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Post by xoDeathy on Sept 9, 2018 6:28:18 GMT -8
KEKSIS IS V5 KEKSIS HAS LEVEL 3 Init
1-100
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Post by xoDeathy on Sept 9, 2018 7:05:21 GMT -8
|Defense Phase| Keksis takes 95% Damage
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[60 Regen]
Keksis's HP: 2000/2000 Armor: 0
Field: Normal Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
+10% Multi-Elem
1:| Dark CannonBreaks Shields 745 Normal/Dark S-Damage ° If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks2:|Charging Gravarion (1) 3:|Charging Saliguay (1)
|Summary Phase|
745 Normal/Dark Damage
Keksis's HP: 2000/2000 Field: Normal B-Chip Folder: 6/7 [3/3 Mega, 1/1 Giga] Cooldowns:
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Post by church on Sept 9, 2018 9:10:22 GMT -8
[Defense]
Anti Damage Passive Program Negates the first attack that would otherwise hit the user and counters for 100 + (20 * Version) Damage.
Counter Strike DX Passive Mega Program User's counters gain (5 * Version) Damage per proc. Additionally, User's Counters do not have a limited number of procs per turn.
Total counter damage: 225
Beryl Star of Agony A shining star forged of beryl, sparkles with an otherworldly power ° Enemies take 50 Unavoidable Damage per turn ° This damage is increased by 50 per turn (to a max of 300)
1st turn, 50 damage.
225+50=275 unavoidable damage to Keksis.
NAIL!!!! Passive Kill it like the rest. +1 virus can be summoned in battle. (+1 from resource)
Used to summon Bishop
Trait Candle Activated Trait *Candevil creates a large candle that burns brightly. Restoring hope and health to allies.* --- Creates a [90+20*Version] "Candle" object that can be used for intercept. While active "Candle" heals all allies for [20+Version*10] each turn. Only one "Candle" may be active at a time per Candevil. [x1 use]
110 hp candle summoned.
Defense Wax Activated Defense skill *Candevil lobs a thick layer of wax on an object.* --- 1 object on the battlefield gets "The next time this object would be destroyed, it endures with 1HP instead.". This counts as an Undershirt type effect. [x1 use]
Candle gains the above effect.
[Attack]
Quick draw (x4) Shot range, normal Guts shoots from the hip 120 damage (50%) Auto Attack 4/battle
Kidney punch (x3) Close range, Normal Punch someone's kidney area. 215 damage (90%) Undodgeable, breaks shields.
Normal Glob S-attack Normal Element *Bishop launches a good of hot wax at his enemy.* --- 40 damage, breaks shields.
[Report]
[Guts HP=2400/2400]
[Bishop HP=800/800]
[Candle HP=110/110]
Stage: none Status: Perfect
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Post by xoDeathy on Sept 11, 2018 11:44:40 GMT -8
|Defense Phase| Keksis takes 95% Damage 1 Armor Stack
Keksis takes 275 Counters
[Quick Draw blocked by Amethyst Cross!]
<Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
Quick Draw (2) deals (120 -20 x.95) 95 Damage
Quick Draw (3 and 4) deal (120 x.95 x2) 230 Damage
Kidney Punch (1-3) deal (215 x.95 x3) 615 Damage
Glob deals 40 Damage
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches] [Keksis is immune to all Stage Effects]
[60 Regen]
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -+60 Regen- -Whenever Keksis consumes a Chip Use, he gains 1% of his Max HP as Stacking Armor. A stack of Stacking Armor is lost upon taking a full attack- -Passive- [Resource Typing summons Dankis, a Sand Mushy Virus]
[Set Stage Omega activates! Poison Panels flow from Keksis's Orb!] [Celestial Sky triggers! Keksis strikes the field, adding Lava Panels to it! (Mega Chip] <Haze Panels> Poison/Lava `All navis have -1 attack slot `All navis take 100 Toxic Element damage/turn `Non-Fire navis take 100 Fire Element damage/turn `Fire Element attacks deal x1.1 damage `Fire Element navis gain 100 HP/turn
`Lasts 3 turns
<Set Stage> Activated Program ⇪ Omega The Stage of this Program is chosen upon use ⦗Uses per battle: 1/1⦘0 left <Celestial Sky> Advanced With a new breakthrough in Keksis's research, Keksis tears away at the reality of data on the field, causing an indirect, and unstable, connection to the Celestial Realm. -[+]If the current field is not Normal or Locked, once per turn Keksis may summon a Field and combine it with the current Field, adding all Elements and Effects. Does not extend the duration- -[=]If the opponent or Keksis place a field normally, all currently combined fields are overwritten- -[=]Cannot add a duplicate stage to itself- -[-]Keksis may not benefit from positive stage effects to himself (his attacks still gain benefits)- -Passive-
Lava PanelsFire Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° Lasts 3 turns Keksis's HP: 805/2000
Dankis HP: 500/500
Armor: 0
Field: Haze (1/3, Poison/Lava) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
+10% Multi-Elem
Dropping Charges
1:|Charging Twin Sefirot (1) 2:| Panel Shot@ Guts Breaks Shields 175 Poison/Lava S-Damage ° Gains the Element of the panels and a Lv1 Status Damage associated with them if applicable +If hits, Burns+
3:|[TimeBomb Countdown: 1/3, boom turn after 3/3]
Fiesta Time Bomb160 Normal S-Damage Breaks Shields ° Creates a non-intercepting Time Bomb on the field ° To destroy it, enemies must sacrifice a total of 5 Attack Slots between the time it was set and 3 turns from then ° If not destroyed, the bomb explodes on its third turn, hitting all enemies for x2.0 Damage and gaining Undodgeable ° Can be upgraded to require an additional sacrificed Attack Slot to be destroyed
Dankis:|<Spores>@ Guts C-Range, Sand Dankis unleashes a cloud of the dankest spores around himself 50 Damage Undodgeable Confuses 1 CD
|Summary Phase|
Keksis's HP: 805/2000 Field: Haze B-Chip Folder: 3/7 [2/3 Mega, 1/1 Giga] Cooldowns:
Spores (0/1)
Chips Used: Dark Cannon x1
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Post by church on Sept 11, 2018 16:53:32 GMT -8
[Defense]
Guts takes 200 stage damage.
DOOOOOOODGE! Active "Why are you starting a subroutine? It's not that complex!" Dodge one attack. 5 uses
Used x1 on Panel Shot.
4/5 remaining.
S.H.I.E.L.D. Active "Oh, that's what the Capn' said..." Block one attack with a shield. 5 uses
Used x1 on Spores
4/5 remaining.
Reflect Alpha Passive Program User counters for 20 + (10 * Version) Unavoidable Damage whenever they avoid a full attack. Procs per hit of multi-hit attacks.
Proc'd twice for 30/hit.
Counter Strike DX Passive Mega Program User's counters gain (5 * Version) Damage per proc. Additionally, User's Counters do not have a limited number of procs per turn.
2 procs, 25/proc
Total counter damage: 110
Beryl star activates for 100 damage.
Total unavoidable damage: 210
[Attack]
Kidney punch (x2) Close range, Normal Punch someone's kidney area. 155 damage (90%) Undodgeable, breaks shields.
[Report]
[Guts HP=2200/2400]
[Bishop HP=800/800]
[Candle HP=110/110]
Stage: Haze Status: none
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Post by xoDeathy on Sept 14, 2018 6:28:13 GMT -8
|Defense Phase| Keksis takes 95% Damage 3 Armor Stacks
Keksis takes 275 Counters
[nothing blocked by Amethyst Cross!]
<Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
Kidney Punch deals (155 -60 x.95) 90 Damage
Kidney Punch deals (155 -40 x.95) 110 Damage
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches] [Keksis is immune to all Stage Effects]
[60 Regen]
<Haze Panels> Poison/Lava `All navis have -1 attack slot `All navis take 100 Toxic Element damage/turn `Non-Fire navis take 100 Fire Element damage/turn `Fire Element attacks deal x1.1 damage `Fire Element navis gain 100 HP/turn
`Lasts 3 turns
Keksis's HP: 390/2000
Dankis HP: 500/500
Armor: 0
Field: Haze (2/3, Poison/Lava) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
+10% Multi-Elem
Dropping Charges
1:|Charging Twin Sefirot (2)
2:|Charging Forbidden Strength (1)
3:|<Celestial Art: Forbidden Gathering Storm> C-Range, Wind/Fire/Poison Keksis throws his hammer at an opponent. If it connects, it passes through the opponent, stealing a part of their spirit before returning. 100 Damage Breaks Shields, Cuts Auras/Barriers -If hits, +1 Chip Use- 3 Uses--2 left
[TimeBomb Countdown: 2/3, boom turn after 3/3]
Fiesta Time Bomb160 Normal S-Damage Breaks Shields ° Creates a non-intercepting Time Bomb on the field ° To destroy it, enemies must sacrifice a total of 5 Attack Slots between the time it was set and 3 turns from then ° If not destroyed, the bomb explodes on its third turn, hitting all enemies for x2.0 Damage and gaining Undodgeable ° Can be upgraded to require an additional sacrificed Attack Slot to be destroyed
Dankis:|<Spice I> S-Range, Sand Dankis unleashes a dank rapid wave of hurt 40 Damage Undodgeable, Cuts Auras Cannot be Countered
|Summary Phase|
140 Damage @ Guts
Keksis's HP: 390/2000 Field: Haze B-Chip Folder: 3/7 [2/3 Mega, 1/1 Giga] Cooldowns:
Spores (1/1)
Chips Used: Dark Cannon x1
Panel Shot x1 Time Bomb x1
Lava Panels x1
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Post by church on Sept 14, 2018 15:28:23 GMT -8
[Defense]
Guts takes 200 stage damage and 140 attack damage.
The Serengeti Star "Ain't no-one's fool." 2*v armor per attack taken, to a max of 20*v. Passive
20 armor gained.
What doesn't kill Guts Passive It only makes him stronger. Each full attack that hits Guts is countered for 20+(10*v) damage.
procs twice for 70 to Keksis, and 70 to Dankis.
Delta Mirror Armor counters for (15*version) unavoidable damage when struck by a full attack. This can occur up to 5 times per turn per opponent.
Procs twice for 75 to Keksis, and 75 to Dankis.
Counter Strike DX Passive Mega Program User's counters gain (5 * Version) Damage per proc. Additionally, User's Counters do not have a limited number of procs per turn.
2 procs/target, 25/proc
Total counter damage: 195 to Keksis, 195 to Dankis.
Beryl star activates for 150.
Total unavoidable damage: 345 to Keksis, 345 to Dankis.
Candle heals guts for 70
[Attack]
Kidney punch (x2) @keksis Close range, Normal Punch someone's kidney area. 155 damage (90%) Undodgeable, breaks shields.
[Report]
[Guts HP=1930/2400]
[Bishop HP=800/800]
[Candle HP=110/110]
Stage: Haze Status: normal
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Post by xoDeathy on Sept 16, 2018 8:36:17 GMT -8
|Defense Phase| Keksis takes 95% Damage 1 Armor Stacks
Keksis takes 345 Counters
[nothing blocked by Amethyst Cross!]
<Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
[Both Kidney Punches taken, dropping to DS]
[+1 Chip Use from Gathering]
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches] [Keksis is immune to all Stage Effects]
[60 Regen]
<Celestial Body> Keksis's body becomes shrouded in the colors of the universe, phasing through attacks. -Automatically activates when the user would reach 0 HP- -Keksis endures a fatal turn of attacks with 1 HP- -Keksis is invincible except against Aimed Attacks- -Keksis has +1 Attack Slot for the duration- -Lasts for 2 Turns-
<Haze Panels> Poison/Lava `All navis have -1 attack slot `All navis take 100 Toxic Element damage/turn `Non-Fire navis take 100 Fire Element damage/turn `Fire Element attacks deal x1.1 damage `Fire Element navis gain 100 HP/turn
`Lasts 3 turns
Dark Recovery° User Restores 1000 HP ° Glitch: User loses 300 HP per turn Keksis's HP: 1061/2000
Dankis HP: 155/500
Armor: 0
Field: Haze (3/3, Poison/Lava) Nat. 1 CD:// Ready Status(es): Celestial Body (1 Defense Phase left)
|Unleash Phase| 4 Attack Slots
+1 AS for DS
+10% Multi-Elem 1:| <Celestial Art: Forbidden Strength> S-Range, Wind/Poison/Lava Keksis raises his hammer, a vortex of celestial energy enveloping it, hardening it for its next strike. No Damage -Keksis's next attack gains +100 Damage- 1-Turn Required Charge 2:| SE: Twin Sefirot Launchers S-Range, Plasma Keksis extends both arms out then fires a blast from each hand at the opponent. Optionally, he can charge for increased power from the blasts. 810 Damage 2 Turn Optional Charge | Ignores Armor 3:| <Celestial Art: Forbidden Gathering Storm> C-Range, Wind/Poison/Lava Keksis throws his hammer at an opponent. If it connects, it passes through the opponent, stealing a part of their spirit before returning. 100 Damage Breaks Shields, Cuts Auras/Barriers -If hits, +1 Chip Use- 3 Uses-1 left
4:| <Celestial Art: Forbidden Gathering Storm> C-Range, Wind/Poison/Lava Keksis throws his hammer at an opponent. If it connects, it passes through the opponent, stealing a part of their spirit before returning. 100 Damage Breaks Shields, Cuts Auras/Barriers -If hits, +1 Chip Use- 3 Uses-0 left
[TimeBomb Countdown: 3/3, boom turn after 3/3]
Fiesta Time Bomb160 Normal S-Damage Breaks Shields ° Creates a non-intercepting Time Bomb on the field ° To destroy it, enemies must sacrifice a total of 5 Attack Slots between the time it was set and 3 turns from then ° If not destroyed, the bomb explodes on its third turn, hitting all enemies for x2.0 Damage and gaining Undodgeable ° Can be upgraded to require an additional sacrificed Attack Slot to be destroyed
Dankis:|<Spores>@ Guts C-Range, Sand Dankis unleashes a cloud of the dankest spores around himself 50 Damage Undodgeable Confuses 1 CD
|Summary Phase|
1060 Damage @ Guts
Keksis's HP: 1061/2000 Field: Haze B-Chip Folder: 2/7 [0/3 Mega, 1/1 Giga] Cooldowns:
Spores (0/1)
Chips Used: Dark Cannon x1
Panel Shot x1 Time Bomb x1
Lava Panels x1
Dark Recovery x1 SE: Sefirot x1
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Post by church on Sept 16, 2018 14:27:38 GMT -8
[defense]
Guts takes 200 stage damage
Starting Armor: 20
1st attack deals no damage.
+10 armor.
Current armor: 30.
Second attack hits for 910.
+10 armor.
Current armor: 40
Third attack hits for 60.
+10 armor.
Current armor: 50
4th attack hits for 50.
+10 armor.
Current Armor: 60.
Virus attack hits for 0.
+10 armor.
Current armor: 70
Candle heals Guts for 70 hp.
Mirror Armor and Counter Skill proc 4 times each against Keksis, and one time each against Dankis, adding the damage from Counter Strike DX.
Total Counter Damage: 780 for Keksis, 195 for Dankis.
Beryl Star activates for 200.
Total unavoidable damage: 980 at Keksis, 395 for Dankis.
[Attack]
Kidney punch (x2) @keksis Close range, Normal Punch someone's kidney area. 155 damage (90%) Undodgeable, breaks shields.
[Report]
[Guts HP=680/2400]
[Bishop HP=800/800]
[Candle HP=110/110]
Stage: Haze Status: normal
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Post by xoDeathy on Sept 19, 2018 9:57:39 GMT -8
|Defense Phase| Keksis takes 95% Damage 0 Armor Stacks
Everything eaten by DS
Dankis deleted
[nothing blocked by Amethyst Cross!]
<Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches] [Keksis is immune to all Stage Effects]
[60 Regen]
<Celestial Body> Keksis's body becomes shrouded in the colors of the universe, phasing through attacks. -Automatically activates when the user would reach 0 HP- -Keksis endures a fatal turn of attacks with 1 HP- -Keksis is invincible except against Aimed Attacks- -Keksis has +1 Attack Slot for the duration- -Lasts for 2 Turns-
[Reboot activates, +1 Use to Set Stage Omega] [Set Stage Omega activates, panels become Poison]
<Poison Panels> Poison `All navis have -1 attack slot `All navis take 100 Toxic Element damage/turn `Lasts 3 turns Keksis's HP: 1121/2000
Dankis HP: Deleted
Armor: 0
Field: Poison (1/3) Nat. 1 CD:// Ready Status(es): Celestial Body (Ends at start of next Defense)
|Unleash Phase| 4 Attack Slots
+1 AS for DS
+10% Multi-Elem 1:| Dark Drill @ Guts 125 Metal/Dark C-Damage * 2 Hits Breaks Shields ° This Chip's Damage is divided equally among both hits ° Ignores Armor and Damage Mitigating effects ° If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn ° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn2:| Dark Circle @ Guts x2, Candle x2, Bishop x2 245 Seeking/Dark S-Damage Breaks Shields ° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
3:| Dark Thunder @ Guts 225 Elec/Dark S-Damage Breaks Shields ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Cannot be augmented ° Glitch: User's Avoidances are locked for 1 Turn upon use4:| Dark Spreader @ All 345 Normal/Dark S-Damage Breaks Shields ° Hits All ° +40%::Deals +20% Damage per enemy targeted (Does not count Objects or Clones)° Glitch: User loses HP equal to 50% of this chip's total damage upon use
[BOOOOOOM!] @ All
Fiesta Time Bomb320 Normal S-Damage Breaks Shields, Undodgeable ° If not destroyed, the bomb explodes on its third turn, hitting all enemies for x2.0 Damage and gaining Undodgeable
|Summary Phase|
910 Damage @ All
475 Damage @ Guts
Keksis's HP: 1121/2000 Field: Poison B-Chip Folder: 0/7 [0/3 Mega, 1/1 Giga] Cooldowns:
Chips Used: Dark Cannon x1
Panel Shot x1 Time Bomb x1
Dark Drill x1 Dark Thunder x1 Dark Spreader x1 Dark Circle x1
Lava Panels x1
Dark Recovery x1 SE: Sefirot x1
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Post by church on Oct 11, 2018 4:31:55 GMT -8
Guts takes all damage, (due to running out of avoids) and is deleted.
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Post by church on Oct 11, 2018 4:38:26 GMT -8
Guts: 30/390
Keksis: 45/450
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