Post by Nightshade on Nov 9, 2018 10:42:28 GMT -8
STATISTICAL INFORMATION
Name: Rockman
Class: Boss
Type: Normal
Element: Adaptive
Strengths: Adaptive
Weaknesses: Adaptive
Abilities
° Basic Initiative
° Boss-Tier Undershirt
° Boss-Tier Guarding
° Boss-Tier Immunity to Skill Augments
° Boss-Tier Immunity to Attack Augments
° Boss-Tier Immunity to S/W Modifications
° Boss-Tier Immunity to Percentile HP Damage
° Boss-Tier Resistance to Execution Abilities
SKILL
[Transformation Specialist]
[Rockman has access to a countless selection of forms that enable him to adapt to any situation.]
° Rockman is always treated as "Strong" to all enemy damage
° Enemies are always treated as "Weak" to Rockman's attacks
° Rockman always benefits from any Element related effect
° Rockman takes 30% Damage from Navi sources that he is Strong to
° Rockman takes 130% Damage from Chip sources that he is Strong to
ATTACKS
[Rock Buster]
[The signature weapon that has brought about the demise of countless foe.]
° Adaptive Element || S-Range
° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle
° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities
° Against a v7+ Target: Cannot be Status Healed
° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid
° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
[Battle Chip Specialist]
[Rockman has mastered the utilization of supplementary weaponry.]
° Adaptive Element || Dual Range
° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle
COMBAT PATTERN
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(Click to Reveal/Hide)
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° 1 - Rock Buster (aimed at Highest HP target)
° 2 - Rock Buster (aimed at Highest HP target)
If a Battle Chip has been used at all during the battle
° 3 - Battle Chip Specialist (Prioritizes Highest HP targets)
If a Battle Chip has not been used at all during the battle
° 3 - Rock Buster (aimed at Highest HP target)
° 4 - Rock Buster (aimed at Lowest HP target)
If Opponents Total Version is at least V3
° 5 - Rock Buster (aimed at Lowest HP target)
If Opponents Total Version is at least V5 and a Battle Chip was used this turn
° 6 - Battle Chip Specialist (Prioritizes Lowest HP targets)
If Opponents Total Version is at least V5 and a Battle Chip was not used this turn
° 6 - Rock Buster (aimed at Highest HP target)
° 7 - Rock Buster (aimed at Lowest HP target)
If Opponents Total Version is at least V17 and a Battle Chip was used this turn
° 8 - Battle Chip Specialist (Prioritizes Lowest HP targets)
° 9 - Battle Chip Specialist (Prioritizes Highest HP targets)
If Opponents Total Version is at least V17 and a Battle Chip was not used this turn
° 8 - Rock Buster (aimed at Highest HP target)
° 9 - Rock Buster (aimed at Lowest HP target)
° 10 - Rock Buster (aimed at Highest HP target)
° 11 - Rock Buster (aimed at Lowest HP target)
Base Stats
HP: 180.730
Damage: 180 + (Target's Version * 20)
If Target is at least V5: Rockman's Damage is increased by 25%
If Target is at least V9: Rockman's Damage is increased by 25% again
If Target is at least V13: Rockman's Damage is increased by 25% again
If Target is at least V17: Rockman's Damage is increased by 25% again
If Target has a Giga Program: Rockman's Damage is increased by 25% again
Zane has Init Lv5
Rein has Init Lv3