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Post by Gaia on Jan 3, 2018 17:16:52 GMT -8
Armiger.EXE
CircusMan
[CircusMan HP=3100/3100]
Tiger Ring - v2 Damage: 300 - v1 Damage: 250
Happy Clap - v2 Damage: 160 - v1 Damage: 130
[Attack - Tiger Ring] @ Both [CircusMan cracks his whip and summons a tiger to attack you] ° Damage Dealt: # ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] @ Both [Two big hands appear at the left and right side of the opponents, attempting to clap them] ° Damage Dealt: # ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Sot for 1 Turn
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Post by Blazewind on Jan 3, 2018 17:28:46 GMT -8
====Legacy Turn 1====
Defense Phase: Attacks Intercepted by Armiger
- Tiger Ring: Intercepted!
- Happy Clap: Intercepted!
Setup Phase:
- Preemptive Charge
- Auto-Charge +2
- Seeking Bonus +50 Applied to One Attack
Attack Phase: 265+200 Damage = 465 Overall
- Twin Sefirot Launchers: 215+50 Damage (Two Turn Charge), Reduces Armor next Turn by 10 If it Connects | Ignores Armor
- Orbital Familiars (Focus):
Status:
- 1000/1000 HP
- Twin Sefirot Launcher: 0/1 Cooldown
- Orbital Familiars (Marker): Charged!
- Sefirot Reactor Cannon: 3/4 Charged
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Post by Gaia on Jan 3, 2018 21:18:41 GMT -8
Armiger.EXE
Defense Phase
[Armiger HP=1000/1000]
[Armiger has 55 Armor]
[Photosphere] [Advanced] Armiger's inner core is much, much less stable without the outer photosphere to protect it; thankfully, his photosphere is incredibly dense, and the most fortified part of his body. - Natural (Version-Based) Boosts to Armiger's Health instead apply to his Armor at a rate of 100:10. -- All other boosts to Armiger's Health apply to his Armor at a rate of 100:5. --- Only 50% of his Armor can be ignored at any time, but attacks that Ignore Armor also automatically Pierce his Darksoul. ---- [Passive]
[Tiger Ring] - Taken for [300] 273 Damage!
[Adaptive Core] [C-Tier, Armor+] [+4/40] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +4 Armor each time he is struck by an attack. -- This stacks up to +40 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+40/400] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +40 Max-HP each time he is struck by an attack. -- This stacks up to +400 Max-HP, total. --- [Passive]
[Tiger Ring] - Taken for [250] 221 Damage!
[Adaptive Core] [C-Tier, Armor+] [+8/40] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +4 Armor each time he is struck by an attack. -- This stacks up to +40 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+80/400] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +40 Max-HP each time he is struck by an attack. -- This stacks up to +400 Max-HP, total. --- [Passive]
[Happy Clap] - Taken for [160] 129 Damage!
[Adaptive Core] [C-Tier, Armor+] [+12/40] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +4 Armor each time he is struck by an attack. -- This stacks up to +40 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+120/400] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +40 Max-HP each time he is struck by an attack. -- This stacks up to +400 Max-HP, total. --- [Passive]
[Happy Clap] - Taken for [130] 92 Damage!
[Adaptive Core] [C-Tier, Armor+] [+16/40] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +4 Armor each time he is struck by an attack. -- This stacks up to +40 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+160/400] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +40 Max-HP each time he is struck by an attack. -- This stacks up to +400 Max-HP, total. --- [Passive]
[Armiger HP=285/1000]
Support Phase
[Armiger HP=285/1000]
[Solar Flare] [C-Tier, Counter] The ice coating Armiger's radiant form burns with power, and violently reacts to any strike made against it. - Armiger counters for [20 + (10 * V) + (5 * V) + (5 * V)] 60 Damage each time he is struck by an attack. -- This can proc up to 6 times per opponent per turn. --- [Passive]
[Mirror Armor ⇪⇪⇪ Base Beta Delta] [Tanzanite Star, Rose Star] Passive Program User counters for (40 + ((20 * Version) + (5 * Version) + (5 * Version)) Unavoidable Damage whenever they are struck by a full attack. This can occur up to 6 times per turn per opponent. Mirror Armor counters for ((30 * Version) + (5 * Version) + (5 * Version)) unavoidable damage when struck by a full attack. This can occur up to 7 times per turn per opponent. Mirror Armor counters for quadruple as much damage against attacks marked "Ignores Armor".
[BladeLv4] ° Reflection Attack ° +40 Counter Damage. ° Up to 3 counters per turn may ignore 'Cannot be Countered' and become an unaimed attacks. ° -2 cooldown to "Reflection attack".
Offense Phase 3 AS
[Solar Flare] - Counters for 90 Damage! [Mirror Armor ⇪⇪⇪ Base Beta Delta] - Counters for 520 Damage! [Mirror Armor ⇪⇪⇪ Base Beta Delta] - Counters for 440 Damage! [Solar Flare] - Counters for 90 Damage! [Mirror Armor ⇪⇪⇪ Base Beta Delta] - Counters for 520 Damage! [Mirror Armor ⇪⇪⇪ Base Beta Delta] - Counters for 440 Damage! [Solar Flare] - Counters for 90 Damage! [Mirror Armor ⇪⇪⇪ Base Beta Delta] - Counters for 520 Damage! [Mirror Armor ⇪⇪⇪ Base Beta Delta] - Counters for 440 Damage! [Solar Flare] - Counters for 90 Damage! [Mirror Armor ⇪⇪⇪ Base Beta Delta] - Counters for 520 Damage! [Mirror Armor ⇪⇪⇪ Base Beta Delta] - Counters for 440 Damage!
1.
Summary Phase
4,200 Damage @ CircusMan
[Armiger HP=285/1000]
[Status] - - [N/A] [Panels] - - [N/A] [Cooldown] - - [N/A]
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Post by Gaia on Jan 3, 2018 21:26:51 GMT -8
Armiger.EXE
CircusMan
[CircusMan HP=3100/3100]
[Counters] - Taken for 4,200 Damage!
° Rewards: 1 BlueMD for each Navi ° First Completion: 1 Holy/Chaos MD (Choose)
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