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Post by Blazewind on Feb 18, 2018 20:58:08 GMT -8
Once again and as usual, just try to keep the version numbers reasonable (V3-V7).
No initiative on Legacy.
1-100
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Post by Wackoguy on Feb 25, 2018 10:03:15 GMT -8
(OOC: Revved has an AMAZING 1 Initiative! Here we gooo! ) Revved's setup phase:
HP: 1,800 / 1,800
===========
Revved's Offensive Phase:
4 Attack Slots
-charges Bug Death Thunder-
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch. 165 damage (90% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
SuperNova Burst S-Attack Light Element Revved throws a ball of concentrated light across the field, which erupts in an awe-inspiring explosion of light. -blinds [-10% base damage || 1 Required Cooldown] -Cuts Auras [-10% base damage] -Undodgeable [-10% base damage] 130 damage [70% damage] -1 turn CD
Rev-Soaker 2000 S-atk Aqua element Revved's buster takes on aquatic properties and he fires a blast of pressurized water at a target. -cannot be natural avoided [-10% damage] -Breaks shields [-10% dmg] -Ignores armor [-10% dmg, 1 Required CD] 130 dmg 1-turn CD
============
Revved's HP: 1,800 / 1,800
Stage: Normal
Status: Optimal!
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Post by Blazewind on Feb 25, 2018 16:39:48 GMT -8
((OOC: *fist shake at Initiative*))
Defense Phase: 115 Damage Taken!
- Rev Strike - Karate Blow: Hits! 165-50 = 115 Damage Taken!
- SuperNova Burst: Blocked by Sefirot Cloud (Netzach)! Four Uses Remaining!
- Rev-Soaker 2000: Dodged by Sefirot Cloud (Gevurah)! Additional Attack Slot Gained! 3 Uses Remaining!
Setup Phase:
- Preemptive Charge: Twin Sefirot Launchers 1/2
- Preemptive Charge: Sefirot Reactor Cannon 1/4
- Auto-Charge: Twin Sefirot Launchers 2/2
- Auto-Charge: Orbital Familiars (Marker)
- Auto-Charge: Sefirot Reactor Cannon 2/4
- +4 Attack Slots: Ruby Cross, Garnet Cross, Navi Mark, Sefirot Cloud (Gevurah)
Attack Phase:
- Sefirot Rifle (R)evised:
S-Range, Laser 265 Damage (85%) Cuts Auras | Undodgeable | Cannot be Countered
- Sefirot Rifle (R)evised:
S-Range, Laser 265 Damage (85%) Cuts Auras | Undodgeable | Cannot be Countered
- Sefirite Sequence: Illusion Rifle
S-Range, Seeking
280 330 Damage (90%) +50 Damage (Seeking Bonus) Undodgeable, Every time Legacy uses this attack on the same turn in succession, Bullet Storm gains an additional +5% Damage during the same turn. Using anywhere past 3 times in a single turn will trigger a 1 turn cooldown, and an additional 1 turn cooldown every subsequent use in a turn. Damage caps at +50%. - Sefirite Sequence: Illusion Rifle
S-Range, Seeking
280 295 Damage (90%) Undodgeable, Every time Legacy uses this attack on the same turn in succession, Bullet Storm gains an additional +5% Damage during the same turn. Using anywhere past 3 times in a single turn will trigger a 1 turn cooldown, and an additional 1 turn cooldown every subsequent use in a turn. Damage caps at +50%. - Sefirite Sequence: Illusion Rifle
S-Range, Seeking
280 310 Damage (90%) Undodgeable, Every time Legacy uses this attack on the same turn in succession, Bullet Storm gains an additional +5% Damage during the same turn. Using anywhere past 3 times in a single turn will trigger a 1 turn cooldown, and an additional 1 turn cooldown every subsequent use in a turn. Damage caps at +50%. - Sefirite Sequence: Illusion Rifle
S-Range, Seeking
280 325 Damage (90%) Undodgeable, Every time Legacy uses this attack on the same turn in succession, Bullet Storm gains an additional +5% Damage during the same turn. Using anywhere past 3 times in a single turn will trigger a 1 turn cooldown, and an additional 1 turn cooldown every subsequent use in a turn. Damage caps at +50%. - Charge S.P. Chaff Launcher: 1/1
- Charge Orbital Familiars (Focus): 1/1
Statistics:
- 1285/1400 HP Remaining
- Sefirite Sequence (Illusion Rifle): 0/2 Cooldown
- Status: Fine
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Post by Wackoguy on Feb 26, 2018 13:19:31 GMT -8
Revved's defensive!
(OOC: Almost forgot this is active...hopefully it isn't too late. >_> )
Beta Barrier Passive Program User starts the battle with a 200 + (40 * Version) [400] HP Barrier instead.
Barrier's HP: 400 / 400
Sefirot Rifle (R)evised = avoided via skill:
Speed Force - Deflect Activated skill C-Tier Rev quickly blocks an attack! -Blocks an attack in a shield-like manner! -5 uses
(used once)
Sefirot Rifle (R)evised = avoided again via skill:
Speed Force - Deflect Activated skill C-Tier Rev quickly blocks an attack! -Blocks an attack in a shield-like manner! -5 uses
(used again)
Sefirite Sequence: Illusion Rifle (1st) = blocked via Beta Barrier
barrier's HP: 70 / 400
Sefirite Sequence: Illusion Rifle (2nd) = blocked by the remainder of Revved's Beta Barrier ; The barrier is destroyed afterwards!
Sefirite Sequence: Illusion Rifle (3rd) = avoided via skill:
Deflection force A-tier skill Revved summons a [[210 + [40 * Version]] * 0.4 ] 160 HP Barrier to stop an attack dead in its tracks! -Rev gains one attack slot whenever his barrier is struck by an attack 2 uses
(used once and breaks!)
Sefirite Sequence: Illusion Rifle (4th) = blocked via skill:
Deflection force A-tier skill Revved summons a [[210 + [40 * Version]] * 0.4 ] 160 HP Barrier to stop an attack dead in its tracks! -Rev gains one attack slot whenever his barrier is struck by an attack 2 uses
(used once and breaks!)
============
Revved's setup Phase:
HP: 1,800 / 1,800
Buster Up No Damage || Does not Cost an Attack Slot to use ° Adds +10 Damage to all of the user's Non-Chip Attacks for the rest of battle ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded
(1 use sacrificed from Ignition Strike)
Fighting the Limits B-tier skill Revved burns with a white flame, breaking through a few of his limits and going on the offensive with great vim & vigor! -Revved gains +1 attack slot this turn -Revved gains an additional attack slot if he avoided an attack this turn -3 uses
(used twice!)
================
Revved's Offensive Phase:
3 Attack slots + 2 (Deflection force x 2) + 4 (Limits skill) = 9 Attack Slots
Permanent +10 damage boost!
Bug Death Thunder (charged!) 200 + (V*10) [250] Bug/Elec S-Damage ° Inflicts Paralyze || Ignores Armor ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° This Chip does not cost against the user's total number of Chip Uses per battle ° This Chip can be used multiple times per battle, regardless of restriction ° Each use of this chip requires a 1-Turn Charge ° This Attack cannot be augmented by any means
Ignition Strike Activated Skill C-tier Revved wields a refined pinch of energy, taking on a red hue as he adds greater power to his own! -- One Attack gains [15 + (15 * [5]Version)] (90) Damage for One use [5 Uses per Battle]
(used once!)
Sidewinder frenzy S-atk Normal A force seems to depart from Revved's body,lashing out like a bolt of energy. -145 235 damage (80% of base damage) -cuts auras -ignores armor -strikes an additional target 1-turn CD
[Asparas Shockwave SE] - Mega Chip | Legion Revved thrusts his palm forward, sending forth a wide red shockwave that tears the fabric of space.
225 235 | Elec | Shot > Undodgeable + Breaks Shields > Hits All + Cannot be Countered > If Hits: Blind | +1 Attack Slot to user for 1 Turn
Sword - Third strike
240 250 Blade C-Damage -Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle Upgrades: 3
Sword - Third strike
240 250 Blade C-Damage -Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle Upgrades: 3
Ignition Strike Activated Skill C-tier Revved wields a refined pinch of energy, taking on a red hue as he adds greater power to his own! -- One Attack gains [15 + (15 * [5]Version)] (90) Damage for One use [5 Uses per Battle]
(used once)
Sword - Third strike
240 250 340 Blade C-Damage -Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle Upgrades: 3
Sword - Third strike
240 250 Blade C-Damage -Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle Upgrades: 3
Sword - Third strike
240 250 Blade C-Damage -Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle Upgrades: 3
Sword - Third strike
240 250 Blade C-Damage -Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle Upgrades: 3
===========
HP: 1,800 / 1,800
stage: Normal
Status: Ok!
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Post by Blazewind on Feb 27, 2018 14:35:38 GMT -8
====Legacy Turn 2====
Defense Phase: 520 Damage Taken!
- Bug Death Thunder: Avoided by Sefirot Cloud (Gevurah)! If Avoid affect negated by additional Defense Skill Use! 1 use of Sefirot Cloud (Gevurah) and 3 uses of Sefirot Cloud (Netzach) remaining!
- Sidewinder Frenzy: Blocked by Sefirot Cloud (Netzach)! 2 Uses Remaining!
- Apsaras Shockwave SE: Blocked by Natural Avoid Barrier!
- Sword: Hits! Weakness Struck! (250-50) * 1.3 = 260 Damage Taken!
- Sword: Avoided by Sefirot Cloud (Gevurah)! Additional Attack Slot Gained!
- Sword: Blocked by Sefirot Cloud (Netzach)! 1 Use Remaining!
- Sword: Blocked by Sefirot Cloud (Netzach)! Skill Depleted!
- Sword: Hits! Weakness Struck! (250-50) * 1.3 = 260 Damage Taken!
Setup Phase:
- Auto-Charge: Sefirot Reactor Cannon
- Applying Seeking Bonus Damage
- Applying Aimers from Sefirot Cloud (Chokhmah)... 2 Uses Remaining
- Additional Attack Slot from Sefirot Cloud (Gevurah)...
Attack Phase:
- S.P. Chaff Launcher
S-Range, Seeking
0 Damage, (0%) Cannot Naturally Be Avoided, Breaks Shields, Undodgeable, Hits 3 Additional Targets, If Hits: Inflicts Berserk, Inflicts Blind, -40 Armor to the opponent and Legacy gains +50 Damage for a turn| 1 Turn Charge, 4 Turn Cooldown - Orbital Familiars (Marker): +25% Damage (Charged),
Ignores Armor), Aimers Applied S-Range, Seeking
280 350 Damage Damage (90%) Hits All | Adds Weakness to Attacks with Seeking’s Additional Damage | Fully Undodgeable, Breaks Unbreakable Shields 1 Turn Charge, 1 Turn Cooldown - Orbital Familiars (Focus): +25% Damage (Charged),
Ignores Armor) S-Range, Seeking
80 100 (5 Hits) Charged Hits an Additional Target | Optional 1 Turn Charge| Cannot Naturally be Avoided when Charged| Cannot be Countered
- Twin Sefirot Launchers: +50 Damage (Seeking Bonus), +25% Damage (Charged),
Ignores Armor), Aimers Applied S-Range, Plasma
620 840 Damage (2 Turn Charge) 2 Turn (Stage) Optional Charge | Ignores Armor | Fully Undodgeable | Breaks Unbreakable Shields 1 Turn Cooldown - Orbital Familiars (Focus): Aimers Applied
S-Range, Seeking
55 (5 hits) Damage (85%) Hits an Additional Target | Cannot be Countered Fully Undodgeable | Breaks Unbreakable Shields
Statistics:
- HP: 725/1400 Remaining
- Sefirite Sequence (Illusion Rifle): 1/2 Cooldown
- Twin Sefirot Launchers: 0/1 Cooldown
- Orbital Familiars (Marker): 0/1 Cooldown
- S.P. Chaff Launcher: 0/4 Cooldown
- Natural Avoid: 0/5 Cooldown
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Post by Wackoguy on Mar 2, 2018 9:23:27 GMT -8
Revved's defensive phase:
S.P. Chaff Launcher = avoided via skill:
Anti-Velocity Barrier Activated skill A-tier Revved calls forth a protective layer of energy to guard against attacks! -Calls forth a thick barrier with 250 HP [210 + (40 * V) - 40%] -Thick Barrier can endure at least 2 Attacks before breaking Uses: 2 [Initial & v5]
(Used once!)
Barrier's remaining HP: 250 / 250
Orbital Familiars = blocked via Barrier; the barrier goes into 'endure mode' (can block one more attack before breaking)
Orbital Familiars (Focus) = blocked via Barrier ; Barrier breaks!
Twin Sefirot Launchers = 840 damage taken
Orbital Familiars (Focus) = 55 * 5 = 275 damage taken
Revved's HP: 685 / 1,800
==============
Revved's setup Phase: HP: 685 / 1,800 ============== Revved's Offensive Phase of ATTACKING:{/center]
3 Attack Slots
SuperNova Burst S-Attack Light Element Revved throws a ball of concentrated light across the field, which erupts in an awe-inspiring explosion of light. -blinds [-10% base damage || 1 Required Cooldown] -Cuts Auras [-10% base damage] -Undodgeable [-10% base damage] 130 damage [70% damage] -1 turn CD
Velocity Sphere S-attack Normal element Revved forms a large ball of blue energy with one hand and then kicks it across the field, with latent energy lingering on him afterwards. -Revved gains +150 armor for 1 turn if this hits -Breaks Unbreakable Shields 200 damage (110% base damage) 4-turn CoolDown
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch. 165 damage (90% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
===========
Revved's HP: 685 / 1,800
Stage: Normal
Status: Ok!
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Post by Blazewind on Mar 4, 2018 16:18:25 GMT -8
====Legacy Turn 3====
Defense Phase: 325 Damage Taken
- Supernova Burst: Hits! Elemental Resistance hit! (130-50)*.7= 60 Damage Taken!
Blinded! - Velocity Sphere: Hits! 200-50=150 Damage taken!
- Karate Blow: Hits! 165-50 = 115 Damage Taken!
Setup Phase:
- Auto-Charge: Special Emulation: Celestial Art: Gravarion Collapse
- Auto-Charge: Sefirot Reactor Cannon
- Auto-Charge: Orbital Familiars (Focus)
Attack Phase:
- Sefirite Force Ray: (Attack Type Navi Bonus)
C-Range, Laser
120 Damage Unavoidable, Hits All, 1 Turn Cooldown - Sefirot Rifle: Bullet Mode +50 Damage (Seeking Bonus)
S-Range, Seeking
265 315 Damage (85%) Breaks Shields | Undodgeable | Cannot be Countered - Sefirot Rifle: Bullet Mode
S-Range, Seeking
265 Damage (85%) Breaks Shields | Undodgeable | Cannot be Countered - Sefirot Rifle: Bullet Mode
S-Range, Seeking
265 Damage (85%) Breaks Shields | Undodgeable | Cannot be Countered
Statistics:
- HP: 400/1400
- Status: Blinded!
- Sefirite Force Ray: 0/1 Cooldown
- S.P. Chaff Launcher: 1/4 Cooldown
- Natural Avoid: 1/5 Cooldown
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Post by Wackoguy on Mar 6, 2018 12:12:35 GMT -8
Revved's Defensive Phase (CAN HE SURVIVE?!):
Sefirite Force Ray = 120 damage taken unavoidably
HP: 565 / 1,300
Sefirot Rifle: Bullet Mode = 315 - 150 (temp armor) = 165 damage taken
Sefirot Rifle: Bullet Mode = 265 - 150 (temp. armor) = 115 damage taken
Sefirot Rifle: Bullet Mode = 265 - 150 (temp. armor) = 115 damage taken
HP: 160 / 1,300
=============
Revved's setup Phase:
HP: 160 / 1,300
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Revved's Offensive Phase!
(OOC: Totally forgot Buster Up's damage a bit...GAH!)
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch.
165 175 damage (90% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
Ignition Strike Activated Skill C-tier Revved wields a refined pinch of energy, taking on a red hue as he adds greater power to his own! -- One Attack gains [15 + (15 * [5]Version)] (90) Damage for One use [5 Uses per Battle]
(used once on the attack below)
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch.
165 175 265 damage (90% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch.
165 175 damage (90% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
============
Revved's HP: 160 / 1,300
Stage: Normal
Status: Ok!!
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Post by Blazewind on Mar 6, 2018 12:22:16 GMT -8
====Legacy Turn 4==== Defense: - 465 Damage Taken! 0 HP Remaining!
Legacy: 20 EXP, 200 Zenny Revved: 60 EXP, 600 Zenny
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