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Post by xoDeathy on Sept 3, 2018 7:33:14 GMT -8
Keksis is V5 Keksis has Level 3 Initiative
1-100
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Post by Wackoguy on Sept 3, 2018 15:37:26 GMT -8
(OOC: Revved has a mere 1 Initiative.)
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Post by xoDeathy on Sept 3, 2018 18:45:37 GMT -8
|Defense Phase| Keksis takes 95% Damage
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[60 Regen]
Keksis's HP: 2000/2000 Armor: 0
Field: Normal Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
+10% Multi-Elem
1:| Dark CannonBreaks Shields 745 Normal/Dark S-Damage ° If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks2:|Charging Gravarion (1) 3:|Charging Saliguay (1)
|Summary Phase|
745 Normal/Dark Damage
Keksis's HP: 2000/2000 Field: Normal B-Chip Folder: 6/7 [3/3 Mega, 1/1 Giga] Cooldowns:
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Post by Wackoguy on Sept 3, 2018 23:48:59 GMT -8
Revved's defensive Phase:
Dark Cannon = Natural dodged
======
Revved's setup Phase:
HP: 1,800 / 1,800
=======
Revved's offensive Phase:
Fighting the Limits B-tier skill Revved burns with a white flame, breaking through a few of his limits and going on the offensive with great vim & vigor! -Revved gains +1 attack slot this turn -Revved gains an additional attack slot if he avoided an attack this turn -3 uses
(Used twice; +4 AS)
3 Attack Slots + 4 = 7 Attack Slots
Rev-Soaker 2000 S-atk Aqua element Revved's buster takes on aquatic properties and he fires a blast of pressurized water at a target. -cannot be natural avoided [-10% damage] -Breaks shields [-10% dmg] -Ignores armor [-10% dmg, 1 Required CD] 130 dmg 1-turn CD
Power Strike - Knuckle buster C-atk Break element Rev's fist takes on a silver hue and he aims a well-placed punch at his opponent. -If this attack strikes an aura or a barrier, its Max HP is reduced by 30 everytime this attack hits [B-tier effect: -30% damage | 1 required cooldown] -Breaks shields [-10% damage] -Undodgeable [-10% damage] 90 damage (50% of base) 1-turn CD
Velocity Sphere S-attack Normal element Revved forms a large ball of blue energy with one hand and then kicks it across the field, with latent energy lingering on him afterwards. -Revved gains +150 armor for 1 turn if this hits -Breaks Unbreakable Shields 200 damage (110% base damage) 4-turn CoolDown
SuperNova Burst S-Attack Light Element Revved throws a ball of concentrated light across the field, which erupts in an awe-inspiring explosion of light. -blinds [-10% base damage || 1 Required Cooldown] -Cuts Auras [-10% base damage] -Undodgeable [-10% base damage] 130 damage [70% damage] -1 turn CD
Sidewinder frenzy S-atk Normal A force seems to depart from Revved's body,lashing out like a bolt of energy. -145 damage (80% of base damage) -cuts auras -ignores armor -strikes an additional target 1-turn CD
Ignition Strike Activated Skill C-tier Revved wields a refined pinch of energy, taking on a red hue as he adds greater power to his own! -- One Attack gains [15 + (15 * [5]Version)] (90) Damage for One use [5 Uses per Battle]
(Used once)
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch.
165 255 damage (90% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
-charges Bug death Thunder-
=========
HP: 1,800 / 1,800
Stage: Normal
Status: Ok
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Post by xoDeathy on Sept 6, 2018 13:00:15 GMT -8
|Defense Phase| Keksis takes 95% Damage 1 Armor Stack
Rev-Soaker deals (135 x.95) 130 Damage
[Armor ineffective; stack still lost]
Knuckle deals (90 x.95) 85 Damage
Velocity deals (200 x.95) 190 Damage
[SuperNova blocked by Amethyst Cross!]
<Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
Sidewinder deals (145 x.95) 140 Damage
Karate Blow deals (255 x.95) 235 Damage
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches] [Keksis is immune to all Panel Effects]
[60 Regen]
[Keksis uses his Virus Summon to summon Dankis, a Sand Mushy Virus!]
[Dankis takes off his shades to release a field of sand!.. and then puts his shades back on] Sand Lv1: Change the panels to Sand for 3 turns (Once per battle)
[Celestial Sky activates! Keksis uses Set Stage Omega to add Aqua Panels to Sand Panels, creating Beach Panels!] <Beach Panels> Sand/Aqua
° Non-Aqua Navis have -1 Attack Slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Non-Sand Navis can't add Damage or omni-aimers to their attacks ° Aqua navis take 100 Sand Element damage/turn Lasts 3 turns
<Celestial Sky> Advanced With a new breakthrough in Keksis's research, Keksis tears away at the reality of data on the field, causing an indirect, and unstable, connection to the Celestial Realm. -[+]If the current field is not Normal or Locked, once per turn Keksis may summon a Field and combine it with the current Field, adding all Elements and Effects. Does not extend the duration- -[=]If the opponent or Keksis place a field normally, all currently combined fields are overwritten- -[=]Cannot add a duplicate stage to itself- -[-]Keksis may not benefit from positive stage effects to himself (his attacks still gain benefits)- -Passive- <Set Stage> Activated Program ⇪ Omega The Stage of this Program is chosen upon use
1 use, 0 uses left
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -+60 Regen- -Whenever Keksis consumes a Chip Use, he gains 1% of his Max HP as Stacking Armor. A stack of Stacking Armor is lost upon taking a full attack- -Passive-
Keksis's HP: 1180/2000
Dankis HP: 500/500
Armor: 0
Field: Beach (1/3, Sand/Aqua) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
+10% Multi-Elem
Dropping all charges
1:| Dark Drill130 Metal/Dark C-Damage * 2 Hits Breaks Shields ° This Chip's Damage is divided equally among both hits ° Ignores Armor and Damage Mitigating effects ° If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn ° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn2:| Dark Lance250 Wood/Dark S-Damage Breaks Shields ° If Hits, Interrupts enemy charges ° User gains one Immediate Charge (applied as desired; Max 1 per Attack per Turn) to one attack this turn per enemy charge interrupted by this attack ° Glitch: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)
Dankis:|<Spores> C-Range, Sand Dankis unleashes a cloud of the dankest spores around himself 50 Damage Undodgeable Confuses 1 CD
3:|Charging SE: Twin Sefirot (1)
|Summary Phase|
260 Metal/Dark Damage
250 Wood/Dark Damage
50 Sand Damage
Keksis's HP: 1180/2000 Field: Normal B-Chip Folder: 5/7 [3/3 Mega, 1/1 Giga] Cooldowns:
Spores (0/1)
Chips Used: Dark Cannon x1 Dark Drill x1
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Post by Wackoguy on Sept 9, 2018 2:06:53 GMT -8
(OOC: Revved is also V5, btw) (OOC [2]: Forgot Revved's Beta Barrier last turn. Hope this is ok then, especially since he hasn't taken an attack yet...) ====== Revved's defensive phase:
Beta Barrier Passive Program User starts the battle with a 200 + (40 * Version) [400] HP Barrier instead.
Dark Drill = strikes barrier for 260 damage
Beta Barrier's HP: 140 / 400
Dark Lance = deflected by Beta Barrier ; Barrier shatters
Spores = avoided via skill:
Deflection force A-tier skill Revved summons a [[210 + [40 * Version]] * 0.4 ] 160 HP Barrier to stop an attack dead in its tracks! -Rev gains one attack slot whenever his barrier is struck by an attack 2 uses
(used once)
Barrier's HP: 110 / 160
=====
Revved's setup Phase:
HP: 1,800 / 1,800
======
Revved's Offensive Phase:
3 Attack slots + 1 (barrier) - 1 (stage) = 3 Attack Slots
Rev strike - Karate blow @ Keksis C-atk Normal element Revved dashes toward an opponent and delivers a swift punch. 165 damage (90% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
Rev strike - Karate blow @ Keksis C-atk Normal element Revved dashes toward an opponent and delivers a swift punch. 165 damage (90% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
Bug Death Thunder @ Keksis 200 + (V*10) [250] Bug/Elec S-Damage ° Inflicts Paralyze || Ignores Armor ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° This Chip does not cost against the user's total number of Chip Uses per battle ° This Chip can be used multiple times per battle, regardless of restriction ° Each use of this chip requires a 1-Turn Charge ° This Attack cannot be augmented by any means
========
HP: 1,800 / 1,800
Barrier's HP [Deflection Force] : 110 / 160
Stage: SUMMERTIME! Beach panels!
Status: Ok
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Post by xoDeathy on Sept 9, 2018 7:30:21 GMT -8
|Defense Phase| Keksis takes 95% Damage 2 Armor Stacks
Karate Blow deals (165 -40 x.95) 120 Damage -1 Stack
Karate Blow deals (165 -20 x.95) 140 Damage -1 Stack
[Dankis intercepts Bug Death Thunder!] Bug Death deals (250 x1.3) 325 Damage
[nothing blocked by Amethyst Cross!]
<Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches] [Keksis is immune to all Panel Effects]
[60 Regen]
<Beach Panels> Sand/Aqua
° Non-Aqua Navis have -1 Attack Slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Non-Sand Navis can't add Damage or omni-aimers to their attacks ° Aqua navis take 100 Sand Element damage/turn Lasts 3 turns
Keksis's HP: 980/2000
Dankis HP: 175/500
Armor: 0
Field: Beach (2/3, Sand/Aqua) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
+10% Multi-Elem 1:| <Celestial Art: Forbidden Gathering Storm> C-Range, Wind/Sand/Aqua Keksis throws his hammer at an opponent. If it connects, it passes through the opponent, stealing a part of their spirit before returning. 90 Damage Breaks Shields, Cuts Auras/Barriers -If hits, +1 Chip Use- 3 Uses--2 left 2:| <Celestial Art: Forbidden Gathering Storm> C-Range, Wind/Sand/Aqua Keksis throws his hammer at an opponent. If it connects, it passes through the opponent, stealing a part of their spirit before returning. 90 Damage Breaks Shields, Cuts Auras/Barriers -If hits, +1 Chip Use- 3 Uses--1 left
Dankis:|<Spice I> S-Range, Sand Dankis unleashes a dank rapid wave of hurt 40 Damage Undodgeable, Cuts Auras Cannot be Countered
3:|Charging SE: Twin Sefirot (2)
|Summary Phase|
180 Wind/Sand/Aqua Damage
40 Sand Damage
Keksis's HP: 980/2000 Field: Normal B-Chip Folder: 4/7 [3/3 Mega, 1/1 Giga] Cooldowns:
Spores (1/1)
Chips Used: Dark Cannon x1 Dark Drill x1 Dark Lance x1
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Post by Wackoguy on Sept 12, 2018 3:35:34 GMT -8
Revved's defensive Phase:
Celestial Art: Forbidden Gathering Storm = avoided via skill:
Revved dash Speed skill B-Tier Revved speeds toward an attack,narrowly dodging it. -If successful, Rev recovers 100 HP 3 uses
(1st use...2nd use applied due to panels; used twice)
Celestial Art: Forbidden Gathering Storm = 90 damage taken ; +1 Attack slot gained
Spice I = 40 damage taken ; Barrier destroyed - +1 Attack slot gained
HP: 1,670 / 1,800
=======
Revved's setup Phase:
HP: 1,670 / 1,800
========
Revved's Offensive Phase:
Fighting the Limits B-tier skill Revved burns with a white flame, breaking through a few of his limits and going on the offensive with great vim & vigor! -Revved gains +1 attack slot this turn -Revved gains an additional attack slot if he avoided an attack this turn -3 uses
(Used once; last use)
3 Attack slots - 1 [Sand panels] = 2 + 2 [Deflection Force] = 4 Attack Slots + 2 (Limits skill) = 6 Attack slots
Copy Damage No Damage ° User must sacrifice 1 Attack Slot to activate this chip ° Adds "Can be aimed at +1 Target" to user's Next Attack ° This Chip cannot be Upgraded
-1 Attack slot expended
Rainy Day @ Keksis + Danksis
150 240 Aqua S-Damage ° If used on Aqua-Element Panels,inflicts Soak and reverts them to Normal Panels upon use Upgrades: 0
Sword - Third strike @ Keksis 240 Blade C-Damage -Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle Upgrades: 3
Sword - Third strike @ Keksis 240 Blade C-Damage -Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle Upgrades: 3
Sword - Third strike @ Keksis 240 Blade C-Damage -Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle Upgrades: 3
Sword - Third strike @ Keksis 240 Blade C-Damage -Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle Upgrades: 3
=======
HP: 1,670 / 1,800
Status: Ok
stage: ???
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Post by xoDeathy on Sept 14, 2018 7:36:52 GMT -8
|Defense Phase| Keksis takes 95% Damage 0 Armor Stacks
[Rainy Day blocked by Amethyst Cross!]
<Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
Rainy Day deals 240 Damage to Dankis, deleted!
Sword Third strike deals (240 x.95 x4) 920 Damage
[Keksis gains a Chip Use from Gathering Storm]
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches] [Keksis is immune to all Panel Effects]
[60 Regen]
[Rebooting Set Stage Omega! Keksis lays down Aqua Panels!] <Reboot> Activated Program +1 use to another program. Can only be equipped/activated once, regardless of other effects. May not give uses to undershirt programs. ⦗Uses per battle: 1/1⦘0 left
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
Dark Recovery° User Restores 1000 HP ° Glitch: User loses 300 HP per turn
Keksis's HP: 1120/2000
Dankis HP: Deleted
Armor: 0
Field: Aqua (1/3) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
+10% Multi-Elem
1:| Dark Thunder225 Elec/Dark S-Damage Breaks Shields ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Cannot be augmented ° Glitch: User's Avoidances are locked for 1 Turn upon use2:| SE: Twin Sefirot Launchers S-Range, Plasma Keksis extends both arms out then fires a blast from each hand at the opponent. Optionally, he can charge for increased power from the blasts. 565 Damage 2 Turn Optional Charge | Ignores Armor 3:| Dark Circle @ Revved x2 245 Seeking/Dark S-Damage Breaks Shields ° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
|Summary Phase|
225 Elec/Dark Damage @ Revved
565 Plasma Damage @ Revved
490 Seeking//Dark Damage @ Revved
Keksis's HP: 1120/2000 Field: Aqua B-Chip Folder: 1/7 [2/3 Mega, 1/1 Giga] Cooldowns:
Chips Used: Dark Cannon x1 Dark Drill x1 Dark Lance x1 Dark Thunder x1 Dark Circle x1
SE: Sefirot x1 Dark Recovery x1
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Post by Wackoguy on Sept 14, 2018 9:09:10 GMT -8
Revved's defensive Phase:
Dark Thunder = avoided via skill:
Anti-Velocity Barrier Activated skill A-tier Revved calls forth a protective layer of energy to guard against attacks! -Calls forth a thick barrier with 250 HP [210 + (40 * V) - 40%] -Thick Barrier can endure at least 2 Attacks before breaking Uses: 2 [Initial & v5]
(used once)
A.V Barrier: 25 / 250
SE: Twin Sefirot Launchers = avoided via skill:
Speed Force - Deflect Activated skill C-Tier Rev quickly blocks an attack! -Blocks an attack in a shield-like manner! -5 uses
(used once)
Dark Circle = blocked by A.V Barrier [ which breaks afterwards! ]
======
Revved's setup Phase:
HP: 1,670 / 1,800
=======
Revved's offensive phase:
3 Attack Slots - 1 (Ocean panels) = 2 AS
Buster Up No Damage || Does not Cost an Attack Slot to use ° Adds +10 Damage to all of the user's Non-Chip Attacks for the rest of battle ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded
[-1 use from Revved Dash]
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch.
165 175 damage (90% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch.
165 175 damage (90% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
=======
HP: 1,670 / 1,800
Stage: Ocean
Status: Ok!
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Post by xoDeathy on Sept 19, 2018 9:14:15 GMT -8
|Defense Phase| Keksis takes 95% Damage 4 Armor Stacks
[nothing blocked by Amethyst Cross!]
<Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
Karate Blow deals (175 -80 x.95) 85 Damage
Karate Blow deals (175 -60 x.95) 110 Damage
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches] [Keksis is immune to all Panel Effects]
[60 Regen]
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
Keksis's HP: 985/2000
Dankis HP: Deleted
Armor: 0
Field: Aqua (2/3) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
+10% Multi-Elem
Auto:| Dark Thunder225 Elec/Dark S-Damage Breaks Shields ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Cannot be augmented ° Glitch: User's Avoidances are locked for 1 Turn upon use
1:| Dark Spreader295 Normal/Dark S-Damage Breaks Shields ° Hits All ° Deals +20% Damage per enemy targeted (Does not count Objects or Clones)° Glitch: User loses HP equal to 50% of this chip's total damage upon use 2:|Charging Forbidden Strength (1)
3:|Charging Forbidden Sealing Fate (1)
|Summary Phase|
225 Elec/Dark Damage
295 Normal/Dark Damage
Keksis's HP: 985/2000 Field: Aqua B-Chip Folder: 0/7 [2/3 Mega, 1/1 Giga] Cooldowns:
Chips Used: Dark Cannon x1 Dark Drill x1 Dark Lance x1 Dark Thunder x1 Dark Circle x1
Dark Spreader x1
SE: Sefirot x1 Dark Recovery x1
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Post by Wackoguy on Sept 19, 2018 18:38:22 GMT -8
Revved's defensive Phase:
-both attacks taken for a total of 520 damage-
HP: 1,150 / 1,800
=======
Revved's setup Phase:
HP: 1,150 / 1,800
========
Revved's Offensive Phase:
3 Attack slots - 1 (Ocean stage) = 2 Attack Slots available
Rev-Soaker 2000 S-atk Aqua element Revved's buster takes on aquatic properties and he fires a blast of pressurized water at a target. -cannot be natural avoided [-10% damage] -Breaks shields [-10% dmg] -Ignores armor [-10% dmg, 1 Required CD] 130 dmg 1-turn CD
Sidewinder frenzy S-atk Normal A force seems to depart from Revved's body,lashing out like a bolt of energy. -145 damage (80% of base damage) -cuts auras -ignores armor -strikes an additional target 1-turn CD
======
HP: 1,150 / 1,800
Stage: Ocean
Status: Ok
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Post by xoDeathy on Sept 22, 2018 7:39:26 GMT -8
|Defense Phase| Keksis takes 95% Damage 3 Armor Stacks
[nothing blocked by Amethyst Cross!]
<Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
Soaker deals (130 x.95) 125 Damage
Sidewinder deals (145 x.95) 135 Damage
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches] [Keksis is immune to all Panel Effects]
[60 Regen]
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
Keksis's HP: 785/2000
Dankis HP: Deleted
Armor: 0
Field: Aqua (3/3) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
+10% Multi-Elem
1:| <Celestial Art: Forbidden Strength> S-Range, Wind Keksis raises his hammer, a vortex of celestial energy enveloping it, hardening it for its next strike. No Damage -Keksis's next attack gains +100 Damage- 1-Turn Required Charge 2:| <Celestial Art: Forbidden Sealing Fate> S-Range, Wind/Aqua Keksis vanish steps towards an enemy and shoves his celestial orb onto their core, devouring them whole. Upon survival, the victim reappears in the same location, feeling as if they experienced a nightmare that was beyond real and left permanent damage. 505 x10 Damage Breaks Unbreakable Shields, Fully Undodgeable, Ignores Armor, Cannot be Naturally Avoided -Damage amplifications on this attack are applied per hit- -Gains +45 Damage per Chip Use expended by Keksis up until this point. Resets upon use (8)- 1-Turn Required Charge 4 CD 3:| <Celestial Art: Forbidden Gathering Storm> C-Range, Wind/Aqua Keksis throws his hammer at an opponent. If it connects, it passes through the opponent, stealing a part of their spirit before returning. 90 Damage Breaks Shields, Cuts Auras/Barriers -If hits, +1 Chip Use- 3 Uses--0 left
|Summary Phase|
5,140 Wind/Aqua Dmaage
Keksis's HP: 785/2000 Field: Aqua B-Chip Folder: 0/7 [2/3 Mega, 1/1 Giga] Cooldowns:
Chips Used: Dark Cannon x1 Dark Drill x1 Dark Lance x1 Dark Thunder x1 Dark Circle x1
Dark Spreader x1
SE: Sefirot x1 Dark Recovery x1
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Post by Wackoguy on Sept 24, 2018 12:16:45 GMT -8
Revved's...last stand? Yikes. I mean, Defensive Phase!
Celestial Art: Forbidden Strength = 'avoided' via skill:
Deflection force A-tier skill Revved summons a [[210 + [40 * Version]] * 0.4 ] 160 HP Barrier to stop an attack dead in its tracks! -Rev gains one attack slot whenever his barrier is struck by an attack 2 uses
(second use)
+1 Attack slot gained!
Celestial Art: Forbidden Sealing Fate = deflected by his Barrier! Barrier shatters, while granting Revved another extra attack slot
Celestial Art: Forbidden Gathering Storm = Natural Dodged
=====
Revved's setup Phase:
HP: 1,150 / 1,800
=====
Revved's Offensive Phase:
3 Attack Slots - 1 (Ocean panels) = 2 + 2 (Deflection Force) = 4 Attack Slots
Velocity Sphere S-attack Normal element Revved forms a large ball of blue energy with one hand and then kicks it across the field, with latent energy lingering on him afterwards. -Revved gains +150 armor for 1 turn if this hits -Breaks Unbreakable Shields 200 damage (110% base damage) 4-turn CoolDown
Ignition Strike Activated Skill C-tier Revved wields a refined pinch of energy, taking on a red hue as he adds greater power to his own! -- One Attack gains [15 + (15 * [5]Version)] (90) Damage for One use [5 Uses per Battle]
(Used once)
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch.
165 255 damage (90% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
Ignition Strike Activated Skill C-tier Revved wields a refined pinch of energy, taking on a red hue as he adds greater power to his own! -- One Attack gains [15 + (15 * [5]Version)] (90) Damage for One use [5 Uses per Battle]
(used a second time this turn)
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch.
165 255 damage (90% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
Ignition Strike Activated Skill C-tier Revved wields a refined pinch of energy, taking on a red hue as he adds greater power to his own! -- One Attack gains [15 + (15 * [5]Version)] (90) Damage for One use [5 Uses per Battle]
(Used once; third time this turn)
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch.
165 255 damage (90% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
========
HP: 1,150 / 1,800
Stage: Ocean panels
Status: Wet
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Post by xoDeathy on Oct 1, 2018 8:33:21 GMT -8
|Defense Phase| Keksis takes 95% Damage 1 Armor Stacks
[nothing blocked by Amethyst Cross!]
<Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
[Velocity Sphere avoided by: Cosmic Dash]
-<Cosmic Dash>- B-Tier Keksis vanish-steps out the way of an attack. -Upon use, Keksis Omni-Dodges 1 Attack- -3 Uses--2 uses left-
Karate deals (255 x.95) 240 Damage
Karate deals (255 x.95) 240 Damage
Karate deals (255 x.95) 240 Damage
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches] [Keksis is immune to all Panel Effects]
[60 Regen]
Keksis's HP: 125/2000
Dankis HP: Deleted
Armor: 0
Field: Normal Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
+10% Multi-Elem
1:|Charging Forbidden Strength (1)
2:|Charging Celestial Strike (1)
3:|Pass
|Summary Phase|
0 Damage
Keksis's HP: 125/2000 Field: Normal B-Chip Folder: 0/7 [2/3 Mega, 1/1 Giga] Cooldowns:
Chips Used: Dark Cannon x1 Dark Drill x1 Dark Lance x1 Dark Thunder x1 Dark Circle x1
Dark Spreader x1
SE: Sefirot x1 Dark Recovery x1
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