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Post by xoDeathy on Sept 3, 2018 19:25:55 GMT -8
Kraft is V3 Kraft has no Init
1-100
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Post by Trinitrotoluene Monomania on Sept 3, 2018 19:28:29 GMT -8
Piano has Initiative Level 3 so I guess I'll be going first.
Rolling just for a chance at 100 1-100
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Post by Trinitrotoluene Monomania on Sept 3, 2018 19:29:09 GMT -8
OH DANG that's actually massively close. Also my bad, Initiative Level 5
Turn 1Defense Phase [Piano HP=2000/2000]2000/2000 Set-up Phase  [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 + 100 Regeneration [Piano HP=2000/2000]2000/2000 Attack Phase Attack Slots: 2 Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=2000/2000]2000/2000 ■ 2/200
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Post by xoDeathy on Sept 3, 2018 19:36:28 GMT -8
"Another new face, doesn't change anything."
|Defense Phase|
|Recuperation Phase|-<Titanical Restoration>- C-Tier, Supportive Through channeling his power, Kraft restores his energy. -Each time Kraft charges an attack, he restores 40 HP- -Passive- -<Titanical Prowess>- S-Tier, Offensive Even when the opponent thinks Kraft is done, he never is. -Kraft may Charge attacks using Attack Slots even while they are on Cooldown- -Passive-
[Kraft throws his cape to the wind!]
<Ragnarok, The Bringer of> Kraft removes his cape and cracks his wrist, showing that he his gotten serious. -Any Attacks that Kraft began charging in this Hyper Mode will require 1 less turn of charging (to a minimum of 1) before release, but Kraft is forced out of the Hyper Mode when struck by an enemy's charged attack- -Lasts 2 turns-
[Kraft pre-emptively charges Command: Pillage!] +40 HP!
Kraft's HP: 950/950 Armor: 40
Field: Normal Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
+25% Charged Attack Damage
1:|Charging Pillage! (2)
+40 HP
2:|Ragnarok charging Apache Dive! (2) +40 HP!
3:|Ragnarok charging Apache Cycle! (2) +40 HP!
|Summary Phase|
Nothing
Kraft's HP: 950/950 Field: Normal B-Chip Folder: 5/5 [3/3 Mega, 1/1 Giga] Cooldowns:
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Post by Trinitrotoluene Monomania on Sept 3, 2018 19:42:21 GMT -8
Turn 2Defense Phase [Piano HP=2000/2000]2000/2000 Set-up Phase Attack Slots passed last turn: 2 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn, up to 80 Regen. Resets after every turn. [Passive]  [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 + 80 + 200 Regeneration [Piano HP=2000/2000]2000/2000 Attack Phase Attack Slots: 2 Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=2000/2000]2000/2000 ■ 2/400
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Post by xoDeathy on Sept 3, 2018 19:51:16 GMT -8
|Defense Phase|
|Recuperation Phase|
[Kraft throws his cape to the wind!]
<Ragnarok, The Bringer of> Kraft removes his cape and cracks his wrist, showing that he his gotten serious. -Any Attacks that Kraft began charging in this Hyper Mode will require 1 less turn of charging (to a minimum of 1) before release, but Kraft is forced out of the Hyper Mode when struck by an enemy's charged attack- -Lasts 2 turns- Kraft's HP: 950/950 Armor: 40
Field: Normal Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
+25% Charged Attack Damage
1:|Charging Pillage (3)!
2:| <Command: Apache Dive> C-Range, Metal Kraft disappears only to reappear above an enemy, diving kicking them into the ground. 70 Damage Breaks Shields -Regardless of Success, Kraft gains +50 Damage for 6 turns- 2-Turn Required Charge 5 CD
3:| <Command: Apache Cycle> C-Range, Metal Kraft disappears only to reappear in front of an enemy, spin kicking them into the ground. 70 Damage Breaks Shields -Regardless of Success, Kraft gains +50 Armor for 6 turns- 2-Turn Required Charge 5 CD |Summary Phase|
140 Metal Damage
Kraft's HP: 950/950 Field: Normal B-Chip Folder: 5/5 [3/3 Mega, 1/1 Giga] Cooldowns: Apache Cycle (0/5) Apache Dive (0/5)
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Post by Trinitrotoluene Monomania on Sept 3, 2018 19:59:03 GMT -8
Turn 3Defense Phase ■ Piano takes: ■ Command: Apache Dive: -70 HP ■ Command: Apache Cycle: -70 HP [Piano HP=1860/2000]1860/2000 Set-up Phase Attack Slots passed last turn: 2 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn, up to 80 Regen. Resets after every turn. [Passive]  [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 + 80 + 300 Regeneration [Piano HP=2000/2000]2000/2000 Attack Phase Attack Slots: 2 Attack Slots passed last turn: 2 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 15 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 15 for every Attack Slot passed last turn, up to 45 Unavoidable Damage total. Resets after every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 45 Unavoidable Damage ■ 45 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=2000/2000]2000/2000 ■ 2/600
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Post by xoDeathy on Sept 3, 2018 20:08:27 GMT -8
|Defense Phase|
|Recuperation Phase|
90 Unavoidable Damage taken
Kraft's HP: 860/950 Armor: 90
Field: Normal Nat. 1 CD:// Ready Status(es): +50 Damage (1/6) +50 Armor (1/6)
|Unleash Phase| 3 Attack Slots
+50 Damage, +25% Charged Attack Damage
1:| <Command: Pillage> S-Range, Metal Kraft launches a bundle of C4 at the enemy, rigged to detonate on impact. 110 Damage Breaks Shields -If hits, Kraft gains +50 Armor for 2 turns- -Regardless of Success, Kraft gains +50 Damage for 1 turn- -If avoided, Blinds- -If avoided, Berserks- 3-Turn Required Charge 5 CD
2:|Charging Command: Devastate (1) +40 HP
3:| <Command: Blast> S-Range, Metal Kraft whips out a sawed-off shotgun and blasts an opponent. 230 (9% Max HP +50) Damage Breaks Shields 1-Turn Optional Charge 0 CD |Summary Phase|
340 Metal Damage
Kraft's HP: 900/950 Field: Normal B-Chip Folder: 5/5 [3/3 Mega, 1/1 Giga] Cooldowns: Apache Cycle (1/5) Apache Dive (1/5)
Pillage (0/5)
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Post by Trinitrotoluene Monomania on Sept 3, 2018 20:16:03 GMT -8
Turn 4Defense Phase Piano takes: ■ Command: Pillage: -110 HP ■ Command: Blast: -230 HP [Piano HP=1660/2000]1660/2000 Set-up Phase Attack Slots passed last turn: 2 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn, up to 80 Regen. Resets after every turn. [Passive]  [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 + 80 + 400 Regeneration [Piano HP=2000/2000]2000/2000 Attack Phase Attack Slots: 2 Attack Slots passed last turn: 2 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 15 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 15 for every Attack Slot passed last turn, up to 45 Unavoidable Damage total. Resets after every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 45 Unavoidable Damage ■ 45 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=2000/2000]2000/2000 ■ 2/800
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Post by Trinitrotoluene Monomania on Sept 5, 2018 19:17:26 GMT -8
Forfeiting this.
Piano: +20E/200z Kraft: +35E/350z
Piano takes another 20z due to Resource.
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