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Post by Nightshade on Jun 5, 2018 2:35:26 GMT -8
Clownman's Turn.
[Circusman HP=8700/8700]
[Attack - Tiger Ring] x2 [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: 200 + (50 * Target's Version) ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap] x5 [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: 100 + (30 * Target's Version) ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel] x3 [CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain] ° Damage Dealt: 100 Damage * (4 + Cumulative Opponents' Version) Hits ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
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Post by Nightshade on Jun 5, 2018 2:35:45 GMT -8
Storm-Turn 1 [Storm HP=2750/2750] ____________________________________________
Defense Phase:
Darksoul. Counter for 4230dmg. -Storm barriers Chaos Carousel. Counters for 2325dmg. -Storm barriers Chaos Carousel. Counters for 2325dmg. -Storm barriers Chaos Carousel. Counters for 2325dmg.
Setup Phase:
Battle Phase[6AS|-50dmg]:
End Phase:
+1 BMD
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