Nymphra intercepts and takes 4 ° Rock Buster for 400 10 15 Damage (390 Armor) || (Weakness) || (Hit: Take +10% from Weaknesses)
{ Shine intercepts and uses Brisk Bandit against 5 ° Battle Chip Specialist (1/3 Uses Remaining) || (Stolen: Deals x3 Damage if no other attack used this turn) } Brisk Bandit - B-Tier As Shine evades an attack, her hand becomes intangible and she reaches into it, literally stealing a part of the data that it is composed of to empower her own attacks. ° Shine activates her innate natural avoidance once for free and steals one effect from the avoided attack to add to one of her own for one use (excluding Avoid Separately) 3 Uses (2 Base + 1 at V4) -Natural Avoid: Barrier // 5 Turn CD
{ Shine intercepts and uses Alpha Barrier against 6 ° Battle Chip Specialist (Alpha Barrier broken) } Alpha Barrier Passive program User starts the battle with a 10-HP Natural Barrier.
{ Shine intercepts and uses Anti Damage against 7 ° Battle Chip Specialist (200 Counter Damage) } Anti Damage Passive Program Negates the first attack that would otherwise hit the user and counters for 100 + (20 * Version) Damage.
[Nymphra HP=4058/4100]
Supportive
Nymphra regenerates 100 HP
{ Nymphra reallocates her stats with Optima Flux (-600 Regen || -4 AS || -250 Damage || +360 Armor) } Optima Flux -- S-Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Nymphra can reallocate her stats using these ratios ° -50 Base Damage = +100 Regen (or) +30 Armor (or) +1 Attack Slot ° -200 Regen = +30 Base Damage (or) +30 Armor (or) +1 Attack Slot ° -50 Armor = +30 Base Damage (or) +100 Regen (or) +1 Attack Slot ° -1 Attack Slot = +30 Base Damage (or) +100 Regen (or) +30 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 Passive (-600 Regen exchanged for +90 Armor) (-4 Attack Slots exchanged for +120 Armor) (-250 Base Damage exchanged for +150 Armor) - Armor: 0 360- Regeneration: 700 100- Base Damage: 260 10- Attack Slots: 4 8 4 | 1 Auto Charge
{ Quickening cools down } Hastening - Hypermode A faint red aura encompasses Faith for but a moment, signifying empowerment. ° Nymphra gains +4 Uses to One Skill 1 Turn
{ Nymphra spends one use of Pure Essence to use Rock Cube (1 Use of Pure Essence left) } Pure Essence Faith's daggers store a mysterious essence that can be withdrawn and manipulated in various ways. 260 C-Blade Damage (100%) ° Nymphra can sacrifice a Use from this attack instead of a Skill Use for Battle Chips that would ask for one 3 Uses per Battle Rock CubeNo Damage || Does not Cost an Attack Slot to use ° Upon Use, Summons a 250-HP Rock Cube to the field that can intercept attacks ° User must sacrifice 1 Skill Use to activate this Chip
[Nymphra HP=4100/4100]
Offensive Shine: 3 AS || Nymphra: 4 AS
{ 1 ° Timebomb Lv5 set to explode in 3 Turns (Requires 7 Sacrificed Attack Slots to defuse } Time Bomb Lv5170 Normal S-Damage ° Creates a non-intercepting Time Bomb on the field ° To destroy it, enemies must sacrifice a total of 3 7 Attack Slots between the time it was set and 3 turns from then ° If not destroyed, the bomb explodes on its third turn, hitting all enemies for x2.0 Damage and gaining Undodgeable
{ 2 ° Timebomb Lv5 set to explode in 3 Turns (Requires 7 Sacrificed Attack Slots to defuse } Time Bomb Lv5170 Normal S-Damage ° Creates a non-intercepting Time Bomb on the field ° To destroy it, enemies must sacrifice a total of 3 7 Attack Slots between the time it was set and 3 turns from then ° If not destroyed, the bomb explodes on its third turn, hitting all enemies for x2.0 Damage and gaining Undodgeable
{ 3 ° Timebomb Lv5 set to explode in 3 Turns (Requires 7 Sacrificed Attack Slots to defuse } Time Bomb Lv5170 Normal S-Damage ° Creates a non-intercepting Time Bomb on the field ° To destroy it, enemies must sacrifice a total of 3 7 Attack Slots between the time it was set and 3 turns from then ° If not destroyed, the bomb explodes on its third turn, hitting all enemies for x2.0 Damage and gaining Undodgeable
{ 4 ° Timebomb Lv5 set to explode in 3 Turns (Requires 7 Sacrificed Attack Slots to defuse } Time Bomb Lv5170 Normal S-Damage ° Creates a non-intercepting Time Bomb on the field ° To destroy it, enemies must sacrifice a total of 3 7 Attack Slots between the time it was set and 3 turns from then ° If not destroyed, the bomb explodes on its third turn, hitting all enemies for x2.0 Damage and gaining Undodgeable
{ A ° Auto-charge Tireless Charge (1/1) } Tireless Charge Faith constantly shifts her pace when attacking, eager to keep her enemy unbalanced. 130 C-Blade Damage (50%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 2 Additional Targets ° If Any Target is Hit, Nymphra gains +2 Attack Slots for 2 Turns 1 Turn Charge
{ 1 ° Colonel's Army aimed at Rockman for 4068 Damage * 7 Hits Consumes "Hide's" Optional Charge | 6 Objects on the field Cuts Auras, Hits All | Inherits both effects from Brisk Bandit this turn } Hide - Shadow Element || X-Range Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Range is chosen upon use ° Inflicts Berserk and Blind ° Can be optionally charged for up to 5 Turns ° If Shine uses a Battle Chip or Special Emulation at any time during this attack's charge, the charge is dropped and its multiplier is applied to the chip's damage instead 2 Turn Cooldown Colonel's Army225 113 339 1017 4068 Normal S-Damage * 7 Hits ° Cuts Auras, Hits All ° This Chip only deals 50% damage, but hits an additional time per Object on the field; Clones do not trigger this effect ° If no other attack was used this turn, this chip deals x3 Damage ° If no other attack was used this turn, this chip deals x3 Damage° This Chip does not have nor can it gain "Avoid Separately"° This Chip removes all allied objects from the field upon use(Base Mega Chip Damage: 225) (Damage halved for this Chip's effect) (Inherited from Brisk Bandit [1]: If no other attack was used, x3 Damage) (Inherited from Brisk Bandit [2]: If no other attack was used, x3 Damage) (Inherited x4 Optional Charge multiplier from Hide) (Objects on the field: Nymphra's 4 Timebombs and RockCube, Regis' Sensor) (+6 Hits gained for 6 Objects on the field)
2 ° Pass
2 ° Pass
End Turn
[Shine HP=1400/1400]
-Status: Normal -Stage: Normal -Cooldowns: Nat. Avoid (2/5) | Into Darkness (1/2) | Hide (0/2) -Charges: N/A
-Use Limits: Dark Resident (0 Left) | Skill Add. (17 Left) | Brisk Bandit (1 Left) -Chip Limits: Mega (2/3 Left)
-Outgoing Damage: 28,476 Damage @ Rockman +200 Counter
[Nymphra HP=4100/4100]
-Status: Normal -Stage: Normal -Cooldowns: N/A -Charges: Tireless Charge (1/1)
-Use Limits: Pure Essence (1/3 Left), Apex of Agility (13 Uses) -Chip Limit: Standard (0/6 Left)
-Outgoing Damage: 0 Damage @ Rockman
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Post by Regis on Nov 17, 2018 15:32:41 GMT -8
[Offense Phase]
[3 AS]
Sheathe [C-Range] [Blade Element] Sheathing the blade for greater strength. Damage: 0 -- One attack this turn gains 100% of Regis' Base Damage. (260). Charge: 1
[Applied to Force Wave]
['Blade' Element effect applied to Force Wave. +50 damage. Power Strike applied to Force Wave]
Power Strike Activated hidden program One attack deals 150% damage and its numerical temporary effects are 50% more effective. Affects all hits of an attack but does not retain this programs effect for any subsequent uses of that attack(including autos). [1/turn]
Force Wave [S-Range] [Plasma Element] A surge of energy to strike forward. Damage: 208 + (50 x 1.5 => 75) + (260 x 1.5 => 390) => 673 x (1.5 x 1.5) => 1,514 x (1.25 x 1.5) => 2,839 x 1.5 => 4,259 -- Cuts Auras -- Breaks Shields -- Can be optionally charged for up to 2 turns. Cooldown: None
Demon Fang [S-Range] [Blade Element] An arc of energy sliced forward. Damage: 208 -- Cuts Auras -- Undodgeable -- Can be optionally charged for a turn. Cooldown: None
[Auto Charge: Sheathe, Swallow Fury, Rending Strike, Force Pulse]
~~~~~~~~~~~~~
Regis HP - 1,000/1,000 Status - Normal
Charges Sheathe: 1 Swallow Fury: 1 Rending Strike: 2 Force Pulse: 1
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Post by Warrior on Nov 17, 2018 15:40:32 GMT -8
T U R N 4
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ ° Anti Damage taken for 200 60 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° Colonel's Army taken for 28,476 37,019 Damage x1.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° Sheathe taken for 0 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° Force Wave taken for 4,259 1,277 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ ° Demon Fang taken for 208 63 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
° Undershirt Activated
Rockman HP: 1/29,750 [HP=1/29750]
Supportive
° N/A
Offensive
{ 1 ° Rock Buster aimed at Nymphra for 400 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 2 ° Rock Buster aimed at Nymphra for 400 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 3 ° Battle Chip Specialist aimed at All for 29,425 Damage S-Weakness || Breaks Shields, Cuts Auras, Hits All } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 29,425 Damage || Adaptive Element || Dual Range ° Breaks Shields, Cuts Auras, Hits All ° If no other attack was used this turn, this chip deals x3 Damage ° If no other attack was used this turn, this chip deals x3 Damage ° If no other attack was used this turn, this chip deals x3 Damage
{ 4 ° Rock Buster aimed at Regis for 350 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities
{ 5 ° Battle Chip Specialist aimed at All for 29,425 Damage S-Weakness || Breaks Shields, Cuts Auras, Hits All } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 29,425 Damage || Adaptive Element || Dual Range ° Breaks Shields, Cuts Auras, Hits All ° If no other attack was used this turn, this chip deals x3 Damage ° If no other attack was used this turn, this chip deals x3 Damage ° If no other attack was used this turn, this chip deals x3 Damage
{ 6 ° Battle Chip Specialist aimed at All for 29,425 Damage S-Weakness || Breaks Shields, Cuts Auras, Hits All } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 29,425 Damage || Adaptive Element || Dual Range ° Breaks Shields, Cuts Auras, Hits All ° If no other attack was used this turn, this chip deals x3 Damage ° If no other attack was used this turn, this chip deals x3 Damage ° If no other attack was used this turn, this chip deals x3 Damage
{ 7 ° Battle Chip Specialist aimed at All for 29,425 Damage S-Weakness || Breaks Shields, Cuts Auras, Hits All } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 29,425 Damage || Adaptive Element || Dual Range ° Breaks Shields, Cuts Auras, Hits All ° If no other attack was used this turn, this chip deals x3 Damage ° If no other attack was used this turn, this chip deals x3 Damage ° If no other attack was used this turn, this chip deals x3 Damage
End Turn
[HP=1/29750] Rockman HP: 1/29,750 Status: Normal
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Post by Warrior on Nov 17, 2018 15:55:27 GMT -8
T U R N 5
((Click the portrait next to any action to reveal more information about that action))
{ Nymphra has +2 Attack Slots for 2 Turns from Tireless Charge (2/2 Turns Left) } Tireless Charge Faith constantly shifts her pace when attacking, eager to keep her enemy unbalanced. 130 C-Blade Damage (50%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 2 Additional Targets ° If Any Target is Hit, Nymphra gains +2 Attack Slots for 2 Turns 1 Turn Charge
Defensive
Nymphra has 360 Armor from last turn's Optima Flux allocation
{ Nymphra uses Apex of Agility against 1 ° Rock Buster (12 Uses left) } Apex of Agility -- C-Tier || Triune Faith is graceful. Her movements are swift and elegant. ° Nymphra Triune Avoids One Attack ° Nymphra can spend an Attack Slot to avoid an additional attack with this skill 5 Uses (+8 gained during this battle)
{ Nymphra uses Apex of Agility against 2 ° Rock Buster (11 Uses left) } Apex of Agility -- C-Tier || Triune Faith is graceful. Her movements are swift and elegant. ° Nymphra Triune Avoids One Attack ° Nymphra can spend an Attack Slot to avoid an additional attack with this skill 5 Uses (+8 gained during this battle)
{ Nymphra uses Apex of Agility against 3 ° Battle Chip Specialist (10 Uses left) } Apex of Agility -- C-Tier || Triune Faith is graceful. Her movements are swift and elegant. ° Nymphra Triune Avoids One Attack ° Nymphra can spend an Attack Slot to avoid an additional attack with this skill 5 Uses (+8 gained during this battle)
{ Shine uses Brisk Bandit against 3 ° Battle Chip Specialist (0/3 Uses Remaining) || (Stolen: Deals x3 Damage if only attack) } Brisk Bandit - B-Tier As Shine evades an attack, her hand becomes intangible and she reaches into it, literally stealing a part of the data that it is composed of to empower her own attacks. ° Shine activates her innate natural avoidance once for free and steals one effect from the avoided attack to add to one of her own for one use (excluding Avoid Separately) 3 Uses (2 Base + 1 at V4) -Natural Avoid: Barrier // 5 Turn CD
{ Nymphra intercepts and uses Apex of Agility against 4 ° Rock Buster (9 Uses left) } Apex of Agility -- C-Tier || Triune Faith is graceful. Her movements are swift and elegant. ° Nymphra Triune Avoids One Attack ° Nymphra can spend an Attack Slot to avoid an additional attack with this skill 5 Uses (+8 gained during this battle)
{ Nymphra uses Apex of Agility against 5 ° Battle Chip Specialist (8 Uses left) } Apex of Agility -- C-Tier || Triune Faith is graceful. Her movements are swift and elegant. ° Nymphra Triune Avoids One Attack ° Nymphra can spend an Attack Slot to avoid an additional attack with this skill 5 Uses (+8 gained during this battle)
{ Shine uses Mirage against 5 ° Battle Chip Specialist (2/3 Uses Remaining) || (Healed: 120 HP) } Mirage - B-Tier Shine moves quickly enough that a shadowy after image is left behind which attracts the focus of multiple attacks. ° Shine activates her innate natural avoidance once for free and heals for 50% of the damage of the avoided attack, to a max of 20 + (V * 20) 3 Uses (2 Base + 1 at V4) -Natural Avoid: Barrier // 5 Turn CD
{ Nymphra uses Apex of Agility against 6 ° Battle Chip Specialist (7 Uses left) } Apex of Agility -- C-Tier || Triune Faith is graceful. Her movements are swift and elegant. ° Nymphra Triune Avoids One Attack ° Nymphra can spend an Attack Slot to avoid an additional attack with this skill 5 Uses (+8 gained during this battle)
{ Shine uses Mirage against 6 ° Battle Chip Specialist (1/3 Uses Remaining) || (Healed: 120 HP) } Mirage - B-Tier Shine moves quickly enough that a shadowy after image is left behind which attracts the focus of multiple attacks. ° Shine activates her innate natural avoidance once for free and heals for 50% of the damage of the avoided attack, to a max of 20 + (V * 20) 3 Uses (2 Base + 1 at V4) -Natural Avoid: Barrier // 5 Turn CD
{ Nymphra uses Apex of Agility against 7 ° Battle Chip Specialist (6 Uses left) } Apex of Agility -- C-Tier || Triune Faith is graceful. Her movements are swift and elegant. ° Nymphra Triune Avoids One Attack ° Nymphra can spend an Attack Slot to avoid an additional attack with this skill 5 Uses (+8 gained during this battle)
{ Shine uses Mirage against 7 ° Battle Chip Specialist (0/3 Uses Remaining) || (Healed: 120 HP) } Mirage - B-Tier Shine moves quickly enough that a shadowy after image is left behind which attracts the focus of multiple attacks. ° Shine activates her innate natural avoidance once for free and heals for 50% of the damage of the avoided attack, to a max of 20 + (V * 20) 3 Uses (2 Base + 1 at V4) -Natural Avoid: Barrier // 5 Turn CD
Supportive
{ Nymphra's stats revert to normal } - Armor: 0 - Regeneration: 700 - Base Damage: 260 - Attack Slots: 4 | 1 Auto Charge
Offensive Shine: 3 AS || Nymphra: 4 AS
1 ° Pass
2 ° Pass
3 ° Pass
1 ° Pass
2 ° Pass
3 ° Pass
4 ° Pass
End Turn
[Shine HP=1400/1400]
-Status: Normal -Stage: Normal -Cooldowns: Nat. Avoid (3/5) | Into Darkness (2/2) | Hide (1/2) -Charges: N/A
-Use Limits: Dark Resident (0 Left) | Skill Add. (17 Left) | Brisk Bandit (0 Left) | Mirage (0 Left) -Chip Limits: Mega (2/3 Left)
-Outgoing Damage: 0 Damage @ Rockman
[Nymphra HP=4100/4100]
-Status: Normal -Stage: Normal -Cooldowns: N/A -Charges: N/A
-Use Limits: Pure Essence (1/3 Left), Apex of Agility (6 Uses) -Chip Limit: Standard (0/6 Left)
-Outgoing Damage: 0 Damage @ Rockman
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Post by Regis on Nov 17, 2018 16:22:46 GMT -8
[Defense Phase]
Blade Charge: Shift [Triune Avoid // C-Tier] Skill refined to higher levels. -- Avoid 1 incoming Attack -- May take the Charge from an attack being Charged, and avoid 1 additional attack. If so, that attack is counted as being used, triggering counters and going on cooldown, without actually sending an attack. [x5 Uses/Battle]
[Used x2. 3 uses remaining. Force Pulse and Swallow Fury chosen for additional effect. All four attacks avoided.]
[Offense Phase]
[3 AS]
[3 AS]
Sheathe [C-Range] [Blade Element] Sheathing the blade for greater strength. Damage: 0 -- One attack this turn gains 100% of Regis' Base Damage. (260). Charge: 1
[Applied to Force Wave]
['Blade' Element effect applied to Rending Strike. +50 damage. Power Strike applied to Rending Strike]
Power Strike Activated hidden program One attack deals 150% damage and its numerical temporary effects are 50% more effective. Affects all hits of an attack but does not retain this programs effect for any subsequent uses of that attack(including autos). [1/turn]
Rending Strike [C-Range] [Blade Element] A quick stab. Damage: 208 + (50 x 1.5 => 75) + (260 x 1.5 => 390) => 673 x (2.5 x 1.5) => 2,524 x (1.25 x 1.5) => 4,732 x 1.5 => 7,098 -- Can be optionally charged for up to 2 turns. -- If Strike was used last turn and connected with a target, this Attack acts as if it had a Charge applied to it last turn, stacking with any Charge that had already been applied. However, it gains a 1 turn Cooldown. Cooldown: None
Demon Fang [S-Range] [Blade Element] An arc of energy sliced forward. Damage: 208 -- Cuts Auras -- Undodgeable -- Can be optionally charged for a turn. Cooldown: None
[Auto Charge: Sheathe, Swallow Fury, Strike, Force Pulse]
~~~~~~~~~~~~~
Regis HP - 1,000/1,000 Status - Normal
Charges Sheathe: 1 Swallow Fury: 1 Strike: 1 Force Pulse: 1
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