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Post by Nightshade on Mar 30, 2018 10:19:12 GMT -8
Maelstrom Turn 3 [Maelstrom HP=2140/4850]
"Prey..." _________________________________________
Defense Phase:
Maelstrom takes 80% damage!
-Upon being struck by a fatal attack, Maelstrom survives with 1 HP, and is immune to damage for the rest of the turn (Duration may not be modified by any means). Disregard this if the attack in question has the Cuts DarkSouls modifier.
Darklink Status active! [Kraft]
- If an allied Navi is on the field: Maelstrom becomes untargetable and and both become invincible against all attacks and effects, except for Aimed Attacks or Attacks with the Cuts DarkSouls modifier. This lasts for two turns (may be increased by any effect that affects DarkSoul Duration). This state is hereby referred to as "DarkLinked", while the allied Navi targeted for this effect is referred to as the Host. Maelstrom and the host are considered a single entity.
[Maelstrom HP=1/4850]
Setup Phase:
- While DarkLinked, Maelstrom skips his Attack Phase and cannot perform any actions during the Support Phase.
-While DarkLinked, the Host gains +1 Attack Slot. (Additional Effects may be added via Dark Karma bonuses.)
-While DarkLinked, the Host takes Unavoidable damage each turn, equal to the Maelstrom's original Regeneration stat. The Host cannot be killed by this Unavoidable Damage.
-If an attack with Cuts DarkSouls hits either Maelstrom or the Host, end DarkLinked status immediately.
-Regen increased: 715 -10% damage increase!
[Maelstrom HP=716/4620]
Battle Phase[4AS]:
End Phase:
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Post by Gaia on Mar 30, 2018 15:32:00 GMT -8
Joker.DB
Defense Phase
[Joker HP=2100/2100]
[Crimson Body] [C-Tier, Armor] Joker's densely compacted crimson body becomes sturdier and sturdier as he collects more data from his surroundings. - Dread Joker gains +60 Armor. -- He gains an additional +60 Armor per enemy unit he is fighting beyond the first, for a maximum of 240 Armor. -- [Passive]
Joker has 240 Armor
[Crimson Cloud] [A-Tier, Aura] Dread Joker's compacted data often peels off of his body and forms a cloud of dense crimson mist around him, causing lesser attacks to fizzle out before they touch him. - Dread Joker raises a [110 + 10 * V - 20%] 185-HP Aura. -- Dread Joker can activate another instance of this skill to add 50% of the Aura's HP to an existing Aura. --- [Active, 0/3 Uses], Aura HP raised to 375!
[Fiddle] - Avoided with [Shift]! [7/8] [Command: Blast] - Absorbed!
[Joker HP=2100/2100]
Support Phase
[Joker HP=2100/2100]
[Instant Execution] [A-Tier, AC+] Dread Joker's systems have no need to wait between readying a function and executing it. - Dread Joker may use two Attacks as they finish charging, per turn. -- [Passive]
[Buster Pack] Passive hidden program - Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered. - Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio. - Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Power Regulation] [S-Tier, Custom] Dread Joker's systems generate massive amounts of power for the regulation of his most powerful attacks, and instead regulate the charge more severely. - Dread Joker's Hyper Attacks possess Mandatory Charge instead of Mandatory Cooldown. -- Mandatory Charge is shared between all Hyper Attacks, preventing Dread Joker from charging more than one Hyper Attack at a time. --- [Passive]
[Crimson Power Plant] [C-Tier, Damage+] The massive amounts of Crimson Energy at his disposal are without bounds, and the crystalized bugged data acts like a radioactive material. - Dread Joker gains +60 Damage. -- He gains an additional +60 Damage per enemy unit he is fighting beyond the first, for a maximum of 240 Damage. --- [Passive]
[Joker HP=2100/2100]
Offense Phase 4 AS | 5 Auto-Charge | 570 Base Damage
[Red Gaia Eraser] - [3/2 Charges]
[Uses effect of attack] [Red Gaia Eraser] - [5/2 Charges] [Red Gaia Eraser] - [7/2 Charges] [Red Gaia Eraser] - [9/2 Charges] [Red Gaia Eraser] - [11/2 Charges]
[Destroyer Missiles] - [+175% Damage]
[Piercing] - Adds "Cuts Uncuttable Auras" to 1 Attack, this turn!
@ K-501, Kraft, Altair 1. [Red Gaia Eraser] Laser | Shot [11/2] The height of Dread Joker's power, manifested best while finalized. The energy within his body is focused into a single point, and released in a catastrophic flare of nuclear proportions. - [240 865] 1,085 Damage [40%] -- Breaks Shields, Cuts Uncuttable Auras -- Hits 2 Additional Targets, Cannot be Naturally Avoided, Cannot be Countered -- This attack may have Charges applied to it any number of times per turn after it is fully charged, and can be charged any number of times before release. --- For each charge past the second applied to this attack, it deals an additional 40% Damage. ---- If at least 3 charges are applied to this attack, it also adds its damage to another attack on use. ---- If at least 6 charges are applied to this attack, it gains Cuts Undershirts and Cuts Darksoul. ---- If at least 10 charges are applied to this attack, it requires an Additional Avoidance Skill Use to properly avoid. ----- Whenever Joker uses an Auto-Charge to charge an attack, a Charge is also applied to this attack. This attack cannot gain charges while another Hyper Attack is Charging. ------ 2-Turn Required Charge.
@ K-501, Altair, Kraft 2. [Hammer the Gap] Plasma | Combat Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. - [315 1,400 3,500] 4,375 Damage [55%] -- Breaks Shields, Cuts Auras -- Cannot be Countered -- Hits 2 Additional Targets -- Can be Optionally Charged for 2 Turns --- If Hits: Reduces armor by 10 for 1 turn. ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
@ K-501, Kraft, Altair 3. [Density Burst] Plasma | Shot An ample amount of Crimson is capable of bursting into quantities of bugged data many dozens of times denser than that which was collected for immense amounts of damage. - 315 Damage [55%] -- Breaks Shields, Cuts Auras -- Cannot be Countered -- Hits 2 Additional Targets -- Can be Optionally Charged for 2 Turns --- Berzerk ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
@ All 4. [Gigaton Building] Laser | Shot Smashing his fist into the ground, Dread Joker causes a massive structure to suddenly appear in the space around an enemy, crushing them beyond hope. - 200 Damage -- Unavoidable --- Hits All ---- 1-CD
Buster Pack: @ Kraft 1. [Gigant Reach] Laser | Shot His crimson body expands, and Dread Joker grabs an enemy in a death grip at a distance. - 260 Damage [90%] - Breaks Shields, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
@ Kraft 2. [Gigant Swing] Laser | Combat Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. - 315 Damage [110%] - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Summary Phase
5,975 Damage @ All 6,550 Damage @ Kraft
[Joker HP=2100/2100]
[Status] - - [Stage] - - [N/A] [Cooldown] - - [Gigaton Building] - [0/1]
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Post by xoDeathy on Apr 2, 2018 5:47:48 GMT -8
Altair dead
""
|Defense Phase|
Kraft has a Strength to Plasma
[Kraft uses Cripple against Red Gaia Eraser (4 CD)] Red Gaia Eraser deals (1,085 -145 x.23) 220 Damage
[%C/S 20/180]
Kraft dies to Hammer the Gap
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Post by Nightshade on Apr 2, 2018 6:15:02 GMT -8
ded
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Post by Gaia on Apr 3, 2018 5:54:18 GMT -8
Joker.DB
[Joker] - +165 Exp, +3,210z
[Team] - +10 Exp, +200z
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