Post by Warrior on Oct 10, 2018 4:57:50 GMT -8
Adjusted (03/22/2023)
{-Warrior

(Click Image to Reveal/Hide Stats)}
-Version / Experience:
--Version: 21
--Experience: 18,095
--To Next Version: -8795
-Available Funds:
--Zenny: 28,000z
--Bugfrags: 48
-Giga: Elite Edge
° +1 Type (The same Type may be chosen twice)
° Customizable: +2 Program Slots
° Giga Core: +1 Crest Slot
-Karma: Neutral
° V1: Gain a Hyper Attack
° V6: Gain a Soul Unison
° V11: Gain a Hyper Mode
° V16: Hyper Attack Expansion
-Elements: 23 Element Levels
° 5 Lvs (V21 Base) + 6 (Skill) + 9 (Crests) + 2 (Accessories) + 1 (Programs)
° 3 Elemental Adapters in use
° Strong to Light (Normal Type)
° Strong to Blade (Normal Type)
° Strong to Ice (Crest)
-Net Strengths: Plasma(2), Wind, Dark(2), Sand(2), Ice(3), Aqua(3), Shadow, Blade, Toxic
-Net Weaknesses: Spatial, Laser(2), Sonic(3), Stone, Wood, Seeking, Bug(6)
-Natural Avoidances: 4
° Shield | ×2/Turn (Innate | Type: -3 CD | Prg: -2 CD & -1 Min CD | Temporal: +1/Turn)
° Shield | ×2/Turn (Acsry | Programs: -0 CD and -0 Minimum CD | Temporal: +1/Turn)
° Shield | ×2/Turn (Aqua | Programs: -3 CD and -1 Minimum CD | Temporal: +1/Turn)
° Shield | ×2/Turn (Aqua | Programs: -3 CD and -1 Minimum CD | Temporal: +1/Turn)
-Special Properties: 9
-Immunities: 3 (2 from Element + 1 from Crest)
° Reductions of: - - -
° Locks for: - - -
° Named Effects: Freeze | Soak | Bubble
° From Wind Element: Ignore Negative Panel Effects
[::Shortcut:Effect:Mitigation:Icon::]Using a Natural Shield against an attack that it would fail against will:
- Mitigate the damage by 25%
- Grant (100% Base Damage) Armor against the remaining damage of that attack
[::Shortcut:Effect:Mitigation:Icon::]May use a Charged Attack during the Defensive Phase to empower the Deflect:
- The Mitigation is raised to 50%
- The Armor is raised to match the spent Attack's Total Damage
- The Attack's costs must still be paid
[::Shortcut:Effect:Attack Glitch:Icon::]Warrior cannot be affected by any Survival Effects (Revivals included)
[::Shortcut:Effect:Attack Glitch:Icon::]Warrior cannot Dodge/Absorb attacks in any way/shape/form
[::Shortcut:Effect:Attack Cooldown:Icon::]Passive
[::Shortcut:Effect:Negation:Icon::]Indomitable's Mitigation can be applied against any source of damage and only 50% of it can be bypassed
[::Shortcut:Effect:Attack Glitch:Icon::]Warrior cannot benefit from any other source of Mitigation
[::Shortcut:Effect:Attack Cooldown:Icon::]Passive
[::Shortcut:Effect:Natural Avoidance:Icon::]Warrior's Natural Shields block 3 additional attacks per use
[::Shortcut:Effect:Mitigation:Icon::]Multiple failed blocks may be spent against the same attack to stack their effects
[::Shortcut:Effect:Attack Cooldown:Icon::]Passive
[::Shortcut:Effect:Recovery:Icon::]Warrior chooses one ally during his Supportive Phase
[::Shortcut:Effect:Revival:Icon::]If they die before next Supportive Phase, they revive with 20% of their Max HP
[::Shortcut:Effect:Self Buffing:Icon::]If they don't proc a Survival Effect, they bond with Warrior until procing one
[::Shortcut:Effect:Self Buffing:Icon::]Each turn, the bonded ally may choose to inherit either his Damage or AS buffs
[::Shortcut:Effect:Attack Glitch:Icon::]Cannot be used on allies under the influence of other Union Abilities
[::Shortcut:Effect:Attack Glitch:Icon::]Warrior can only bind himself to one ally at a time
[::Shortcut:Effect:Mitigation:Icon::]One Instance of Mitigation from Indomitable applies against All Damage this turn
[::Shortcut:Effect:Redirection:Icon::]Warrior can Redirect One Multi Target Attack to himself
[::Shortcut:Effect:Redirection:Icon::]Warrior's Guardian Oath ally can activate this skill for its Redirection instead
[::Shortcut:Effect:Self Buffing:Icon::]Warrior has +6 Element Levels
[::Shortcut:Effect:Attack Cooldown:Icon::]Passive
[::Shortcut:Effect:Natural Avoidance:Icon::]Warrior activates one Special Property or Natural Avoidance for free
[::Shortcut:Effect:Negation:Icon::]Natural Avoidances from this skill Grit their affected attacks
[::Shortcut:Effect:Natural Avoidance:Icon::]Warrior activates one Special Property or Natural Avoidance twice for free
[::Shortcut:Effect:Natural Avoidance:Icon::]Special Property: Warrior activates one other Spec Property or Nat Avoid for free
[::Shortcut:Effect:Natural Avoidance:Icon::]Special Property: Warrior gains 105 Damage to All Attacks for 1 Turn
[::Shortcut:Effect:Natural Avoidance:Icon::]Special Property: Warrior gains +1 Attack Slot for 1 Turn
[::Shortcut:Effect:Self Buffing:Icon::] If Warrior's Cuts US/DS Attacks are still circumvented by a full turn effect, the rest of his attacks that turn are delayed until the next turn and all Attack & Skill Uses he spent that turn are refunded
[::Shortcut:Effect:Attack Glitch:Icon::] Warrior is immediately ejected from this Hyper Mode if his enemies cumulatively spend more uses of "Limited Use per Battle" abilities than he did in a turn
Lasts 2 Turns
° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form
° During Unison, Warrior gains the Lv5 Effects of the Chip's first natural Element
° Warrior's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and Warrior's Standard/Dark Chip Damage
Lasts 3 Turns
-Total Attacks: 25/25
° STAB Elements are: Temporal | Ult Dark | Elec | Wind | Normal | Blade | Light
° 18 CDR applied as desired (Source: Normal Type)
° Gain Dark Bomb as a Regular Attack (Source: Dark Armory)
Program Slots: 12/12
° 5 Slots Base
° +2 Slots (Exp Memory * 2)
° +2 Slots (Giga Program)
° +1 Slot (Resource Type)
° +1 Slot (Trinket Mastery)
° +1 Slot (Champion's Proof)
° ×3 Upgrades for Deft Movement (Tanzanite Star)
° ×2 Efficiency to Deft Movement (Rose Quartz Star)
Hidden Programs:
Trinket Mastery
Passive Hidden Program
+1 Crest Slot, +1 Accessory Slot, and +1 Program Slot. +1 more to the slot of choice. Effects must be stated in stats. (Accessory Slot)
Defensive Programs:
Deft Movement ⇪ Gamma ⇪ Omega (Rose Quartz Star + Tanzanite Star)
Passive Program
Warrior has-1 -2 CD to one Natural Avoidance or Special Property.
Warrior has-1 -2 CD on all of his Natural Avoidances and Special Properties.
Warrior can reduce his Natural Avoidance / Special Property Cooldowns as low as 0.
Undershirt ⇪ Nu
Activated Program
User survives a fatal turn of damage with 1 HP. No Effect.
Does not cost a Program Slot.
⦗Uses per battle: 1/1⦘
Offensive Programs:
Break Charge ⇪ SP
Passive Program
Warrior's charged attacks gain "Cuts Darksoul" automatically.
Break Charge ⇪ SP (Champion's Proof)
Passive Program
Warrior's charged attacks gain "Cuts Undershirt" automatically.
Fatal Blade ⇪ Beta
Activated Program
Upon activation of this program, one attack gains Hits All
⦗Uses per battle: 2⦘
Initiative ⇪ Omega
Passive Program
Warrior has +5 Initiative Lv, increasing his chance to go first in battle
Supportive Programs:
Air Shoes ⇪ Nu
Activated Program
Upon activation of this program, Warrior ignores positive and negative stage effects for 1 turn.
Does not cost a Program Slot.
⦗Uses per battle: 2⦘
[Element Adapter] (Elec Lv5 → Plasma Lv5)
[Element Adapter] (Normal Lv5 → Aqua Lv5)
[Element Adapter] (Ice Lv1 → Aqua Lv+1)
Elemental Expansion
Passive Program
User has +1 Element Level.
Can be equipped twice.
Set Ice ⇪ Zeta
Activated Program
Warrior may change and lock all panels on the field to Ice for 1 Turn.
⦗Uses per battle: 1/1⦘
Regenerative Programs:
Channel
Passive Program
One attack that shares an element with Warrior gains
"Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, Warrior gains HP equal to the attack's damage." (Does not apply multipliers from other Charges).
Firewall ⇪ Nu
Activated Program
Upon activation of this program, Warrior can remove one negative status of choice
Does not cost a Program Slot.
⦗Uses per battle: 2⦘
Skill Addition ⇪ Zeta (Rose Quartz Star)
Activated Program
+1 +2 Uses to One Activated Skill when activated
⦗Uses per battle: 2/2⦘
Accessory: 6/6 (2 Base + 1 Crest + 1 Type + 2 Program)
Crest: 6/6 (3 Base + 1 Type + 1 Program + 1 Giga)
Unequipped: 6 (+60 Damage and +600 Max HP)
Crests Equipped:
Warrior's Crest
Navi Crest || Costs No Slot
° +20 Damage

Champion's Proof The ultimate proof that the holder has helped to defeat a Titan in battle.
° +1 Program Slot
° +1 Accessory Slot
° Passive: One of the added slots is allowed to hold a second instance of an already equipped item.
Santa Hat A warm holiday hat that keeps the spirit of Christmas alive all year round.
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Battle Chip they've used/sacrificed up to that point in battle
° This Crest has 2 Upgrade Slots
-- Frozen Heart: Warrior is immune to Freeze, strong to Ice, and deals +10% Ice Damage from all sources
-- Joy Bringer: +1 Ice Element Level
Cupid's Bow The power of affection imbued into the form of an arm-mounted bow.
° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use
° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect:
-- "If Hits, victim loses 1 Chip Use for the rest of battle"
° This Crest has 2 Upgrade Slots
-- Charge Lover: +1 Element Level
-- Heart Seeker: +1 Element Level

Mantle of The Ultimate FighterA special award for those able to defeat The Ultimate Fighter.
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Ignores immunity
° Enemies can only be affected by this effect once per battle, period
° This Crest has 2 Upgrade Slots
-- Ultimate Power: +1 Normal Element Level
-- Ultimate Power: +1 Normal Element Level

Sigma Badge A prominent badge with incredible weight, this mighty proof of strength dignifies one that has overcome their perceived limits.
° +2 Elemental Levels.
° Elemental Levels granted by this effect can be placed into Elements regardless of Overcap, including placing Levels into Basic Elements greater than 7 or into Hidden Elements greater than 5. Must still select unique benefits for each overcapped level.

Crest of Nebula The one who holds this crest is given a chaotic mind by Nebula Gray, and must further the effects of darkness.
° Passive: Add one additional effect to Dark Soul
° Passive: +1 Element Level
° Passive: Grants Ultimate Dark Lv1
Unequipped Crests:

Fortune Bade A special award from the Electopian First International Bank. Grants additional funds to the holder.
° Raises Zenny earned from Battles by 10%
° +100 HP
° +10 Damage

Gold Cross Emblem The golden cross of the offensive fighter; enhances offensive capability.
° +30 Damage
° +100 HP
° +10 Damage

Emotional Enlightenment The depths of one's emotion can decide one's Fate. No one escapes the thorns of Life unscathed. This crest is granted to those who defied the Rosen Warrior.
° +1 Element Level
° Regenerate 5% of Max HP per turn
° +100 HP
° +10 Damage

Emotional Enlightenment (2) The depths of one's emotion can decide one's Fate. No one escapes the thorns of Life unscathed. This crest was granted to Warrior by Vestil.
° +1 Element Level
° Regenerate 5% of Max HP per turn
° +100 HP
° +10 Damage

Creamland's Honors || Knight of Creamland Fought valiantly for Creamland during its invasion by the Dark Dimension.
° DMG+20
° HP+200
° +1 Element Level
° +1 attack on the user’s starting turn
° +100 HP
° +10 Damage

MMM Fest Medallion (Crest) Proof that you enjoyed the MMM Fest of 2023!
- At any time, User may sacrifice 1 Mega Chip to summon 5 Balloons
- Balloons are 1 HP Objects that:
-- Are Normal Element, Can Intercept, and Cannot Attack
-- When struck by a Multi-Target Attack, only 1 Balloon is destroyed
° +100 HP
° +10 Damage
Accessories Equipped:

Omni-Star of the Holy Seal
A mythic star that is said to have the power of all other stars combined.
° (Rose Quartz) One Program has double its stated effects, if applicable
° If multiple Rose Quartz Stars are equipped, they may not affect the same program
° Increases the holder's damage by 20 and HP by 200

Rose Quartz Star of Ability
A shining star forged of rose quartz, sparkles with an otherworldly power
° One Program has double its stated effects, if applicable
° If multiple Rose Quartz Stars are equipped, they may not affect the same program

Amethyst Cross of Speed
A shining cross of amethyst, emanates a powerful force.
° User has +1 Natural Avoid (0 Turn CD)

Tanzanite Star of Advancement
A shining star forged of Tanzanite, sparkles with an otherworldly power
° One individual program owned by the holder of this cross is allowed to equip three upgrades at once. Program chosen takes up 2 program slots.
° This star does not affect Nu upgrades or Mega Program upgrades.

Zircon Cross of Elements
A shining cross of zircon, emanates a powerful force.
° +2 Element Levels

Emerald Cross of Virtue
A shining cross of emerald, emanates a powerful force.
° Apply x2 Damage to a Single Attack (0 Turn CD)
Head
Top
Mantle
Bottom
Feet
Weapon
Core
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Refer to Public Records for Inventory

(Click Image to Reveal/Hide Stats)}
{--Titles & RP Information (+)}
- Eternal Hero, Eternal Failure
Z License
° Holder may challenge an additional wave of Regular Viruses per week
° Holder may enter the Mega Virus Horde
° Holder may upgrade their Standard Chips one level beyond max
--Description:
Wearing no armor at all, Warrior instead dons a black short-sleeved jacket over a gold shirt, along with his black jeans, boots, and fingerless gloves. The jacket has various gold trims and a black scarf is loosely tied around his neck.
His hair is a little spikey but mostly at rest, and his bright brown eyes appear golden when in the light.
--Personality:
Headstrong and optimistic at his highs, hesitant and pessimistic at his lows. Surprisingly more cool-headed than he may be remembered for, though still a pacifist at his core. Lets conviction guide his actions even in defiance of logic.
--Background:
Warrior is a human that traverses the Cyber World frequently via Pulse Transmission. His real name is 'Jacob Rayner', last known as a Cyber Security Agent in the Gigamerican Military. While most operatives in his field utilize Net Navis for Cyber Defense, Jake elects to pulse in directly to resolve things with his own hands.
Z License
° Holder may challenge an additional wave of Regular Viruses per week
° Holder may enter the Mega Virus Horde
° Holder may upgrade their Standard Chips one level beyond max
--Description:
Wearing no armor at all, Warrior instead dons a black short-sleeved jacket over a gold shirt, along with his black jeans, boots, and fingerless gloves. The jacket has various gold trims and a black scarf is loosely tied around his neck.
His hair is a little spikey but mostly at rest, and his bright brown eyes appear golden when in the light.
--Personality:
Headstrong and optimistic at his highs, hesitant and pessimistic at his lows. Surprisingly more cool-headed than he may be remembered for, though still a pacifist at his core. Lets conviction guide his actions even in defiance of logic.
--Background:
Warrior is a human that traverses the Cyber World frequently via Pulse Transmission. His real name is 'Jacob Rayner', last known as a Cyber Security Agent in the Gigamerican Military. While most operatives in his field utilize Net Navis for Cyber Defense, Jake elects to pulse in directly to resolve things with his own hands.
-Version / Experience:
--Version: 21
--Experience: 18,095
--To Next Version: -8795
-Available Funds:
--Zenny: 28,000z
--Bugfrags: 48
|Statistical Information|
-Giga: Elite Edge
° +1 Type (The same Type may be chosen twice)
° Customizable: +2 Program Slots
° Giga Core: +1 Crest Slot
{-Type: Normal | Normal (+)}
° Reduces the penalty for converting HP to Damage and vice versa by 50%
° Gain a Strength and STAB for one Element (Light Element)
° -1 Cooldown to 1 Attack. -1 more per Type Bonus acquired by Version. (Total: -9)
° V4: Choose any Base Effect from any other Type (Attack Type)
+1 Auto Charge per turn, +1 more per Type Bonus acquired by Version (Total: +9)
° V7: Choose the v7 bonus from Attack, Defense, Support, or Recon (Recon Type)
+1 Use to Speed Skills
° V13: +5% Base Damage, Max HP, and Armor
° V19: Choose any effect from any type v13 or below (Recon Type)
-1 Nat Avoid / Spec Prop CD, -1 more per Version-based Type Bonus (Total: -9)
° Reduces the penalty for converting HP to Damage and vice versa by 50%
° Gain a Strength and STAB for one Element (Blade Element)
° -1 Cooldown to 1 Attack. -1 more per Type Bonus acquired by Version. (Total: -9)
° V4: Choose any Base Effect from any other Type (Resource Type)
+1 Accessory, Crest, and Program Slots
° V7: Choose the v7 bonus from Attack, Defense, Support, or Recon (Recon Type)
+1 Use to Speed Skills
° V13: +5% Base Damage, Max HP, and Armor
° V19: Choose any effect from any type v13 or below (Recon Type)
-1 Nat Avoid / Spec Prop CD, -1 more per Version-based Type Bonus (Total: -9)
Normal Type
° Reduces the penalty for converting HP to Damage and vice versa by 50%
° Gain a Strength and STAB for one Element (Light Element)
° -1 Cooldown to 1 Attack. -1 more per Type Bonus acquired by Version. (Total: -9)
° V4: Choose any Base Effect from any other Type (Attack Type)
+1 Auto Charge per turn, +1 more per Type Bonus acquired by Version (Total: +9)
° V7: Choose the v7 bonus from Attack, Defense, Support, or Recon (Recon Type)
+1 Use to Speed Skills
° V13: +5% Base Damage, Max HP, and Armor
° V19: Choose any effect from any type v13 or below (Recon Type)
-1 Nat Avoid / Spec Prop CD, -1 more per Version-based Type Bonus (Total: -9)
Normal Type
° Reduces the penalty for converting HP to Damage and vice versa by 50%
° Gain a Strength and STAB for one Element (Blade Element)
° -1 Cooldown to 1 Attack. -1 more per Type Bonus acquired by Version. (Total: -9)
° V4: Choose any Base Effect from any other Type (Resource Type)
+1 Accessory, Crest, and Program Slots
° V7: Choose the v7 bonus from Attack, Defense, Support, or Recon (Recon Type)
+1 Use to Speed Skills
° V13: +5% Base Damage, Max HP, and Armor
° V19: Choose any effect from any type v13 or below (Recon Type)
-1 Nat Avoid / Spec Prop CD, -1 more per Version-based Type Bonus (Total: -9)
-Karma: Neutral
° V1: Gain a Hyper Attack
° V6: Gain a Soul Unison
° V11: Gain a Hyper Mode
° V16: Hyper Attack Expansion
-Elements: 23 Element Levels
° 5 Lvs (V21 Base) + 6 (Skill) + 9 (Crests) + 2 (Accessories) + 1 (Programs)
° 3 Elemental Adapters in use
° Strong to Light (Normal Type)
° Strong to Blade (Normal Type)
° Strong to Ice (Crest)
{[::Shortcut:Element:Temporal::] Lv5 ::(+)::}
° Temporal Flux | Relativity | Temporal Control
° Non-Hidden Special Properties can be reduced below 0-CD
° +3 Attack Slots
° +5 Initiative Lv
° Any effect with a limited number of uses per turn can be used one additional time per turn
° Temporal Flux becomes 0-CD, but is still otherwise Unaugmentable
° Temporal Flux | Relativity | Temporal Control
° Non-Hidden Special Properties can be reduced below 0-CD
° +3 Attack Slots
° +5 Initiative Lv
° Any effect with a limited number of uses per turn can be used one additional time per turn
° Temporal Flux becomes 0-CD, but is still otherwise Unaugmentable
{[::Shortcut:Element:Ultimate Dark::] Lv1 ::(+)::}
° Corruption
° Reckless Abandon
° Dark Armory
° Corruption
° Reckless Abandon
° Dark Armory
{[::Shortcut:Element:Elec::] Lv5 ::(+)::}
° Elemental Adapter (Plasma Lv5)
° Charged Attacks deal ×1.5 Total Damage
° +3 Preemptive Charges
° Elemental Adapter (Plasma Lv5)
° Charged Attacks deal ×1.5 Total Damage
° +3 Preemptive Charges
{[::Shortcut:Element:Wind::] Lv6 ::(+)::}
° Multi Element
° +5 Special Property CDR (applied as desired)
° Ignore Negative Panel Effects
⇪ Alpha Warrior ignores any effects or actions that would influence him from objects, clones, or player-owned viruses on the first turn that they are spawned
° Multi Element
° +5 Special Property CDR (applied as desired)
° Ignore Negative Panel Effects
⇪ Alpha Warrior ignores any effects or actions that would influence him from objects, clones, or player-owned viruses on the first turn that they are spawned
{[::Shortcut:Element:Normal::] Lv6 ::(+)::}
° Elemental Adapter (Aqua Lv5 + 1)
° Soak
° Bubble
° +2 Natural Avoidances (Separate 3 Turn CDs)
° User may change the Panels Ocean for 3 Turns (once per battle)
° First Innate Natural Avoidance in a turn can be applied against an additional attack
⇪ Delta Warrior may charge his Natural Avoidances for 1 Turn to have them ignore any attack they would fail against (including "Unavoidable", still susceptible to "Disrupt", incompatible with Recon Full Turn)
° Elemental Adapter (Aqua Lv5 + 1)
° Soak
° Bubble
° +2 Natural Avoidances (Separate 3 Turn CDs)
° User may change the Panels Ocean for 3 Turns (once per battle)
° First Innate Natural Avoidance in a turn can be applied against an additional attack
⇪ Delta Warrior may charge his Natural Avoidances for 1 Turn to have them ignore any attack they would fail against (including "Unavoidable", still susceptible to "Disrupt", incompatible with Recon Full Turn)
{[::Shortcut:Element:Ice::] Lv0 ::(+)::}
° Elemental Adapter (Aqua Lv+1)
° Elemental Adapter (Aqua Lv+1)
-Net Strengths: Plasma(2), Wind, Dark(2), Sand(2), Ice(3), Aqua(3), Shadow, Blade, Toxic
-Net Weaknesses: Spatial, Laser(2), Sonic(3), Stone, Wood, Seeking, Bug(6)
{-HP: 4190 ::(+)::}
° 1000 Base
° +2000 (Version 21)
° +600 (Unequipped Crests)
° +200 (Omni Star)
° -0 (Conversion to Damage)
° +5% (V13 Normal Type)
° +5% (V13 Normal Type)
° +2000 (Version 21)
° +600 (Unequipped Crests)
° +200 (Omni Star)
° -0 (Conversion to Damage)
° +5% (V13 Normal Type)
° +5% (V13 Normal Type)
{-Armor: 0 ::(+)::}
° +5% (V13 Normal Type)
° +5% (V13 Normal Type)
° +5% (V13 Normal Type)
{-Regeneration: 0 ::(+)::}
° N/A
-Natural Avoidances: 4
° Shield | ×2/Turn (Innate | Type: -3 CD | Prg: -2 CD & -1 Min CD | Temporal: +1/Turn)
° Shield | ×2/Turn (Acsry | Programs: -0 CD and -0 Minimum CD | Temporal: +1/Turn)
° Shield | ×2/Turn (Aqua | Programs: -3 CD and -1 Minimum CD | Temporal: +1/Turn)
° Shield | ×2/Turn (Aqua | Programs: -3 CD and -1 Minimum CD | Temporal: +1/Turn)
-Special Properties: 9
{[::Shortcut:Element:Temporal:Icon::] Temporal Flux ::(+)::}
When Activated: A single attack strikes an additional time at no cost, with all of its previous effects and full damage.
Cooldown: 0 Turns. Cannot be Augmented.
When Activated: A single attack strikes an additional time at no cost, with all of its previous effects and full damage.
Cooldown: 0 Turns. Cannot be Augmented.
{[::Shortcut:Element:Temporal:Icon::] Relativity ::(+)::}
Passive Effect: If your Initiative Level is at least Double that of the the Highest Initiative Level Opponent, your first two turns occur simultaneously.
** Attack Slots are refreshed after the first turn's worth is fully spent
** Charges and other durations behave as if it is a new turn
** Summoned Entities / Allies / Stage does not benefit from this ability
Passive Effect: If your Initiative Level is at least Double that of the the Highest Initiative Level Opponent, your first two turns occur simultaneously.
** Attack Slots are refreshed after the first turn's worth is fully spent
** Charges and other durations behave as if it is a new turn
** Summoned Entities / Allies / Stage does not benefit from this ability
{[::Shortcut:Element:Temporal:Icon::] Temporal Control ::(+)::}
When Activated: Reuse a previously used turn of attack slots. Costs all Attack Slots.
** Only counts attacks from the selected turn that were used via attack slots; does not reuse any restrikes or auto-striking effects.
** Attacks charged in the selected turn using attack slots are charged again, if applicable.
** Augments applied during the original turn are retained
Cooldown: 5 Turns. Cannot be Augmented.
When Activated: Reuse a previously used turn of attack slots. Costs all Attack Slots.
** Only counts attacks from the selected turn that were used via attack slots; does not reuse any restrikes or auto-striking effects.
** Attacks charged in the selected turn using attack slots are charged again, if applicable.
** Augments applied during the original turn are retained
Cooldown: 5 Turns. Cannot be Augmented.
{[::Shortcut:Element:Ultimate Dark:Icon::] Corruption ::(+)::}
Passive Effect: User's DarkChips inflicts its glitch upon any target it hits for 3 turns. Once ended, a Navi cannot be afflicted by the same Dark Chip Glitch for 2 turns.
Passive Effect: User's DarkChips inflicts its glitch upon any target it hits for 3 turns. Once ended, a Navi cannot be afflicted by the same Dark Chip Glitch for 2 turns.
{[::Shortcut:Element:Ultimate Dark:Icon::] Reckless Abandon ::(+)::}
Passive Effect: Ultimate Dark is treated as Dark for all interactions. While Berserk, The user gains +1 Attack Slot, Deals +20% Damage with Attacks, and is immune to Attack Slot Reduction and Damage Reduction. The user is never immune to Berserk and cannot augment its effects outside of Non-Custom Sources.
Passive Effect: Ultimate Dark is treated as Dark for all interactions. While Berserk, The user gains +1 Attack Slot, Deals +20% Damage with Attacks, and is immune to Attack Slot Reduction and Damage Reduction. The user is never immune to Berserk and cannot augment its effects outside of Non-Custom Sources.
{[::Shortcut:Element:Ultimate Dark:Icon::] Dark Armory ::(+)::}
Passive Effect: User selects a single DarkChip (Dark Bomb) to gain as an Attack that can be used once per turn without consuming Attack Slots, without expending Chip uses, or without suffering the glitch. Still treated as a Dark Chip for all interactions.
Passive Effect: User selects a single DarkChip (Dark Bomb) to gain as an Attack that can be used once per turn without consuming Attack Slots, without expending Chip uses, or without suffering the glitch. Still treated as a Dark Chip for all interactions.
{[::Shortcut:Element:Wind:Icon::] Multi Element ::(+)::}
Passive Effect: Wind Element Attacks acquire the Panel Element in addition to their own. Attacks with multiple elements deal +10% Total Damage.
Passive Effect: Wind Element Attacks acquire the Panel Element in addition to their own. Attacks with multiple elements deal +10% Total Damage.
{[::Shortcut:Element:Aqua:Icon::] Soak ::(+)::}
Status Effect: For 2 turns, the afflicted Navi's attacks deal 1/2 Damage (final total) and they gain a weakness to the Elec Element. Once ended, a Navi cannot be Soaked for 2 turns.
Passive Effect: Warrior is immune to Soak.
Status Effect: For 2 turns, the afflicted Navi's attacks deal 1/2 Damage (final total) and they gain a weakness to the Elec Element. Once ended, a Navi cannot be Soaked for 2 turns.
Passive Effect: Warrior is immune to Soak.
{[::Shortcut:Element:Aqua:Icon::] Bubble ::(+)::}
Status Effect: Next turn, the afflicted Navi cannot attack unless hit by another attack before then. Once ended, a Navi cannot be Bubbled for 2 turns.
Passive Effect: Warrior is immune to Bubble.
Status Effect: Next turn, the afflicted Navi cannot attack unless hit by another attack before then. Once ended, a Navi cannot be Bubbled for 2 turns.
Passive Effect: Warrior is immune to Bubble.
{-Base Damage: 495 (+)}
° 100 Base
° +200 (Version V21)
° +20 (Warrior's Crest)
° +60 (Unequipped Crests)
° +50 (Converted from HP)
° +20 (Omni Star)
° +5% (V13 Normal Type)
° +5% (V13 Normal Type)
° +200 (Version V21)
° +20 (Warrior's Crest)
° +60 (Unequipped Crests)
° +50 (Converted from HP)
° +20 (Omni Star)
° +5% (V13 Normal Type)
° +5% (V13 Normal Type)
{-Attack Slots: 8 | 9 Auto Charge | +0 AS on First Turn | 3 Preemptive (+)}
° 2 Base
° +1 AS (Version 3)
° +1 AS (Version 9)
° +1 AS (Version 15)
° +3 AS (Temporal Element)
° +9 Auto Charges (Attack Type Version Bonuses)
° +3 Preemptive Charges (Plasma Lv5)
° +1 AS (Version 3)
° +1 AS (Version 9)
° +1 AS (Version 15)
° +3 AS (Temporal Element)
° +9 Auto Charges (Attack Type Version Bonuses)
° +3 Preemptive Charges (Plasma Lv5)
-Immunities: 3 (2 from Element + 1 from Crest)
° Reductions of: - - -
° Locks for: - - -
° Named Effects: Freeze | Soak | Bubble
° From Wind Element: Ignore Negative Panel Effects
{-Initiative: 10 ::(+)::}
° +5 (Element)
° +5 (Programs)
° +5 (Programs)
|Skills|
{Indomitable ::(+)::}
Impossible to subdue or defeat; unshakeable.
Impossible to subdue or defeat; unshakeable.
- Mitigate the damage by 25%
- Grant (100% Base Damage) Armor against the remaining damage of that attack
[::Shortcut:Effect:Mitigation:Icon::]May use a Charged Attack during the Defensive Phase to empower the Deflect:
- The Mitigation is raised to 50%
- The Armor is raised to match the spent Attack's Total Damage
- The Attack's costs must still be paid
[::Shortcut:Effect:Attack Glitch:Icon::]Warrior cannot be affected by any Survival Effects (Revivals included)
[::Shortcut:Effect:Attack Glitch:Icon::]Warrior cannot Dodge/Absorb attacks in any way/shape/form
{Conformity ::(+)::}
Correspondence in form, manner, or character; agreement.
Correspondence in form, manner, or character; agreement.
[::Shortcut:Effect:Attack Glitch:Icon::]Warrior cannot benefit from any other source of Mitigation
{
Celerity ::(+)::}
Swiftness of movement; alacrity.

Swiftness of movement; alacrity.
[::Shortcut:Effect:Mitigation:Icon::]Multiple failed blocks may be spent against the same attack to stack their effects
{
Guardian Oath ::(+)::}
A defender, protector, or keeper.

A defender, protector, or keeper.
[::Shortcut:Effect:Revival:Icon::]If they die before next Supportive Phase, they revive with 20% of their Max HP
[::Shortcut:Effect:Self Buffing:Icon::]If they don't proc a Survival Effect, they bond with Warrior until procing one
[::Shortcut:Effect:Self Buffing:Icon::]Each turn, the bonded ally may choose to inherit either his Damage or AS buffs
[::Shortcut:Effect:Attack Glitch:Icon::]Cannot be used on allies under the influence of other Union Abilities
[::Shortcut:Effect:Attack Glitch:Icon::]Warrior can only bind himself to one ally at a time
{[::Shortcut:Effect:Attack Resource:Icon::]×2 Uses per Battle ::(+)::}
(0 Base + 1 at V6/11/16/21 - 2 for Secondary Effects)
(0 Base + 1 at V6/11/16/21 - 2 for Secondary Effects)
{
Rampant ::(+)::}
Ravage. To bring heavy destruction on; devastate.

Ravage. To bring heavy destruction on; devastate.
[::Shortcut:Effect:Redirection:Icon::]Warrior can Redirect One Multi Target Attack to himself
[::Shortcut:Effect:Redirection:Icon::]Warrior's Guardian Oath ally can activate this skill for its Redirection instead
{[::Shortcut:Effect:Attack Resource:Icon::]×2 Uses per Battle ::(+)::}
(0 Base + 1 at V6/11/16/21 - 2 for Secondary Effects)
(0 Base + 1 at V6/11/16/21 - 2 for Secondary Effects)
{Solidarity ::(+)::}
Unity of purpose or interest.
Unity of purpose or interest.
{
Deflect ::(+)::}
Warrior contests an attack with his sword.

Warrior contests an attack with his sword.
[::Shortcut:Effect:Negation:Icon::]Natural Avoidances from this skill Grit their affected attacks
{[::Shortcut:Effect:Attack Resource:Icon::]×11 Uses per Battle ::(+)::}
(2 Base + 1 at V4/7/10/13/16/19/21 + 2 from Type)
(2 Base + 1 at V4/7/10/13/16/19/21 + 2 from Type)
{
Vigor ::(+)::}
Ability to move quick and easy; agility.

Ability to move quick and easy; agility.
{[::Shortcut:Effect:Attack Resource:Icon::]×11 Uses per Battle ::(+)::}
(2 Base + 1 at V4/7/10/13/16/19/21 + 2 from Type)
(2 Base + 1 at V4/7/10/13/16/19/21 + 2 from Type)
{Blade Oath ::(+)::}
A fighter, combatant, or soldier.
A fighter, combatant, or soldier.
{[::Shortcut:Effect:Attack Cooldown:Icon::]×5 Uses per Turn +1 on 4 CD ::(+)::}
(5 CD Base - 5 Version - 2 Progs - 9 Type - 5 Elems | +1 Use Temporal)
(5 CD Base - 5 Version - 2 Progs - 9 Type - 5 Elems | +1 Use Temporal)
{Residuum ::(+)::}
Small left-over quantity or surviving trace; remainder.
Small left-over quantity or surviving trace; remainder.
{[::Shortcut:Effect:Attack Cooldown:Icon::]×3 Uses per Turn ::(+)::}
(5 CD Base - 1 at V5/9/13/17/21 - 2 Programs - 3 Type | +1 Use Temporal)
(5 CD Base - 1 at V5/9/13/17/21 - 2 Programs - 3 Type | +1 Use Temporal)
{Aspiration ::(+)::}
Hope or determination of achieving something; ambition.
Hope or determination of achieving something; ambition.
{[::Shortcut:Effect:Attack Cooldown:Icon::]×3 Uses per Turn ::(+)::}
(5 CD Base - 1 at V5/9/13/17/21 - 2 Programs - 3 Type | +1 Use Temporal)
(5 CD Base - 1 at V5/9/13/17/21 - 2 Programs - 3 Type | +1 Use Temporal)
|Hyper Repertoire|
{Finest Hour - Hyper Mode ::(+)::}
Operating at full strength, Warrior's sword shatters to pieces with each swing that makes contact. Using temporal manipulation, he reforms the sword between each strike to ensure maximum impact with every blow.
Operating at full strength, Warrior's sword shatters to pieces with each swing that makes contact. Using temporal manipulation, he reforms the sword between each strike to ensure maximum impact with every blow.
[::Shortcut:Effect:Attack Glitch:Icon::] Warrior is immediately ejected from this Hyper Mode if his enemies cumulatively spend more uses of "Limited Use per Battle" abilities than he did in a turn
{Paradigm Shift - Unison ::(+)::}
Using a Battle Chip as a catalyst, Warrior can temporarily shift his abilities to fit a situation by slotting it into the bottom cavity of his sword.
Using a Battle Chip as a catalyst, Warrior can temporarily shift his abilities to fit a situation by slotting it into the bottom cavity of his sword.
° During Unison, Warrior gains the Lv5 Effects of the Chip's first natural Element
° Warrior's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and Warrior's Standard/Dark Chip Damage
Oath Breaker
Warrior steps seconds into the past to undo an attack and rechannel its energy into another swing.
[::Shortcut:Range:Set:Icon::][::Shortcut:Element:Temporal:Icon::] 0% Damage
[::Shortcut:Effect:Breaks Shields::] [::Shortcut:Effect:Cuts Auras::]
[::Shortcut:Effect:If Hits::], Warrior gains +1 Program Use
[::Shortcut:Effect:If Hits:Icon::]Previous effect applies per intended target struck
[::Shortcut:Effect:If Hits::], Warrior is inflicted with [::Shortcut:Status:Berserk::]
[::Shortcut:Effect:Hits 7 Targets::]
Warrior steps seconds into the past to undo an attack and rechannel its energy into another swing.
[::Shortcut:Range:Set:Icon::][::Shortcut:Element:Temporal:Icon::] 0% Damage
[::Shortcut:Effect:If Hits::], Warrior gains +1 Program Use
[::Shortcut:Effect:If Hits:Icon::]Previous effect applies per intended target struck
[::Shortcut:Effect:If Hits::], Warrior is inflicted with [::Shortcut:Status:Berserk::]
[::Shortcut:Effect:Hits 7 Targets::]
{[::Shortcut:Effect:Attack Cooldown:Icon::]1 Turn Cooldown [::Shortcut:Effect:Attack Charge:Icon::]1 Turn Charge [::Shortcut:Effect:Attack Charge:Icon::]3 Turn Optional Charge ::(+)::}
(Karma: -1 CD)
(Karma: -1 CD)
|Attacks|
-Total Attacks: 25/25
° STAB Elements are: Temporal | Ult Dark | Elec | Wind | Normal | Blade | Light
° 18 CDR applied as desired (Source: Normal Type)
° Gain Dark Bomb as a Regular Attack (Source: Dark Armory)
Standard Attacks
Dark Bomb Lv5
Channeling residual data of Nebula Grey, Warrior unleashes a black explosion from his palm.
[::Shortcut:Range:S:Icon::][::Shortcut:Element:Dark:Icon::] 865 Damage
[::Shortcut:Effect:Custom Avoidance Hindrance:Icon::]Gains 1 Basic Aimer corresponding to each avoidance used (by all enemies) while it was charging
[::Shortcut:Effect:Custom Avoidance Hindrance:Icon::]This attack can have up to 3 Aimers through this method
[::Shortcut:Effect:If Hits:Icon::]If Hits, Victims deal -10% Damage for 3 Turns as ::Effect:Corruption::
[::Shortcut:Effect:Hits All::]
[::Shortcut:Effect:Custom User Effect:Icon::]Omni Aimers cannot be added to this attack
[::Shortcut:Effect:Attack Charge:Icon::]1 Turn Charge
Channeling residual data of Nebula Grey, Warrior unleashes a black explosion from his palm.
[::Shortcut:Range:S:Icon::][::Shortcut:Element:Dark:Icon::] 865 Damage
[::Shortcut:Effect:Custom Avoidance Hindrance:Icon::]This attack can have up to 3 Aimers through this method
[::Shortcut:Effect:If Hits:Icon::]If Hits, Victims deal -10% Damage for 3 Turns as ::Effect:Corruption::
[::Shortcut:Effect:Hits All::]
[::Shortcut:Effect:Custom User Effect:Icon::]Omni Aimers cannot be added to this attack
God Crusher - Basic Attack
The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight.
[::Shortcut:Range:S:Icon::][::Shortcut:Element:Set:Icon::] 60% Damage
[::Shortcut:Effect:Set Aimer::]
[::Shortcut:Effect:Attack Charge:Icon::]Multiple Instances of this attack may be manually charged at once
[::Shortcut:Effect:Attack Charge:Icon::]2 Turn Optional Charge
The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight.
[::Shortcut:Range:S:Icon::][::Shortcut:Element:Set:Icon::] 60% Damage
[::Shortcut:Effect:Attack Charge:Icon::]Multiple Instances of this attack may be manually charged at once
Lethal Entourage - Basic Attack
A fatal chain of sword strikes strung together with deadly finesse.
[::Shortcut:Range:C:Icon::][::Shortcut:Element:Set:Icon::] 60% Damage
[::Shortcut:Effect:Set Aimer::]
[::Shortcut:Effect:Attack Charge:Icon::]Multiple Instances of this attack may be manually charged at once
[::Shortcut:Effect:Attack Charge:Icon::]2 Turn Optional Charge
A fatal chain of sword strikes strung together with deadly finesse.
[::Shortcut:Range:C:Icon::][::Shortcut:Element:Set:Icon::] 60% Damage
[::Shortcut:Effect:Attack Charge:Icon::]Multiple Instances of this attack may be manually charged at once
Silent Sonicboom - Basic Attack
A visible shockwave rips out from Warrior's blade as he cuts asunder the air.
[::Shortcut:Range:Set:Icon::][::Shortcut:Element:Set:Icon::] 50% Damage
[::Shortcut:Effect:Set Aimer::]
[::Shortcut:Effect:Attack Charge:Icon::]Multiple Instances of this attack may be manually charged at once
[::Shortcut:Effect:Attack Charge:Icon::]2 Turn Optional Charge
A visible shockwave rips out from Warrior's blade as he cuts asunder the air.
[::Shortcut:Range:Set:Icon::][::Shortcut:Element:Set:Icon::] 50% Damage
[::Shortcut:Effect:Attack Charge:Icon::]Multiple Instances of this attack may be manually charged at once
Resolve - Basic Attack
Firmness of purpose; resolute.
[::Shortcut:Range:Dual:Icon::][::Shortcut:Element:Set:Icon::] 70% Damage
[::Shortcut:Effect:Set Aimer::]
[::Shortcut:Effect:Attack Charge:Icon::]Alternative Charge: Instead of gaining damage from the charge, Warrior gains HP equal to the Attack's Damage.
[::Shortcut:Effect:Attack Charge:Icon::]1 Turn Optional Charge
Firmness of purpose; resolute.
[::Shortcut:Range:Dual:Icon::][::Shortcut:Element:Set:Icon::] 70% Damage
[::Shortcut:Effect:Attack Charge:Icon::]Alternative Charge: Instead of gaining damage from the charge, Warrior gains HP equal to the Attack's Damage.
Black Bolt
Black lightning strikes the enemy, originating from and arcing to wherever it pleases.
[::Shortcut:Range:S:Icon::][::Shortcut:Element:UltimateDark:Icon::] 60% Damage
[::Shortcut:Effect:Recurring Auto Attack::] at 50% Total Damage for 2 Turns
[::Shortcut:Effect:Self Buff:Icon::]Gains the Total Damage of another attack on initial turn
[::Shortcut:Effect:Cannot be Augmented:Icon::]This Attack's Damage cannot be further augmented
Black lightning strikes the enemy, originating from and arcing to wherever it pleases.
[::Shortcut:Range:S:Icon::][::Shortcut:Element:UltimateDark:Icon::] 60% Damage
[::Shortcut:Effect:Self Buff:Icon::]Gains the Total Damage of another attack on initial turn
[::Shortcut:Effect:Cannot be Augmented:Icon::]This Attack's Damage cannot be further augmented
{[::Shortcut:Effect:Attack Charge:Icon::]1 Turn Charge [::Shortcut:Effect:Attack Charge:Icon::]2 Turn Optional Charge [::Shortcut:Effect:Attack Resource:Icon::]×1 Use ::(+)::}
(-3 Total Attacks)
(-3 Total Attacks)
Release
To move, act, or flow freely; set free.
[::Shortcut:Range:S:Icon::][::Shortcut:Element:Wind:Icon::] 0% Damage
[::Shortcut:Effect:Unconditional Auto Attack::] for 50% Total Damage
[::Shortcut:Effect:Upon Use:Icon::]Deals 8% of Warrior's Base Damage per Special Property he has activated up to this point in battle. Resets upon use.
To move, act, or flow freely; set free.
[::Shortcut:Range:S:Icon::][::Shortcut:Element:Wind:Icon::] 0% Damage
[::Shortcut:Effect:Upon Use:Icon::]Deals 8% of Warrior's Base Damage per Special Property he has activated up to this point in battle. Resets upon use.
{[::Shortcut:Effect:Attack Charge:Icon::]1 Turn Charge [::Shortcut:Effect:Attack Charge:Icon::]2 Turn Optional Charge [::Shortcut:Effect:Attack Resource:Icon::]×1 Use ::(+)::}
(-1 Total Attack || Damage Ratio: +1:10)
(-1 Total Attack || Damage Ratio: +1:10)
Fatal Barrage
Spheres of white energy released from the palm seek out an enemy and collide with explosive impact.
[::Shortcut:Range:S:Icon::][::Shortcut:Element:Light:Icon::] 0% Damage
[::Shortcut:Effect:Unconditional Auto Attack::] for 50% Total Damage
[::Shortcut:Effect:Upon Use:Icon::]Deals 56% of Warrior's Base Damage per Block he attempted this turn. Resets upon use.
Spheres of white energy released from the palm seek out an enemy and collide with explosive impact.
[::Shortcut:Range:S:Icon::][::Shortcut:Element:Light:Icon::] 0% Damage
[::Shortcut:Effect:Upon Use:Icon::]Deals 56% of Warrior's Base Damage per Block he attempted this turn. Resets upon use.
{[::Shortcut:Effect:Attack Charge:Icon::]1 Turn Charge [::Shortcut:Effect:Attack Charge:Icon::]2 Turn Optional Charge [::Shortcut:Effect:Attack Resource:Icon::]×3 Uses ::(+)::}
(-3 Total Attacks || Damage Ratio: +7:10)
(-3 Total Attacks || Damage Ratio: +7:10)
Razor Barrage
A strong stroke of the blade sends a flat cyclone of wind through the air.
[::Shortcut:Range:C:Icon::][::Shortcut:Element:Wind:Icon::] 70% Damage
[::Shortcut:Effect:Breaks Shields::] [::Shortcut:Effect:Cuts Auras::]
[::Shortcut:Effect:Upon Use:Icon::]This Attack is delayed by 1 Turn, costing no Attack Slot to occur next turn but receiving all positive and negative effects influencing it from both turns
A strong stroke of the blade sends a flat cyclone of wind through the air.
[::Shortcut:Range:C:Icon::][::Shortcut:Element:Wind:Icon::] 70% Damage
[::Shortcut:Effect:Upon Use:Icon::]This Attack is delayed by 1 Turn, costing no Attack Slot to occur next turn but receiving all positive and negative effects influencing it from both turns
{[::Shortcut:Effect:Attack Cooldown:Icon::]×14/Turn [::Shortcut:Effect:Attack Charge:Icon::]1 Turn Optional Charge ::(+)::}
(Type: -13 CD | Temporal: +1/Turn)
(Type: -13 CD | Temporal: +1/Turn)
Static Scourge
Lightning affixes itself to the tip of Warrior's sword like a massive whip.
[::Shortcut:Range:Set:Icon::][::Shortcut:Element:Elec:Icon::] 40% Damage ÷ 2 Hits
[::Shortcut:Effect:Avoid Separately::] [::Shortcut:Effect:Cannot be Naturally Avoided::]
[::Shortcut:Effect:Grit Separately::] [::Shortcut:Effect:Interrupt::] [::Shortcut:Status:Soak::]
Lightning affixes itself to the tip of Warrior's sword like a massive whip.
[::Shortcut:Range:Set:Icon::][::Shortcut:Element:Elec:Icon::] 40% Damage ÷ 2 Hits
[::Shortcut:Effect:Grit Separately::] [::Shortcut:Effect:Interrupt::] [::Shortcut:Status:Soak::]
{[::Shortcut:Effect:Attack Cooldown:Icon::]×2/Turn [::Shortcut:Effect:Attack Charge:Icon::]1 Turn Optional Charge ::(+)::}
(Type: -5 CD | Temporal: +1/Turn)
(Type: -5 CD | Temporal: +1/Turn)
Goliath's Grave
Fully channeled strength into a single swing.
[::Shortcut:Range:C:Icon::][::Shortcut:Element:Wind:Icon::] 30% Damage
[::Shortcut:Effect:Breaks Unbreakable Shields::] [::Shortcut:Effect:Cuts UnCuttable Auras::]
[::Shortcut:Effect:Disrupts Multi Instanced Avoidances::]
[::Shortcut:Effect:Cannot be Intercepted::]
[::Shortcut:Effect:Upon Use:Icon::]Gains +1 Hit at 50% Total Damage per Attack Slot Sacrificed
[::Shortcut:Effect:Upon Use:Icon::]Gains Flat Damage Bonuses that would have affected the inherited Attack Slots
Fully channeled strength into a single swing.
[::Shortcut:Range:C:Icon::][::Shortcut:Element:Wind:Icon::] 30% Damage
[::Shortcut:Effect:Disrupts Multi Instanced Avoidances::]
[::Shortcut:Effect:Cannot be Intercepted::]
[::Shortcut:Effect:Upon Use:Icon::]Gains +1 Hit at 50% Total Damage per Attack Slot Sacrificed
[::Shortcut:Effect:Upon Use:Icon::]Gains Flat Damage Bonuses that would have affected the inherited Attack Slots
{[::Shortcut:Effect:Attack Cooldown:Icon::]×3 Turn Cooldown [::Shortcut:Effect:Attack Charge:Icon::]×2 Turn Charge [::Shortcut:Effect:Attack Charge:Icon::]×2 Optional Charge [::Shortcut:Effect:Attack Resource:Icon::]×1 Use ::(+)::}
(-1 Total Attack)
(-1 Total Attack)
Titan's Tomb
Fully channeled power into a single blast.
[::Shortcut:Range:S:Icon::][::Shortcut:Element:Wind:Icon::] 60% Damage × AS Sacrificed
[::Shortcut:Effect:Breaks Unbreakable Shields::] [::Shortcut:Effect:Cuts Uncuttable Auras::]
[::Shortcut:Effect:Cannot be Mitigated::] below Base Damage
[::Shortcut:Effect:Disrupts Multi Instanced Grits::]
[::Shortcut:Effect:Upon Use:Icon::]Deals 60% of Warrior's Base Damage per Attack Slot Sacrificed this turn
Fully channeled power into a single blast.
[::Shortcut:Range:S:Icon::][::Shortcut:Element:Wind:Icon::] 60% Damage × AS Sacrificed
[::Shortcut:Effect:Cannot be Mitigated::] below Base Damage
[::Shortcut:Effect:Disrupts Multi Instanced Grits::]
[::Shortcut:Effect:Upon Use:Icon::]Deals 60% of Warrior's Base Damage per Attack Slot Sacrificed this turn
{[::Shortcut:Effect:Attack Cooldown:Icon::]×2 Turn Cooldown [::Shortcut:Effect:Attack Charge:Icon::]×2 Turn Charge [::Shortcut:Effect:Attack Charge:Icon::]×1 Optional Charge [::Shortcut:Effect:Attack Resource:Icon::]×1 Use ::(+)::}
(-1 Total Attack)
(-1 Total Attack)
Residual Radiance
Energy from Warrior's sword disperses with each swing and lingers until collected for a later strike.
[::Shortcut:Range:S:Icon::][::Shortcut:Element:Light:Icon::] 80% Damage
[::Shortcut:Effect:Unconditional Auto Attack::] for 50% Total Damage
[::Shortcut:Effect:Self Buff:Icon::]Warrior can reduce the Damage of this Attack and every one following it this turn to 0 to add their total amount to his last Attack Slot of the turn. If the final Attack Slot is a Manual Charge, this bonus damage is retained until that attack is released.
[::Shortcut:Effect:Cannot be Augmented:Icon::]Affected Attack's Damage cannot be further augmented
[::Shortcut:Effect:Attack Glitch:Icon::]If that Attack's charge is interrupted or dropped, this bonus damage is lost
Energy from Warrior's sword disperses with each swing and lingers until collected for a later strike.
[::Shortcut:Range:S:Icon::][::Shortcut:Element:Light:Icon::] 80% Damage
[::Shortcut:Effect:Self Buff:Icon::]Warrior can reduce the Damage of this Attack and every one following it this turn to 0 to add their total amount to his last Attack Slot of the turn. If the final Attack Slot is a Manual Charge, this bonus damage is retained until that attack is released.
[::Shortcut:Effect:Cannot be Augmented:Icon::]Affected Attack's Damage cannot be further augmented
[::Shortcut:Effect:Attack Glitch:Icon::]If that Attack's charge is interrupted or dropped, this bonus damage is lost
{[::Shortcut:Effect:Attack Charge:Icon::]2 Turn Optional Charge [::Shortcut:Effect:Attack Resource:Icon::]×1 Uses ::(+)::}
(-2 Total Attacks)
(-2 Total Attacks)
Vestigial Radiance
Warrior imbues his sword with the lingering energy spilled by his attacks as he moves forward to cut his enemy down.
[::Shortcut:Range:C:Icon::][::Shortcut:Element:Wind:Icon::] 40% Damage
[::Shortcut:Effect:Undodgeable::] [::Shortcut:Effect:Breaks Shields::]
[::Shortcut:Effect:Self Buff:Icon::]Temporary Augments to this attack affect the rest of Warrior's attacks this turn
[::Shortcut:Effect:Cannot be Augmented:Icon::]Those Attacks cannot be further augmented
[::Shortcut:Effect:Attack Glitch:Icon::]If this Attack's charge is interrupted or dropped, it loses 1 Use
[::Shortcut:Effect:Attack Glitch:Icon::]Single-Attack Damage Augments to this attack are only half as effective
Warrior imbues his sword with the lingering energy spilled by his attacks as he moves forward to cut his enemy down.
[::Shortcut:Range:C:Icon::][::Shortcut:Element:Wind:Icon::] 40% Damage
[::Shortcut:Effect:Self Buff:Icon::]Temporary Augments to this attack affect the rest of Warrior's attacks this turn
[::Shortcut:Effect:Cannot be Augmented:Icon::]Those Attacks cannot be further augmented
[::Shortcut:Effect:Attack Glitch:Icon::]If this Attack's charge is interrupted or dropped, it loses 1 Use
[::Shortcut:Effect:Attack Glitch:Icon::]Single-Attack Damage Augments to this attack are only half as effective
{[::Shortcut:Effect:Attack Charge:Icon::]1 Full Turn Charge [::Shortcut:Effect:Attack Charge:Icon::]4 Full Turn Optional Charge [::Shortcut:Effect:Attack Resource:Icon::]×1 Use ::(+)::}
(-1 Total Attack)
(-1 Total Attack)
Disruption
Disturbance or problems which interrupt an event, activity, or process.
[::Shortcut:Range:C:Icon::][::Shortcut:Element:Wind:Icon::] 70% Damage
[::Shortcut:Effect:Undodgeable::] [::Shortcut:Effect:Cuts Auras::]
[::Shortcut:Effect:Disrupts Multi Instanced Avoidances::]
[::Shortcut:Effect:Disrupts Multi Instanced Grits::]
Disturbance or problems which interrupt an event, activity, or process.
[::Shortcut:Range:C:Icon::][::Shortcut:Element:Wind:Icon::] 70% Damage
[::Shortcut:Effect:Disrupts Multi Instanced Avoidances::]
[::Shortcut:Effect:Disrupts Multi Instanced Grits::]
{[::Shortcut:Effect:Attack Resource:Icon::]×1 Use ::(+)::}
(-2 Total Attacks)
(-2 Total Attacks)
False Pledge
Warrior's attacks leave behind a lingering "slash" in the air. At his command, these remnant slashes can move at once to a target location and attempt to impale his enemy a second time.
[::Shortcut:Range:Set:Icon::][::Shortcut:Element:Set:Icon::] Variable Damage
[::Shortcut:Effect:Restriking:Icon::]Repeats Warrior's last Regular Attack, retaining all Damage/Effects
Warrior's attacks leave behind a lingering "slash" in the air. At his command, these remnant slashes can move at once to a target location and attempt to impale his enemy a second time.
[::Shortcut:Range:Set:Icon::][::Shortcut:Element:Set:Icon::] Variable Damage
{[::Shortcut:Effect:Attack Charge:Icon::]1 Turn Charge [::Shortcut:Effect:Attack Resource:Icon::]×1 Use ::(+)::}
(-1 Total Attack)
(-1 Total Attack)
Embolden
Encourage, fortify, or strengthen; invigorate.
[::Shortcut:Range:Dual:Icon::][::Shortcut:Element:Normal:Icon::] 20% Damage
[::Shortcut:Effect:Undodgeable::] [::Shortcut:Effect:Breaks Shields::]
[::Shortcut:Effect:Chip Interaction:Icon::]This Attack's Uses may be spent on Battle Chips instead of Skill Uses
Encourage, fortify, or strengthen; invigorate.
[::Shortcut:Range:Dual:Icon::][::Shortcut:Element:Normal:Icon::] 20% Damage
[::Shortcut:Effect:Chip Interaction:Icon::]This Attack's Uses may be spent on Battle Chips instead of Skill Uses
{[::Shortcut:Effect:Attack Charge:Icon::]5 Turn Optional Charge [::Shortcut:Effect:Attack Resource:Icon::]×4 Uses ::(+)::}
(-4 Total Attacks)
(-4 Total Attacks)
|Program Repertoire|
Program Slots: 12/12
° 5 Slots Base
° +2 Slots (Exp Memory * 2)
° +2 Slots (Giga Program)
° +1 Slot (Resource Type)
° +1 Slot (Trinket Mastery)
° +1 Slot (Champion's Proof)
° ×3 Upgrades for Deft Movement (Tanzanite Star)
° ×2 Efficiency to Deft Movement (Rose Quartz Star)
Hidden Programs:
Trinket Mastery
Passive Hidden Program
+1 Crest Slot, +1 Accessory Slot, and +1 Program Slot. +1 more to the slot of choice. Effects must be stated in stats. (Accessory Slot)
Defensive Programs:
Deft Movement ⇪ Gamma ⇪ Omega (Rose Quartz Star + Tanzanite Star)
Passive Program
Warrior has
Warrior has
Warrior can reduce his Natural Avoidance / Special Property Cooldowns as low as 0.
Undershirt ⇪ Nu
Activated Program
Does not cost a Program Slot.
⦗Uses per battle: 1/1⦘
Offensive Programs:
Break Charge ⇪ SP
Passive Program
Warrior's charged attacks gain "Cuts Darksoul" automatically.
Break Charge ⇪ SP (Champion's Proof)
Passive Program
Warrior's charged attacks gain "Cuts Undershirt" automatically.
Fatal Blade ⇪ Beta
Activated Program
Upon activation of this program, one attack gains Hits All
⦗Uses per battle: 2⦘
Initiative ⇪ Omega
Passive Program
Warrior has +5 Initiative Lv, increasing his chance to go first in battle
Supportive Programs:
Air Shoes ⇪ Nu
Activated Program
Upon activation of this program, Warrior ignores positive and negative stage effects for 1 turn.
Does not cost a Program Slot.
⦗Uses per battle: 2⦘
[Element Adapter] (Elec Lv5 → Plasma Lv5)
[Element Adapter] (Normal Lv5 → Aqua Lv5)
[Element Adapter] (Ice Lv1 → Aqua Lv+1)
Elemental Expansion
Passive Program
User has +1 Element Level.
Can be equipped twice.
Set Ice ⇪ Zeta
Activated Program
Warrior may change and lock all panels on the field to Ice for 1 Turn.
⦗Uses per battle: 1/1⦘
Regenerative Programs:
Channel
Passive Program
One attack that shares an element with Warrior gains
"Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, Warrior gains HP equal to the attack's damage." (Does not apply multipliers from other Charges).
Firewall ⇪ Nu
Activated Program
Upon activation of this program, Warrior can remove one negative status of choice
Does not cost a Program Slot.
⦗Uses per battle: 2⦘
Skill Addition ⇪ Zeta (Rose Quartz Star)
Activated Program
⦗Uses per battle: 2/2⦘
|Equipment|
Accessory: 6/6 (2 Base + 1 Crest + 1 Type + 2 Program)
Crest: 6/6 (3 Base + 1 Type + 1 Program + 1 Giga)
Unequipped: 6 (+60 Damage and +600 Max HP)
Crests Equipped:
Warrior's Crest
Navi Crest || Costs No Slot
° +20 Damage

Champion's Proof
° +1 Program Slot
° +1 Accessory Slot
° Passive: One of the added slots is allowed to hold a second instance of an already equipped item.
Santa Hat
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Battle Chip they've used/sacrificed up to that point in battle
° This Crest has 2 Upgrade Slots
-- Frozen Heart: Warrior is immune to Freeze, strong to Ice, and deals +10% Ice Damage from all sources
-- Joy Bringer: +1 Ice Element Level

Cupid's Bow
° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use
° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect:
-- "If Hits, victim loses 1 Chip Use for the rest of battle"
° This Crest has 2 Upgrade Slots
-- Charge Lover: +1 Element Level
-- Heart Seeker: +1 Element Level

Mantle of The Ultimate Fighter
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Ignores immunity
° Enemies can only be affected by this effect once per battle, period
° This Crest has 2 Upgrade Slots
-- Ultimate Power: +1 Normal Element Level
-- Ultimate Power: +1 Normal Element Level

Sigma Badge
° +2 Elemental Levels.
° Elemental Levels granted by this effect can be placed into Elements regardless of Overcap, including placing Levels into Basic Elements greater than 7 or into Hidden Elements greater than 5. Must still select unique benefits for each overcapped level.

Crest of Nebula
° Passive: Add one additional effect to Dark Soul
° Passive: +1 Element Level
° Passive: Grants Ultimate Dark Lv1
Unequipped Crests:

Fortune Bade
° +100 HP
° +10 Damage

Gold Cross Emblem
° +100 HP
° +10 Damage

Emotional Enlightenment
° Regenerate 5% of Max HP per turn
° +100 HP
° +10 Damage

Emotional Enlightenment (2)
° Regenerate 5% of Max HP per turn
° +100 HP
° +10 Damage

Creamland's Honors || Knight of Creamland
° HP+200
° +1 Element Level
° +1 attack on the user’s starting turn
° +100 HP
° +10 Damage

MMM Fest Medallion
- Balloons are 1 HP Objects that:
-- Are Normal Element, Can Intercept, and Cannot Attack
-- When struck by a Multi-Target Attack, only 1 Balloon is destroyed
° +100 HP
° +10 Damage
Accessories Equipped:

Omni-Star of the Holy Seal
A mythic star that is said to have the power of all other stars combined.
° (Rose Quartz) One Program has double its stated effects, if applicable
° If multiple Rose Quartz Stars are equipped, they may not affect the same program
° Increases the holder's damage by 20 and HP by 200

Rose Quartz Star of Ability
A shining star forged of rose quartz, sparkles with an otherworldly power
° One Program has double its stated effects, if applicable
° If multiple Rose Quartz Stars are equipped, they may not affect the same program

Amethyst Cross of Speed
A shining cross of amethyst, emanates a powerful force.
° User has +1 Natural Avoid (0 Turn CD)

Tanzanite Star of Advancement
A shining star forged of Tanzanite, sparkles with an otherworldly power
° One individual program owned by the holder of this cross is allowed to equip three upgrades at once. Program chosen takes up 2 program slots.
° This star does not affect Nu upgrades or Mega Program upgrades.

Zircon Cross of Elements
A shining cross of zircon, emanates a powerful force.
° +2 Element Levels

Emerald Cross of Virtue
A shining cross of emerald, emanates a powerful force.
° Apply x2 Damage to a Single Attack (0 Turn CD)
|Armor System|


{
Death's Shadow ::(+)::}
A piece channeling the shadow of Deav, forever shadowing death itself.
° Every other turn, can use one avoid against an attack it otherwise could not avoid.

A piece channeling the shadow of Deav, forever shadowing death itself.
° Every other turn, can use one avoid against an attack it otherwise could not avoid.

{
War's Grip ::(+)::}
A piece channeling the grip of Var, who holds the weight of war.
° One charged attack is used an additional time on use per turn.

A piece channeling the grip of Var, who holds the weight of war.
° One charged attack is used an additional time on use per turn.




|Chip Folder|
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Refer to Public Records for Inventory
{
Virus Kill Count
}
Mettaurs Deleted: 12
Canguards Deleted: 10
Swordys Deleted: 5
Fishys Deleted: 4
Rattys Deleted: 13
Spikeys Deleted: 1
Shrimpys Deleted: 11
Bunnies Deleted: 22
KillPlants Deleted: 8
Megalians Deleted: 6
Gaias Deleted: 10
BigBrutes Deleted: 0
Tin Hawks Deleted: 3
Bladias Deleted: 2
Virus Kill Count
Mettaurs Deleted: 12
Canguards Deleted: 10
Swordys Deleted: 5
Fishys Deleted: 4
Rattys Deleted: 13
Spikeys Deleted: 1
Shrimpys Deleted: 11
Bunnies Deleted: 22
KillPlants Deleted: 8
Megalians Deleted: 6
Gaias Deleted: 10
BigBrutes Deleted: 0
Tin Hawks Deleted: 3
Bladias Deleted: 2
{° May-Finale (Z-Horde) (Completed) ::(+)::}
Canguards Deleted: 3
Swordys Deleted: 1
Shrimpys Deleted: 6
Bunnies Deleted: 1
KillPlants Deleted: 2
Megalians Deleted: 6
Gaias Deleted: 2
Tin Hawks Deleted: 1
Canguards Deleted: 3
Swordys Deleted: 1
Shrimpys Deleted: 6
Bunnies Deleted: 1
KillPlants Deleted: 2
Megalians Deleted: 6
Gaias Deleted: 2
Tin Hawks Deleted: 1
{° Warrior, Genesis, Regis vs Z-Horde (Completed) ::(+)::}
Mettaurs Deleted: 1
Canguards Deleted: 2
Swordys Deleted: 3
Fishys Deleted: 1
Shrimpys Deleted: 1
Bunnies Deleted: 2
KillPlants Deleted: 2
Gaias Deleted: 1
Bladias Deleted: 1
Mettaurs Deleted: 1
Canguards Deleted: 2
Swordys Deleted: 3
Fishys Deleted: 1
Shrimpys Deleted: 1
Bunnies Deleted: 2
KillPlants Deleted: 2
Gaias Deleted: 1
Bladias Deleted: 1
{° Warrior and Faith vs Z-Horde (Completed) ::(+)::}
Mettaurs Deleted: 1
Canguards Deleted: 3
Rattys Deleted: 2
Spikeys Deleted: 1
Shrimpys Deleted: 2
Bunnies Deleted: 6
KillPlants Deleted: 1
Gaias Deleted: 1
Tin Hawks Deleted: 1
Mettaurs Deleted: 1
Canguards Deleted: 3
Rattys Deleted: 2
Spikeys Deleted: 1
Shrimpys Deleted: 2
Bunnies Deleted: 6
KillPlants Deleted: 1
Gaias Deleted: 1
Tin Hawks Deleted: 1
{° Faith & Warrior vs Z-Horde (Completed) ::(+)::}
Mettaurs Deleted: 4
Canguards Deleted: 2
Swordys Deleted: 1
Fishys Deleted: 1
Rattys Deleted: 5
Shrimpys Deleted: 1
Bunnies Deleted: 11
Tin Hawks Deleted: 1
Mettaurs Deleted: 4
Canguards Deleted: 2
Swordys Deleted: 1
Fishys Deleted: 1
Rattys Deleted: 5
Shrimpys Deleted: 1
Bunnies Deleted: 11
Tin Hawks Deleted: 1
{° Trio vs Z-Horde (Completed) ::(+)::}
Mettaurs Deleted: 5
Fishys Deleted: 2
Rattys Deleted: 6
Shrimpys Deleted: 1
Bunnies Deleted: 2
KillPlants Deleted: 3
Gaias Deleted: 6
Bladias Deleted: 1
Mettaurs Deleted: 5
Fishys Deleted: 2
Rattys Deleted: 6
Shrimpys Deleted: 1
Bunnies Deleted: 2
KillPlants Deleted: 3
Gaias Deleted: 6
Bladias Deleted: 1