Post by Nightshade on Oct 17, 2017 5:47:49 GMT -8
V16 Approved (Warrior || 11/16/18)
|Navi & RP Information|
-Navi Name: Rein.sx
--Appearance: Wearing a uniquely designed ablative-fire resistant armor, Rein is able to resist the intense temperatures he creates. Despite the elaborate pattern on his armor pieces, the overall look is fairly simple and used to blend in with most environments. Nebula System Dynamic would later on augment it with new age compounds and electronics to enhance Rein's power even higher.

--Personality: Quiet, calm and controlled. Rein is someone who hardly gets fired up. But when he does, the other guy on the recieving end usually has an unsceduled appointment with the crematory. Rein himself will disregard anything he deems not worthy of his attention to the point of frustrating others around him when he doesn't follow orders or just plain ignores everything they say. When focused on a target he runs the risk of Tunnel-Visioning.
--Background: Not much is known about Rein, most of his data is safely stored away in NSD servers. Some say he has been found by some NSD agents passed out near an illegal Undernet exit point. He has helped the company ever since. Showing incredible accuracy with about any type of weapon, he has been fielded as a Sharpshooter, providing long range fire support in many NSD operations. When asked about his story, he seemingly isn't able to recall any past events aside from a tall navi with a Black Mask in a dark conrer of the Undernet.
He has seen involvements in varios low risk missions before Electopia would be invaded by an army of Reaverbots, helping locate a missing navi and avoiding a massive meteorologic disaster in Creamland. Once that was taken care of he had to rush back to Electopia to assist with a Reverbot invasion.
-Version / Experience:
--Version: 16
--Experience: 6300 [40%XP Tie available]
--ArchievementLv: 30+ {KingB; SnakeG; MegaB; NumberG; NapalmS; ShadeB; FlashG; ProtoB}
-Funds:
--Zenny: 0
--Bugfrags: 0
|Statistical Information|
-Type: Attack
° +10 damage per version.
° Aiming skills add an omni-aimer in addition to other effects.
° +1 auto charge per turn, +1 more every new type bonus acquired by version. (4 AutoCharges)
° +1 Unavoidable Attack
° +1 use to Offense skills (Damage, Counter, Special property, aiming, charge)
° +20% damage.
° Version 19: Unavoidable attack may be customized with a single, unscaling, non-custom, effect up to A-tier.
Unavoidable attack
° Attack deals 100 Flat Damage
° Attack deals +10 Damage per Version Up
° Attack cannot have any effects added to it, except 'Hits All' or 'Cannot Be Countered' (Each costs 20 Damage to Add)
° Attack has a 1 Turn Unadjustable Cooldown
-Karma: Neutral
-Hyper Attack
-DarkSoul- Underling
-Hyper Mode- Phoenix Renewal
-Elements: Fire [Lv5], Normal [Lv2], Seeking [Lv5]
Normal Lv2: +200HP +20 Damage.
Fire Lv5: +100 Damage. Access to Burn. Immunity from Burn.
Seeking Lv5: +250 Damage to one attack (0CD)
Special Property: Neutrality
Passive Effect: Remove 1 Weakness from each element
Special Property: Precision
When Activated: Adds 'Unomnidodgeable' to One Attack for one use.
5CD
--Net Strengths: Laser, Fire, Toxic, Break, Light, Seeking.
--Net Weaknesses: Stone, Shadow,
-HP: 1100 {+1500Vup;+200NT; -500HPC;-1100Saito}
-Armor: 0
-Regeneration: 0
-Natural Avoid: Barrier // 5 Turn CD
-Base Damage: 1.190 {+150V-up; +50 Conversion; +120 Elements; +20 Mark; +160 Attack Type; +60 Ruby Cross; +30 Signet; +20% increase Saito; +20% increase PowerUp; +20% increase Attack type}
-Attack Slots: 5 {6 on first turn}
|Skills|
Elemental Affinity [Other]
Passive Elemental Skill
Rein has +4 Element Levels
Relentless [C-Tier]
Active Damage Skill
One attack gains 15+15*Version base damage.
11 uses {+1Type}
AP-X Round [Advanced]
Passive Advanced Skill
Rein's Auto Charge Slots, such as those gained from Version Up, Programs, Accessory, Skills or The Like, are instead converted into an Optional Charge Multiplier Damage for one attack.
° Auto Charges/Preemptive Charges gained from Active Effects are entirely unaffected, and operate as normal.
° Auto Charges cannot serve any other purposes, and any Attack Slot reducing effects afflicting Rein will affect both his Attack Slots and Auto Charges.
° Being struck by an "Interrupt" effect negates this skill's effects for that turn. Rein cannot gain Attack Slot Reduction immunity from any source.
Double Up [A-Tier]
Passive Charge Skill.
Rein charges three attacks per turn.
Strafe [C-Tier]
Active Speed Skill
Dodge one attack.
11 Uses {+1Saito}
Parry [C-Tier]
Active Defense Skill
Block one attack.
10 Uses
Reload [B-Tier]
Passive Coldown Reduction Skill.
Six attacks have -1CD.
Passive Special Property Skill
Rein's attack cannot be intercepted through any means. Rein cannot intercept.
Satellite Uplink [S-Tier]
Active Multiplier Skill
Double the damage of one attack.
4 uses {+1Saito}
|Attacks|
Strike 0
S-Fire
Unavoidable.
100+10V (250) 1CD
Strike I
S-Fire
Undodgeable, Breaks Shields. Burns
80% (955) 0CD [-1CD Reload]
Strike II
S-Fire
Breaks Shiels, Cuts Auras. Burns
80% (955) 0CD [-1CD Reload]
Strike III
C-Fire
Cuts Auras, Undodgeable. Burns
80% (955) 0CD [-1CD Reload]
Strike IV
C-Fire
Undodgeable, Break Shields. Burns, Hits all.
70% (835) One Turn Charge 1CD
Bolt Cycle
S-Fire
This Attack deals No Damage, but the Next Attack gains Damage equal to 100% of the User's Base Damage. Damage Cannot be added to this effect.
0% (0) One turn Charge.
Strike V
C-Fire
Undodgeable, Breaks Shields, Blinds. Burns
70% (835) 0CD [-1CD Reload]
Strike VI
S-Fire
Cuts Aura, Breaks Shields, Berserk, Burns.
70% (835) 0CD [-1CD Reload]
Strike VII
C-Fire
Undodgeable, Breaks Shields, Cuts DS.
80% (955) Three times per battle.
Strike VIII
S-Fire
Cuts Aura, Undodgeable, Cuts UnderShirt.
80% (955) Three times per battle.
Flick Shot
S-Fire
Auto Strikes for 2 turns after use for 50% Damage and same effects as initial use.
100% (1190) Three times per battle.
|Hyper Attack|
Alpha Strike
Alpha Strike
S-Fire.
Unomnidodgeable, Breaks Unbreakables. Cuts Darksoul. Autostrikes at 50% damage for each S-Range attack the opponent used in the last turn.
110% (1310) Two turn Charge 4CD
Unomnidodgeable, Breaks Unbreakables. Cuts Darksoul. Autostrikes at 50% damage for each S-Range attack the opponent used in the last turn.
110% (1310) Two turn Charge 4CD
|Hyper Mode|
Phoenix Renewal

No one knows what has inspired Rein's appereace while channeling 100% of his powers. Some say it's an old mythical being of legends, able to resurrect from its ashes once dead. However, what's sure is that the sheer destructive power Rein is able to pull off while in this form is nothing to scoff at. The insane temperature released from his body makes everything in close proximty spountaniously ignite. In short, if he looks like this it means that he really wants you dead.
Lasts for 3 turns
Rein gains 10*Version Damage.
One Attack per turn gains damage equal to 10% of the target's Max HP for one use.
Phoenix Renewal

No one knows what has inspired Rein's appereace while channeling 100% of his powers. Some say it's an old mythical being of legends, able to resurrect from its ashes once dead. However, what's sure is that the sheer destructive power Rein is able to pull off while in this form is nothing to scoff at. The insane temperature released from his body makes everything in close proximty spountaniously ignite. In short, if he looks like this it means that he really wants you dead.
Lasts for 3 turns
Rein gains 10*Version Damage.
One Attack per turn gains damage equal to 10% of the target's Max HP for one use.
|Dark Soul|
Underling

The undernet's corruption is only visible if Rein is on the brink of deletion. However, the ability to call forth and use DarkPower might have been the only thing that allowed Rein to survive in the harsh environment of the Undernet. Forever bound to the darkness yet, for him, not a curse but a last resort if all else fails, he is able to endure the pain and hopefully get out of the terrible situation.
Automatically activates upon reaching 0 HP. Revives Navi with 1 HP
Navi is invincible except against Aimed Attacks
Navi has +1 Attack Slot for the duration
Lasts for 2 Turns
|Navi Customizer|
Hidden Program Slot: 1/1
Program Slots: 7/7
Hidden Program Slot:
Saito Batch
Passive hidden program
Raises damage by 20%, increases attack slots by 1, grants +1 use to two skills of choice, +1 element level, grants the same effects as "Undershirt", "Super Armor", and "Firewall", but lowers HP by 50% and forces the user to take 100% damage from all enemy attacks that connect regardless of all existing damage reduction/armor effects. Only equippable/usable by a Navi with neutral karma range.
Takes up one normal program slot along with the Navi's hidden program slot.
Defensive Programs Installed:
Undershirt {Saito Batch}
Activated Program
User survives a fatal turn of damage with 1 HP
once per battle.
Offensive Programs Installed:
Power Up SP
Passive Mega Program.
User's base damage is increased by 20%
Initiative ⇪ Kappa
Passive Program
User has +3 initiative. Damage is increased by 20% during first turn as well.
Supportive Programs Installed:
Set Grass Stage
Passive Program
Change the stage to Grass Stage once per battle.
Elemental Epansion SP
Passive Program
User has 3 more Element Level.
Regenerative Programs Installed:
Firewall {Saito Batch}
Activated Program
Upon activation of this program, user can remove one negative status of choice
twice per battle.
|Equipment|
Accessory Slots: 2/2
Crest Slots: 0/3
Accessories: 1
NaviMark: +20dmg (0 Slot)
Ruby Cross: +60 base damage, +1 AS on first turn. (1 Slot)
Emerald Star: One attacks Strikes one additional time at no cost. (1 Slot)
Crests: 1
Gold Cross Signet: +10 damage.
|Chip Folder|
Total Chips Usable per Battle: 7
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 1
Cannon +++
° (190+10*Version)
° Normal S-Range
° Breaks Shields
° If it's the only attack used in a turn, this chip deals 3x damage.
Mega Chips: 0
[N/A]
Giga Chips: 0
[N/A]