Post by Warrior on Oct 11, 2018 12:37:33 GMT -8
#s://i~imgur~com/EodXWY3~jpg
4/20/21 - V12 Approval by Genesis
{-Shine.EXE

(Click Image to Hide/Reveal Stats)}
-Version / Experience:
--Version: 12
--Experience: 4,215
--To Next Version: 485
-Funds:
--Zenny: 2,575z
--Bugfrags: 26.4
-Karma: Dark
° V1: Gain a Dark Soul
° V6: Gain a Hyper Attack
° v12: Gain a Unison
-Elements: 10 Element Levels
° 4 Lvs (V12 Base) + 3 (Skill) + 3 (Crests)
--Net Strengths: Dark, Elec, Shadow, Sand, Aqua, Toxic, Ice(2)
--Net Weaknesses: Stone, Fire(2), Blade, Break, Sonic, Bug(2)
-Regeneration: 0
-Natural Avoid: Barrier // 5 Turn CD
-Special Properties: 2
-Immunities: 3 (v7 Defense Type)
° Reductions of: Attack Slots
° Locks for: Natural Avoidances || Programs
° Named Effects: N/A
-Total Attacks: 16/16
° STAB Elements are: Shadow | Normal
Program Slots: 5/5
Power Block
Activated Hidden Program
One incoming attack deals 50% Damage, and loses all temporary modifiers, as well as any triggering and piercing effects.
⦗0 CD⦘
Defensive Programs Installed:
Anti Damage
Passive Program
Negates the first attack that would otherwise hit Shine and counters for 100 + (20 * Version) Damage.
Undershirt ⇪ Nu
Activated Program
Shine survives a fatal turn of damage with 1 HP
⦗Uses per battle: 1/1⦘
Offensive Programs Installed:
Auto Charge ⇪ Alpha
Passive Program
Shine automatically charges one attack per turn
Begin the Battle with 1 Charge intact as well.
Supportive Programs Installed:
Life Force
Passive Program
Shine has +400 HP
Air Shoes ⇪ Nu
Activated Program
Upon activation of this program, Shine ignores positive and negative stage effects for 1 turn.
Does not cost a Program Slot.
⦗Uses per battle: 2⦘
Element Adapter (Ice Lv5 → Normal Lv5)
Regenerative Programs Installed:
Anti Pierce ⇪ Omega
Activated Program
Shine heals all damage dealt to her by any instance of Unavoidable Damage this turn. Heals after each instance of unavoidable damage occurs.
⦗Uses per battle: 2/2⦘
Firewall ⇪ Nu
Activated Program
Upon activation of this program, Shine can remove one negative status of choice
Does not cost a Program Slot.
⦗Uses per battle: 2⦘
Skill Addition ⇪ Zeta
Activated Program
+1 use to One Activated Skill when activated
⦗Uses per battle: 2/2⦘
Reboot
Activated Program
+1 use to another program. Can only be equipped/activated once, regardless of other effects. May not give uses to undershirt programs.
⦗Uses per battle: 1/1⦘
Accessory Slots: 2
Crest Slots: 3
Crests Equipped: 3


Shine's crest (Takes up no slot)
+20 Damage
Cupid's Bow The power of affection imbued into the form of an arm-mounted bow.
° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use
° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect:
-- "If Hits, victim loses 1 Chip Use for the rest of battle"
° Charge Lover: Ignore 1 chosen instance of Interruption per battle
° Heart Seeker: +1 Element Level
Santa Hat A warm holiday hat that keeps the spirit of Christmas alive all year round.
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Battle Chip they've used/sacrificed up to that point in battle
° Joy Bringer: +1 Ice Element Level
° Joy Bringer: +1 Ice Element Level

Mantle of The Ultimate FighterA special award for those able to defeat The Ultimate Fighter.
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Ignores all forms of immunity
° Enemies can only be affected by this effect once per battle, period
Unequipped Crests: 1

Gold Cross Emblem
Crest
The golden cross of the offensive fighter; enhances offensive capability.
DMG+30
Accessories Equipped: 2

Onyx Star of Strength
A shining star forged of onyx, sparkles with an otherworldly power
° Negate damage from one incoming attack (1 Turn CD)

Garnet Star of Power
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Refer to Public Records for Inventory

(Click Image to Hide/Reveal Stats)}
{--Titles & RP Information (+)}
Z License
° Holder may challenge an additional wave of Regular Viruses per week
° Holder may enter the Mega Virus Horde
° Holder may upgrade their Standard Chips one level beyond max
--Appearance:
Shine wears a black spy suit, a red scarf, a red mask to match, white boots, and has blue hair. She has many tools at her disposal, but at first appearance one would assume the her sword is her only weapon.

--Personality: Shine isn't very good at what she does, but she tries to be! While she desires to be a highly coveted spy or mercenary, repetitive shortcomings has led her to aiming a little lower: stealing non-confidential information, as she formally calls it. She's a troublemaker and more of a prankster than anything else, but ultimately harmless in her endeavors to prove herself. She desires to be able to do her job the best that it can be done, but requires much more training in order to be able to do so.
--Background: Shine is a spy who wears a mask to hide her true identity. She seeks to be able to excel at retrieving confidential information for whoever hires her, though she is unfortunately still very inexperienced. She has a strong appreciation for money so will often be willing to pick up mundane tasks if it gets her some extra coin to pursue her real goals.
Z License
° Holder may challenge an additional wave of Regular Viruses per week
° Holder may enter the Mega Virus Horde
° Holder may upgrade their Standard Chips one level beyond max
--Appearance:
Shine wears a black spy suit, a red scarf, a red mask to match, white boots, and has blue hair. She has many tools at her disposal, but at first appearance one would assume the her sword is her only weapon.
--Personality: Shine isn't very good at what she does, but she tries to be! While she desires to be a highly coveted spy or mercenary, repetitive shortcomings has led her to aiming a little lower: stealing non-confidential information, as she formally calls it. She's a troublemaker and more of a prankster than anything else, but ultimately harmless in her endeavors to prove herself. She desires to be able to do her job the best that it can be done, but requires much more training in order to be able to do so.
--Background: Shine is a spy who wears a mask to hide her true identity. She seeks to be able to excel at retrieving confidential information for whoever hires her, though she is unfortunately still very inexperienced. She has a strong appreciation for money so will often be willing to pick up mundane tasks if it gets her some extra coin to pursue her real goals.
-Version / Experience:
--Version: 12
--Experience: 4,215
--To Next Version: 485
-Funds:
--Zenny: 2,575z
--Bugfrags: 26.4
|Statistical Information|
{-Type: Defense (+)}
° +5 armor per version. (+55)
° Natural avoidance may become a shield at will.
° Become immune to 1 status reductions/damage. +1 more every new type bonus acquired by version. (Natural Avoidance Locks) (Attack Slot Reduction) (Program Locks)
° Version 4: You may expend an additional skill use when using a Shield skill to make that use Unbreakable.
° Version 7: +1 use to Defense skills (Shields, objects, armor, Strength/Weaknesses, Status heal)
Defense Type
° +5 armor per version. (+55)
° Natural avoidance may become a shield at will.
° Become immune to 1 status reductions/damage. +1 more every new type bonus acquired by version. (Natural Avoidance Locks) (Attack Slot Reduction) (Program Locks)
° Version 4: You may expend an additional skill use when using a Shield skill to make that use Unbreakable.
° Version 7: +1 use to Defense skills (Shields, objects, armor, Strength/Weaknesses, Status heal)
-Karma: Dark
° V1: Gain a Dark Soul
° V6: Gain a Hyper Attack
° v12: Gain a Unison
-Elements: 10 Element Levels
° 4 Lvs (V12 Base) + 3 (Skill) + 3 (Crests)
{
Shadow Lv5 (+)}
° Initiative
° At any time, Shine may change the effects of any avoidance to a Dodge
° +2 Uses One Avoid Skill

° Initiative
° At any time, Shine may change the effects of any avoidance to a Dodge
° +2 Uses One Avoid Skill
{
Normal Lv5 (+)}
° Elemental Adapter (Ice Lv5)
° Freeze
° +100 Armor
° Shine's Armor disregards "Piercing" Effects for one full attack (0 Turn CD)

° Elemental Adapter (Ice Lv5)
° Freeze
° +100 Armor
° Shine's Armor disregards "Piercing" Effects for one full attack (0 Turn CD)
--Net Strengths: Dark, Elec, Shadow, Sand, Aqua, Toxic, Ice(2)
--Net Weaknesses: Stone, Fire(2), Blade, Break, Sonic, Bug(2)
{-HP: 2500 (+)}
° 1000 Base
° +1100 (Version 12)
° +400 (Program)
° +100 (Unequipped Crest)
° -100 (Damage Sac)
° +1100 (Version 12)
° +400 (Program)
° +100 (Unequipped Crest)
° -100 (Damage Sac)
{-Armor: 160 (+)}
° 0 Base
° +60 (v13 Defense Type)
° +100 (Element)
° +60 (v13 Defense Type)
° +100 (Element)
-Regeneration: 0
-Natural Avoid: Barrier // 5 Turn CD
-Special Properties: 2
{
Initiative (+)}
Passive Effect: User has +1 Initiative Lv, increasing their chance to go first in battle

Passive Effect: User has +1 Initiative Lv, increasing their chance to go first in battle
{
Freeze (+)}
Status Effect: For 1 turn, if the Freezing attack is C-Ranged, the afflicted Navi cannot use Shields. If the Freezing attack is S-Ranged, the afflicted Navi cannot use Dodges. If the attack is dual-ranged, the user must choose which avoid the afflicted Navi cannot use. Once ended, a Navi cannot be Frozen for 2 turns.
Passive Effect: User is immune to Freeze.

Status Effect: For 1 turn, if the Freezing attack is C-Ranged, the afflicted Navi cannot use Shields. If the Freezing attack is S-Ranged, the afflicted Navi cannot use Dodges. If the attack is dual-ranged, the user must choose which avoid the afflicted Navi cannot use. Once ended, a Navi cannot be Frozen for 2 turns.
Passive Effect: User is immune to Freeze.
{-Base Damage: 250 (+)}
° 100 Base
° +110 (Version 12)
° +20 (Navi Mark
° +10 (Unequipped Crest)
° +10 (HP Sac)
° +110 (Version 12)
° +20 (Navi Mark
° +10 (Unequipped Crest)
° +10 (HP Sac)
{-Attack Slots: 4 (+)}
° 2 Base
° +1 (Version 3)
° +1 (Version 9)
° +1 (Version 3)
° +1 (Version 9)
-Immunities: 3 (v7 Defense Type)
° Reductions of: Attack Slots
° Locks for: Natural Avoidances || Programs
° Named Effects: N/A
{-Initiative: 1 ::(+)::}
° +1 (Element)
|Skills|
Dark Resident - B Tier
Shine's reflexes and agility make her adept at evading attacks.
° Shine activates her Innate Natural Avoidance twice for free
7 Uses (2 Base + 1 at V4/7/10 + 2 from Shadow)
Shine's reflexes and agility make her adept at evading attacks.
° Shine activates her Innate Natural Avoidance twice for free
7 Uses (2 Base + 1 at V4/7/10 + 2 from Shadow)
Mirage - B Tier
Shine moves quickly enough that a shadowy after image is left behind which attracts the focus of multiple attacks.
° Shine activates her Innate Natural Avoidance once for free
° Shine heals for 50% of the damage of the avoided attacks
° Maximum Heal: 210 + (V * 40) per Avoided Attack
5 Uses (2 Base + 1 at V4/7/10)
Shine moves quickly enough that a shadowy after image is left behind which attracts the focus of multiple attacks.
° Shine activates her Innate Natural Avoidance once for free
° Shine heals for 50% of the damage of the avoided attacks
° Maximum Heal: 210 + (V * 40) per Avoided Attack
5 Uses (2 Base + 1 at V4/7/10)
Brisk Bandit - B Tier
As Shine evades an attack, her hand becomes intangible and she reaches into it, literally stealing a part of the data that it is composed of to empower her own attacks.
° Shine activates her innate Natural Avoidance once for free
° Shine steals one effect from avoided attacks to add to one of her own for one use
° Standard Imbue Limitations apply; Only Regular Attacks may be stolen from
5 Uses (2 Base + 1 at V4/7/10)
As Shine evades an attack, her hand becomes intangible and she reaches into it, literally stealing a part of the data that it is composed of to empower her own attacks.
° Shine activates her innate Natural Avoidance once for free
° Shine steals one effect from avoided attacks to add to one of her own for one use
° Standard Imbue Limitations apply; Only Regular Attacks may be stolen from
5 Uses (2 Base + 1 at V4/7/10)
Smoke - A Tier
Shine is effectively invisible in a cloud of smoke, and if her enemy is inside of it with her, she may as well be omnipresent too. When a powerful attack blows it away, the smoke retreats into Shine's body and mends her wounds.
° Shine's Natural Avoidances apply to 1 Additional Attack
° Shine may spend two Natural Avoidances to convert them to one Omni Avoidance
° Shine cannot utilize Natural Avoidances from outside sources
Passive
Shine is effectively invisible in a cloud of smoke, and if her enemy is inside of it with her, she may as well be omnipresent too. When a powerful attack blows it away, the smoke retreats into Shine's body and mends her wounds.
° Shine's Natural Avoidances apply to 1 Additional Attack
° Shine may spend two Natural Avoidances to convert them to one Omni Avoidance
° Shine cannot utilize Natural Avoidances from outside sources
Passive
Quick Assault - A Tier
Shine attacks quickly when she finds an enemy's weak point.
° Shine gains +1 Attack Slot for 1 turn
° Shine may add an Omni Aimer of choice to the additional attack
° While Shine is Hiding, this skill adds +1 Attack Slot to each of her Clones instead
3 Uses (1 Base + 1 at V5/9)
Shine attacks quickly when she finds an enemy's weak point.
° Shine gains +1 Attack Slot for 1 turn
° Shine may add an Omni Aimer of choice to the additional attack
° While Shine is Hiding, this skill adds +1 Attack Slot to each of her Clones instead
3 Uses (1 Base + 1 at V5/9)
Red Mask - No Tier
Masks have been used since the dawn of time to not only conceal one's face, but to become another person entirely. It would seem this mask was made with dark denizens in mind, as it raises the wearer's affinity to the shadow element.
° Shine has +3 Element Levels
Passive
Masks have been used since the dawn of time to not only conceal one's face, but to become another person entirely. It would seem this mask was made with dark denizens in mind, as it raises the wearer's affinity to the shadow element.
° Shine has +3 Element Levels
Passive
Hide - Advanced
Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise.
° Shine can charge a Full Turn of Attack Slots for up to 5 consecutive turns
° When released, her attacks that turn behave as if they had been optionally charged for the duration
° Shine cannot make attacks with ::Effect:OptCharge::or ::Effect:AltChargeB::
° External Abilities that would interact with Shine's charges only do so for damage
° If Shine is Interrupted while Hiding, its effect ends immediately
Passive
Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise.
° Shine can charge a Full Turn of Attack Slots for up to 5 consecutive turns
° When released, her attacks that turn behave as if they had been optionally charged for the duration
° Shine cannot make attacks with ::Effect:OptCharge::or ::Effect:AltChargeB::
° External Abilities that would interact with Shine's charges only do so for damage
° If Shine is Interrupted while Hiding, its effect ends immediately
Passive
Shadow Assist - S Tier
Shine is far from shy when it comes to showing off her shadow-mancy. Be it to teleport, to infiltrate, or to multiply herself, she shows no hesitation to use her skills to her benefit.
° Spawns a Non-Intercepting Clone with 480 HP and 1 Attack Slot (50% Damage)
° Clone does not share Attack Limitations with Shine or other clones
° While Shine is Hiding, any number of clones from this skill may be active at once
° Otherwise, no Clone from this skill may exist alongside her
° When Shine returns from Hiding, all Clones from this skill are discarded without triggering beneficial effects
1 Use (0 Base + 1 at V6/11 - 1 from Customization)
Shine is far from shy when it comes to showing off her shadow-mancy. Be it to teleport, to infiltrate, or to multiply herself, she shows no hesitation to use her skills to her benefit.
° Spawns a Non-Intercepting Clone with 480 HP and 1 Attack Slot (50% Damage)
° Clone does not share Attack Limitations with Shine or other clones
° While Shine is Hiding, any number of clones from this skill may be active at once
° Otherwise, no Clone from this skill may exist alongside her
° When Shine returns from Hiding, all Clones from this skill are discarded without triggering beneficial effects
1 Use (0 Base + 1 at V6/11 - 1 from Customization)
|Hyper Repertoire|
Noir Remnant - Dark Soul
When Shine falls to being overwhelmed by her opponent, her shadow rises up and continues to fight in her stead while she recovers.
° Automatically activates when Shine would reach 0 HP
° Shine endures a fatal turn of attacks with 1 HP
° Shine is invincible except against Aimed Attacks
° Shine has +1 Attack Slot for the duration
2 Turns
When Shine falls to being overwhelmed by her opponent, her shadow rises up and continues to fight in her stead while she recovers.
° Automatically activates when Shine would reach 0 HP
° Shine endures a fatal turn of attacks with 1 HP
° Shine is invincible except against Aimed Attacks
° Shine has +1 Attack Slot for the duration
2 Turns
Research - Unison
While not as renown in her craft as she'd lead one to believe, Shine's information gathering talent is still sufficient enough that she can adapt in the heat of battle.
° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form
° During Unison, Shine gains the Lv5 Effects of the Chip's first natural Element
° Shine's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and Warrior's Standard/Dark Chip Damage
3 Turns
While not as renown in her craft as she'd lead one to believe, Shine's information gathering talent is still sufficient enough that she can adapt in the heat of battle.
° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form
° During Unison, Shine gains the Lv5 Effects of the Chip's first natural Element
° Shine's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and Warrior's Standard/Dark Chip Damage
3 Turns
Into Darkness
Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace.
20% X-Dark Damage
::Effect:BS:: ::Effect:CA::
::Effect:Spread:: 4
::Effect:IFHIT::Shine gains +1 Use to 1 Non-Undershirt Program
::Effect:TriggerAuto:: Auto Attacks an additional time this turn at 50% damage per attack Shine avoided while charging this attack
2 Turn Required Charge | 2 CD
Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace.
20% X-Dark Damage
::Effect:BS:: ::Effect:CA::
::Effect:Spread:: 4
::Effect:IFHIT::Shine gains +1 Use to 1 Non-Undershirt Program
::Effect:TriggerAuto:: Auto Attacks an additional time this turn at 50% damage per attack Shine avoided while charging this attack
2 Turn Required Charge | 2 CD
|Attacks|
-Total Attacks: 16/16
° STAB Elements are: Shadow | Normal
Dusk Assault - Basic Attack
Shine attacks with a shuriken.
90% X-Shadow Damage
::Effect:SetAimer:: x | x
Shine attacks with a shuriken.
90% X-Shadow Damage
::Effect:SetAimer:: x | x
Cruel Assault
Shine barrages her enemies with shurikens when she wants to keep her distance.
30% X-Shadow Damage ÷ 10 hits
::Effect:BS:: ::Effect:CA::
::Effect:Spread:: 4
::Effect:CustomS:: Deals damage as though the enemy had inverted Armor
1 Turn Required Charge | 3 Uses per Battle
Shine barrages her enemies with shurikens when she wants to keep her distance.
30% X-Shadow Damage ÷ 10 hits
::Effect:BS:: ::Effect:CA::
::Effect:Spread:: 4
::Effect:CustomS:: Deals damage as though the enemy had inverted Armor
1 Turn Required Charge | 3 Uses per Battle
Noir Assault
Shine sends a shadow-copy of herself to cut her enemy down.
20% C-Shadow Damage
::Effect:BS:: ::Effect:CA::
::Effect:Spread:: 4
::Effect:IFHIT::::Effect:BuffMajor::Shine gains +60 Damage for 1 Turn
::Effect:CustomS:: If Interrupted: Shine gains +120 Damage for 2 Turns instead
::Effect:CustomA:: When used by Shine's Clones, the effects benefit her instead
::Effect:CustomC:: This attack is treated as Interrupted if a Clone charging it is destroyed
2 Turn Required Charge | 1 Use per Battle
Shine sends a shadow-copy of herself to cut her enemy down.
20% C-Shadow Damage
::Effect:BS:: ::Effect:CA::
::Effect:Spread:: 4
::Effect:IFHIT::::Effect:BuffMajor::Shine gains +60 Damage for 1 Turn
::Effect:CustomS:: If Interrupted: Shine gains +120 Damage for 2 Turns instead
::Effect:CustomA:: When used by Shine's Clones, the effects benefit her instead
::Effect:CustomC:: This attack is treated as Interrupted if a Clone charging it is destroyed
2 Turn Required Charge | 1 Use per Battle
Dusk Edge
Shine slashes at her enemy with her sword.
20% C-Shadow Damage
::Effect:BS:: ::Effect:CA::
::Effect:Spread:: 4
::Effect:IFHIT::::Effect:BuffMajor::Shine gains +60 Armor for 1 Turn
::Effect:CustomS:: If Interrupted: Shine gains +120 Armor for 2 Turns instead
::Effect:CustomA:: When used by Shine's Clones, the effects benefit her instead
::Effect:CustomC:: This attack is treated as Interrupted if a Clone charging it is destroyed
2 Turn Required Charge | 1 Use per Battle
Shine slashes at her enemy with her sword.
20% C-Shadow Damage
::Effect:BS:: ::Effect:CA::
::Effect:Spread:: 4
::Effect:IFHIT::::Effect:BuffMajor::Shine gains +60 Armor for 1 Turn
::Effect:CustomS:: If Interrupted: Shine gains +120 Armor for 2 Turns instead
::Effect:CustomA:: When used by Shine's Clones, the effects benefit her instead
::Effect:CustomC:: This attack is treated as Interrupted if a Clone charging it is destroyed
2 Turn Required Charge | 1 Use per Battle
Cruel Edge
Shine sinks into her shadow, appearing behind her enemy to cut them from behind.
20% C-Shadow Damage
::Effect:BS:: ::Effect:CA::
::Effect:Spread:: 4
::Effect:IFHIT::::Effect:BuffMajor::Shine gains +1 Attack Slot for 1 Turn
::Effect:CustomS:: If Interrupted: Shine gains +2 Attack Slots for 2 Turns instead
::Effect:CustomA:: When used by Shine's Clones, the effects benefit her instead
::Effect:CustomC:: This attack is treated as Interrupted if a Clone charging it is destroyed
2 Turn Required Charge | 1 Use per Battle
Shine sinks into her shadow, appearing behind her enemy to cut them from behind.
20% C-Shadow Damage
::Effect:BS:: ::Effect:CA::
::Effect:Spread:: 4
::Effect:IFHIT::::Effect:BuffMajor::Shine gains +1 Attack Slot for 1 Turn
::Effect:CustomS:: If Interrupted: Shine gains +2 Attack Slots for 2 Turns instead
::Effect:CustomA:: When used by Shine's Clones, the effects benefit her instead
::Effect:CustomC:: This attack is treated as Interrupted if a Clone charging it is destroyed
2 Turn Required Charge | 1 Use per Battle
Cold Edge
Inspired by Rime, Shine coats her blade in Ice as she strikes.
30% X-Ice Damage
::Effect:BS:: ::Effect:CA::
::Effect:Spread:: 4
::Effect:IFHIT::::Effect:Freeze::
1 Turn Cooldown
Inspired by Rime, Shine coats her blade in Ice as she strikes.
30% X-Ice Damage
::Effect:BS:: ::Effect:CA::
::Effect:Spread:: 4
::Effect:IFHIT::::Effect:Freeze::
1 Turn Cooldown
Noir Assimilation
Shine's hand turns black and becomes intangible so that she can reach into her enemy's body, steal some of their coding, and use it to mend her wounds. When fighting multiple enemies, she sends shadow-copies of herself to steal from more enemies at a time.
60% C-Shadow Damage
::Effect:BS:: ::Effect:CA::
::Effect:Spread:: 2
::Effect:IFHIT::Shine heals for 50% of the damage inflicted (Cap: 200% Base Damage)
1 Turn Required Charge
Shine's hand turns black and becomes intangible so that she can reach into her enemy's body, steal some of their coding, and use it to mend her wounds. When fighting multiple enemies, she sends shadow-copies of herself to steal from more enemies at a time.
60% C-Shadow Damage
::Effect:BS:: ::Effect:CA::
::Effect:Spread:: 2
::Effect:IFHIT::Shine heals for 50% of the damage inflicted (Cap: 200% Base Damage)
1 Turn Required Charge
Dirty Fighting
Shadowy-copies of Shine's enemies rise from their shadows to hold them down for Shine to attack.
20% X-Shadow Damage
::Effect:BS:: ::Effect:CA::
::Effect:Spread:: 4
::Effect:IFHIT::Temporary Attack Slots & Damage Augments affecting Shine last +1 Turn
2 Turn Required Charge
Shadowy-copies of Shine's enemies rise from their shadows to hold them down for Shine to attack.
20% X-Shadow Damage
::Effect:BS:: ::Effect:CA::
::Effect:Spread:: 4
::Effect:IFHIT::Temporary Attack Slots & Damage Augments affecting Shine last +1 Turn
2 Turn Required Charge
{
110% Base Damage for STAB
-10% Damage to pay for Set Range
-20% Damage to pay for Aimers
-50% Damage to pay for Pseudo-Augmented Damage (5 Increments of "10% of Unavoidable Taken")
+1 Charge to pay for Pseudo-Augmented Damage
No spoilers for the next two attacks because its basically the same math
Avenger
Shine strikes with a red short sword said to bring out the anger of revenge.
30% X-Shadow Damage
::Effect:BS:: ::Effect:CA::
::Effect:AugDmg:: Gains damage equal to 50% the amount of Unavoidable Damage that Shine suffered while charging this attack
1 Turn Required Charge
}Shine strikes with a red short sword said to bring out the anger of revenge.
30% X-Shadow Damage
::Effect:BS:: ::Effect:CA::
::Effect:AugDmg:: Gains damage equal to 50% the amount of Unavoidable Damage that Shine suffered while charging this attack
1 Turn Required Charge
Modifiers
110% Base Damage for STAB
-10% Damage to pay for Set Range
-20% Damage to pay for Aimers
-50% Damage to pay for Pseudo-Augmented Damage (5 Increments of "10% of Unavoidable Taken")
+1 Charge to pay for Pseudo-Augmented Damage
No spoilers for the next two attacks because its basically the same math
Noir Dust
When Shine evades an attack, she leaves behind a shadowy copy of herself that dissipates like dust when the attack strikes it. At any point, Shine can recall this residual black dust and use it to craft a pitch black shuriken whose size increases with the more dust that has accumulated.
30% X-Shadow Damage
::Effect:BS:: ::Effect:CA::
::Effect:AugDmg:: Gains damage equal to 50% of the damage that Shine avoided while charging this attack (Max: 200% Base Damage; resets on use)
1 Turn Required Charge
When Shine evades an attack, she leaves behind a shadowy copy of herself that dissipates like dust when the attack strikes it. At any point, Shine can recall this residual black dust and use it to craft a pitch black shuriken whose size increases with the more dust that has accumulated.
30% X-Shadow Damage
::Effect:BS:: ::Effect:CA::
::Effect:AugDmg:: Gains damage equal to 50% of the damage that Shine avoided while charging this attack (Max: 200% Base Damage; resets on use)
1 Turn Required Charge
Noir Corruption
Shine throws a pitch black shuriken at her enemy. As it flies toward them, it suddenly shifts shape into a shadow-copy of themselves that attacks them with a shadowy-impersonation of their own weapon.
30% X-Shadow Damage
::Effect:BS:: ::Effect:CA::
::Effect:AugDmg:: Gains damage equal to 50% of the self-healing that the target did while charging this attack
1 Turn Required Charge
Shine throws a pitch black shuriken at her enemy. As it flies toward them, it suddenly shifts shape into a shadow-copy of themselves that attacks them with a shadowy-impersonation of their own weapon.
30% X-Shadow Damage
::Effect:BS:: ::Effect:CA::
::Effect:AugDmg:: Gains damage equal to 50% of the self-healing that the target did while charging this attack
1 Turn Required Charge
Double Corruption
Shine feigns an attack, allowing a shadow of her to finish the strike for her. She siphons half of the shadow-copy's strength from the strike to utilize later for herself.
110% S-Shadow Damage
::Effect:CustomS:: Shine can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to her last Attack Slot of the turn
3 Uses per Battle
Shine feigns an attack, allowing a shadow of her to finish the strike for her. She siphons half of the shadow-copy's strength from the strike to utilize later for herself.
110% S-Shadow Damage
::Effect:CustomS:: Shine can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to her last Attack Slot of the turn
3 Uses per Battle
|Program Repertoire|
Program Slots: 5/5
Power Block
Activated Hidden Program
One incoming attack deals 50% Damage, and loses all temporary modifiers, as well as any triggering and piercing effects.
⦗0 CD⦘
Defensive Programs Installed:
Anti Damage
Passive Program
Negates the first attack that would otherwise hit Shine and counters for 100 + (20 * Version) Damage.
Undershirt ⇪ Nu
Activated Program
Shine survives a fatal turn of damage with 1 HP
⦗Uses per battle: 1/1⦘
Offensive Programs Installed:
Auto Charge ⇪ Alpha
Passive Program
Shine automatically charges one attack per turn
Begin the Battle with 1 Charge intact as well.
Supportive Programs Installed:
Life Force
Passive Program
Shine has +400 HP
Air Shoes ⇪ Nu
Activated Program
Upon activation of this program, Shine ignores positive and negative stage effects for 1 turn.
Does not cost a Program Slot.
⦗Uses per battle: 2⦘
Element Adapter (Ice Lv5 → Normal Lv5)
Regenerative Programs Installed:
Anti Pierce ⇪ Omega
Activated Program
Shine heals all damage dealt to her by any instance of Unavoidable Damage this turn. Heals after each instance of unavoidable damage occurs.
⦗Uses per battle: 2/2⦘
Firewall ⇪ Nu
Activated Program
Upon activation of this program, Shine can remove one negative status of choice
Does not cost a Program Slot.
⦗Uses per battle: 2⦘
Skill Addition ⇪ Zeta
Activated Program
+1 use to One Activated Skill when activated
⦗Uses per battle: 2/2⦘
Reboot
Activated Program
+1 use to another program. Can only be equipped/activated once, regardless of other effects. May not give uses to undershirt programs.
⦗Uses per battle: 1/1⦘
|Equipment|
Accessory Slots: 2
Crest Slots: 3
Crests Equipped: 3
Shine's crest (Takes up no slot)
+20 Damage

Cupid's Bow
° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use
° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect:
-- "If Hits, victim loses 1 Chip Use for the rest of battle"
° Charge Lover: Ignore 1 chosen instance of Interruption per battle
° Heart Seeker: +1 Element Level
Santa Hat
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Battle Chip they've used/sacrificed up to that point in battle
° Joy Bringer: +1 Ice Element Level
° Joy Bringer: +1 Ice Element Level

Mantle of The Ultimate Fighter
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Ignores all forms of immunity
° Enemies can only be affected by this effect once per battle, period
Unequipped Crests: 1

Gold Cross Emblem
Crest
The golden cross of the offensive fighter; enhances offensive capability.
DMG+30
Accessories Equipped: 2

Onyx Star of Strength
A shining star forged of onyx, sparkles with an otherworldly power
° Negate damage from one incoming attack (1 Turn CD)

Garnet Star of Power
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
|Chip Folder|
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Refer to Public Records for Inventory