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Post by xoDeathy on Mar 8, 2018 12:49:38 GMT -8
Rosary is V11 Rosary has Level 3 Initiative
1-100
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Post by Zane on Mar 8, 2018 13:22:34 GMT -8
Initiative Omega here for Level 5 Initiative.
Defense Phase:
N/A
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Support Phase:
Grass Panels Element: Wood Wood Navis gain 150 HP/turn; When a Fire Element attack is used it deals x1.5 damage, gains Hits all, and the stage becomes Normal. Lasts 3 turns. x1 Owned
Permanence Flare Stage Lock ~ S-Tier A flame that burns the field in place, locking it regardless of its attempts. Effects: Locks the current panels in place, causing them to be unable to change, for 1 Turn. Or can remove the lock on panels instead. 6x Uses, 6x Max/Battle.
x1 Used. Locks Grass Panels for this turn.
Eternal Flare Multiplier Attack ~ S-Tier The final blaze of fire, burning through the great sun that represents the strength that the Knight possesses. Effects: One Attack strikes an additional time at no cost, regardless of Cooldown or Charge. Cannot be used on Hyper Attacks or Chips. 6x uses, 6x Max/Battle.
x6 Used on Blazing Aftermath.
Terminating Blaze Aiming Skill ~ A-Tier A flame that dominates the enemy entirely. With this augmentation, that is the reality that the knight seeks to do to his opponent from here on out. Effects: Adds "An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack." 8x uses.
x1 Used on Blazing Aftermath.
Surge Burst Hidden Active program On the turn activated, the user has +2 attack slots, +100 DMG on all attacks, and +1 use to one skill of choice. The user also recovers 600 HP, and deals 200 unavoidable damage to every target on the field. 1x Use.
x1 Used. +1 use to Destructive Edge. 7 Attack Slots.
Solar Prominence Attack Slots ~ B-Tier Unleashing more flames within himself, Zane amplifies the amount of times he can strike at his enemies. In doing so, boosting his damage potential several times over. Effects: +1 Attack Slot for the turn. This attack is counted as an Aimed Attack. 10x uses.
x1 Used. 8 Attack Slots.
WWW Crest Effect: +1 use to one skill of choice = Destructive Edge.
Reboot Activated Program +1 use to another program. Can only be equipped/activated once, regardless of other effects. May not give uses to undershirt programs. 1x Use.
x1 Used on Great Sword Omnicron.
Great Sword Omnicron Activated Program Upon activation of this program, one attack gains +200 Damage for one use. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19. Uses per battle: 8
x8 used on Cross Strike.
Blaze Unison: Inferno Knight
Blaze merges with Zane, breaking the limiters placed on his abilities and allowing him to use his full abilities. His armor morphing to a full scarlet red, red particles dripping from it's form. Flames forming around his neck, resembling the mane of a lion. His flames burning on without remorse marks the showing of the Inferno Knight.
+ One Attack is locked during this HM. Its Damage and two Effects are added to another Attack. Cannot be an S-Tier Attack or Hyper Attack. + One Attack strikes an additional time at no cost, regardless of Cooldown or Charge.
- 1 Turn Duration
Locked Attack: Burning Coil. Ignores Armor and Destroys Barriers chosen for effects on Blazing Aftermath.
Emerald Cross + Emerald Star on Blazing Aftermath. Blazing Aftermath is used 9 times when used this turn.
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Attack Phase:
Hyper Attack ~ Blazing Recurrence C/S-Attack Fire Element The eternal surge of flame that brings forth the overwhelming strength that Zane possesses. 470: 120% DMG. Upon use, can choose two Omni-Aimers. Add them and the damage of this attack to one attack this turn. 3 -> 1 Turn Cooldown
Infernal Punishment Cooldown ~ B-Tier The flames continue to surge onward, allowing for the powers of the Inferno Knight to continue pressing onward. Effects: Can reduce the cooldown of one attack by 1. 10x uses.
x2 Used on Blazing Recurrence.
Hyper Attack ~ Blazing Recurrence C/S-Attack Fire Element The eternal surge of flame that brings forth the overwhelming strength that Zane possesses. 470: 120% DMG. Upon use, can choose two Omni-Aimers. Add them and the damage of this attack to one attack this turn. 3 -> 1 Turn Cooldown
Infernal Punishment Cooldown ~ B-Tier The flames continue to surge onward, allowing for the powers of the Inferno Knight to continue pressing onward. Effects: Can reduce the cooldown of one attack by 1. 10x uses.
x2 Used on Blazing Recurrence.
Hyper Attack ~ Blazing Recurrence C/S-Attack Fire Element The eternal surge of flame that brings forth the overwhelming strength that Zane possesses. 470: 120% DMG. Upon use, can choose two Omni-Aimers. Add them and the damage of this attack to one attack this turn. 3 -> 1 Turn Cooldown
Infernal Punishment Cooldown ~ B-Tier The flames continue to surge onward, allowing for the powers of the Inferno Knight to continue pressing onward. Effects: Can reduce the cooldown of one attack by 1. 10x uses.
x2 Used on Blazing Recurrence.
Hyper Attack ~ Blazing Recurrence C/S-Attack Fire Element The eternal surge of flame that brings forth the overwhelming strength that Zane possesses. 470: 120% DMG. Upon use, can choose two Omni-Aimers. Add them and the damage of this attack to one attack this turn. 3 -> 1 Turn Cooldown
Infernal Punishment Cooldown ~ B-Tier The flames continue to surge onward, allowing for the powers of the Inferno Knight to continue pressing onward. Effects: Can reduce the cooldown of one attack by 1. 10x uses.
x2 Used on Blazing Recurrence.
Hyper Attack ~ Blazing Recurrence C/S-Attack Fire Element The eternal surge of flame that brings forth the overwhelming strength that Zane possesses. 470: 120% DMG. Upon use, can choose two Omni-Aimers. Add them and the damage of this attack to one attack this turn. 3 -> 1 Turn Cooldown
Infernal Punishment Cooldown ~ B-Tier The flames continue to surge onward, allowing for the powers of the Inferno Knight to continue pressing onward. Effects: Can reduce the cooldown of one attack by 1. 10x uses.
x2 Used on Blazing Recurrence.
Hyper Attack ~ Blazing Recurrence C/S-Attack Fire Element The eternal surge of flame that brings forth the overwhelming strength that Zane possesses. 470: 120% DMG. Upon use, can choose two Omni-Aimers. Add them and the damage of this attack to one attack this turn. 3 -> 1 Turn Cooldown
5 applied to Cross Strike. 1 Applied to Blazing Aftermath.
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 6,550: 80% DMG, Unomnidodgable, Breaks Unbreakable Shields, Cannot be Countered, Hits All.
Destructive Edge Damage Boost ~ A-Tier Combining the force of his flames, Zane sends out a vastly destructive assault that cripples and blazes through his enemies. Effects: Can add the damage from a previously used attack to one attack in the turn. Applies before all other boosts to damage. 10x uses.
x10 Used: Cross Strike into Blazing Aftermath.
Blazing Aftermath x 9 C/S-Attack Fire Element Forging together a flurry of flame from repeated assaults, Zane unleashes an insurmountably powerful blaze of flames to engulf his enemies and turn them to ashes. 149,935: 40% DMG. Auto-Strikes for two turns after use at 50% Damage it had on the turn of use and retaining any effects/properties added to it. Cuts Darksoul. Cuts Undershirt. Cannot be Naturally Avoided. Breaks Unbreakable Shields. Unomnidodgable. Hits All. Ignores Armor. Destroys Barriers. An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack. 1 Turn CD 1x Use/Battle
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End Phase:
Zane: HP: 3,700/3,700 Damage: 1,355,965 @ All
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Post by xoDeathy on Mar 8, 2018 13:44:16 GMT -8
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
Rosary takes all attacks up until the big stuff
[Rosary avoids Blazing Aftermath I with Holy Detriment!] -<Holy Detriment>- A-Tier "I know, I can't wait for you to barge into my bubble either <3" -Upon activation, Rosary summons a Powerful Barrier that can take 2 Attacks. While this Barrier exists, Rosary gains +110 Damage- -3 Uses--1 remaining Bubble destroyed Blazing Aftermaths II-IX deal a lot of Damage [Rosary dedded] <Zane: +75/+750> <Rosary: +30/300>
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