Post by Blazewind on Apr 10, 2018 16:13:58 GMT -8
CIRCUSMAN NPC BATTLE
Name: CircusMan
Difficulty: 6/10

(Click to Reveal/Hide Stats)]
HP: 1000 + (700 * Cumulative Opponents' Version)
Armor: 0
Regeneration: 0
Type: NPC
Element:

Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * (4 + Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Attack Pattern
Pattern Versus Opponents Total V4 ~ V7
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target) x2
° Chaos Carousel (aimed at the target with the highest remaining HP)
Legacy has no initiative so Circusman attacks first!
====Circusman Turn 1====
Defense Phase:
- None!
Setup Phase:
- None!
Attack Phase:
- Tiger Ring: 550 S-Normal Damage, Ignores Armor, If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
- Happy Clap: 310 S-Normal Damage, Ignores Armor, If Avoided: Attack Slot -1
- Happy Clap: 310 S-Normal Damage, Ignores Armor, If Avoided: Attack Slot -1
- Chaos Carousel: 100 S-Normal Damage (11 Hits), Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Statistics:
- HP: 5900/5900
- Status: Fine!
====Legacy Turn 1====
Defense Phase:
- Tiger Ring: Dodged by Sefirot Cloud (Gevurah)! 3 Uses Left
- Happy Clap: Dodged by Sefirot Cloud (Gevurah)! 2 Uses Left
- Happy Clap: Dodged by Sefirot Cloud (Gevurah)! 1 Use Left
- Chaos Carousel: Dodged by Sefirot Cloud (Gevurah) and 4 uses of Sefirot Cloud (Netzach)!
Setup Phase:
- Legacy is immune to Attack Slot Reduction!
- Legacy gains +3 Attack Slots on Turn 1 and +4 Attack Slots from Sefirot Cloud (Gevurah)!
- Preemptive Charge: Gematriot Buster
- Preemptive Charge: Sefirite Condensers 1/1
- Auto-Charge: Gematriot Buster 2/1 Charges
- Legacy applies Sefirot Cloud (Chokhmah) onto one of his attacks!
Attack Phase:
- Orbital Familiars (Bite): +50 Damage
2575 Damage (5%),
Fully Undodgeable, Breaks Shields, If Hits: Confuse, Hits 2 Additional Targets, 1 Turn Optional Charge
Deals Unavoidable 65 damage per turn for 2 turns if attack successfully connects and lowers armor by 10 for the duration unless removed by Status Heal. Upon being Optionally Charged, the -10 Armor is increased to -30 Armor. CANNOT stack damage or debuff, only duration. - Sefirite Condenser: One attack next turn gains +100% Base Damage
- Legacy Sacrifices 9 Attack Slots for Gematriot Buster
Statistics:
- HP: 1600/1600
- Status: Fine
- Gematriot Buster: 2/1
====Circusman Turn 2====
Defense Phase:
- Orbital Familiars (Bite): Circusman attempts to Omni-Dodge but is struck by Fully Undodgeable aimer! Confused! -30 Armor!
Setup Phase:
- None!
Attack Phase:
- Tiger Ring: 550 S-Normal Damage, Ignores Armor, If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
- Happy Clap: 310 S-Normal Damage, Ignores Armor, If Avoided: Attack Slot -1
Aimed at Self - Happy Clap: 310 S-Normal Damage, Ignores Armor, If Avoided: Attack Slot -1
- Chaos Carousel: 100 S-Normal Damage (11 Hits), Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Aimed at Self
Statistics:
- HP: 4490/5900
- Status: Confused! 1/2
====Legacy Turn 2====
Defense Phase:
- Tiger Ring: Dodged by Sefirot Cloud (Netzach)! 1 Use Left
- Tiger Ring: Auto-Strikes from previous turn! Blocked by Natural Barrier!
- Happy Clap: Dodged by Sefirot Cloud (Netzach)! 0 Uses Left
Setup Phase:
- Legacy is immune to Attack Slot Reduction!
- Legacy applies Sefirot Cloud (Chokhmah) onto one of his attacks! 3 Uses Remaining
Attack Phase:
- Legacy Sacrifices 2 Attack Slots for Gematriot Buster
- Gematriot Buster: +100% Base Damage, +50 Damage, +25% Damage from Charge, Ignores Armor, Aimers Applied
S-Range, Laser
(4356+440+50)*1.25*1.5 = 9090 Damage, (90% x 11 Attack Slots Converted to Augmented Damage, 1 Turn Optional Charge)
1 Turn Required Charge, Optional 2 Turn Charge
Fully Undodgeable | Breaks Unbreakable Shields | Confuses
Gains 90% Damage per Sacrificed Attack Slot up to this point in the battle. Resets upon use.
Statistics:
- HP: 1600/1600
- Status: Fine
- Gematriot Buster: 2/1
====Circusman Turn 3====
Defense Phase:
- Gematriot Buster: Circusman attempts to Omni-Dodge through Vault, however is struck anyways by Fully Undodgeable aimer. 9090 Damage taken, 0 HP Remaining
Circusman is DELETED!
Legacy claims a Blue Mystery Data.