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Post by "Bill" on Sept 28, 2018 12:54:08 GMT -8
Initiative!
Embera summons Scruffy and Cloaks!
Setup Phase:
Embera: 150 unavoidable damage to enemies via Beryl Cross Scruffy: 100 Bug damage to enemies+Self, 100 Toxic Damage to enemies, regenerates 200 HP Cloaks: Says "hi"
Offensive Phase:
Embera: 9 AS
More sun 1 C-range Solar element 470 70% damage Undodgeable cuts auras, If hits a target without the irradiate infliction, inflicts two stacks of Irradiate, if irradiated, +10% damage taken by "More Sun" attacks 2-turn CD
More Sun 2 C-range Solar element 470 70% damage Undodgeable Breaks shields, If hits a target without the irradiate infliction, inflicts two stacks of Irradiate, if irradiated, +10% damage taken by "More Sun" attacks 2-turn CD
More Sun 3 C-range Solar element 470 70% damage Breaks Shields cuts auras, If hits a target without the irradiate infliction, inflicts two stacks of Irradiate, if irradiated, +10% damage taken by "More Sun" attacks 2-turn CD
Attack A C-range 605 90% damage breaks shields Irradiates 1 turn CD
Attack B Solar S-range 605 90% damage Undodgeable, Irradiates 1 turn CD
Attack C Solar C-range 605 90% damage Cuts auras Irradiates 1 turn CD
Sunbeam Solar-element S-range 540 damage (80%) Undodgable, cuts auras, Irradiates 1 turn CD
Sunblast Solar-element S-range 540 damage (80%) Undodgeable, breaks shields, Irradiates 1 turn CD
Sunburn Solar element S-range 540 damage (80%) Breaks shields, cuts auras, Irradiates 1 turn CD
Scruffy:
HeatShot x3! S-attack Bug element *Spikey shoots a molten ball of fire from its mouth!* --- 250 damage, undodgeable, Upon use, All allies(self included) Heal 500 HP for 1 turn. This effect only occurs 1x/turn
Cloaks: auto-charges meteor shower
Fireball!! x2! S-attack Fire element Cloaks throws out a fireball from his scepter 145 damage, breaks shields, cuts auras
End phase:
[Embera HP=8740/8740] [Scruffy HP=2500/2500] [Cloaks HP=1000/1000]
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Post by Xypher on Sept 30, 2018 11:11:19 GMT -8
Life's Desire: Merrill can manipulate life energy itself to boost his speed and striking power! ° Merrill has +2 AS/Turn ° Whenever he charges an attack, he gains 85 HP [5xV] Passive
Blood Energy Passive Defense || Type: Armor As Merrill takes damage, his body reacts, the blood and energy taken away building up into a stronger defense. To Death, it excites him, making him tougher to defeat. ° When Merrill is struck by an attack, he gains 34 armor, to a max of 340 [20XV] Armor.
Life and Death: Synergy Passive Merrill's ability to utilize the powers of Life and Death allow him to grow stronger whenever opponents touch him: When Struck with an attack, Merrill gains 170 Max HP, and 34 Regen, to a max of 1700 HP/340 Regen Passive
Eats Unavoidable 350
Takes more Sun 1: 470 - 95 * 0.7 = 263 Damage, + 34 Armor + 170 Max HP, + 34 Regen
MS2: 470 - 129 * 0.7 * 1.1 = 289 /2 = 145 Merrill uses hos Onyx Cross, + 34 Armor, + 170 Max HP, + 34 Regen
MS3: 470 - 163 * 0.7 * 1.1 = 255, + 34 Armor + 170 Max HP, + 34 Regen
Attack A: 605 - 197 * 0.7 = 286, + 34 Armor + 170 Max HP, + 34 Regen
Attack B: 605 - 231 * 0.7 = 262, + 34 Armor + 170 Max HP, + 34 Regen
Attack C: 605 - 265 * 0.7 = 238, + 34 Armor + 170 Max HP, + 34 Regen
Sunbeam: 540 - 299 * 0.7 = 169, + 34 Armor + 170 Max HP, + 34 Regen
Sunberst: 540 - 333 * 0.7 = 145, + 34 Armor + 170 Max HP, + 34 Regen
Sunblast: 540 - 367 * 0.7 = 121, + 34 Armor + 170 Max HP, + 34 Regen
Heat shot: 250 - 401 = 0 + 34 Armor + 170 Max HP, + 34 Regen
Fireball A = 145 - 435 = 0
Fireball A = 145 - 435 = 0
Total Taken: 2378
M HP: 4476/8580 [Armor 435] Irradiated 10 Ultima Elemental 1/2 Charges
Cleanses Irradiate with Firewall Nu
Support Phase:
Merrill regenerates 2140 HP!
Merrill Summons Lumena!
M HP: 6616/8580 [Armor 435] Lumena HP: 700/700 SB [5]
Merrill Has 7 AS Lumena has 1
Merrill unavoidably inflicts Irradiate!
Auto Charges Energy Circlet + 111 HP Charges Heal + 111 HP Charges Ultima Elemental, + 111 HP
Feast and Famine @ Cloaks Toxic/Sonic S Attack A pair of daggers that are in Merrill’s arsenal dart forward at Merrill’s Death command, attempting to cut the foe, disrupt and distract and wound them. 50% [300] Damage, Cuts Auras, Breaks shields If avoided, The next attack that lands upon the opponent, causes Merrill to heal for 10% of the damage dealt. 1 turn CD
Tranquility and Harmony @ Cloaks Plasma/Elec S Range A pair of long thin yellow Rapiers, emits a blast of Charged lightning as it targets the enemy from the end of the pointed blades. 50% [300] Damage, Cuts Auras, Undodgeable If avoided, Deals Berserk to target 1 turn CD
Chaos @ Embera Fire/Wind C-Attack The black and red Lance – Chaos, joins the new weapons of Merrill’s arsenal. Merrill grabs the large lance, and makes a quick flurry of strikes at the opponent’s body, and even if missing, is bright enought it might blind a foe. 50% [300] Damage, breaks shields, Cuts Auras If avoided, Deals Blind to target 1 turn CD
Prayer @ Cloaks Ice/wood S attack Merrill reaches up and grabs the Icy Blue Flail out of the air, and slams it down with such force, it sends a shockwave of earth and Ice at the opponent. 50% [300] Damage, Breaks Shields, Undodgeable if avoided, Merrill recovers 50 HP 1 turn CD
Hope @ Cloaks Solar/Blade C attack Merrill materializes Hope, his massive 2-hand Claymore, to cleave through his opponent! The blade glows with the power of the sun as it slices down, a shockwave blasting outward at the impact! 420 Dmg [70%] Cuts Auras, Breaks Shields, If avoided, Iradiates 1 turn CD
Lumena
Candle Activated Trait *Candevil creates a large candle that burns brightly. Restoring hope and health to allies.* --- Creates a [90+20*Version] "Candle" object that can be used for intercept. While active "Candle" heals all allies for [20+Version*10] each turn. Only one "Candle" may be active at a time per Candevil. [x1 use]
110 HP Candle Created + 39 HP to Merrill
Light Breath @ Scruffy S attack Light element *Lumena shoots a stream of pure energy from its mouth!* 30 damage, cuts auras.
Total Damage: 1320 @ Cloaks, 30 at Scruffy, 300 @ Embera M HP: 6988/8580 [Armor 435] Lumena HP: 700/700 Candle HP: 110/110 SB [8] RoB [3] Damnation [10]
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Post by "Bill" on Sept 30, 2018 13:43:43 GMT -8
Cloaks just dies because I don't care to do math. Scruffy eats 39 damage
Embera generates a 2nd Alpha Barrier
Reflex Dodge skill C-tier Embera deftly maneuvers around an incoming attack Dodges 2 attacks 8 uses used 1x to dodge chaos and its effect
Graceful GAINS (4 skills) +dmg +atk +HP +regen Embera’s flames continually build as the battle rages on, her vitality and power a beacon to all who can see her. Whenever Embera avoids an attack, she gains +40 base damage, +40 armor,+40 Max HP, +84 Regeneration up to a max of +400/+400/+400/+840 +40/40/40/84
Setup:
Embera -60 HP +84-> +24 HP +500 for HeatShot Deals 150 unavoidable damage via Beryl Cross
Scruffy deals 200 unavoidable damage to all targets, and regenerates 700 from SP and HeatShot
Offense:
Embera has 8 AS -60 dmg +40 dmg-> -20 dmg
Charging Obligatory Solar/Nova reference 1/3
Sunthing x7 Solar Element C-range 470-> 450 damage Undodgeable, hits up to 4 targets aimed at Merrill, Lumena, and Candle
Scruffy: HeatShot x3 @ Lumena! S-attack Bug element *Spikey shoots a molten ball of fire from its mouth!* --- 250 damage, undodgeable, Upon use, All allies(self included) Heal 500 HP for 1 turn. This effect only occurs 1x/turn
End phase:
Embera: Irradiated 1x
[Embera HP=8510/8510]
[Scruffy HP=2500/2500]
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Post by Xypher on Sept 30, 2018 15:52:10 GMT -8
Defense Phase
Merrill heals 30 39 HP as Feast/Famine Landed, Harmony dealt 300 damage
Merrill:
Sunthing 1-6: 450 - 435 * 0.7 = 11 Damage
Sunthing 7: 450 - 435 * 0.7 / 2 = 8 Damage
Merrill takes all 3 Heatshots for 250 - 435 = 0 Damage!
Total Damage taken: 74
Lumera dies.. but Cast wax on the candle!
Wax Activated Defense skill *Candevil lobs a thick layer of wax on an object.* --- 1 object on the battlefield gets "The next time this object would be destroyed, it endures with 1HP instead.". This counts as an Undershirt type effect. [x1 use]
M HP: 6953/8580 [Armor 435] Lumena HP: 0/700 Candle HP: 1/110 SB [8] RoB [3] Damnation [20]
Merrill recovers 2179 HP! Candle recovers 30 HP
M HP: 8580/8580 [Armor 435] Subtank HP: 552/1700 Lumena HP: 0/700 Candle HP: 31/110 SB [14] RoB [3] Damnation [20]
True Generator Passive Support Skill ° When healing beyond Max HP, the excess HP is stored in a Sub Tank ° The Sub Tank can hold up to 1700 HP -- Stored HP can be fully spent to restore that much HP to any TARGET -- Stored HP can be fully spent to fuel an Attack's Damage instead (5 HP : +1 DMG) -- Sub Tank has 1 Non-Adjustable Turn CD between being spent ° Surplus HP after the Subtank is full defaults into One Attack of choice for its next use as added Damage (5 HP : +1 DMG)"
Merrill has 7 AS!
Auto Charges Energy Sigil, + 111 HP Charges Death's Scythe, + 111 HP
Heal [Channel applied] Light C-Range Merrill absorbes energy from everything around him, healing his wounds 100% [600] Damage Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage
Merrill recovers 780 HP
Energy Circlet Light C-attack Merrill, using handsigns, summons up an energy circle around him, enabling him to prepare for a more powerful attack in the near future, as well as detects attacks that the enemy throws at him. 0 Damage, Merrill's next attack gains 600 Damage for one use. 1 Turn Charge
Applies to Ultima Elemental
Ultima Elemental @ Both X/X Element C/S Attack Merrill lashes out with ll of his elemental weapons to strike at his opponent! 1335 Damage, Undodgeable, Cuts Auras, Hits up to 3 Targets, Ignores Armor, Cannot naturally be avoided - Requires 10 Different elements to be used on the same turn before this attack can be used, resets upon use +Gains 35% of Merrill's base damage for each unique element that hit last turn + Merrill heals for 10% of the damage this attack deals per element that hit last turn 2 turn charge
8 Elements dealt damage so that's 80% damage heal, 1068 1338.
Sakurekuzen x4 @ Scruffy C-attack Normal Element Merrill grabs the MZKeyZoth’s out of the air and then attacks the opponent with a quick 1,2 Slash! 90% [540] dmg, undodgeable, breaks shields,
Total Damage: 3495 @ Scruffy, 1335 @ Embera M HP: 8580/8580 [Armor 435] Subtank HP: 1700/1700 Lumena HP: 0/700 Candle HP: 31/110 SB [18] RoB [5] Damnation [20] [970hp]
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Post by "Bill" on Sept 30, 2018 16:30:20 GMT -8
Defense
Embera generates a 3rd Alpha Barrier
Flame Wall Block skill C-tier Embera swings Purgatory in an upwards motion, creating a wall of flames to dissipate an incoming attack. Blocks 2 attacks 8 uses 1 used to block Energy Circlet and Ultima
Scruffy takes Ultima: 1,735
Embera intercepts 3 Sakus for Scruffy with Alpha barriers, scruffy nat barriers the 4th
Graceful GAINS (4 skills) +dmg +atk +HP +regen Embera’s flames continually build as the battle rages on, her vitality and power a beacon to all who can see her. Whenever Embera avoids an attack, she gains +40 base damage, +40 armor,+40 Max HP, +84 Regeneration up to a max of +400/+400/+400/+840 6 stacks +240/240/240/504
Setup: Embera loses 60 HP heals for 1040, 150 unavoidable damage Scruffy deals 200 unavoidable damage and 100 to self, heals 700
Offense: 8 Attack slots -60 damage + 240 damage= 180 damage
Charging Obligatory Solar/Nova Reference 2/3 and Obliterate 1/1
Nucleation S-range Embera embeds a harmful bit of data into the enemy, replicating it with each repeated force 70-> 250 10% damage Breaks shields, cuts auras, if hits, the next instance of this attack gains +50% of Embera's base damage, stacking indefinitely. This effect an be reduced to 0% via status cleanse ability 1 turn CD
Sunthing x 5 Solar Element C-range 470 -> 650 70% damage Undodgeable, hits up to 4 targets
Scruffy:
Offense Affliction Up! Activated Offense Skill *Unleash your element!* --- 1 attack this turn adopts one special property you have access to. [x6 uses] used 3x on Heat Shot
HeatShot x3 S-attack Bug element *Spikey shoots a molten ball of fire from its mouth!* --- 250 damage, undodgeable, GLITCH Upon use, All allies(self included) Heal 500 HP for 1 turn. This effect only occurs 1x/turn
Glitch 1: Freeze-C Glitch 2: Berserk Glitch 3: Bubble
[Embera HP=8710/8710] [Sruffy HP=1365/2500]
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Post by Xypher on Oct 1, 2018 18:35:43 GMT -8
Defense Phase:
Merrill Natural dodges Nucleation
Takes 250 unavoidable
Takes Sunthing 1-4: 650 - 435 *0.7 = 151 Damage each
SunThing 5 taken for 650 - 435 * 0.7 /2 = 76 damage
Merrill Naturally shields the First Heat Shot and blocks the last 2 with:
Energetic Defense Activated Defense || Type: Shield/Status Merrill blocks one attack, by WITHDRAWING and expanding energy from around him. ° Blocks One Attack ° By Sacrificing an Attack Slot, Merrill can natural Block a Second Attack ° Optionally, Merrill can use skill or an AS to remove one status instead 7 Uses [2 Base + 1 at v4/7/10/13/16] [6/7]
Sacrifices 1 AS to block the Final Heatshot
Total taken: 930
M HP: 7650/8580 [Armor 435] Subtank HP: 1700/1700 Lumena HP: 0/700 Candle HP: 31/110 SB [18] RoB [5] Damnation [27] [970hp]
Merrill recovers 2179 HP
M HP: 8580/8580 [Armor 435] Subtank HP: 1700/1700 Lumena HP: 0/700 Candle HP: 61/110 Death's Scythe [1249hp] SB [23] RoB [4] Damnation [27] [970hp]
Merrill has 6 AS
AutoCharges Energy Circlet + 111 HP to Death's Scythe Charges Blessing + 111 Hp to Death's Scythe Charges Life and Death: Gain + 111 HP to Death's Scythe Charges Roar of Sorrow. +111 HP to Damnation
Passes 2 Slots
Applies Energy Sigil to Death's Scythe
Break Charge [Alpha and Iota Chosen by Tanzanite Star] Passive Program User's charged attacks gain 'Ignores Armor' automatically (regardless of user's limit on the effect) Adds "Cannot be Naturally Avoided" to charged attacks instead Adds "Hits up to 3 targets" to charged attacks instead
Death's Scythe @ Embera and Scruffy Light C-attack Merrill strikes Death's scythe at his opponent, wounding them and stealing their life energy. 80% [480] 1080 1396 damage, cuts Auras, Breaks Shields, Merrill recovers HP equal to half the damage this attack inflicts, if hits. 1 Turn Charge
Total DMG: 1396 @ Embera and Scruffy M HP: 7650/8580 [Armor 435] Subtank HP: 1700/1700 Lumena HP: 0/700 Candle HP: 31/110 SB [18] RoB [7] RoS [2] Damnation [27] [1081hp]
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Post by "Bill" on Oct 1, 2018 18:49:47 GMT -8
Defense: Embera generates an alpha barrier!
Shadow effect: Any avoidance can become a dodge at will!
Embera's alpha barrier dodges Death's scythe!
Graceful GAINS (4 skills) +dmg +atk +HP +regen Embera’s flames continually build as the battle rages on, her vitality and power a beacon to all who can see her. Whenever Embera avoids an attack, she gains +40 base damage, +40 armor,+40 Max HP, +84 Regeneration up to a max of +400/+400/+400/+840 7 stacks +280/280/280/588
The Fast dodge skill Scruffy channels his inner Fast, and for a brief moment, dodges an attack dodges 1 attack 6 uses 1 used to juke the scythe
Setup: Embera loses 60 HP from irradiate and heals 588 +500 from Scruffy
Embera deals 150 unavoidable damage from Beryl Cross
Scruffy deals 100 toxic damage and 100 unavoidable damage from Bug element to all enemies+ self, heals 500 from attack+200 SP
Offense: 8 attack slots
Charging Obligatory Solar/Nova reference
More sun 1 C-range Solar element 690 70% damage Undodgeable cuts auras, If hits a target without the irradiate infliction, inflicts two stacks of Irradiate, if irradiated, +10% damage taken by "More Sun" attacks 2-turn CD
More Sun 2 C-range Solar element 690 70% damage Undodgeable Breaks shields, If hits a target without the irradiate infliction, inflicts two stacks of Irradiate, if irradiated, +10% damage taken by "More Sun" attacks 2-turn CD
More Sun 3 C-range Solar element 690 70% damage Breaks Shields cuts auras, If hits a target without the irradiate infliction, inflicts two stacks of Irradiate, if irradiated, +10% damage taken by "More Sun" attacks 2-turn CD
Sunbeam Solar-element S-range 690 damage (80%) Undodgable, cuts auras, Irradiates 1 turn CD
Sunblast Solar-element S-range 690 damage (80%) Undodgeable, breaks shields, Irradiates 1 turn CD
Sunburn Solar element S-range 690 damage (80%) Breaks shields, cuts auras, Irradiates 1 turn CD
Obliterate C-range Solar element 490 40% dmg Undodgeable, cuts auras This attack deals an additional 100 damage to its target per stack of Irradiate. Removes all instances of Irradiate from a target. If intercepted, the target calculates damage based on only their own irradiate stacks. 1 turn charge
Scruffy:
Signature Attack HeatShot x2 S-attack Bug element *Spikey shoots a molten ball of fire from its mouth!* --- 250 damage, undodgeable, Upon use, All allies(self included) Heal 500 HP for 1 turn. This effect only occurs 1x/turn
Heat Side S-attack Bug element *Spikey shoots a molten ball of fire from its mouth!* --- 200 damage, Breaks shields, Burns, Hits up to 3 targets 1 turn CD
[Embera HP=8750/8750] [Scruffy HP=1965/2500]
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Post by Xypher on Oct 9, 2018 10:52:50 GMT -8
Due to Stat updates by both parties, this battle has been called a draw.
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