Post by Mega on Jun 21, 2014 14:26:30 GMT -8
|Navi & RP Information|
-Navi Mark:
-Navi Name: Golem.exe
--Appearance: Golem stands at an impressive twelve feet- a drastic reduction from his original statue of twenty something feet. Since his modifications, Golem's body is composed of two layers- large segments of dark grey, smooth stone, and an outer layer of glossy steel with spikes. He looks like someone took a statue and put armor over it. Golem's posture hasn't changed much. He still primarily hunches over and keeps himself upright with his arms acting more as legs, and he seems to be more comfortable moving about on all fours. But while he can stand upright without difficulty, he's surprisingly faster on all fours than he is on two legs. A pair of light-blue orbs of light peer through the eye holes of a slightly elongated helmet.
Among these alterations is the fact his body is no longer restrained by chains. In combat, it's revealed that most of the spikes on the steel outer layer are attached to retracted metal chains. It should be also noted that while his size was reduced, it is not permanently fixed.
--Personality: Golem is a strong silent type. If not for his glowing eyes, one would mistake him for a statue while he was motionless. It is only during battle that Golem becomes more vocal, displaying a far more bestial and destructive nature than before. This is due much in part to his modifications, which included removal of the chains that bound him. Outside of combat, he still remains stoic and thoughtful. He actually spaces out and gets lost in his thoughts quite often when left to his own devices.
--Background: Little is known or understood about Golem. He just "appeared" one day and has since then randomly popping up in different networks where he remains for long periods of time. While awake, he tends to just wander around aimlessly until exerting his energy and returning to an inactive state. Golem is pretty much a moving statue. You would think after being inactive for so long, someone would have found a clue as to Golem's origins.
But no. Golem remains an enigma, and is well aware of his lack of knowledge as to his creation. All he knows is that he exists, and it is his decision as to what to do with that knowledge. Since Juno's arrival, Golem displayed a temporary increase in activity as his chains started becoming weaker.
And then his restraints were broken, where he promptly lashed out blindly at everything before going inactive again. He was inactive for a decent length of time before someone took the initiative and took matters into their own hands. Golem had become a relic of the past, and was "updated." Among these modifications, his benefactors made sure that his chains would not be able to restrain him again. And they also made sure that he wouldn't just become inactive again after a certain length of time. In the end, Golem gained an Operator and a new start on life.
-Version / Experience:
--Version: 4
--Experience: 900
+1 Skill
+1 Attack Slot
V4: You may expend an additional skill use when using a Shield skill to make that use Unbreakable.
-Funds:
--Zenny: 4,300z [+9,250z from Nightwalker, Fasilli, and Midas pending approval]
--Bugfrags: 5
|Statistical Information|
-Type: Defense
+5 armor per version.
°Natural avoidance may become a shield at will.
° Become immune to 1 status reductions/damage. +1 more every new type bonus acquired by version. (Immune to Poisoned Status)
° Version 4: You may expend an additional skill use when using a Shield skill to make that use Unbreakable.
(Immune to Soak Status)
° Version 7: +1 use to Defense skills(Shields, objects, armor, Strength/Weaknesses, Status heal)
° Version 13: +20% armor.
° Version 19: -100 damage from all sources. (Attacks, Unavoidables including counters, stage, accessories, etc. Excludes: Toxic element, and damage from status damages.)
-Karma: Neutral
Neutral Navis start with a Hyper Attack at Version 1
At Versions 6, 12, and 18, they may choose one of the following bonuses:
- Gain a Hyper Attack
- Gain a Hyper Mode (Max: 1)
- Gain a Dark Soul (Max: 1)
- Special Property: Hyper Attack Expansion
-Elements: StoneLVL2 MetalLVL3
Stone Skin: User takes 5% less damage.
Stone Lv2: +400 HP. User can take 30% less damage from one attack (5 turn CD)
Metal Lv3: +30 Armor. 10% of your Base Damage is added as Bonus Armor.
--Net Strengths: Sonic, Stone[x2], Blade[x2] Seeking,
--Net Weaknesses:
-HP: 2,500
+400 from Version
+400 from Bulky
+200 Mark
+400 Stone2
+100 Signet
-Armor: 117
+20 from Type+Version
+30 from Metal3
+10% of Base Attack Damage (17)
+40 from Tectonic Armor
-Regeneration:
-Natural Avoid: Dodge//5 Turn CD
°Natural avoidance may become a shield at will.
-Base Damage: 170
+30 from Version
+40 from Sheer Force
-Attack Slots: 3 per turn
+1 from Version
|Skills|
- Sheer Force
Type: Offense: +Base Damage
Desc: Golem's attack carry staggering weight behind them
Effect:
+40 Base Damage
Uses: -Passive- - Bulky
Skill Type: Defense: Passive HP
Desc: Golem unsurprisingly, can withstand a great deal of punishment
Skill Effect:
+400HP
Skill Uses: -Passive- - Tectonic Armor
Type: Defense: Passive Armor
Desc: Golem's stone-like body acts as natural armor.
Effect:
+40 Armor
Uses: -Passive- - Protect
Type: Defense: Shield
Desc: Golem projects a shield to nullify an attack.
Effect:
Golem blocks 1 attack
Uses: x4 - Metal Coat
Type: Defense: Armor Boost
Desc: Golem's body gives off a sheen and becomes as hard as steel
Effect:
+75 Armor against a single attack.
If Rollout is in effect, two attacks instead of one
Uses: x4
[li]Concentration
Range: C
Element: Stone
Desc: The user tightens their focus.
Damage: [0]Dmg
Effects:
Undodgeable
Cuts-Auras
Power Up for 1 attack
Charge: 1
[/li]
[li]Iron Head
Range: C
Element: Metal
Desc: The user rams a target with an iron hard head bullcharge
Damage: [136]Dmg
Effects:
Breaks Shields
Cuts-Auras
Cooldown: -
[/li]
[li]Rollout
Range: C
Element: Stone
Desc: The user curls up into a ball and rolls at high speed!
Damage: [119]Dmg
Effects:
Breaks Shields,
Cuts-Auras
If Dodged: doesn't go into cooldown, and gains +30dmg(stacks)
-BUT the user can only attack once using this attack per turn, while in effect
Cooldown: 1
[/li]
[li]Power Whip
Range: C
Element: Metal
Desc: The user strikes with a blade at the end of a chain!
Damage: [102]Dmg
Effects:
Undodgeable
Cuts-Auras
If hits: -40dmg to target's attacks for 1 turn
If hits: +40dmg to user's attacks for 1 turn
Cooldown: 1
[/li]
[li]Armor Splitter
Range: C
Element: Metal
Desc: The user tears through the armor of their enemy!
Damage: [119]Dmg
Effects:
Undodgeable
Cuts-Auras
Ignores Armor
Cooldown: 1
[/li]
|Hyper-Attacks|
[li]Falling Down
Range: S
Element: Stone
Desc: A concussive force falls on the battlefield!
Damage: [160]Dmg
Effects:
Fully Undodgeable
Breaks Unbreakable Shields
Hits All
Cooldown: 3
[/li]
Accessories
Equipped
Silver Cross Signet
A silver cross designed to enhance defensive capability.
HP+100
Equipped
Diamond Star of Purity
A shining star forged of diamond, sparkles with an otherworldly power
° User takes -15% Damage from attacks
NPC Value: 10,000z
Programs
Supportive Programs Installed:
Elemental Expansion [equippedx2]
Passive Program
User has +1 Element Level.
Can be equipped twice.
Elemental Expansion [not equipped]
Passive Program
User has +1 Element Level.
Can be equipped twice.
Regenerative Programs Installed:
Set Poison Panels [not equipped]
Activated Program
User may change all panels on the field for 3 Turns.
Stage is changed to Poison Panels
1/1
Achievements
Items
Aqua Cross of Peace
A shining cross of aquamarine, emanates a powerful force.
° User has 3 Cooldown Reduction, applied as desired
Ruby Cross of the Flame
A shining cross of ruby, emanates a powerful force.
° +60 Base Damage
° +1 Attack Slot on starting turn
NPC Value: 10,000z
Jealousy
# Normal S-Damage
° This chip deals half of the User's Base Mega Chip Damage, but unavoidably hits its target once for every Chip Use they've spent this battle
[/ul]