Post by mirror on Nov 11, 2018 14:49:01 GMT -8
V4 Approved (Warrior && Genesis || 11/11/18)
{-MirrorMan.EXE 

(Click Placeholder Image to Hide/Reveal Stats)}
-Version / Experience:
--Version: 4
--Experience: 1026
-Funds:
--Zenny: 725
--Bugfrags: 23
-Karma: Neutral
° V1: Hyper Attack
-Elements: 5 Element Levels
° 3 Lvs (Base) + 1 (Type Bonus) + 1 (Elemental Expansion)
--Net Strengths: None
--Net Weaknesses: All
-Armor: 0
-Natural Avoid: Barrier // 5 Turn CD
-Total Skills: 5/5
° +4 (Base)
° +1 (V2)
-Total Attacks: 8/8
° STAB Elements are: Blade
Program Slots:
Offensive Programs Installed:
Power Up
Passive Program
+40 DMG
Defensive Programs Installed:
Counter Strike
Passive Program
Users counters can proc an additional 2 times per turn.
Mirror Armor
Passive Program
When struck by a full attack of C-Range, User counters for [40](10 * Version) unavoidable damage. This can occur up to 4 times per turn.
Mirror Armor (2nd instance allowed by Champion's Proof)
Passive Program
When struck by a full attack of S-Range, User counters for [40](10 * Version) unavoidable damage. This can occur up to 4 times per turn.
Supportive Programs Installed:
Elemental Expansion
Passive Program
User has +1 Element Level.
Can be equipped twice.
Life Force
Passive Program
User has +400 HP
Omni Unit SP
Passive Program.
Mega Program. HP+300, DMG+30, +1 Attack Slot on first turn, +100 Regen.
Regenerative Programs Installed:
Last Stand
Passive Program
The first time the user's HP falls below 15% in battle, they recover 20% of their Max HP

MirrorMan
HP +200
Crest Slots:
Accessory Slots:
Crests Equipped: 3

Champion's Proof
The ultimate proof that the holder has helped to defeat a Titan in battle.
Grants +1 program slot and +1 accessory slot; one of the two added slots is allowed to hold a second instance of an already equipped item (chosen in-stats).

Monitor's Icon (HP+ Chosen)
A crest granted to those who have helped to begin a new era.
Base damage OR base HP +10% (Added to stats)
Effect chosen (DMG+ or HP+) must be stated and marked in stats.

Bronze Cross Signet
Crest
A bronze cross designed to enhance overall capability.
DMG+5, HP+50
Accessories Equipped: 3

Beryl Star of Agony
A shining star forged of beryl, sparkles with an otherworldly power
° Enemies take 50 Unavoidable Damage per turn
° This damage is increased by 50 per turn (to a max of 300)
NPC Value: 10,000z

Rose Quartz Cross of Ability
A shining cross of rose quartz, emanates a powerful force.
° +2 Program Slots
NPC Value: 10,000z

Omni-Star of the Holy Seal
A mythic star that is said to have the power of all other stars combined.
° The holder is allowed to choose the effects of any other Gem Star and assign those to this star.
° Increases the holder's damage by 20 and HP by 200.
NPC Value: 100,000z
EFFECTS IN USE:
Diamond Star of Purity
A shining star forged of diamond, sparkles with an otherworldly power
° User takes -15% Damage from attacks
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1

Sword > Wide Sword > Long Sword > M-Sword
° Blade C-Damage
° This chip can be re-used any number of times until the end of the turn
° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
° 220 (100 + (10 * Version) + 30 UPG1 + 30 UPG2 + 30 UPG3)
° Cuts Auras

MiniBomb > LilBomb > BigBomb > M-Bomb
° Normal S-Damage
° If this attack is avoided by a skill, that skill cannot be used against the next attack
° 220 (100 + (10 * Version) + 30 UPG1 + 30 UPG2 + 30 UPG3)
° Breaks Shields

Shockwave > SonicWave > DynaWave > M-Wave
° Normal S-Damage
° Penetrates 70 Armor
° Can be upgraded to penetrate 40 more armor instead of gaining damage
° Cannot be used on Broken Panels.
° 190 (100 + (10 * Version) + 30 UPG1 + 30 UPG2)
° Undodgeable


(Click Placeholder Image to Hide/Reveal Stats)}
{--Titles & RP Information (+)}
~~Dream Descender
~~Eternal Hero, Eternal Failure
--Appearance: MirrorMan is a fairly tall navi, slightly taller than six feet. A classic style navi, with skintight "jumpsuit" style armor with bulkier armor over the top. The "jumpsuit" is a dark grey, while the bulkier armor is a polished mirror. He wears the mirrored armor as gauntlets, boots, a chestplate, complete with slight shoulder-pads, and a smooth helmet that covers his face. He's capable of de-resing the helmet to provide a face to interact with during conversation, but he's not very fond of doing so. His weapon systems include size alteration in his fists for powerful punches and the ability to convert his hands to busters.
--Personality: MirrorMan is quite calm, compared to his younger days. He retains a similar sense of humor, mostly dry comedy not conveyed well in text and a terrible sense of puns. He's been around for a long while now, here and there, and his time in the world has aged him considerably. MirrorMan is reluctant to pick sides in nearly anything, preferring to discuss things at length with a variety of people. He tries to live a simple life, but still has a tendency to get caught up in things if he feels the need.
--Background/History/Motivations: Created by Jameson Pier, MirrorMan was designed to emulate other navis. Jameson couldn't decide what sort of navi would suit him, so he designed one to do a bit of everything. They have had a variety of adventures together, with MirrorMan once heading a faction known as The Crusading Shield. Most recently, MirrorMan has been unable to contact Jameson and finds himself unable to remember much of his past. Furthermore, his ability to emulate the appearance and abilities of others has proved to be gone. Going through an identity crisis of sorts, MirrorMan sets out to refine his skills and discover himself again. His core values still are composed of dilligence, compassion and adaptability, and he is set on finding his way in the world.
~~Dream Descender
~~Eternal Hero, Eternal Failure
{--Achievements(+)
Level: 30}






Level: 30}






--Appearance: MirrorMan is a fairly tall navi, slightly taller than six feet. A classic style navi, with skintight "jumpsuit" style armor with bulkier armor over the top. The "jumpsuit" is a dark grey, while the bulkier armor is a polished mirror. He wears the mirrored armor as gauntlets, boots, a chestplate, complete with slight shoulder-pads, and a smooth helmet that covers his face. He's capable of de-resing the helmet to provide a face to interact with during conversation, but he's not very fond of doing so. His weapon systems include size alteration in his fists for powerful punches and the ability to convert his hands to busters.
--Personality: MirrorMan is quite calm, compared to his younger days. He retains a similar sense of humor, mostly dry comedy not conveyed well in text and a terrible sense of puns. He's been around for a long while now, here and there, and his time in the world has aged him considerably. MirrorMan is reluctant to pick sides in nearly anything, preferring to discuss things at length with a variety of people. He tries to live a simple life, but still has a tendency to get caught up in things if he feels the need.
--Background/History/Motivations: Created by Jameson Pier, MirrorMan was designed to emulate other navis. Jameson couldn't decide what sort of navi would suit him, so he designed one to do a bit of everything. They have had a variety of adventures together, with MirrorMan once heading a faction known as The Crusading Shield. Most recently, MirrorMan has been unable to contact Jameson and finds himself unable to remember much of his past. Furthermore, his ability to emulate the appearance and abilities of others has proved to be gone. Going through an identity crisis of sorts, MirrorMan sets out to refine his skills and discover himself again. His core values still are composed of dilligence, compassion and adaptability, and he is set on finding his way in the world.
-Version / Experience:
--Version: 4
--Experience: 1026
-Funds:
--Zenny: 725
--Bugfrags: 23
|Statistical Information|
{-Type: Resource (+)}
° +1 Element Level
° +1 Accessory Slot
° +1 Crest Slot
° +1 Program Slot
° +10% zenny from all sources, +10% more every new type bonus acquired by version.
° Version 4: +1 Virus summon, +1 Virus from the breeder free of charge.
Resource Type
° +1 Element Level
° +1 Accessory Slot
° +1 Crest Slot
° +1 Program Slot
° +10% zenny from all sources, +10% more every new type bonus acquired by version.
° Version 4: +1 Virus summon, +1 Virus from the breeder free of charge.
-Karma: Neutral
° V1: Hyper Attack
-Elements: 5 Element Levels
° 3 Lvs (Base) + 1 (Type Bonus) + 1 (Elemental Expansion)
{
Blade Lv5 (+)}

° Special Property:
° +50 counter damage
° Up to 4 counters per turn may ignore 'can't be countered' and become an unaimed attack
° -3 cooldown to Reflection
° Reflection attacks become aimed, and gain Blades counter damage bonus in addition to other benefits
{Reflection(+)}
When Activated: 1 counter this turn may counter using the triggering attack instead(including all effects, aimers, damage, etc). Cannot be an unavoidable source of damage.
Cooldown: This Effect has a3 0 Turn Cooldown (once per turn) between activations.
Cooldown: This Effect has a
° +50 counter damage
° Up to 4 counters per turn may ignore 'can't be countered' and become an unaimed attack
° -3 cooldown to Reflection
° Reflection attacks become aimed, and gain Blades counter damage bonus in addition to other benefits
--Net Strengths: None
--Net Weaknesses: All
{-HP: 2695 (+)}
° 1000 Base
° +300 (Version 4)
° +400 (Life Force)
° +300 (Omni Unit SP)
° +200 (Navi Mark)
° +200 (Omni-Star)
° +50 (Bronze Signet)
° +10% (Monitor's Icon)
° +300 (Version 4)
° +400 (Life Force)
° +300 (Omni Unit SP)
° +200 (Navi Mark)
° +200 (Omni-Star)
° +50 (Bronze Signet)
° +10% (Monitor's Icon)
-Armor: 0
{-Regeneration: 100 (+)}
° 0 Base
° +100 (Omni Unit SP)
° +100 (Omni Unit SP)
-Natural Avoid: Barrier // 5 Turn CD
{-Base Damage: 225 (+)}
° 100 Base
° +30 (Version 4)
° +40 (Power Up)
° +30 (Omni Unit SP)
° +20 (Omni-Star)
° +5 (Bronze Signet)
° +30 (Version 4)
° +40 (Power Up)
° +30 (Omni Unit SP)
° +20 (Omni-Star)
° +5 (Bronze Signet)
{-Attack Slots: 3 + 1 on first turn (+)}
° 2 Base
° +1 (Version 3)
° +1 on first turn (Omni Unit SP)
° +1 (Version 3)
° +1 on first turn (Omni Unit SP)
|Skills|
-Total Skills: 5/5
° +4 (Base)
° +1 (V2)
Refraction - C-Tier
For a fleeting moment, MirrorMan is in two places at once, blocking an attack while simeltaneously avoiding it, coming out unscathed.
° Diune avoid (Dodge and Block) one attack
° One use of this skill may avoid 2 incoming S-Range attacks
For a fleeting moment, MirrorMan is in two places at once, blocking an attack while simeltaneously avoiding it, coming out unscathed.
° Diune avoid (Dodge and Block) one attack
° One use of this skill may avoid 2 incoming S-Range attacks
{3 Uses(+)} (4 Base - 1 secondary effect)
Break a Mirror... - C-Tier
Everyone knows it's bad luck to break a mirror...
° Counter all C-Range attacks from opponents that hit MirrorMan for
Everyone knows it's bad luck to break a mirror...
° Counter all C-Range attacks from opponents that hit MirrorMan for
{90(+)} (10 + (10*version) + 50 Blade)
damage, to a max of {6(+)} (4 + 2 (Counter Strike))
times per turn....Seven Years Bad Luck - Advanced
... because you'll get seven years of bad luck.
° MirrorMan may take damage from an attack he otherwise avoids (effects are still prevented)
° When doing so, MirrorMan may choose one of two interactions with a Seven Year Pool
1 - Deposit: 90 damage is stored into the Seven Year Pool (Caps at 700)
2 - Withdraw: Deal Counter damage to an enemy, withdrawing stored damage from the Seven Year Pool in increments of 90
(Deposit / Withdraw Amount: (10 + (10*version) + 50 Blade))
... because you'll get seven years of bad luck.
° MirrorMan may take damage from an attack he otherwise avoids (effects are still prevented)
° When doing so, MirrorMan may choose one of two interactions with a Seven Year Pool
1 - Deposit: 90 damage is stored into the Seven Year Pool (Caps at 700)
2 - Withdraw: Deal Counter damage to an enemy, withdrawing stored damage from the Seven Year Pool in increments of 90
(Deposit / Withdraw Amount: (10 + (10*version) + 50 Blade))
That Which Reflects May Only React - No Tier
Ever the contrarian, MirrorMan's systems limit him considerably in exchange for a truer reflection.
° MirrorMan may not have more than +5 Element levels
° MirrorMan loses all Elemental Strengths and gains Elemental Weakness to all other Elements
° MirrorMan may only create attacks of Null-Element
° When activating "Reflection" from Blade Element, MirrorMan may choose to replace the reflected attack with one of his own, But CD/Charge/Limited Uses must still be considered
° At V6: Once per battle, the reflected attack can be chosen/used in spite of required CD/Charge/Limited Uses. (Optional Charge is not considered paid for). +1 Instance per battle at V11 and V16
Ever the contrarian, MirrorMan's systems limit him considerably in exchange for a truer reflection.
° MirrorMan may not have more than +5 Element levels
° MirrorMan loses all Elemental Strengths and gains Elemental Weakness to all other Elements
° MirrorMan may only create attacks of Null-Element
° When activating "Reflection" from Blade Element, MirrorMan may choose to replace the reflected attack with one of his own, But CD/Charge/Limited Uses must still be considered
° At V6: Once per battle, the reflected attack can be chosen/used in spite of required CD/Charge/Limited Uses. (Optional Charge is not considered paid for). +1 Instance per battle at V11 and V16
|Hyper Repertoire|
Mirror Charge - Null-Element | X-Range
MirrorMan's capacity for damage dealing increases as he himself has taken more. A true mirror can only dish out what it can take.
0 Damage (0%)
° Hits All
° Undodgeable
° If the last counter proced from a C-Range attack, Mirror Charge is S-Range and Cuts Auras
° If the last counter proced from an S-Range attack, Mirror Charge is C-Range and Breaks Shields
° This attack deals
° This attack may be used along with a Reflect attack, rather than in place of it
° 2 Turn Optional Charge. If optionally charged, use of this attack may be delayed a turn
1 Turn Required Charge | 3 Turn Cooldown
MirrorMan's capacity for damage dealing increases as he himself has taken more. A true mirror can only dish out what it can take.
0 Damage (0%)
° Hits All
° Undodgeable
° If the last counter proced from a C-Range attack, Mirror Charge is S-Range and Cuts Auras
° If the last counter proced from an S-Range attack, Mirror Charge is C-Range and Breaks Shields
° This attack deals
{+18(+)} (80% spent = 8%)
damage (1% per 10% of HA damage spent on this effect) per counter proced from the start of battle to use of this attack. Damage counter resets upon use° This attack may be used along with a Reflect attack, rather than in place of it
° 2 Turn Optional Charge. If optionally charged, use of this attack may be delayed a turn
1 Turn Required Charge | 3 Turn Cooldown
|Attacks|
-Total Attacks: 8/8
° STAB Elements are: Blade
M-Fist - Null-Element | C-Range
A memento of a combat style long past, MirrorMan keeps this attack in his repertoire for his fondness of its simplicity. He enlarges one fist in GutsMan like style while retaining his trademarked mirrored armor and punches with all his might!
180 Damage (80%)
° Undodgeable, Breaks Shields
A memento of a combat style long past, MirrorMan keeps this attack in his repertoire for his fondness of its simplicity. He enlarges one fist in GutsMan like style while retaining his trademarked mirrored armor and punches with all his might!
180 Damage (80%)
° Undodgeable, Breaks Shields
M-Buster - Null-Element | S-Range
A memento of a combat style long past, MirrorMan keeps this attack in his repertoire for his fondness of its simplicity. He changes one hand to a buster and fires a beam of energy.
180 Damage (80%)
° Undodgeable, Cuts Auras
A memento of a combat style long past, MirrorMan keeps this attack in his repertoire for his fondness of its simplicity. He changes one hand to a buster and fires a beam of energy.
180 Damage (80%)
° Undodgeable, Cuts Auras
M-Divide - Null-Element | ?-Range
A specially formatted attack that allows for the allocation of energy reserves in a precise and variable way. MirrorMan releases a burst of energy that is capable of hitting in a variety of manners.
115 Damage (50%)
° Chose one aimer upon use
° If no aimer is chosen, gains +10% Total damage
° Range is chosen upon use
° Cannot be Naturally Avoided
1 Turn Cooldown
A specially formatted attack that allows for the allocation of energy reserves in a precise and variable way. MirrorMan releases a burst of energy that is capable of hitting in a variety of manners.
115 Damage (50%)
° Chose one aimer upon use
° If no aimer is chosen, gains +10% Total damage
° Range is chosen upon use
° Cannot be Naturally Avoided
1 Turn Cooldown
M-Saver - Null-Element | ?-Range
]A specially formatted attack that allows for the allocation of energy reserves in a precise and variable way. MirrorMan releases a burst of energy that is quite powerful. It has potential to damage the opponent or charge MirrorMan's own systems, but not both.
225 Damage (100%)
° Range is chosen upon use
° May be used for 0 damage and by doing so, may subtract 1 turn of Cooldown from another attack currently in cooldown, or add 1 turn of Charge to another attack currently Charging.
1 Use per Battle | 1 Turn Required Charge
]A specially formatted attack that allows for the allocation of energy reserves in a precise and variable way. MirrorMan releases a burst of energy that is quite powerful. It has potential to damage the opponent or charge MirrorMan's own systems, but not both.
225 Damage (100%)
° Range is chosen upon use
° May be used for 0 damage and by doing so, may subtract 1 turn of Cooldown from another attack currently in cooldown, or add 1 turn of Charge to another attack currently Charging.
1 Use per Battle | 1 Turn Required Charge
M-Body - Null-Element | C-Range
MirrorMan's systems are adept at recycling excess energy back into sustainability.
180 Damage (80%)
° If hits, MirrorMan heals for +50 HP
1 Turn Cooldown
MirrorMan's systems are adept at recycling excess energy back into sustainability.
180 Damage (80%)
° If hits, MirrorMan heals for +50 HP
1 Turn Cooldown
M-Pact - Null-Element | C-Range
MirrorMan feints and strikes, though if he misreads the situation and uses this too early or too late, it could backfire.
200 Damage (90%)
° This attack may be used along with a Reflect attack, rather than in place of it
1 Use per Battle
MirrorMan feints and strikes, though if he misreads the situation and uses this too early or too late, it could backfire.
200 Damage (90%)
° This attack may be used along with a Reflect attack, rather than in place of it
1 Use per Battle
M-Path - Null-Element | S-Range
MirrorMan's armor briefly shines with more clarity, and a strike of energy is released.
155 Damage (70%)
° If this attack is used on a turn where MirrorMan has countered 3 or more times, it gains an additional 70 Damage (30%)
MirrorMan's armor briefly shines with more clarity, and a strike of energy is released.
155 Damage (70%)
° If this attack is used on a turn where MirrorMan has countered 3 or more times, it gains an additional 70 Damage (30%)
M-Irage - Null-Element | S-Range
A faint glimmer, almost like a mirage, is visible around MirrorMan. He strikes at range with a burst of energy, though the effect around his body lingers.
100 Damage (55%)
° If hits, MirrorMan gains +10 Armor per counter proced this turn. Armor lasts for one turn.
1 Turn Required Charge
A faint glimmer, almost like a mirage, is visible around MirrorMan. He strikes at range with a burst of energy, though the effect around his body lingers.
100 Damage (55%)
° If hits, MirrorMan gains +10 Armor per counter proced this turn. Armor lasts for one turn.
1 Turn Required Charge
|Navi Customizer|
Program Slots:
{9/10 (+)}
(5 base + 2 (Rose Quartz Cross) + 1 (Omni Unit SP) + 1 (Resource Type) + 1 (Champions Proof))
Offensive Programs Installed:
Power Up
Passive Program
+40 DMG
Defensive Programs Installed:
Counter Strike
Passive Program
Users counters can proc an additional 2 times per turn.
Mirror Armor
Passive Program
When struck by a full attack of C-Range, User counters for [40](10 * Version) unavoidable damage. This can occur up to 4 times per turn.
Mirror Armor (2nd instance allowed by Champion's Proof)
Passive Program
When struck by a full attack of S-Range, User counters for [40](10 * Version) unavoidable damage. This can occur up to 4 times per turn.
Supportive Programs Installed:
Elemental Expansion
Passive Program
User has +1 Element Level.
Can be equipped twice.
Life Force
Passive Program
User has +400 HP
Omni Unit SP
Passive Program.
Mega Program. HP+300, DMG+30, +1 Attack Slot on first turn, +100 Regen.
Regenerative Programs Installed:
Last Stand
Passive Program
The first time the user's HP falls below 15% in battle, they recover 20% of their Max HP
|Equipment|

MirrorMan
HP +200
Crest Slots:
{3/4 (+)}
(3 base + 1 (Resource Type))
Accessory Slots:
{3/4 (+)}
(2 base + 1 (Resource Type) + 1 (Champions Proof))
Crests Equipped: 3

Champion's Proof
The ultimate proof that the holder has helped to defeat a Titan in battle.
Grants +1 program slot and +1 accessory slot; one of the two added slots is allowed to hold a second instance of an already equipped item (chosen in-stats).

Monitor's Icon (HP+ Chosen)
A crest granted to those who have helped to begin a new era.
Base damage OR base HP +10% (Added to stats)
Effect chosen (DMG+ or HP+) must be stated and marked in stats.

Bronze Cross Signet
Crest
A bronze cross designed to enhance overall capability.
DMG+5, HP+50
Accessories Equipped: 3

Beryl Star of Agony
A shining star forged of beryl, sparkles with an otherworldly power
° Enemies take 50 Unavoidable Damage per turn
° This damage is increased by 50 per turn (to a max of 300)
NPC Value: 10,000z

Rose Quartz Cross of Ability
A shining cross of rose quartz, emanates a powerful force.
° +2 Program Slots
NPC Value: 10,000z

Omni-Star of the Holy Seal
A mythic star that is said to have the power of all other stars combined.
° The holder is allowed to choose the effects of any other Gem Star and assign those to this star.
° Increases the holder's damage by 20 and HP by 200.
NPC Value: 100,000z
EFFECTS IN USE:

Diamond Star of Purity
A shining star forged of diamond, sparkles with an otherworldly power
° User takes -15% Damage from attacks
|Chip Folder|
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1


° Blade C-Damage
° This chip can be re-used any number of times until the end of the turn
° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
° 220 (100 + (10 * Version) + 30 UPG1 + 30 UPG2 + 30 UPG3)
° Cuts Auras


° Normal S-Damage
° If this attack is avoided by a skill, that skill cannot be used against the next attack
° 220 (100 + (10 * Version) + 30 UPG1 + 30 UPG2 + 30 UPG3)
° Breaks Shields


° Normal S-Damage
° Penetrates 70 Armor
° Can be upgraded to penetrate 40 more armor instead of gaining damage
° Cannot be used on Broken Panels.
° 190 (100 + (10 * Version) + 30 UPG1 + 30 UPG2)
° Undodgeable