
Asterius roars, his motions and movements the same as before, nothing seeming to affect him.
=====
Rosary:
"Hmmm--UWAAAAA!"Rosary was looking keenly into Oblivion Asterius's armor, until she was suddenly flung down to Thorn, landing with a thud.
Rosary:
"HEY PIXIE BOY WATCH WHERE YOU THROW ME CAN'T YA SEE I'M TRYING TO SCAN HERE?!"Dusting off her dress-shirt and the cape that entombed her, she continued her planned action.
Rosary:
"Hmmmm... WOAAAAAAAAAAAH GUYS HOLD UP! We're hitting too hard! 10k! 10k's the number WE ONLY NEED 10K!"Rosary's HP: 80/100
[Rosary scans Oblivion Asterius!]
[Rosary can either:]
<Scan for any more Skills>
[If you don't want her to, she will cancel the scan next turn]
<
Analyze>
A small screen appears before Rosary's left eye, quickly gathering unknown information of an enemy.-Once per turn, Rosary may analyze an enemy to gain some Skill Information-
-The Skill Information will be processed on the following turn-
-Passive-
[Rosary has 1 Attack Slot]
[Rosary climbs Building B]
=====
Oblivion Asterius takes all attacks!
[
Oblivion Asterius] HP: ?/? (-17,695)
<
Presence of Rosario>
When the cards foretell the future... those who fail to learn from history...-Whenever Oblivion Asterius is
Analyzed,
the user of the skill
Unavoidably takes 10% of their Max HP as Damage-
<
Utter Oblivion>
The corruption cannot be tamed.-Oblivion Asterius has
complete immunity to
negative Status Effects-
-Oblivion Asterius
does not have Attack Slots, he attacks as long
as conditions are met-
-Oblivion Asterius takes
100 Flat Damage from
% of HP attacks (when his HP is in the calculation)-
<
Wandering Siren>
Lost one's weeping.-Whenever an Attack Slot/Attack Slots is/are:
<
Sacrificed to climb a building from the Ground Level>
<Used to
Charge an attack on the Ground Level>
<Lost due to
Oblivion Panels effect>
-Oblivion Asterius
summons a Shadow Ariadne-
<
Oblivion Armor>
The armor of divine protection that Ariadne used to protect Labrys has become twisted with unholy corruption to be an omen of a bad time.-Oblivion Asterius takes
0 Damage from all sources as long as
Oblivion Armor is active-
-Oblivion Armor can be
shut down by
dealing Damage equal to exactly 1% of Oblivion Asterius's Max HP-
-Damage that
doesn't match the requirement will be
stored for 1 turn. If the requirement is met next turn, Oblivion Asterius will take
x10 Damage from the
Stored Damage, and x10 Damage from the
Damage taken that turn-
-?Further-info-hidden?-
-
Oblivion Panels-
-This stage only affects
combatants on the Ground Level-
-
All forms of HP Regeneration are
shut off while on the
Ground Level-
-All Passive and Active
programs are
inactive and unusable while on the
Ground Level. Any already active
program effects with a
duration are
frozen, and the
duration resumes when the combatant
leaves the Ground Level-
-Damage from
Unavoidable sources will only affect Oblivion Asterius
from the Ground Level-
-Oblivion Asterius
cannot be attacked from the Ground Level, and Oblivion Asterius
cannot attack the Ground Level as long as a
Navi is
on a building-
-
Each turn a combatant remains on the
Ground Level, they
lose 1 Attack Slot (until they are at 1 Attack Slot), and
do not regain any
Attack Slots lost until they
move to a different location. The Attack Slots are regained the
turn after moving-
-Combatants on the
Ground Level may
1-Turn Optionally Charge any
attack in their arsenal, regardless of Max Charge Restrictions, to gain
+450% Final Total Damage instead of +50%.
Pre-existing Optional Charge effects will
add onto the 450% (Example: 1-Turn Charge = +50%, granting +500% Total)-
<
Shadow Ariadne>
HP: 0
[Currently Active: 3]
-Considered a Combatant-
-Completely immune to all forms of Damage-
-Completely immune to all status effects, positive or negative-
-Can be destroyed by Sacrificing an Attack Slot-
-Upon destruction, heals the Combatant that destroyed her by 5% of their Max +220 HP. This Healing is treated as being granted by
Oblivion Panels, bypassing its effect, and this healing can
Overheal a Navi indefinitely, but
does not allow the Navi's
own healing to Overheal past the
Navi's limit-
-----
<
Oblivion Asterius:
Red>
<
Shadow Ariadne:
Purple>
[
Right Hook]
A mighty right swing.Hits All Combatants on Building A and C
6% of Max HP Damage
-Damage increases by 2% per Story above 2 included in the attack-
-If Rosary is with another Navi, Rosary is not targeted cause she's busy lying on the ground doing nothing-
-If avoided by switching Locations, disables the Building for 1 turn-
[Automatically used once per Combatant on Building A and C]
[
Right Hook]
A mighty right swing.Hits All Combatants on Building A and C
6% of Max HP Damage
-Damage increases by 2% per Story above 2 included in the attack-
-If Rosary is with another Navi, Rosary is not targeted cause she's busy lying on the ground doing nothing-
-If avoided by switching Locations, disables the Building for 1 turn-
[Automatically used once per Combatant on Building A and C]
[
Rage Armada Alpha]
An eviscerating ray of corruption.Hits All Combatants on Building A
20% of Max HP Damage
-
Damage increases by 5% per Story above 2 included in the attack-
-If avoided, disables the Building hit for 2 turns and knocks any Combatants to the Ground Level-
-If avoided by switching Locations, disables the Building for 3 turns-
-
Rosary can avoid this attack by being tossed to the Ground Level, does not trigger the above effects-
[Automatically used on a Building with a Combatant that has been there for 2 turns]
[
Rage Armada Alpha]
An eviscerating ray of corruption.Hits All Combatants on Building C
25% of Max HP Damage
-Damage increases by 5% per Story above 2 included in the attack-
-If avoided, disables the Building hit for 2 turns and knocks any Combatants to the Ground Level-
-If avoided by switching Locations, disables the Building for 3 turns-
-
Rosary can avoid this attack by being tossed to the Ground Level-
[Automatically used on a Building with a Combatant that has been there for 2 turns]
[
Oblivion]
Darkness surrounds a building, attempting to devour anyone who is brave enough to stay on it.Hits All Combatants on Building A
99% of Current HP Damage
Cannot be Naturally Avoided
-This attack's Damage Cannot be Reduced, nor Negated-
-Regardless of Success, disables the Building hit for 1 turn and knocks any Combatants to the Ground Level-
-Regardless of Success, disables the Building hit for 2 turns-
-Regardless of Success, disables the Building hit for 3 turns-
-Regardless of Success, disables the Building hit for 4 turns-
-Only the highest RoS will apply-
-An avoidance spent against this attack's RoS effects require an additional avoidance use-
[Automatically used on a Building with a Combatant that has been there for 3 turns]
[
Oblivion]
Darkness surrounds a building, attempting to devour anyone who is brave enough to stay on it.Hits All Combatants on Building C
99% of Current HP Damage
Cannot be Naturally Avoided
-This attack's Damage Cannot be Reduced, nor Negated-
-Regardless of Success, disables the Building hit for 1 turn and knocks any Combatants to the Ground Level-
-Regardless of Success, disables the Building hit for 2 turns-
-Regardless of Success, disables the Building hit for 3 turns-
-Regardless of Success, disables the Building hit for 4 turns-
-Only the highest RoS will apply-
-An avoidance spent against this attack's RoS effects require an additional avoidance use-
[Automatically used on a Building with a Combatant that has been there for 3 turns]
[
Left Hook]
A mighty left swing.Hits All Combatants on Building B and D
12% of Max HP Damage
-Damage increases by 4% per Story above 2 included in the attack-
-If avoided by switching Locations, disables the Building for 1 turn-
-
If Rosary is with another Navi, Rosary is not targeted cause she's busy lying on the ground doing nothing-
[Automatically used once per Combatant on Building B and D]
[
Left Hook]
A mighty left swing.Hits All Combatants on Building B and D
12% of Max HP Damage
-Damage increases by 4% per Story above 2 included in the attack-
-If avoided by switching Locations, disables the Building for 1 turn-
-
If Rosary is with another Navi, Rosary is not targeted cause she's busy lying on the ground doing nothing-
[Automatically used once per Combatant on Building B and D]
[
Rage Armada Delta]
An eviscerating ray of corruption.Hits All Combatants on Building D
40% of Max HP Damage
-Damage increases by 10% per Story above 2 included in the attack-
-If avoided, disables the Building hit for 2 turns and knocks any Combatants to the Ground Level-
-If avoided by switching Locations, disables the Building for 3 turns-
-
Rosary can avoid this attack by being tossed to the Ground Level-
[Automatically used on a Building with a Combatant that has been there for 2 turns]
[
Oblivion]
Darkness surrounds a building, attempting to devour anyone who is brave enough to stay on it.Hits All Combatants on Building D
99% of Current HP Damage
Cannot be Naturally Avoided
-This attack's Damage Cannot be Reduced, nor Negated-
-Regardless of Success, disables the Building hit for 1 turn and knocks any Combatants to the Ground Level-
-Regardless of Success, disables the Building hit for 2 turns-
-Regardless of Success, disables the Building hit for 3 turns-
-Regardless of Success, disables the Building hit for 4 turns-
-Only the highest RoS will apply-
-An avoidance spent against this attack's RoS effects require an additional avoidance use-
[Automatically used on a Building with a Combatant that has been there for 3 turns]
[Charging
Ragnarok (2)]
[
Siren's Wail] x3 @ Rosary
A piercing song of pure lament.Used against Thorn
1% Max HP Damage
-If hits, Interrupts-
-If hits, -1 Attack Slot for 1 turn-
[Automatically used once against each Navi: entering the Ground Level, being on the Ground Level, exiting the Ground Level]
[
Siren's Wail] x3 @ Thorn
A piercing song of pure lament.Used against Rosary
1% Max HP Damage
-If hits, Interrupts-
-If hits, -1 Attack Slot for 1 turn-
[Automatically used once against each Navi: entering the Ground Level, being on the Ground Level, exiting the Ground Level]
=====
<
Special Rules>
--The
buildings can be
climbed--
--To
climb a building, you must spend
Attack Slots over time equal to the
building's amount of stories -1, it does
not have to be in one turn--
--You can only climb
one building at a time--
--
Buildings grant
different levels of
Damage bonuses (leave me to calculate these, see below)--
<
Skill Information Learned>
--
Presence of Rosario--
--
Labyrinthos Gate--
--
Utter Oblivion--
--
Wandering Siren--
--
Oblivion Armor--
<
Special Notes>
--The Stage is
locked as
Oblivion Panels--
--You
cannot Intercept attacks for combatants
not on the same location as you; furthermore, you
cannot switch locations to
intercept an attack--
--
Each location can have their
own unique panels there. Panels instead
last until changed on that location,
even if only temporary--
--If you
Sacrifice Attack Slots to climb a building after
dropping to the Ground Level first, Attack Slots lost for climbing a building will instead be
lost for a turn instead of returning at the beginning of their next turn (-1 Attack Slot for 1 turn, basically, but not a Status)--
--Oblivion Asterius's "If avoided by switching locations" effect only
procs if
all combatants on a location do so--
--You can
avoid attacks by
switching locations--
<
Building Damage Bonuses>
Building D: +620% (-20%xV)
Building C: +420% (-15%xV)
Building A and B: +220% (-10%xV)
Ground Level: No Bonus
=====
Current Mission Objectives:
>
When everyone is ready, leave the server and head for Limmous>
Find a way to Limmous>
Enter Limmous OR Wait Outside of Limmous>
Investigate Labrys>Destroy
Oblivion Asterius>Find
Rosario>Kill
Rosario<
Failure Conditions>
-
Rosary collapses-
or
-
The party collapses-
Current Hindrances:
>Rosary's Right Arm is corrupted. Black veins pulsate up into her torso. These same veins can now also be seen on her left leg. [-2 Attack Slots]
Bonus Objectives:
>Enter Limmous Early
>??
>??
>??