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Post by Blazewind on Jan 29, 2018 23:42:53 GMT -8
Just try to keep the level gap within reason (V3-V5 Preferrably).
1-100
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Post by Kman on Jan 30, 2018 7:32:59 GMT -8
"I warned you I would show up eventually!"
1-100
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Post by Kman on Jan 30, 2018 7:45:56 GMT -8
=================== JewelMan Turn One ===================
"My what an interesting looking navi!" the other navi cries, prancing a bit in place, his four legs coming down in heavy blows upon the landscape. "Like an artifact, lost from time! I feel I'm going to swoooon!"
$MAX$: Keep your head on, Jewel. Let's do this.
===================
Defense:
N/A
===================
Support:
HP: 1500/1500
JewelMan uses Mineralization and turns the stage to PoisonPanels!
Name: Mineralization Rank: X-Tier Description: Choosing a mineral from his body, JewelMan causes the stage to adjust to his own liking. Effects: Adds a special Property: "Change the Stage to a Basic Stage of JewelMan's choice for 1 turn. [No Glitch, Holy or Dark Panels] CD: 5" (CD: 1 after adjustments) Passive
Poison Panels Toxic Element ° All navis have -1 attack slot ° All navis take 100 Toxic Element damage/turn
JewelMan is immune to negative panel effects!
===================
Attack:
Name: Ruby Punch! Range: Combat Element: Fire Description: Utilizing the power of rubies, Jewelman emulates the effects of fire with a gallant fist! Effects: 80% | 130 Damage, Undodgeable, Breaks Shields
Name: Sapphire Blaster! Range: Shot Element: Aqua Description: Emulating the Aqua-like properties of sapphires, Jewelman bursts his watery attacks over his foes! Effects: 80% | 130 Damage, Undodgeable, Cuts Auras
Name: Topaz Arc! Range: Shot Element: Elec Description: Another part of Jewelman's jewel offense, emulating the electric properties of the topaz. Effects: 80% | 130 Damage, Breaks Shields, Cuts Auras
===================
Wrap-Up
HP: 1500/1500 Status: Fine Stage: Poison [1/1]
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Post by Blazewind on Jan 30, 2018 10:11:35 GMT -8
====Legacy Turn 1==== "Ka-ka-ka! I say you're an interesting one too! Might you be what people referred to as being 'Blinged up'?"
Setup Phase:
- Preemptive Charge (Auto-Charge Alpha): Twin Sefirot Launchers
- Preemptive Charge (Plasma Element): Sefirot Reactor Cannon
- Auto-Charge (Auto-Charge): Twin Sefirot Launchers
- Auto-Charge (Attack Type): Sefirot Reactor Cannon
- Auto-Charge (Attack Type): Orbital Familiars (Marker)
- 100 Damage Taken from Poison Panels!
- -1 Attack Slot
Defense Phase: 245 Damage Taken, 955/1300 HP Remaining
- Ruby Punch: Hits! Element Resisted! (130-40)*.7= 65 Damage Taken
- Sapphire Blaster: Hits! Element Weakness! (130-40)*1.3= 120 Damage Taken
- Topaz Arc: Hits! Element Weakness! Damage Reduction from Onyx Cross! (130-40)*1.3/2 = 60 Damage Taken!
Attack Phase: 3+2-1 Slots
- Orbital Familiars (Bite): 30 Damage (10%)
C-Range, Plasma Cuts Auras, Breaks Shields, Hits an Additional Target Deals Unavoidable 60 damage per turn for 2 turns if attack successfully connects and lowers armor by 10 for the duration unless removed by Status Heal. CANNOT stack damage or debuff, only duration. - S.P. Chaff Launcher: 0 Damage, (0%)
S-Range, Seeking Cannot Naturally Be Avoided, Breaks Shields, Undodgeable, Hits 3 Additional Targets, Inflicts Berserk, Inflicts Blind, If it Hits -20 Armor and -10 Damage with All Attacks Next Turn | 3 Turn Cooldown - Sefirot Saber: 270 +50 from Seeking Bonus = 320 Damage, (95%)
C-Range, Plasma Cannot be Countered, Cuts Auras - Sefirot Saber: 270 Damage, (95%)
C-Range, Plasma Cannot be Countered, Cuts Auras
Statistics:
- HP Remaining: 955/1300
- Twin Sefirot Launchers: 2/2 Charged
- Sefirot Reactor Cannon: 1/1, 1/3 Optional
- S.P. Chaff Launcher: 0/3 Cooldown
- Orbital Familiars (Marker) 1/1 Charged
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Post by Kman on Jan 30, 2018 11:45:19 GMT -8
=================== JewelMan Turn Two ===================
JewelMan gives a hearty laugh. "Bling is how I roll, baby. Gemstones of all kinds in all areas. If you're good I'll shwo you where I keep my metallic ore~"
$MAX$: Don't be lewd.
===================
Defense:
Orbital Familiars - Taken for 30 Damage
JewelMan pulls up the stage around him for protection! 300 HP Barrier created!
{>>Manufactured Protections<<}Name: Manufactured Protections Rank: A-Tier Description: Pulling might from the ground around him, JewelMan becomes armored with the very land he stands on! Effects: Creates a Barrier with 300 HP. Has the same Element of the active Stage when Created. Uses: 0/1 [1 Base]
S.P. Chaff Launcher - Avoided with Barrier
Sefirot Saber - Blocked with Store Power
{>>Store Power<<}Name: Store Power Rank: B-Tier Description: Powerful and durable, JewelMan takes the attack and comes out without a scratch! Effects: JewelMan blocks one attack, and Mineralization's CD is reduced by 1. If it is not on Cooldown, when it is next used, the stage is locked for one turn for each use of this skill that has occured since its last use. Uses: 2/3 [3 Base]
Mineralization reduced CD by 1! Useable this turn!
Sefirot Saber - Naturally Dodged
===================
Support:
HP: 1470/1500 Degen: 60 HP: 1410/1500 Status: Armor -10
JewelMan uses Mineralization and turns the stage to Ocean Panels!
Name: Mineralization Rank: X-Tier Description: Choosing a mineral from his body, JewelMan causes the stage to adjust to his own liking. Effects: Adds a special Property: "Change the Stage to a Basic Stage of JewelMan's choice for 1 turn. [No Glitch, Holy or Dark Panels] CD: 5" (CD: 1 after adjustments) Passive
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn
JewelMan is immune to negative panel effects!
===================
Attack:
"This is where the very land becomes your enemy!"
{>>Land's End Activates!<<}Name: Land's End Rank: C-Tier Description: The power of the Panels beneath him adds to his strength for his blows! Effects: +20 Damage. +40 more Damage instead to any attack used if the Element of the attack matches the Element of the panels. Passive
Name: Zircon Rush! x3 Range: Combat Element: Wind/Aqua Description: Channeling the endless versatility of the Zircon, JewelMan rushes forward, pummeling a foe with fists and forehooves alike! Effects: 90% 100% | 145 200 Damage, Undodgeable, Breaks Shields
===================
Wrap-Up
HP: 1410/1500 Status: Armor -10 | Degen 60 (2 turns) Stage: Ocean [1/1]
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Post by Blazewind on Jan 30, 2018 17:17:50 GMT -8
====Legacy Turn 2====
Setup Phase:
- Auto-Charge (Attack Type): Sefirot Reactor Cannon
- Auto-Charge: Orbital Familiars (Focus)
- -1 Attack Slot
Defense Phase: 525 Damage Taken, 430/1300 HP Remaining
- Zircon Rush: Hits! Element Weakness! (200-40)*1.3= 210 Damage Taken
- Zircon Rush: Hits! Element Weakness! (200-40)*1.3= 210 Damage Taken
- Zircon Rush: Hits! Element Weakness! Damage Reduction from Onyx Cross! (200-40)*1.3/2 = 105 Damage Taken!
Attack Phase: 3-1
- Sefirot Cloud (Chokhmah): The energy from the Sefirot Cloud to some degree seems alive, and makes its mark even if Legacy himself cannot. Applies 2 Omni-Aimers to one of Legacy’s attacks. Usable 4 times per battle.
- Orbital Familiars (Marker):
255 320 +25% from Charge Damage (90%) S-Range, Seeking Hits All | Adds Weakness to Attacks with Seeking’s Additional Damage 1 Turn Charge, 1 Turn Cooldown Fully Undodgeable, Cuts Uncuttable Auras (Sefirot Cloud Chokhmah) - Twin Sefirot Launchers:
490 665 + 50 Damage (Seeking) + 25% from Charge 2 Turn (Stage) Optional Charge | Reduces Armor next Turn by 10 If it Connects | Ignores Armor 1 Turn Cooldown Fully Undodgeable, Breaks Unbreakable Shields (Sefirot Cloud Chokhmah)
Statistics:
- HP Remaining: 955/1300
- Twin Sefirot Launchers: 0/1 Cooldown
- Sefirot Reactor Cannon: 1/1, 2/3 Optional
- S.P. Chaff Launcher: 1/3 Cooldown
- Orbital Familiars (Marker) 0/1 Cooldown
- Orbital Familiars (Focus): 1/1 Charged
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Post by Kman on Jan 31, 2018 19:31:49 GMT -8
=================== JewelMan Turn Three ===================
Defense:
Orbital Familiars (Marker) - Blocked with Store Power!
{>>Store Power<<}Name: Store Power Rank: B-Tier Description: Powerful and durable, JewelMan takes the attack and comes out without a scratch! Effects: JewelMan blocks one attack, and Mineralization's CD is reduced by 1. If it is not on Cooldown, when it is next used, the stage is locked for one turn for each use of this skill that has occured since its last use. Uses: 1/3 [3 Base]
Mineralization's CD reduced! Useable this turn!
Twin Sefirot Launchers absolutely decimates JewelMan's Barrier! ===================
Support:
HP: 1410/1500 Degen: 60 HP: 1350/1500 Status: Armor -10
JewelMan uses Mineralization and turns the stage to Metal!
Name: Mineralization Rank: X-Tier Description: Choosing a mineral from his body, JewelMan causes the stage to adjust to his own liking. Effects: Adds a special Property: "Change the Stage to a Basic Stage of JewelMan's choice for 1 turn. [No Glitch, Holy or Dark Panels] CD: 5" (CD: 1 after adjustments) Passive
Metal Panels Metal Element ° Metal Element navis get +30 Armor and +30 Damage ° Metal Element navis may have one shield each turn become Unbreakable ° The stage cannot be changed to Broken Panels
JewelMan is immune to negative panel effects!
JewelMan activtes his HYPAMODE
Name: Titan Description: JewelMan's gemstone hide flares as he gathers his might, taking the power of the land into himself. Effects: While this Hypermode persists, JewelMan gains the positive properties of any Active Panels. Turns: 1/4
+30 Damage! +30 Armor!
===================
Attack:
"This is where the very land becomes your enemy!"
{>>Land's End Activates!<<}Name: Land's End Rank: C-Tier Description: The power of the Panels beneath him adds to his strength for his blows! Effects: +20 Damage. +40 more Damage instead to any attack used if the Element of the attack matches the Element of the panels. Passive
Name: Emerald Staff! Range: Combat Element: Wood Description: Yet another jewel-based attack, Jewelman lets out the properties of his Emerald Staff, striking a foe! Effects: 70% | 145 Damage, Undodgeable, Breaks Shields, Cannot be Naturally Avoided Cooldown: 1
Name: Lapis Shooter! Range: Shot Element: Ice Description: Forming a cannon of the Lapiz Lazuli within, JewelMan fires a blast of icy danger at his foe! Effects: 80% | 160 Damage, Undodgeable, Cannot Be Countered
Name: Amber Strike! Range: Combat Element: Sand Description: Pulling in the power of amber to his hand, he unleashes a beautiful blow against his opponent! Effects: 80% | 160 Damage, Breaks Shields, Cannot be Countered
===================
Wrap-Up
HP: 1350/1500 Status: Stage: Metal [1/1]
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Post by Blazewind on Jan 31, 2018 22:02:47 GMT -8
====Legacy Turn 3====
Setup Phase:
- Auto-Charge: Orbital Familiars (Focus)
Defense Phase: 25 Damage Taken, 405/1300 HP Remaining
- Emerald Staff: Elemental Weakness Struck! Damage Reduction! (Onyx Cross) (145*1.3-50)/2 = 25 Damage
- Lapis Shooter: Dodged by Sefirot Cloud: Gevurah!
- Amber Strike: Dodged by Sefirot Cloud: Gevurah!
Attack Phase: 3+2
- Sefirot Cloud (Gevurah): Dodge, Active
Legacy's body disintegrates into a mass of Sefirot Particles before being struck by an attack in order to dodge and reappears elsewhere to attack. Legacy gains +1 Attack Slot if the dodge succeeds. Three uses per battle. 1/3 Uses Remaining - Hyper Attack: Sefirot Reactor Cannon
S-Range, Seeking 2 Turn Charge: 560 700 Damage +25% Damage (Plasma), Ignores Armor, Breaks Unbreakable Shields Fully Undodgeable | Hits All Enemies | Regardless of Success: Interrupt Optional Additional 3 Turn Charge | Mandatory 1 Turn Charge, 3 Turn Cooldown - Orbital Familiars (Focus)
75 90 (5 Hits) Charged +25% Damage (Plasma), Ignores Armor, Special Property: Precision (Unomnidodgeable) Hits and Additional Target | Optional 1 Turn Charge| Cannot Naturally be Avoided when Charged| Cannot be Countered - Sefirot Rifle:
S-Range Laser 240 Damage (85%) +50 Damage (Seeking) Breaks Shields | Undodgeable | Cannot be Countered - Sefirot Rifle:
S-Range Laser 240 Damage (85%) Breaks Shields | Undodgeable | Cannot be Countered - Sefirot Rifle:
S-Range Laser 240 Damage (85%) Breaks Shields | Undodgeable | Cannot be Countered
Statistics:
- HP Remaining: 405/1300
- Twin Sefirot Launchers: 1/1 Cooldown
- Sefirot Reactor Cannon: 0/3 Cooldown
- S.P. Chaff Launcher: 2/3 Cooldown
- Orbital Familiars (Marker) 1/1 Cooldown
- Orbital Familiars (Focus): 1/1 Charged
- Precision: 0/5 Cooldown
- Sefirot Cloud (Chokhmah): 1/4 Uses Remaining
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Post by Kman on Feb 2, 2018 14:57:33 GMT -8
=================== JewelMan Turn Four ===================
Defense:
Sefirot Reactor Cannon - Taken for 670
{>>Orbital Familiars (Focus) - Dodged with Shift Gear!<<}Name: Shift Gear Rank: B-Tier Description: A sudden shift to the side and JewelMan avoids the attack Effects: JewelMan dodges an attack, and Mineralization's CD is reduced by 1. If it is not on Cooldown, when it is next used, the stage lasts an additional Turn. Uses: 2/3 [3 Base]
Sefirot Rifle - Taken for 260
Sefirot Rifle - Taken for 210
Sefiort Rifle - Taken for 210
===================
JewelMan is Deleted. RIP.
Legacy: +45/+450 JewelMan: +20/+200
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