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Post by xoDeathy on Feb 15, 2018 14:19:35 GMT -8
Rosary stood before Joker, who stood at double her height.
"... Hello. I don't remember who you are. My mind's fuzzy.."
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
|Recuperation Phase| Skill Info:
-<Raw Power Seeker>- C-Tier "Oh what I wouldn't do for more ways to crush someone's innards with my fists.." -Rosary is constantly searching for new power. Each time Rosary charges an attack, she gains +22 Damage for the rest of battle, to a max of +220 Damage- -Passive-
[Rosary pre-emptively charges Disappear!] +22 Damage!
[Rosary gains 10 AS this turn] -<Unending Dismay>- C-Tier "I'm not playing this game anymore..." -Upon use, Rosary gains +1 Attack Slot for 1 turn- -10 Uses/0 left-
Rosary's HP: 750/750 Field: Normal Nat. CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es):
|Unleash Phase| 16 Attack Slots +1 Turn 1, +10 this turn, +110/220 Damage, +20% 1st Turn Init Kappa, +25% Charged Damage
Auto Charge:| Obliteration Straight (1) +22 Damage
Auto Charge:| Give Up Hope (1) +22 Damage
Auto Charge:| Playtime's Begun (1) +22 Damage
Auto Charge:| Playtime's Over (1) +22 Damage
Auto:|<Holy Emulation: Vanish Step Two> S-Range, Fire A move taught to Rosary by her daughter, Inori. Rosary's data deletes itself to reformat to another location, catching enemies off guard with an instant roundhouse slam. 230 Damage Breaks Shields, Undodgeable Optional Auto Attack, Cannot be Naturally Avoided -If hits, victim cannot use attacks marked Undodgeable for 1 turn- -If hits, victim cannot use attacks marked Fully Undodgeable for 1 turn- -If avoided, Burns- 2 CD 1 Use
Auto:|<Holy Emulation: Vanish Step> S-Range, Fire A move taught to Rosary by her daughter, Inori. Rosary's data deletes itself to reformat to another location, catching enemies off guard with an instant R.K.O. 265 Damage Breaks Shields, Undodgeable Optional Auto Attack, Cannot be Naturally Avoided -If hits, victim's Non Avoidance Skills are locked for 1 turn- -If avoided, Burns- 2 CD 1 Use
1:|<Undeniable Charm!> S-Range, Fire Rosary's immense charm and tempting motions hurt enemies simply due to them not being able to be with her! 180 Damage Unavoidable Cannot be Countered 1 CD
2:|<Disappear..!> S-Range, Break Rosary's eyes fade to black and pupils fade to white. She charges an immense amount of Holy Data in the palms of both hands while slowly falling forward. Within a second, she appears before the enemies and slams the two masses of Holy Data together, pulling both herself and the enemies into a cyclone of disruption energy. Rosary then proceeds to laugh as she returns to normal and stands up again, though the aftermath is disastrous. 310 Damage x3
Avoid Separately, Cannot be Countered, Cannot be Naturally Avoided, +Cuts Undershirts+ -Regardless of Success, victim cannot use Non-Avoidance skills for 1 turn- -If avoided, Berserks- 1-Turn Required Charge 5 CD
3:| to 16:| Sacrificed
|Summary Phase| Rosary's Damage cannot be reduced below 30%
180 Unavoidable @ Joker 495 Fire @ Joker
930 Break @ Joker
Rosary's HP: 750/750 Field: Normal B-Chip Folder: 5/5 [3 Mega, 1 Giga] Status(es): Cooldowns: Disappear (5) Charm (1)
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Post by Gaia on Feb 15, 2018 18:57:58 GMT -8
Joker.DB
Defense Phase
[Joker HP=2000/2000]
[Satellite Analytics] [Advanced Skill] His purpose is to use the Crimson Satellite, and the Crimson Satellite grants him access to a gigantic amount of analytical data. His ability to learn and adapt are nearly unparalleled. - Dread Joker's Normal Type Bonuses are selected at the start of battle. -- Dread Joker may activate an additional Normal Type Bonus per opponent fought, in the order of v4 Bonus to v7, and repeating the cycle. --- When selecting additional Type Bonuses, Dread Joker must select from a type different from his Opponent(s), and cannot select from the same type, nor select the same type bonus, more than once. ---- When selecting additional Type Bonuses, Dread Joker may select from the same type an additional time per two opponents he is facing. ----- [Passive]
[Type Bonuses] - - Base: -- [Normal v4] - +1 auto charge per turn, +1 more every new type bonus acquired by version. -- [Normal v7] - +1 Use to Defense Skills --- Joker may activate 1 Additional Normal v4 Bonus! -- [Normal v4] - +5 Armor/Version
[Crimson Cloud] [C-Tier, Armor+] A massive cloud of raw Crimson coats his form, and is heavily compacted against his body, cushioning him from harm. - Dread Joker gains +55 Armor. -- If Dread Joker is benefitting from an Attack Type Bonus, he instead gains +165 Armor.
Joker has 220 Armor
[Vanish Step Two] - Avoided with [Satellite Barrier]! [60-HP] If Avoided negated with [Natural Barrier]! [Note: If Avoided Effects can be negated w/ any avoid, doesn't matter.]
[Vanish Step] - Avoided with [Satellite Barrier]! [Busted!] If Avoided negated with [Crimson Shield]! [Undeniable Charm] - Taken for 180 Damage! [Disappear] - Taken for [310] 270 Total Damage!
[Satellite Barrier] [A-Tier, Barrier] Accessing his crimson satellite, Dread Joker activates its defensive mechanism in the form of a barrier that surrounds his being. - Dread Joker raises a Barrier with [(210 + (40*v)) -40%] 390 HP. -- Whenever struck, Dread Joker may activate an additional Type Bonus of the appropriate Version from the Type of the opponent who struck it, for one turn. --- [Active, (2/3 Uses)]
[Crimson Shield] [C-Tier, Shield] Dread Joker erects a wall of crimson against attacks, the incredibly dense material withstanding against the strongest of blows. - Dread Joker blocks 1 Attack. -- Dread Joker may sacrifice an attack slot to Block an additional Attack. --- [Active, (8/9 Uses)]
Joker activates the following additional properties! - +10 damage per version. - +1 Use to Offense Skills
[Joker HP=1550/2000]
Support Phase
[Joker HP=1550/2000]
[Crimson Power Plant] [C-Tier, Damage+] The Crimson Database stores within it a veritable core of energy not unlike a nuclear power plant, creating incredibly powerful, incredibly volatile energy in the form of Crimson to power his body. - Dread Joker gains +55 Damage. -- If Dread Joker is benefitting from a Defense Type Bonus, this instead increases to +165 Damage. --- [Passive]
[Buster Pack] Passive hidden program - Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered. - Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio. - Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Preemptive Charges] - 5 - [Dread Satellite Laser] - [1/1] - [Gigant Stomp] - [1/1] - [Channel Corruption] - [1/3] - [Gigant Reach] - [1/1] - [Shocking Emulation] - [1/2]
[Joker HP=1800/2000]
Offense Phase [4] 5 [+1 1st Turn] AS | 7 Auto-Charge
[Channel Corruption] - [2/3 Charges] [Shocking Emulation] - [2/2 Charges] [Conditioning Cancellation] - [1/2 Charges] [Gigant Swing] - [1/1 Charges] [Gigant Tackle] - [1/1 Charges] [Density Burst] - [1/2 Charges] [Missile Barrage] - [1/3 Charges]
[Destroyer Missiles] - [+120% Damage]
1. [Dread Satellite Laser] Bug | Shot Kneeling back, Dread Joker charges up a massive amount of crimson energy, and releases a powerful laser of pure corrupted power. - Joker restores 715 Health! [150%] - Cannot be Countered - Can be Optionally Charged for 1 Turn -- 1-CD --- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
2. [Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - [430 645] 970 Damage [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
3. [Gigant Tackle] Plasma | Combat A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. - [430 645] 970 Damage [90%] - Undodgeable, Breaks Shields - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
4. [Hammer the Gap] Plasma | Combat Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. - 265 Damage [55%] -- Breaks Shields, Cuts Auras -- Cannot be Countered -- Hits 2 Additional Targets -- Can be Optionally Charged for 2 Turns --- If Hits: Reduces armor by 10 for 1 turn. ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
5. [Hammer the Gap] Plasma | Combat Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. - 265 Damage [55%] -- Breaks Shields, Cuts Auras -- Cannot be Countered -- Hits 2 Additional Targets -- Can be Optionally Charged for 2 Turns --- If Hits: Reduces armor by 10 for 1 turn. ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
[Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - [430] 215 Damage [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
[Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - [430] 215 Damage [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Summary Phase
2,900 Damage @ K-907
[Joker HP=2000/2000]
[Status] - - [Stage] - - [N/A] [Cooldown] - - [Dread Satellite Laser] - [0/1] - [Natural Barrier] - [0/5]
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Post by xoDeathy on Feb 21, 2018 10:32:54 GMT -8
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|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
[Rosary blocks Gigant Stomp with Holy Barricade!] [Rosary Naturally Barriers Gigant Tackle] [Rosary dodges both Hammer the Gaps with Holy Rush!] Both Gigant Stomps hit, dealing 430 Damage, and breaking the Holy Detriment Barrier -<Holy Rush>- B-Tier "The Holy Data within me lets me keep charging forward.." -Upon activation, Rosary dodges one attack. Rosary gains +110 Damage to one attack for one use- -6 Uses--4 remaining -<Holy Barricade>- B-Tier "That's not what I meant by 'love me', you feisty dog." -Upon activation, Rosary Omni-Blocks one attack- -5 Uses--4 remaining
[Rosary puts up a Powerful Barrier from Holy Detriment! 2 uses remaining!]
-<Holy Detriment>- A-Tier "I know, I can't wait for you to barge into my bubble either <3" -Upon activation, Rosary summons a Powerful Barrier that can take 2 Attacks. While this Barrier exists, Rosary gains +110 Damage- -3 Uses-
[Rosary's power flares!] /Perfected Rosary\ Rosary takes the Holy Data by the reigns and surges it throughout her body, causing immense pressure to expel from her. The Holy Data rapidly replicates itself 10 fold faster, making Holy Data flow from her hands and feet like fire. -Rosary's Dodges are raised to Omni for the duration- -+110 Damage- -2 turns- [x4 Used on Obliteration Straight] -<Obliteration By Dismay!>- S-Tier "Holy heart.. eradicate.." -Upon use, 1 Attack strikes an additional time, regardless of Charge or CD- -4 Uses, 4 Uses Max--0 remaining
[x1 Used on Minibomb, Give Up, Justice One, Hammer, Obliteration Straight] -< Obliteration By Love!>- B-Tier "Holy heart.. lock-on.."-Upon use, 1 Attack gains 2 Omni-Aimers for 1 use- -Additionally, affected attack gains +180 Damage for one use- -6 Uses-1 remaining [Rosary parades in her Santa Hat! All attacks gain Ice Element this turn!]  < Santa Hat> A warm holiday hat that keeps the spirit of Christmas alive all year round.° User may activate Christmas-edition Battle Chips ° Once per battle the user may add "Ice Element" to all attacks for one turn [Rosary parades in her Santa Hat!] Snow StageIce Element° Ice Element Damage from all sources is increased by 20% ° At any time, any navi can sacrifice an Attack Slot to throw a Snowball ° Snowballs are Ice Element, S-Range, and Inflict Freeze (Ignores Immunity)° Snowballs gain two aimers of choice upon use, but deal no damage° Lasts 1 Turn ° User must have a Santa Hat equipped to use this chip >Slot In, Rosary sacrifices a Skill Use from Holy Barricade, 3 remaining<   Fast Gauge No Damage || Does not Cost an Attack Slot to use ° Upon Use, all participants (including enemies) have +1 Attack Slot for 1 Turn ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded Rosary's HP: 320/750 Field: Snow (1/1) Nat. CD:// 0/5 Status(es): Perfected (1/2)
|Unleash Phase| 6 Attack Slots +1 Turn 1, +1 Fast Gauge, +110 Powerful Barrier, +110 Hyper, +198/220 Damage, +20% Ice Damage, +25% Charged Damage
Auto Charge:| Power Shot (1) +22 Damage
Auto Charge:| Eradicating Dismay (1) +22 Damage
Auto Charge:| Bug Death Thunder (1) +22 Damage Auto Charge:| Playtime's Over (2) +22 Damage 1:|  Mini Bomb 1,235 Normal/Ice S-Damage +Damage from Holy Rush +Breaks Unbreakable Shields, Fully Undodgeable+ ° If this attack is avoided by a skill, that skill cannot be used against the next attack 2:| < Give Up Hope!> C-Range, Break/Ice Rosary digitizes a long, thin spike of Holy Data to pierce an enemy.1,710 Damage +Breaks Unbreakable Shields, Fully Undodgeable+, Cuts Undershirts -If hits, Rosary gains +1 Attack Slot for 3 turns. 1-Turn Required Charge 2 CD 3:|  Justice One1,095 Metal/Light/Ice C-Damage +Breaks Unbreakable Shields, Fully Undodgeable+ ° Hits All || Destroys Objects || Destroys Clones ° Cannot be used by Dark Karma Navis 4:|  Piñata Hammer (Lv4) 1,080 Metal/Ice S-Damage +Breaks Unbreakable Shields, Fully Undodgeable+ ° This Chip has "Breaks Shields" in addition to its assigned aimer 5:| <Playtime's Begun!> S-Range, Break Rosary's strength builds into a weak aura of power. Once fully charged, the energy is transferred into her next attack, creating slightly increased lethality. No Damage When this attack is released, Rosary's next attack gains +540 Damage. 1-Turn Required Charge 6:| < Holy Emulation: Obliteration Straight, Charged 1 time> C-Range, Break/Ice Rosary adopts a serious countenance, and ends it all with an extremely Holy Data charged double fist punch.12,000 Damage +Cuts Undershirts+ +Breaks Unbreakable Shields, Fully Undodgeable+ -This attack deals 0 Damage. -This attack gains +490 Damage per Attack Slot Sacrificed for it up until this point in battle (14). Resets upon use. 1-Turn Required Charge 4-Turn Optional Charge [x5.0] Additional:| < Holy Emulation: Obliteration Straight, Charged 1 time> C-Range, Break/Ice Rosary adopts a serious countenance, and ends it all with an extremely Holy Data charged double fist punch.12,000 Damage +Cuts Undershirts+ +Breaks Unbreakable Shields, Fully Undodgeable+ -This attack deals 0 Damage. -This attack gains +490 Damage per Attack Slot Sacrificed for it up until this point in battle (14). Resets upon use. 1-Turn Required Charge 4-Turn Optional Charge [x5.0] Additional:| < Holy Emulation: Obliteration Straight, Charged 1 time> C-Range, Break/Ice Rosary adopts a serious countenance, and ends it all with an extremely Holy Data charged double fist punch.12,000 Damage +Cuts Undershirts+ +Breaks Unbreakable Shields, Fully Undodgeable+ -This attack deals 0 Damage. -This attack gains +490 Damage per Attack Slot Sacrificed for it up until this point in battle (14). Resets upon use. 1-Turn Required Charge 4-Turn Optional Charge [x5.0] Additional:| < Holy Emulation: Obliteration Straight, Charged 1 time> C-Range, Break/Ice Rosary adopts a serious countenance, and ends it all with an extremely Holy Data charged double fist punch.12,000 Damage +Cuts Undershirts+ +Breaks Unbreakable Shields, Fully Undodgeable+ -This attack deals 0 Damage. -This attack gains +490 Damage per Attack Slot Sacrificed for it up until this point in battle (14). Resets upon use. 1-Turn Required Charge 4-Turn Optional Charge [x5.0] Additional:| < Holy Emulation: Obliteration Straight, Charged 1 time> C-Range, Break/Ice Rosary adopts a serious countenance, and ends it all with an extremely Holy Data charged double fist punch.12,000 Damage +Cuts Undershirts+ +Breaks Unbreakable Shields, Fully Undodgeable+ -This attack deals 0 Damage. -This attack gains +490 Damage per Attack Slot Sacrificed for it up until this point in battle (14). Resets upon use. 1-Turn Required Charge 4-Turn Optional Charge [x5.0]
|Summary Phase| Rosary's Damage cannot be reduced below 30%
1,235 Normal/Ice Damage @ Joker 1,095 Metal/Light/Ice Damage @ Joker 1,080 Metal/Ice Damage @ Joker 61,710 Break/Ice Damage @ Joker
Rosary's HP: 320/750 Field: Snow B-Chip Folder: 0/5 [2 Mega, 1 Giga] Status(es): Cooldowns: Disappear (1/5) Charm (1/1) Give Up (0/2)
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Post by Gaia on Feb 21, 2018 13:02:51 GMT -8
Joker.DB
Defense Phase
[Joker HP=2000/2000]
[Satellite Analytics] [Advanced Skill] His purpose is to use the Crimson Satellite, and the Crimson Satellite grants him access to a gigantic amount of analytical data. His ability to learn and adapt are nearly unparalleled. - Dread Joker's Normal Type Bonuses are selected at the start of battle. -- Dread Joker may activate an additional Normal Type Bonus per opponent fought, in the order of v4 Bonus to v7, and repeating the cycle. --- When selecting additional Type Bonuses, Dread Joker must select from a type different from his Opponent(s), and cannot select from the same type, nor select the same type bonus, more than once. ---- When selecting additional Type Bonuses, Dread Joker may select from the same type an additional time per two opponents he is facing. ----- [Passive]
[Type Bonuses] - - Base: -- [Normal v4] - +1 auto charge per turn, +1 more every new type bonus acquired by version. -- [Normal v7] - +1 Use to Defense Skills --- Joker may activate 1 Additional Normal v4 Bonus! -- [Normal v4] - +5 Armor/Version
[Crimson Cloud] [C-Tier, Armor+] A massive cloud of raw Crimson coats his form, and is heavily compacted against his body, cushioning him from harm. - Dread Joker gains +55 Armor. -- If Dread Joker is benefitting from an Attack Type Bonus, he instead gains +165 Armor.
Joker has 220 Armor
DEATH
[Rosary] - +75 Exp, +750z [Joker] - +10 Exp, +100z
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