Post by Kman on Jun 21, 2018 15:59:55 GMT -8
It seemed that the tauric creature did not appreciate him being on the building for as long as he was. He dove from the tall building, releasing a blast of sound as he came close to cushion the fall before he glanced at the situation. He curse for a moment before he began to ascend upward once more, climbing the only building that appeared to still be intact. He released a small grunt as he hauled himself up on top, feeling the lingering effects of the panels on the ground before releasing a burst of white-hot noise at the giant beast.
====================
Crescendo Turn Three
====================
Pre-Battle Phase:
6 Attacks Hit! Crescendo gains 96 Base Damage! [160+64]
====================
Defensive Phase:
Left Hook - Avoided by taking a swan dive off the building.
All other attacks avoided
Building D disabled for 4 Turns
Spend 1 AS to climb Building B
====================
Support Phase:
HP: 1760 / 2000
Location: Building B
Base Damage: 390
====================
Attack Phase:
6 AS [7 Per Turn | +1 Even Turns | -1 Climbing]
Name: Discordance
Range: Combat
Element: Sonic
Description: An echoing, painful pulse of sound that can affect his foes' motor skills.
Effects: 60% | 120x2 Damage | Confuse | Avoid Separately | If Avoided: Crescendo gains +50 Damage
Charge: 1 (reduced from 2 by Turqoise Star)
Cooldown: 0 (Reduced from 1 by Normal Type)
Name: Pulse
Range: Combat
Element: Sonic
Description: A low, droning sound emanates from Crescendo at all times, rattling an opponent without end.
Effects: 140% | 820 Damage | Can be optionally charged for 1 turn for 1.5x damage.
Optional Charge: 1
Cooldown: 1
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 530 Damage | Can be Optionally Charged for 1 Turn
Optional Charge: 1
Name: Decibel
Range: Shot
Element: Sonic
Description: A rush of sonic energy meant to keep Crescendo safe from reprisal.
Effects: 90% | 355 Damage | Cannot Be Countered
Name: Decibel
Range: Shot
Element: Sonic
Description: A rush of sonic energy meant to keep Crescendo safe from reprisal.
Effects: 90% | 355 Damage | Cannot Be Countered
Name: Decibel
Range: Shot
Element: Sonic
Description: A rush of sonic energy meant to keep Crescendo safe from reprisal.
Effects: 90% | 355 Damage | Cannot Be Countered
Auto-Charge:
Resonate
Discordance
Adagio
====================
Wrap Up-
2655 (x1.4 from Building B = 3717) Sonic Damage @ Asterius
HP: 1760/2000
Location: Building B
Panels: Normal
Status: Fine
Cooldowns:
Pulse - 0
Discordance - 0
====================
Crescendo Turn Three
====================
Pre-Battle Phase:
{>>Crescendo has 0 Bonus Damage from Resonance<<}Name: Resonance
Rank: C
Description: Crescendo.exe cannot interperet data in any other method than sound. In that, his entire world, to him, has been reduced to sound in order for him to effectively fight within it.
Effects:
[+]Upon hitting an opponent with an attack, Crescendo gains +16 Damage. While this skill will continue to gather damage beyond 160, Crescendo can only benefit from a maximum of 160 Damage.
[+]Crescendo may remove 8 damage from this skill to add 1 aimer to an attack this turn.
[-]Crescendo cannot add aimers to his attacks in any way except for this skill, and may never benefit from Omni-Aimers.
[-]Crescendo cannot benefit from STAB
Passive Effect
Rank: C
Description: Crescendo.exe cannot interperet data in any other method than sound. In that, his entire world, to him, has been reduced to sound in order for him to effectively fight within it.
Effects:
[+]Upon hitting an opponent with an attack, Crescendo gains +16 Damage. While this skill will continue to gather damage beyond 160, Crescendo can only benefit from a maximum of 160 Damage.
[+]Crescendo may remove 8 damage from this skill to add 1 aimer to an attack this turn.
[-]Crescendo cannot add aimers to his attacks in any way except for this skill, and may never benefit from Omni-Aimers.
[-]Crescendo cannot benefit from STAB
Passive Effect
6 Attacks Hit! Crescendo gains 96 Base Damage! [160+64]
====================
Defensive Phase:
Left Hook - Avoided by taking a swan dive off the building.
All other attacks avoided
Building D disabled for 4 Turns
Spend 1 AS to climb Building B
====================
Support Phase:
HP: 1760 / 2000
Location: Building B
Base Damage: 390
====================
Attack Phase:
6 AS [7 Per Turn | +1 Even Turns | -1 Climbing]
Name: Discordance
Range: Combat
Element: Sonic
Description: An echoing, painful pulse of sound that can affect his foes' motor skills.
Effects: 60% | 120x2 Damage | Confuse | Avoid Separately | If Avoided: Crescendo gains +50 Damage
Charge: 1 (reduced from 2 by Turqoise Star)
Cooldown: 0 (Reduced from 1 by Normal Type)
Name: Pulse
Range: Combat
Element: Sonic
Description: A low, droning sound emanates from Crescendo at all times, rattling an opponent without end.
Effects: 140% | 820 Damage | Can be optionally charged for 1 turn for 1.5x damage.
Optional Charge: 1
Cooldown: 1
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 530 Damage | Can be Optionally Charged for 1 Turn
Optional Charge: 1
Name: Decibel
Range: Shot
Element: Sonic
Description: A rush of sonic energy meant to keep Crescendo safe from reprisal.
Effects: 90% | 355 Damage | Cannot Be Countered
Name: Decibel
Range: Shot
Element: Sonic
Description: A rush of sonic energy meant to keep Crescendo safe from reprisal.
Effects: 90% | 355 Damage | Cannot Be Countered
Name: Decibel
Range: Shot
Element: Sonic
Description: A rush of sonic energy meant to keep Crescendo safe from reprisal.
Effects: 90% | 355 Damage | Cannot Be Countered
Auto-Charge:
Resonate
Discordance
Adagio
====================
Wrap Up-
2655 (x1.4 from Building B = 3717) Sonic Damage @ Asterius
HP: 1760/2000
Location: Building B
Panels: Normal
Status: Fine
Cooldowns:
Pulse - 0
Discordance - 0