Post by Zeta on Jan 12, 2018 12:37:47 GMT -8
Navi Name:
Djinn.SH
Djinn.SH

Face Claim: Judar from Magi: The Labyrinth of Magic written and illustrated by Shinobu Ohtaka
Description:
Personal Information:
Full Name: Djinn Sheikh
Date of Birth: ?? || Age: ??
Birthplace: Sharo
Height: 67 inches
Operator: (None) Solo Internet Navigator
Battle Theme: Delete by Kanda Sayaka as Yuna
Background:
Djinn was created in Sharo by an adolescent named Marcus Velen for the purpose of disrupting data from other navis or networks that happened to be less fortunate. At first it served as a part-time hobby for them to fool around with people, that was until Djinn became extremely enigmatic with his intentions, by furthering his devious schemes to the point of addiction, careless of his actions and safety of others. Djinn spent years fine tuning his sorcery-like powers and illusions to enhance his abilities to the point of instinctual self-preservation. After performing a scheme that resulted the lives of many navis, his operator took the executive action of putting down Djinn for good. But with the help of an unknown ally, Djinn managed to escape from the grasp that bonded him to his feeble, juvenile owner. He nows spends his days doing what he does best, fooling others into his bidding, and pursuing both knowledge and strength that would be considered worthy to enact revenge towards those who have betrayed him once the time arrives.
Djinn excels in various forms of martial arts, incorporating both traditional and modern styles along the way as a mean to further enhance his mind and strength. By focusing the questionable light matter that controls his everyday desicions, Djinn can perform quantum tunneling that renders him almost completely intangible to physical touch as a defensive mechanism that protects him from pratical harm.
Personality:
Djinn is rather rebellious in nature, over confident of his strength and the latent potential that's stored within his realm of possibilities. Even when he does not succeed in something, he seizes the opportunity as a sign to improve himself to later ridicule someone's limitations. Djinn enjoys training everyday through physical activity and through meditation.
Version / Experience:
Version: 5
Experience: 1,255
TNL: 1,600, V6
Funds:
Zenny: 550
Bugfrags: 00
Level: 00
Mystery Datas:
Green: 0
Blue: 0
Yellow: 0
Key Items:
Statistical Information:
HP: 2,000
Karma: Light
Armor: +/-0
Regeneration: +80
Natural Avoid: Natural Shield || Natural Dodge (5 Turn CD)
Base Damage: 150
Attack Slots: 4
Elements: [Primary] Sand Lvl 2, Aqua Lvl 1
{
Health Points Record
° +1,000 from Base
° +500 from Support Type
° +400 from V-UP
° +200 from Navi Mark
° -100 from Damage Conversion
Armor Record
° None
Damage Reduction Record
° None
Regeneration Record
° +4% (80) from Support Type
Damage Record
° +100 Base
° +40 from V-UP
° +10 from Damage Conversion
Attack Slot Record
° +2 from Base
° +1 from V-UP
° +1 from Speed Addition ⇪ Epsilon
Auto Charge Record
° None
Element Level Record
° +3 from Base
Miscellaneous Record
° None
Statistical Record(+)
}Health Points Record
° +1,000 from Base
° +500 from Support Type
° +400 from V-UP
° +200 from Navi Mark
° -100 from Damage Conversion
Armor Record
° None
Damage Reduction Record
° None
Regeneration Record
° +4% (80) from Support Type
Damage Record
° +100 Base
° +40 from V-UP
° +10 from Damage Conversion
Attack Slot Record
° +2 from Base
° +1 from V-UP
° +1 from Speed Addition ⇪ Epsilon
Auto Charge Record
° None
Element Level Record
° +3 from Base
Miscellaneous Record
° None
Strengths: Blade, Break, Fire, Metal, Sand, Shadow
Weaknesses: Bug, Dark, Elec, Ice, Light, Plasma, Wind
Type: Support
° +100 HP per Version
° Regenerate 4% of Maximum Health each turn (+2% more per Type Bonus)
{° Natural Avoid Enhancement (+)}
Special Property: You may use your Natural Avoid as a Barrier instead, at will
{° Aura/Barrier Enhancement (+)}
Passive Effect: You may expend 2 Aura/Barrier Skill Uses instead of one to make that use Uncuttable. Auras/Barriers with Health can be made Uncuttable upon formation, but will only last 2 Turns
Special Properties:
Karma Bonus:
° V1: +1 Hyper Mode
Attack Slot Bonus:
° V3: +1 Attack Slot
Skill Bonus:
° V2: +1 Skill
° V5: +1 Skill
Type Bonus:
° V4: +1 Type Bonus
Sand Lvl 2:
{° Change and Lock the Panels as Sand for 3 Turns (Once per Battle) (+)}
Panels Description: Sand Panels
° Sand Element
° Non-Sand Navis can't add Damage or omni-aimers to their attacks
° Aqua navis take 100 Sand Element damage per turn
° Sand Element
° Non-Sand Navis can't add Damage or omni-aimers to their attacks
° Aqua navis take 100 Sand Element damage per turn
{° Slow (+)}
When Activated: One Target is unavoidably inflicted with -1 Attack Slot for 1 Turn
Cooldown: This Effect has a 5 Turn Cooldown between activations
Cooldown: This Effect has a 5 Turn Cooldown between activations
Aqua Lvl 1:
° +1 Natural Dodge (5 Turn CD)
Attack Skills:
Attacks: 9 Attacks
Name: Aladdin's Wonderful Lamp
Element: Sand
Range: S-Range
Description: Djinn envelopes his hands with a spherical-shaped energy of black and golden color
Damage: 120 DMG [80%]
Effects: Breaks Shield, Cuts Aura, Cannot be Countered
Name: The Prophet and the Justice of Providence
Element: Sand
Range: C-Range
Description: Djinn swings or kicks his surroundings and with the very pressure of his energy he's able to stun them for a brief period of time
Damage: 90 DMG [60%]
Effects: Breaks Shield, Cuts Aura, Cannot be Countered, Blinds
° Cooldown is reduced by 1 if the opponent failed to land an attack this turn
Cooldown: 1
Name: The Origin of The Nights
Element: Sand
Range: S-Range
Description: Djinn performs several hand signs with his hands that allows for variations of power to be casted
Damage: 90 DMG [60%]
Effects: Breaks Shield, Cuts Aura, Cannot be Countered, Berserk
° Cooldown is reduced by 1 if the opponent failed to land an attack this turn
Cooldown: 1
Name: Tale of Himself Told By the King
Element: Sand
Range: C/S-Range
Description: Djinn reenacts varuous different poses of martial arts with each main strike phasing midway to reach its intended objective
Damage: 30 DMG [20%]
Effects: Breaks Shield, Cuts Aura
° Cannot be Naturally Avoided or Intercepted, Destroys: Auras + Objects
° User may choose to aim up to 3 Additional Targets
Charge: 2
Cooldown: 1
Name: Ali Baba and the Forty Thieves
Element: Sand
Range: S-Range
Description: Djinn powers up a concentrated amount of black light energy that when released it pulls any by standers towards its gravational force with undesirable effect
Damage: 0 DMG × 10 Hits [0%]
Effects: Breaks Shield, Cuts Aura
° User may choose to aim up to 2 Additional Targets
° User may divide individual hits to use as independent attacks with each needing to take up an attack slot
{° User may perform an Attack Slot Action (+)}
° Damage Amplifications are applied to all hitsEffect Description: Whenever the user activates a temporary attack slot, damage equal to the user's base damage is added unto an attack with this effect upon use. This action uses up the temporary attack slot as well.
If multiple attacks were to have this effect on a given turn, the temporary attack slots would be divided evenly amongst each individual attacks as well.
(C-Tier Effect)
If multiple attacks were to have this effect on a given turn, the temporary attack slots would be divided evenly amongst each individual attacks as well.
(C-Tier Effect)
Optional Charge: 4
Charge: 1
Cooldown: 1
Uses: 1
Name: One Thousand and One Nights - Khalifa
Element: Sand
Range: S-Range
Description: Djinn's disastrous emanations are released without resorting to less-than-desired results
Damage: 0 DMG × 10 Hits [0%]
Effects: Breaks Shield, Cuts Aura
° User may choose to aim up to 3 Additional Targets
° Cannot be Naturally Avoided or Intercepted
° Replicates the damage of another attack used this turn
° Damage Amplifications are applied to all hits
° Cuts Darksoul and Undershirt
Optional Charge: 1
Charge: 1
Cooldown: 1
Uses: 1
Name: The Seven Voyages of Sinbad the Sailor
Element: Sand
Range: C/S-Range
Description: Djinn resonates with unfathomable energy and rises briefly out of reach before descending with a powerful strike
Damage: 15 DMG [10%]
Effects: Breaks Shield, Cuts Aura
° Regardless of Success: User has +2 Attack Slot next turn
° If Avoided: Blinds
° Attack Slots obtained from this attack may be considered either passive or active by the user next turn
° Auto-Strikes with 50% Damage and all of its effects for no cost on the following turn
Charge: 3
Cooldown: 2
Uses: 1
Skills: 6 Skills
Name: Caliph
Type: Defense Skill
Class: B-Tier
Description: Djinn utilizes various techniques to avoid certain attacks
Effects: User blocks 1 incoming attack
° User freely activates a Special Property or Natural Avoid
Uses: 3 [+1 at Versions 4, 7, 10, 13, 16, 19]
Name: Malik
Type: Speed Skill
Class: B-Tier
Description: Djinn performs his unique quantum tunneling ability to avoid certain attacks
Effects: User dodges 1 incoming attack
° User freely activates a Special Property or Natural Avoid
Uses: 3 [+1 at Versions 4, 7, 10, 13, 16, 19]
Name: Sultan
Type: Support Skill
Class: B-Tier
Description: Djinn surrounds himself with dark light to repel certain attacks
Effects: User summons 1-hit barrier against an incoming attack
° User freely activates a Special Property or Natural Avoid
Uses: 3 [+1 at Versions 4, 7, 10, 13, 16, 19]
Name: The Two Kings
Type: Offense Skill
Class: B-Tier
Description: Djinn concentrates all his effort by following up with more distinct strikes
Effects: User gains +1 Attack Slot for 1 Turn
° +1 Attack Slot more if a special property has been activated this turn
Uses: 3 [+1 at Versions 4, 7, 10, 13, 16, 19]
Name: The Enchanted Spring
Type: Speed Skill
Class: B-Tier
Description: Djinn ability to adapt mid-battle allows him to overcome obstacles
Effects: User removes all instances of 1 Negative Status from themselves
° Adds the removed status to one of your own attacks for one use
Uses: 3 [+1 at Versions 4, 7, 10, 13, 16, 19]
Name: The Thief and the Shroff
Type: Speed Skill
Class: C-Tier
Description: Djinn utilizes his powers to manipulate and disrupt unwanted outcomes
Effects: User freely activates a Special Property or Natural Avoid
Uses: 5 [+1 at Versions 3, 5, 7, 9, 11, 13, 15, 17, 19]
Hyper Skills:
Name: One Thousand and One Nights - Emir
Type: Hyper Mode
Description: Djinn's latent pontetial are consumed in rapid succession that allows freedom of mind and body
Effects: Lasts 1 Turns
° One attack strikes an additional time at no cost, regardless of Cooldown or Charge (Once per Battle) (B-Tier)
° Ocean Panels effect pertaining to dodge applies to the second attack as well while active during Hyper Mode (B-Tier)
° +1 Use to all skills (A-Tier)
Uses: 1
Navi Customizer:
Program Slots: [2/5]
Defensive Programs Installed:
Offensive Programs Installed:
Speed Addition ⇪ Epsilon
° +1 Attack Slot
Supportive Programs Installed:
Set <Ocean Panels>
° User may change all panels on the field to Ocean Panels for 3 Turns
Uses: 1
Regenerative Programs Installed:
Hidden Program Installed:
Accessories:
Navi Marks:

Accessories Slots: [1/2]
Slot 1:

Garnet Star of Power
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
Slot 2:
Unequipped:
Crest Slots: [0/3]
Slot 1:
Slot 2:
Slot 3:
Unequipped:
Chips:
Usable Chips: 5
Usable Megas: 3
Usable Gigas: 1
Standard: Damage Dealt: 100 + (10 * Version) Unless marked otherwise
Mega: Damage Dealt: 150 + (15 * Version) Unless marked otherwise


Aqua Element
° Non-Aqua Navis have -1 Attack Slot
° Non-Aqua Navis' first dodge each turn costs 2 uses instead of 1
° Fire Navis take 100 Aqua Element damage per turn
° Lasts 3 turns
Giga: