Post by xoDeathy on Sept 21, 2018 20:02:00 GMT -8
-<[{Navi and RP Information}]>-
<Flame Hyenard.EXE, Crazed Ignited Warrior of the Mighty
"Oh, it's YOU that's causing my suffering! Then if I tear you to pieces, the pain will STOP!"
"Oh, it's YOU that's causing my suffering! Then if I tear you to pieces, the pain will STOP!"
<Credit: Flame Hyenard, from Megaman X7>
-<[{RP Information}]>-
--Appearance: A blazing hyena consistenly on fire, Flame Hyenard stands around 5'8" and almost always has 3 visions of him at once. Only when his duplicates are injured do they temporarily disappear.--
--Personality: Despite enjoying always being on fire, Flame Hyenard consistently complains that he is always on fire. He can often be found shouting about his pain and suffering, all the while blaming the closest enemy near him for the excruciating pain. His favorite hobbies include setting nearby gardens ablaze, and shouting the name of his attacks as he uses them.--
--Fighting Style: He throws fire everywhere. Using fire. To set them on fire even more than they already are on fire. And two clones. Who also use fire.--
--Background: --
<Chapter 1>
--A weapon usually unseen by the public due to its sheer annoyance, in light of recent events such as the invasion of WWW HQ, Flame Hyenard has broken loose in order to finally get the cure for his pain that he's been looking for; destroying all opposing the WWW! At least that's what they told him when they made him. Then they tried telling him otherwise cause he just kept consistently complaining. Which actually leads to why he's in pain, upon his creation they actually intended Flame Hyenard to be Nautical Hyenard, however there was an issue with the water coding that caused a bug to consistently hurt him from it being too cold. So instead they tried warming him up, which just resulted in him being lit on fire. And now he just is constantly on fire. And because he is constantly on fire he is still in consistent pain. Unfortunately for everyone's sanity, the fire doesn't go out easily, and usually returns quickly and stronger when it does.--
-<[{Version/Experience}]>-
-Version: 12-
-Experience: 4635/4700-
-Version: 12-
-Experience: 4635/4700-
-<[{Funds}]>-
-Zenny: 4,300z-
-BugFrag(s): 0-
--MiniFrag(s): 0/5--
--MDs: 1 Green, 2 Blue, 1 Gold--
-Zenny: 4,300z-
-BugFrag(s): 0-
--MiniFrag(s): 0/5--
--MDs: 1 Green, 2 Blue, 1 Gold--
-<[{Statistical Information}]>-
-<Type: INTEL (BUT NOT INTELLIGENT)>-
`Chips may be upgraded 1 additional time beyond maximum.
`+5 Total Attacks
`+3 Special Properties of different Elements, +1 more every new type bonus acquired by version. (May not select properties that require Level 5 of an element, or Hidden Elements)
`Version 4: Access to a single custom status damage of B-tier strength. Does not take up a Skill.
`Version 7: +1 use hardcap to all Skills, +1 use to Standard, Mega, Dark, and Giga chip uses per battle.
`Chips may be upgraded 1 additional time beyond maximum.
`+5 Total Attacks
`+3 Special Properties of different Elements, +1 more every new type bonus acquired by version. (May not select properties that require Level 5 of an element, or Hidden Elements)
`Version 4: Access to a single custom status damage of B-tier strength. Does not take up a Skill.
`Version 7: +1 use hardcap to all Skills, +1 use to Standard, Mega, Dark, and Giga chip uses per battle.
-<Karma: Neutral>-
`+1 Hyper Attack
`V6: Hyper Attack Expansion
`V12: Hyper Attack Expansion
`+1 Hyper Attack
`V6: Hyper Attack Expansion
`V12: Hyper Attack Expansion
-<[{Elements}]>-
-Levels: 4-
`3 Base
`+1 V10
<Fire>
An obsession with fire, an embodiment of fire, or even just a relation to fire would define any character prioritizing this element. Fire attacks can usually be defined similarly.
`Access to Burn
Lv4: +80 Damage.
Special Property: Blind
`For 2 turns, the afflicted Navi cannot use non-Omni-dodges. Once ended, a Navi cannot be Blinded for 2 turns.
Special Property: Berserk
`For 2 turns, the afflicted Navi must use all attack slots, and use them to attack, and takes 10% Damage from all attacks they use on use. Once ended, a Navi cannot be Berserked for 2 turns.
Custom B-Tier Status: OVERHEAT
`For 2 turns, while inflicted by Inferno(/Burn) and OVERHEAT at the same time, the victim will retain the Damage Reduction of their Inferno(/Burn) stacks. Once ended, a Navi cannot be OVERHEATED for 2 turns.
B-Tier Status Damage: Inferno (Treated as Burn)
`For 3 turns, the afflicted combatant loses 50 HP per turn, and on the turn of infliction, afflicted combatant loses 50 Damage. Shuts off Undershirt. A combatant may have up to three instances of Inferno at once. Once ended, that combatant can't be Infernoed for 2 turns.
B-Tier Status: Confuse
`For 2 turns, the afflicted Navi must use all attack slots available to them and every even attack used hits themselves instead of any other targets. Once ended, a Navi cannot be Confused for 4 turns. Granted by Intel.
B-Tier Status: Soak
`For 2 turns, the afflicted Navi's attacks deal 1/2 Damage (final total) and they gain a weakness to the Elec Element. Once ended, a Navi cannot be Soaked for 2 turns. Granted by Intel.
B-Tier Status: Shock
`For 2 Turns, the afflicted Navi is required to use an additional attack slot or auto charge to begin charging an attack and cannot activate non-Undershirt programs. Once ended, a Navi cannot be Shocked for 2 turns. Granted by Intel.
=====
<Initiative>
Passive Program
User has +3 Initiative Lv, increasing their chance to go first in battle
⇪ Kappa
Initiative grants +20% Damage to all attacks on first turn as well
<Power Up>
Passive Program
⇪ Power Up SP
Mega Program. Effects are replaced with: User's Attacks have an additional 20% Base Damage calculation.
Upgrade Cost: 6,500z, total 10,000z
<Skill Addition>
Activated Program
+1 use to One Activated Skill when activated
⦗Uses per battle: 2/2⦘
⇪ Zeta
Skill Addition gains +1 Use
Upgrade Cost: 2,000z, Total 3,000z
Hub Batch
Special Emulation Skill:
° User is immune to Negative Panel Effects for the rest of battle
° User's Basic Attacks deal +20% Damage for the rest of battle
° User gains +3 Total Chip Uses and +1 Use to One Skill
° For this turn only, gain an Undershirt that procs before all other Survival Effects
° This Chip can only be used during the Supportive Phase
° This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
::AirBurstCode::
100 + (V*10) Dark S-Damage
::°:: Costs all of the user's Attack Slots this turn
::°:: Strikes once with full damage and effects per Attack Slot consumed by this chip
::°:: Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
::°:: Can gain Damage from external sources, but cannot otherwise be augmented
::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
<Pyrohyeniac>
`+20 Damage
`Does not take a crest slot
Mantle of The Ultimate Fighter
A special award for those able to defeat The Ultimate Fighter.
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Ignores immunity
° Enemies can only be affected by this effect once per battle, period
<MMM Fest Medallion>
(Crest) Proof that you enjoyed the MMM Fest of 2023!
- At any time, User may sacrifice 1 Mega Chip to summon 5 Balloons
- Balloons are 1 HP Objects that:
-- Are Normal Element, Can Intercept, and Cannot Attack
-- When struck by a Multi-Target Attack, only 1 Balloon is destroyed
<WWW>
The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.
° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below.
° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle.
☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks
☉ +20 Armor and +200 Regen
☉ +1 Use to One Skill of choice
☉ +1 Use to One Actived Program (including Undershirt)
☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns.
☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack
☉ Ignore 50% of All Unavoidable Damage on a Single Turn
☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.
~=Technicalities=~
>Unavoidable Damage<
This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
>Avoidance Skill<
Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
[001, Win]Flame Hyenard V12 vs Krystania V6
[002, Loss]Flame Hyenard V12 vs Merrill V17
[003, Win] Flame Hyenard V12 vs Strife V11
-Levels: 4-
`3 Base
`+1 V10
<Fire>
An obsession with fire, an embodiment of fire, or even just a relation to fire would define any character prioritizing this element. Fire attacks can usually be defined similarly.
`Access to Burn
Lv4: +80 Damage.
--Net Strengths: Laser, Wind, Dark, Wood, Fire--
--Net Weaknesses: Stone, Shadow, Sand, Aqua, Bug--
--Net Weaknesses: Stone, Shadow, Sand, Aqua, Bug--
-<[{Stats}]>-
-HP: 2100-
`1000 Base
`+1100 V12
-Armor: 0-
-Regen: 0-
-Natural Avoids-
`5 CD
`Natural DISINTEGRATING FLAME BURST (Aura)
-Base Damage: 430-
`100 Base
`+80 Fire4
`+110 V12
`+20 Pyrohyeniac Crest
-Attack Slots: 4-
`2 Base
`+2 V9
`1000 Base
`+1100 V12
-Armor: 0-
-Regen: 0-
-Natural Avoids-
`5 CD
`Natural DISINTEGRATING FLAME BURST (Aura)
-Base Damage: 430-
`100 Base
`+80 Fire4
`+110 V12
`+20 Pyrohyeniac Crest
-Attack Slots: 4-
`2 Base
`+2 V9
-<[{Skills}]>-
-Skills: 8-
`4 Base
`+4 V11
`4 Base
`+4 V11
-<NEVER ENDING BLAAAZE!!>-
S-Tier
"BURN! BURN! BURN TO THE GROUND, BURN TO THE GROUND!"
=Burn Augment: Inferno (Treated as Burn)=
`For 3 turns, the afflicted combatant loses 50 HP per turn, and on the turn of infliction, afflicted combatant loses 50 Damage. Shuts off Undershirt. A combatant may have up to three stacks of Inferno at once, must be cleansed separately and share the duration of the oldest stack. Once ended, that combatant can't be Infernoed for 2 turns.
-Flame Hyenard's flames are so strong that Inferno can be inflicted onto any target that can be damaged, including Barriers Objects Clones and Virii, excluding Auras and those with Status Immunity or Immunity to Burn-
-If a combatant under the effects of Inferno would be inflicted by Burn from a source that isn't Flame Hyenard's attacks, it is stacked separately from Inferno-
-Passive-
S-Tier
"BURN! BURN! BURN TO THE GROUND, BURN TO THE GROUND!"
=Burn Augment: Inferno (Treated as Burn)=
`For 3 turns, the afflicted combatant loses 50 HP per turn, and on the turn of infliction, afflicted combatant loses 50 Damage. Shuts off Undershirt. A combatant may have up to three stacks of Inferno at once, must be cleansed separately and share the duration of the oldest stack. Once ended, that combatant can't be Infernoed for 2 turns.
-Flame Hyenard's flames are so strong that Inferno can be inflicted onto any target that can be damaged, including Barriers Objects Clones and Virii, excluding Auras and those with Status Immunity or Immunity to Burn-
-If a combatant under the effects of Inferno would be inflicted by Burn from a source that isn't Flame Hyenard's attacks, it is stacked separately from Inferno-
-Passive-
-<THE PAAAAAAAAAAAAAIIINNN!!>-
C-Tier
"WHERE'S MY CUURREEEEEE!"
-Flame Hyenard gains +120 Damage-
-Passive-
C-Tier
"WHERE'S MY CUURREEEEEE!"
-Flame Hyenard gains +120 Damage-
-Passive-
-<TRI-FORMATION!!>-
A-Tier
"Arise!"
-Upon use, Flame Hyenard summons a Flame Hyenard that can intercept with 40% Max HP, 100% Damage, and 2 Attack Slots-
-3 Uses-
(1 Use +1 @ V5,V9,V13,V17)
(Modified by other skills, wrtitten here for condensing purposes)
A-Tier
"Arise!"
-Upon use, Flame Hyenard summons a Flame Hyenard that can intercept with 40% Max HP, 100% Damage, and 2 Attack Slots-
-3 Uses-
(1 Use +1 @ V5,V9,V13,V17)
(Modified by other skills, wrtitten here for condensing purposes)
-<YOU TWO!!>-
S-Tier, 4 Skills
"Give em a triple dose of blaze!"
-Flame Hyenard's clones have 40% Max HP instead-
-Flame Hyenard's clones deal 100% Damage instead-
-Flame Hyenard's clones gain 1 AS-
-Flame Hyenard's clones can intercept-
-Passive-
S-Tier, 4 Skills
"Give em a triple dose of blaze!"
-Flame Hyenard's clones have 40% Max HP instead-
-Flame Hyenard's clones deal 100% Damage instead-
-Flame Hyenard's clones gain 1 AS-
-Flame Hyenard's clones can intercept-
-Passive-
-<"woooh", An Autobiography Audio Book by Flame Hyenard>-
S-Tier
"WOOOOOOOOOOOOOOOOOH!! WOOOOOOOOOOOOOOOOOOH!!"
-Upon use, creates a "WOOOH" Audio Book object with 630 HP that cannot be used to intercept-
-When an opponent uses a Hits All or Multi-Targeting attack, due to the constant "WOOOOOOOOOOOOH!!" audio clip being played, that attack loses its Hits All and Multi-Targeting aimers and instead targets this object and only this object-
-Can only create one "WOOOH" Audio Book object at a time-
-3 Uses, 5 Uses max per battle-
(270 +30*V HP)
(1 Use +1 @ V6,V11,V16)
S-Tier
"WOOOOOOOOOOOOOOOOOH!! WOOOOOOOOOOOOOOOOOOH!!"
-Upon use, creates a "WOOOH" Audio Book object with 630 HP that cannot be used to intercept-
-When an opponent uses a Hits All or Multi-Targeting attack, due to the constant "WOOOOOOOOOOOOH!!" audio clip being played, that attack loses its Hits All and Multi-Targeting aimers and instead targets this object and only this object-
-Can only create one "WOOOH" Audio Book object at a time-
-3 Uses, 5 Uses max per battle-
(270 +30*V HP)
(1 Use +1 @ V6,V11,V16)
-<[{Attacks}]>-
-Attacks: 21-
`5 Base
`+5 Intel
`+11 V11
`5 Base
`+5 Intel
`+11 V11
<Special Properties Available>
Special Property: Blind
`For 2 turns, the afflicted Navi cannot use non-Omni-dodges. Once ended, a Navi cannot be Blinded for 2 turns.
Special Property: Berserk
`For 2 turns, the afflicted Navi must use all attack slots, and use them to attack, and takes 10% Damage from all attacks they use on use. Once ended, a Navi cannot be Berserked for 2 turns.
Custom B-Tier Status: OVERHEAT
`For 2 turns, while inflicted by Inferno(/Burn) and OVERHEAT at the same time, the victim will retain the Damage Reduction of their Inferno(/Burn) stacks. Once ended, a Navi cannot be OVERHEATED for 2 turns.
B-Tier Status Damage: Inferno (Treated as Burn)
`For 3 turns, the afflicted combatant loses 50 HP per turn, and on the turn of infliction, afflicted combatant loses 50 Damage. Shuts off Undershirt. A combatant may have up to three instances of Inferno at once. Once ended, that combatant can't be Infernoed for 2 turns.
B-Tier Status: Confuse
`For 2 turns, the afflicted Navi must use all attack slots available to them and every even attack used hits themselves instead of any other targets. Once ended, a Navi cannot be Confused for 4 turns. Granted by Intel.
B-Tier Status: Soak
`For 2 turns, the afflicted Navi's attacks deal 1/2 Damage (final total) and they gain a weakness to the Elec Element. Once ended, a Navi cannot be Soaked for 2 turns. Granted by Intel.
B-Tier Status: Shock
`For 2 Turns, the afflicted Navi is required to use an additional attack slot or auto charge to begin charging an attack and cannot activate non-Undershirt programs. Once ended, a Navi cannot be Shocked for 2 turns. Granted by Intel.
=====
Base Damage: 430
<TEAR YOU TO PIECES!>
S-Range,
"It's YOU who causes my suffering!!"
475 Damage
Undodgeable, Breaks Shields
110% Damage
S-Range,
"It's YOU who causes my suffering!!"
475 Damage
Undodgeable, Breaks Shields
110% Damage
<BURN!>
S-Range,
"BURN!"
430 Damage
Undodgeable, Breaks Shields
-If hits, inflicts Inferno-
1 CD
100% Damage
S-Range,
"BURN!"
430 Damage
Undodgeable, Breaks Shields
-If hits, inflicts Inferno-
1 CD
100% Damage
<BUURN!>
S-Range,
"BURN!", but with a distant jab.
385 Damage
Undodgeable, Breaks Shields
-If hits, inflicts OVERHEAT, Inferno-
1 CD
90% Damage
S-Range,
"BURN!", but with a distant jab.
385 Damage
Undodgeable, Breaks Shields
-If hits, inflicts OVERHEAT, Inferno-
1 CD
90% Damage
<BUUURN!>
C-Range,
"BURN!", but with a burning uppercut.
385 Damage
Undodgeable, Breaks Shields
-If hits, inflicts OVERHEAT, Inferno-
1 CD
90% Damage
C-Range,
"BURN!", but with a burning uppercut.
385 Damage
Undodgeable, Breaks Shields
-If hits, inflicts OVERHEAT, Inferno-
1 CD
90% Damage
<BURN! BURN!>
S-Range,
"BURN! BURN!"
385 Damage
Undodgeable, Breaks Shields
-If hits, inflicts Inferno, Confuse-
1 CD
90% Damage
S-Range,
"BURN! BURN!"
385 Damage
Undodgeable, Breaks Shields
-If hits, inflicts Inferno, Confuse-
1 CD
90% Damage
<BURN UP!>
C-Range,
"BUURN!" Flame Hyenard also soaks them with napalm.
385 Damage
Undodgeable, Breaks Shields
-If hits, inflicts Inferno, Soak-
1 CD
90% Damage
C-Range,
"BUURN!" Flame Hyenard also soaks them with napalm.
385 Damage
Undodgeable, Breaks Shields
-If hits, inflicts Inferno, Soak-
1 CD
90% Damage
<BURN DOWN!>
C-Range,
"BURN--BURN! BURN TO THE GROUND!"
385 Damage
Undodgeable, Breaks Shields
-If hits, inflicts Inferno, Shock-
1 CD
90% Damage
C-Range,
"BURN--BURN! BURN TO THE GROUND!"
385 Damage
Undodgeable, Breaks Shields
-If hits, inflicts Inferno, Shock-
1 CD
90% Damage
<TRI-FORMATION ASSAULT!>
C-Range,
"BURN--BURN--BURN--BURN--BURN!!"
345 Damage
Undodgeable, Breaks Shields
-If hits, inflicts Confuse, Shock, Soak-
2 CD
80% Damage
C-Range,
"BURN--BURN--BURN--BURN--BURN!!"
345 Damage
Undodgeable, Breaks Shields
-If hits, inflicts Confuse, Shock, Soak-
2 CD
80% Damage
<TRI-FORMATION RANGED ASSAULT!>
S-Range,
"BURN--BURN--BURN--BURN--BURN!!", but from farther away.
345 Damage
Undodgeable, Breaks Shields
-If hits, inflicts Blind, Berserk, Confuse-
2 CD
80% Damage
S-Range,
"BURN--BURN--BURN--BURN--BURN!!", but from farther away.
345 Damage
Undodgeable, Breaks Shields
-If hits, inflicts Blind, Berserk, Confuse-
2 CD
80% Damage
<TRI-FORMATION SOAKER ASSAULT!>
S-Range,
"THIS ISN'T WATER, THIS IS NAPALM!"
345 Damage
Undodgeable, Breaks Shields
-If hits, inflicts Blind, Berserk, Soak-
2 CD
80% Damage
S-Range,
"THIS ISN'T WATER, THIS IS NAPALM!"
345 Damage
Undodgeable, Breaks Shields
-If hits, inflicts Blind, Berserk, Soak-
2 CD
80% Damage
<TRI-FORMATION EMERGENCY BROADCAST!>
S-Range,
"WOOOOOOH--WOOOH--WOOOOOOOOOH!"
430 Damage
Undodgeable, Breaks Shields
-If hits, Flame Hyenard may summon a "WOOOH" Audio Book object during his Defense Phase, disregarding its field limit. It is Unavoidably destroyed at the end of that Defensive Phase-
1 Use
100% Damage
S-Range,
"WOOOOOOH--WOOOH--WOOOOOOOOOH!"
430 Damage
Undodgeable, Breaks Shields
-If hits, Flame Hyenard may summon a "WOOOH" Audio Book object during his Defense Phase, disregarding its field limit. It is Unavoidably destroyed at the end of that Defensive Phase-
1 Use
100% Damage
<TRI-FORMATION ARISE!>
S-Range,
"YOU TWO! LET'S GO NO SLACKING!"
430 Damage
Undodgeable, Breaks Shields
-If hits, Flame Hyenard gains +1 Skill Use-
10 Uses
100% Damage
S-Range,
"YOU TWO! LET'S GO NO SLACKING!"
430 Damage
Undodgeable, Breaks Shields
-If hits, Flame Hyenard gains +1 Skill Use-
10 Uses
100% Damage
-<[{Hyper Repertoire}]>-
<BURN TO THE GROUND!>
~Hyper~
S-Range,
"BURN! BURN! BURN TO THE GROUND, BURN TO THE GROUND--BURN--BURN--WOOOOH!--BURN TO THE GROUND!!!"
235 x2 Damage
Undodgeable, Breaks Shields
Hits All
Avoid Separately
-Gains +1 Hit at Full Damage per stack of Inferno the targets are inflicted with, to a max of 6 hits. Additional hits are calculated individually-
-If hits at least once, if the victim is inflicted with Inferno, adds +1 turn to the victims current Inferno stack(s)-
1 Turn Req. Charge
1 CD
110% Damage
(-2 CD 2 Hyper Expansions)
~Hyper~
S-Range,
"BURN! BURN! BURN TO THE GROUND, BURN TO THE GROUND--BURN--BURN--WOOOOH!--BURN TO THE GROUND!!!"
235 x2 Damage
Undodgeable, Breaks Shields
Hits All
Avoid Separately
-Gains +1 Hit at Full Damage per stack of Inferno the targets are inflicted with, to a max of 6 hits. Additional hits are calculated individually-
-If hits at least once, if the victim is inflicted with Inferno, adds +1 turn to the victims current Inferno stack(s)-
1 Turn Req. Charge
1 CD
110% Damage
(-2 CD 2 Hyper Expansions)
-<[{Navi Customizer}]>-
-Program Slots: 4/5-
`5 Base
*Bold = Equipped*
`5 Base
*Bold = Equipped*
-<Defensive Programs>-
-<Offensive Programs>-
<Initiative>
Passive Program
User has +3 Initiative Lv, increasing their chance to go first in battle
⇪ Kappa
Initiative grants +20% Damage to all attacks on first turn as well
<Power Up>
Passive Program
⇪ Power Up SP
Mega Program. Effects are replaced with: User's Attacks have an additional 20% Base Damage calculation.
Upgrade Cost: 6,500z, total 10,000z
-<Supportive Programs>-
<Skill Addition>
Activated Program
+1 use to One Activated Skill when activated
⦗Uses per battle: 2/2⦘
⇪ Zeta
Skill Addition gains +1 Use
Upgrade Cost: 2,000z, Total 3,000z
-<Regenerative Programs>-
-<Hidden Program Slot>-
-<[{Chip Folder, Item Folder, Etc.}]>-
Total Chips Usable per Battle: 6
Mega Chips Usable per Battle: 4
Giga Chips Usable per Battle: 2
Mega Chips Usable per Battle: 4
Giga Chips Usable per Battle: 2
-<Special Emulations>-
-<Standard Chips>-
(100 +10*Version, +30 per upgrade)
(My upgrade chain for everything:
Blank (Lv1), Party (Lv2), Fiesta (Lv3), Piñata(Lv4, Max),Confetti (Lv5, Beyond Max), Disco (Lv6, Beyond Beyond Max))
(100 +10*Version, +30 per upgrade)
(My upgrade chain for everything:
Blank (Lv1), Party (Lv2), Fiesta (Lv3), Piñata(Lv4, Max),Confetti (Lv5, Beyond Max), Disco (Lv6, Beyond Beyond Max))
-<Mega Chips>-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per battle-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per battle-
-<Giga Chips>-
Hub Batch
Special Emulation Skill:
° User is immune to Negative Panel Effects for the rest of battle
° User's Basic Attacks deal +20% Damage for the rest of battle
° User gains +3 Total Chip Uses and +1 Use to One Skill
° For this turn only, gain an Undershirt that procs before all other Survival Effects
° This Chip can only be used during the Supportive Phase
° This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
::AirBurstCode::
100 + (V*10) Dark S-Damage
::°:: Costs all of the user's Attack Slots this turn
::°:: Strikes once with full damage and effects per Attack Slot consumed by this chip
::°:: Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
::°:: Can gain Damage from external sources, but cannot otherwise be augmented
::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
-<Dark Chips (Treated as Standard Chips)>-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per turn-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per turn-
-<[{Item Inventory}]>-
<*Bold = Equipped*>
<*Bold = Equipped*>
-<Accessory Slots: 2/2>-
-<Crest Slots: 1/3>-
<Pyrohyeniac>
`+20 Damage
`Does not take a crest slot
Mantle of The Ultimate Fighter
A special award for those able to defeat The Ultimate Fighter.
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Ignores immunity
° Enemies can only be affected by this effect once per battle, period
<MMM Fest Medallion>
(Crest) Proof that you enjoyed the MMM Fest of 2023!
- At any time, User may sacrifice 1 Mega Chip to summon 5 Balloons
- Balloons are 1 HP Objects that:
-- Are Normal Element, Can Intercept, and Cannot Attack
-- When struck by a Multi-Target Attack, only 1 Balloon is destroyed
<WWW>
The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.
° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below.
° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle.
☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks
☉ +20 Armor and +200 Regen
☉ +1 Use to One Skill of choice
☉ +1 Use to One Actived Program (including Undershirt)
☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns.
☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack
☉ Ignore 50% of All Unavoidable Damage on a Single Turn
☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.
~=Technicalities=~
>Unavoidable Damage<
This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
>Avoidance Skill<
Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
-<[{Battle Log}]>-
[001, Win]Flame Hyenard V12 vs Krystania V6
[002, Loss]Flame Hyenard V12 vs Merrill V17
[003, Win] Flame Hyenard V12 vs Strife V11
-<[{Achievements}]>-
-Level: 0-
-Level: 0-
-<[{Extra}]>-
-<[{Virus Busting Log}]>-
Last Update:
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Mettaur x0
Canodumb x0
CanGuard x0
Bunny x0
Ratty x0
Spikey x0
Swordy x0
Trumpy x0
Tuby x0
Tromby x0
Megalian x0
Last Update:
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Mettaur x0
Canodumb x0
CanGuard x0
Bunny x0
Ratty x0
Spikey x0
Swordy x0
Trumpy x0
Tuby x0
Tromby x0
Megalian x0