Post by Nightshade on Apr 5, 2018 23:00:44 GMT -8
V6 Approved (Zeta || 04/25/18)
|Navi & RP Information|
-Navi Name: Dervish.Tld
--Appearance: Dervish sports a two tone undersuit both dark blue and dark green in color. From there, fingerless gloves, pointed boots and chest armor have all been finetuned and crafted by NSD, sporting the PMA logo on his shoulder pads and NSD singature white color. From there, mint green highlights and belt finish the picture. The mint visor lowers on his eyes only when used, looking like a headband when powered down.
--Personality: Dervish is a well trained, middle ranking NSD Agent. Extremely Adaptive to fit himself in all kinds of situations he is usually found operating as an Undercover Agent in the undernet thanks to his quiet and reserved behavior. Rarely speaking, he has been the perfect partner for Agent Rein.sx during their time as a HVT assassination team. While lacking long range options, Dervish always predominantly chose to fight and specialize with short range weapons such as combat knives or daggers which he usually keeps fidging with while not focused on other things. Due to his work, he has become somewhat cautious towards other navis. Looking at other with distrust at first he will show himself loyal to those who prove themselves to him.
--Background: Code Regeneration has been one of the hardest fields where Nebula System Dynamics allocated funds for research and experimentation. As of today, there have been various breaktroughs in understanding how Navi Code behaves during and after deletion events occur. More progress has been made to combat alteration of a Navi SoulCode as well.
Recovering overly damaged code was however impossible due to the limitation of current technology. The quantum phases didn't seem to oscillate in standard 3Ea to 6Fx patterns. This would lead in a discrepancy in .bat, .sys and .sl files that would cause an incompatibilty of the data with our surgical reconstruction instruments. Mood Matrix and Sensory adaption codes would be the most erratic after deletion, providing only a small window to be properly repaired before being irreversally lost. More discrepancies in a Navi's code can also be found in their VRAM, which needs estensive defragmentation in order. The code composing it is outright impossible to repair if enough time passes, which leads to reconstructed navi not remembering past events near their deletion.
All this, however, has been taken care with a new Kernel-Poichat code reprocessing method. Thanks to unknown anomalies found in key subject ///CLASSIFIED/// and research data from ///REDACTED///, we were able to succesfully devise a new program with properties unseen until now.
Nebula System Dynamics is proud to unveil their first major breakthrough in the everlasting fight against the detrimental effects of Dark Power: the TachyonDL Drive.
The program is composed of over thirtytwo code groups each spanning way more than five hundred lines of code each and is a mostly effective solution to DarkChip Degradation. The program is able to siphon the excess power derived from DarkChip use and convert it into a new energy source (fron now on designated as Tachyon Energy or Dark Light) only visible on the Tachyonic spectrum as visible light rays. While raw Tachyon enregy is extremely volatile, navigator programs with high Tachyonic Resonance variables are able to safely channel the nenergy within their body and manifest it in different ways. Essentially, their bodies function as lenses, focusing the destructive capabilities of Dark Light and harnessing their powers. Remerkable offensive capabilities have been registered.
This new generation of Tachyonic Navigators seem to be completely immune to any and all side effect of Dark Power consumption through standard methods. While their energy signature may appear similar to Darkloids to unrefined scans, the pattern is undeniably different.
In some cases, some navigators are able to allow Tachyonic Energy to flow throughout their body. They then sport a transformation similar yet different from the manifestation of a DarkSoul, allowing a more defensive use of the Dark Light, permitting survival even in the harshest of situations. Further studies are required, but the future ahead seems bright. Allow me to introduce you to the first NSD produced Tachyonic Navi that has made it past prototype stage...Dervish!
-Kalos Kahnnigan, NSD CEO. Speech delivered during the 356th NaviCon in Candus City, Netopia.
-Version / Experience:
--Version: 6
--Experience: 1600
-Funds:
--Zenny: 0
--Bugfrags: 0
-Type: Normal
° Reduces the penalty for converting HP to damage and vice versa by 50%.
° +1 Element level.
° +1 auto charge per turn, +1 more every new type bonus acquired by version.
° Version 7: +1 use to Speed skills (Dodge, Attack Slot, air shoes, cooldown reduction, clone)
° Version 13: +5% damage, maximum hp, and armor.
° Version 19: Chips may be upgraded 1 additional time beyond maximum.
-Karma: Dark
-DarkSoul
-DarkChip Expansion.
-Elements: Wind [Lv3], Plasma [Lv4]
Wind Lv3: Wind Element Attacks acquire the Panel Element in addition to their own. Attacks with multiple elements deal +10% Total Damage. Ignore Negative Panel Effects.
Plasma Lv4: +2 Preemptive Charges. Charged Attacks deal +25% Total Damage. User is allowed to make a 1-turn charge attack, said attack is allowed to adopt any 1 effect up to B-tier effect on-use. (Non-custom, scaling effects are 10% only)
--Net Strengths: Fire, Ice, Plasma, Elec, Seeking, Sand, Dark.
--Net Weaknesses: Toxic, Aqua, Stone, Blade, Metal, Bug
-HP: 1250 {+500Vup;-250Dmc}
-Armor: 0
-Regeneration: 0
-Natural Avoid: Dodge // 5 Turn CD
-Base Damage: 220 {+50VUp; +50HPC; +20NaviMark;}
-Attack Slots: 5
Elemental Affinity [Other]
Passive Elemental Skill
Dervish has +2 Element Levels.
Backstab [C-Tier]
Passive Custom Skill
User's attacks deal damage to a target even if they hit a Barrier/Aura. Damage dealt in this way is capped at (5*V) Damage, and any left over damage from the user's attack is dealt directly to the barrier, as normal. "On hit" effects are still avoided when damage is dealt in this way. The user may not use Cuts Auras/Barriers on Attacks.
Deflection [C-Tier]
Active Defense Skill
Dervish blocks one attack.
5 Uses.
Backflip [C-Tier]
Active Speed Skill
Dervish Dodges one attack.
5 Uses.
Mirror Edge [C-Tier]
Active Barrier Skill
Dervish creates a one hit Aura against one attack.
5 Uses.
Tachyon DL Drive [Advanced]
Passive Advanced Skill
° Dervish gains the Dark Chip's Glitch as an effect named "Tachyon Charge" that were activated through Dark Karma's Dark Chip Expansion.
° Tachyon Charges may be added to an attack as a "on hit" effect, but the attack's required charge increases by one per Tachyon Charge applied in order to be used.
° All of Dervish's active and stored charges are instantly dropped when struck by an attack with "Interrupt". Tachyon Charge cannot be applied onto an attack with S-Tier effects.
Hidden Program Slot: 0/1
Program Slots: 5/5
Hidden Program Installed:
[N/A]
Defensive Programs Installed:
[N/A]
Offensive Programs Installed:
Speed Addition SP
Passive Mega Program
Dervish has +2 Attack Slots
Power Up SP
Passive Mega Program
User's Attacks have an additional 20% Base Damage calculation.
Supportive Programs Installed:
Elemental Expansion
Passive Program
User has +1 Element Level.
Regenerative Programs Installed:
[N/A]
Accessory Slots: 0/2
Crest Slots: 0/3
Accessories: 1
NaviMark: +20dmg (0 Slot)
Crests: 0
[N/A]
Total Chips Usable per Battle: 7
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 4
Dark Vulcan
# Normal/Dark S-Damage * 24 Hits
° (150+15*Version)
° This Chip's Damage is divided equally among 24 Hits
° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit)
° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
Dark Circle
# Seeking/Dark S-Damage
° (150+15*Version)
° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use
° Deals up to 7 hits at full damage
° Hits can divided among multiple targets with no more than 2 hits per target
° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Dark Shockwave
# Dark S-Damage
° (150+15*Version)
° If Hits, victim cannot use Non-Avoidance Skills for 1 Turn
° If Avoided, victim cannot use Aiming Skills for 1 Turn
° Glitch: User's Non-Avoidance Skills are locked this turn
Dark Spreader
# Normal/Dark S-Damage
° (150+15*Version)
° Hits All
° Deals +20% Damage per enemy targeted (Does not count Objects or Clones)
° Glitch: User loses HP equal to 20% of this chip's total damage upon use
Mega Chips: 2
Dark Plus
° User's next Attack gains damage equal to their base Dark Chip Damage
° Glitch: Whenever User adds damage to an attack (including the one affected by this Chip), that attack loses (and cannot gain) 1 Aiming Effect
Dark Stage
Dark Element
° All Navis can use one Dark Chip per turn without spending an Attack Slot or a Chip Use (The Dark Chip will still be consumed)
° Dark Souls cannot be pierced while Dark Stage is active
° Dark Stage cannot be Locked in any way/shape/form
° Lasts 3 turns.
° Glitch: When the user activates other Dark Chips, their Glitches are twice as potent. If the user is immune to Dark Chip glitches, those glitches will pierce their immunity instead of being doubled
Giga Chips: 0
[N/A]
|Navi & RP Information|
-Navi Name: Dervish.Tld
--Appearance: Dervish sports a two tone undersuit both dark blue and dark green in color. From there, fingerless gloves, pointed boots and chest armor have all been finetuned and crafted by NSD, sporting the PMA logo on his shoulder pads and NSD singature white color. From there, mint green highlights and belt finish the picture. The mint visor lowers on his eyes only when used, looking like a headband when powered down.
--Personality: Dervish is a well trained, middle ranking NSD Agent. Extremely Adaptive to fit himself in all kinds of situations he is usually found operating as an Undercover Agent in the undernet thanks to his quiet and reserved behavior. Rarely speaking, he has been the perfect partner for Agent Rein.sx during their time as a HVT assassination team. While lacking long range options, Dervish always predominantly chose to fight and specialize with short range weapons such as combat knives or daggers which he usually keeps fidging with while not focused on other things. Due to his work, he has become somewhat cautious towards other navis. Looking at other with distrust at first he will show himself loyal to those who prove themselves to him.
--Background: Code Regeneration has been one of the hardest fields where Nebula System Dynamics allocated funds for research and experimentation. As of today, there have been various breaktroughs in understanding how Navi Code behaves during and after deletion events occur. More progress has been made to combat alteration of a Navi SoulCode as well.
Recovering overly damaged code was however impossible due to the limitation of current technology. The quantum phases didn't seem to oscillate in standard 3Ea to 6Fx patterns. This would lead in a discrepancy in .bat, .sys and .sl files that would cause an incompatibilty of the data with our surgical reconstruction instruments. Mood Matrix and Sensory adaption codes would be the most erratic after deletion, providing only a small window to be properly repaired before being irreversally lost. More discrepancies in a Navi's code can also be found in their VRAM, which needs estensive defragmentation in order. The code composing it is outright impossible to repair if enough time passes, which leads to reconstructed navi not remembering past events near their deletion.
All this, however, has been taken care with a new Kernel-Poichat code reprocessing method. Thanks to unknown anomalies found in key subject ///CLASSIFIED/// and research data from ///REDACTED///, we were able to succesfully devise a new program with properties unseen until now.
Nebula System Dynamics is proud to unveil their first major breakthrough in the everlasting fight against the detrimental effects of Dark Power: the TachyonDL Drive.
The program is composed of over thirtytwo code groups each spanning way more than five hundred lines of code each and is a mostly effective solution to DarkChip Degradation. The program is able to siphon the excess power derived from DarkChip use and convert it into a new energy source (fron now on designated as Tachyon Energy or Dark Light) only visible on the Tachyonic spectrum as visible light rays. While raw Tachyon enregy is extremely volatile, navigator programs with high Tachyonic Resonance variables are able to safely channel the nenergy within their body and manifest it in different ways. Essentially, their bodies function as lenses, focusing the destructive capabilities of Dark Light and harnessing their powers. Remerkable offensive capabilities have been registered.
This new generation of Tachyonic Navigators seem to be completely immune to any and all side effect of Dark Power consumption through standard methods. While their energy signature may appear similar to Darkloids to unrefined scans, the pattern is undeniably different.
In some cases, some navigators are able to allow Tachyonic Energy to flow throughout their body. They then sport a transformation similar yet different from the manifestation of a DarkSoul, allowing a more defensive use of the Dark Light, permitting survival even in the harshest of situations. Further studies are required, but the future ahead seems bright. Allow me to introduce you to the first NSD produced Tachyonic Navi that has made it past prototype stage...Dervish!
-Kalos Kahnnigan, NSD CEO. Speech delivered during the 356th NaviCon in Candus City, Netopia.
-Version / Experience:
--Version: 6
--Experience: 1600
-Funds:
--Zenny: 0
--Bugfrags: 0
|Statistical Information|
-Type: Normal
° Reduces the penalty for converting HP to damage and vice versa by 50%.
° +1 Element level.
° +1 auto charge per turn, +1 more every new type bonus acquired by version.
° Version 7: +1 use to Speed skills (Dodge, Attack Slot, air shoes, cooldown reduction, clone)
° Version 13: +5% damage, maximum hp, and armor.
° Version 19: Chips may be upgraded 1 additional time beyond maximum.
-Karma: Dark
-DarkSoul
-DarkChip Expansion.
-Elements: Wind [Lv3], Plasma [Lv4]
Wind Lv3: Wind Element Attacks acquire the Panel Element in addition to their own. Attacks with multiple elements deal +10% Total Damage. Ignore Negative Panel Effects.
Plasma Lv4: +2 Preemptive Charges. Charged Attacks deal +25% Total Damage. User is allowed to make a 1-turn charge attack, said attack is allowed to adopt any 1 effect up to B-tier effect on-use. (Non-custom, scaling effects are 10% only)
--Net Strengths: Fire, Ice, Plasma, Elec, Seeking, Sand, Dark.
--Net Weaknesses: Toxic, Aqua, Stone, Blade, Metal, Bug
-HP: 1250 {+500Vup;-250Dmc}
-Armor: 0
-Regeneration: 0
-Natural Avoid: Dodge // 5 Turn CD
-Base Damage: 220 {+50VUp; +50HPC; +20NaviMark;}
-Attack Slots: 5
|Skills|
Elemental Affinity [Other]
Passive Elemental Skill
Dervish has +2 Element Levels.
Backstab [C-Tier]
Passive Custom Skill
User's attacks deal damage to a target even if they hit a Barrier/Aura. Damage dealt in this way is capped at (5*V) Damage, and any left over damage from the user's attack is dealt directly to the barrier, as normal. "On hit" effects are still avoided when damage is dealt in this way. The user may not use Cuts Auras/Barriers on Attacks.
Deflection [C-Tier]
Active Defense Skill
Dervish blocks one attack.
5 Uses.
Backflip [C-Tier]
Active Speed Skill
Dervish Dodges one attack.
5 Uses.
Mirror Edge [C-Tier]
Active Barrier Skill
Dervish creates a one hit Aura against one attack.
5 Uses.
Tachyon DL Drive [Advanced]
Passive Advanced Skill
° Dervish gains the Dark Chip's Glitch as an effect named "Tachyon Charge" that were activated through Dark Karma's Dark Chip Expansion.
° Tachyon Charges may be added to an attack as a "on hit" effect, but the attack's required charge increases by one per Tachyon Charge applied in order to be used.
° All of Dervish's active and stored charges are instantly dropped when struck by an attack with "Interrupt". Tachyon Charge cannot be applied onto an attack with S-Tier effects.
|Attacks|
Sharpened Thrust
C-Wind/Blade
Undodgeable, Breaks Shields. Blind
100% (220) 1CD
Tornado Slash
C-Wind/Fire
Breaks Shields, Undodgeable. CBC.
100% (220)
Sharpen
C-Wind/Plasma
Power Up.
100% (0) One Turn Charge.
Zephyros Sweep
C-Wind/Aqua
Undodgeable, Breaks Shields. Hits One additional target.
100% (220)
Thousand Knives
C-Wind/Elec
Breaks Shields, Undodgeable. Hits one additional time per Chip Use spent in battle. Resets upon use.
100% (220) One turn Charge.
Dagger Toss
C-Wind/Wood
Breaks Shields, Undodgeable. Hits one additional target
100% (220)
Sweeping Slice
C-Wind/Plasma
Undodgeable, Break Shields. Recurring Auto for two turns.
100% (220) Once per Battle.
Shank
C-Wind/Metal
Breaks Shields, Undodgeable. Cuts Undershirt
100% (220) Once per battle.
Searing Cut
C-Wind/Light
Breaks Shields, Undodgeable. Cuts Darksoul.
100% (220) Once per Battle.
C-Wind/Blade
Undodgeable, Breaks Shields. Blind
100% (220) 1CD
Tornado Slash
C-Wind/Fire
Breaks Shields, Undodgeable. CBC.
100% (220)
Sharpen
C-Wind/Plasma
Power Up.
100% (0) One Turn Charge.
Zephyros Sweep
C-Wind/Aqua
Undodgeable, Breaks Shields. Hits One additional target.
100% (220)
Thousand Knives
C-Wind/Elec
Breaks Shields, Undodgeable. Hits one additional time per Chip Use spent in battle. Resets upon use.
100% (220) One turn Charge.
Dagger Toss
C-Wind/Wood
Breaks Shields, Undodgeable. Hits one additional target
100% (220)
Sweeping Slice
C-Wind/Plasma
Undodgeable, Break Shields. Recurring Auto for two turns.
100% (220) Once per Battle.
Shank
C-Wind/Metal
Breaks Shields, Undodgeable. Cuts Undershirt
100% (220) Once per battle.
Searing Cut
C-Wind/Light
Breaks Shields, Undodgeable. Cuts Darksoul.
100% (220) Once per Battle.
|Dark Soul|
DarkLight Body
Allowing Tachyonic Energy to flow freely within his body and channeling its power, Dervish is able to augment his physical abilities beyon those of a normal navi and endure even the harshest of situations.
° Automatically activates when the user would reach 0 HP
° Navi endures a fatal turn of attacks with 1 HP
° Navi is invincible except against Aimed Attacks
° Navi has +1 Attack Slot for the duration
° Lasts for 2 Turns
|Navi Customizer|
Hidden Program Slot: 0/1
Program Slots: 5/5
Hidden Program Installed:
[N/A]
Defensive Programs Installed:
[N/A]
Offensive Programs Installed:
Speed Addition SP
Passive Mega Program
Dervish has +2 Attack Slots
Power Up SP
Passive Mega Program
User's Attacks have an additional 20% Base Damage calculation.
Supportive Programs Installed:
Elemental Expansion
Passive Program
User has +1 Element Level.
Regenerative Programs Installed:
[N/A]
|Equipment|
Accessory Slots: 0/2
Crest Slots: 0/3
Accessories: 1
NaviMark: +20dmg (0 Slot)
Crests: 0
[N/A]
|Chip Folder|
Total Chips Usable per Battle: 7
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 4
Dark Vulcan
# Normal/Dark S-Damage * 24 Hits
° (150+15*Version)
° This Chip's Damage is divided equally among 24 Hits
° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit)
° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
Dark Circle
# Seeking/Dark S-Damage
° (150+15*Version)
° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use
° Deals up to 7 hits at full damage
° Hits can divided among multiple targets with no more than 2 hits per target
° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Dark Shockwave
# Dark S-Damage
° (150+15*Version)
° If Hits, victim cannot use Non-Avoidance Skills for 1 Turn
° If Avoided, victim cannot use Aiming Skills for 1 Turn
° Glitch: User's Non-Avoidance Skills are locked this turn
Dark Spreader
# Normal/Dark S-Damage
° (150+15*Version)
° Hits All
° Deals +20% Damage per enemy targeted (Does not count Objects or Clones)
° Glitch: User loses HP equal to 20% of this chip's total damage upon use
Mega Chips: 2
Dark Plus
° User's next Attack gains damage equal to their base Dark Chip Damage
° Glitch: Whenever User adds damage to an attack (including the one affected by this Chip), that attack loses (and cannot gain) 1 Aiming Effect
Dark Stage
Dark Element
° All Navis can use one Dark Chip per turn without spending an Attack Slot or a Chip Use (The Dark Chip will still be consumed)
° Dark Souls cannot be pierced while Dark Stage is active
° Dark Stage cannot be Locked in any way/shape/form
° Lasts 3 turns.
° Glitch: When the user activates other Dark Chips, their Glitches are twice as potent. If the user is immune to Dark Chip glitches, those glitches will pierce their immunity instead of being doubled
Giga Chips: 0
[N/A]