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Post by Gaia on Aug 7, 2017 13:53:06 GMT -8
Joker.DB
Any participants of any version below Joker's is permitted. List Initiative Levels, Navi Type, any 1st Turn Effects and roll for Initiative as you enter. Using a Zenny Token for x2 Zenny for all participants.
No Initiative, Intel:
1-100
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Post by Nightshade on Aug 7, 2017 13:55:22 GMT -8
HERE COMES NEW CHALLENGERS! The dragon brothers strike!
Aeron 0 init 1-100
Thorn 0 init 1-100
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Post by Zane on Aug 7, 2017 15:01:48 GMT -8
Got 3 Initiative on Zerix and wanted to get at least one in with Joker as is. HERE'S HOPING AERON AND THORN DON'T SLOW ME DOWN. (Would want a group anyway to see how the full blown Joker is)
Roll for posterity if another comes along: 1-100
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Post by xoDeathy on Aug 7, 2017 16:52:55 GMT -8
Inori will join
Type: Support
Init 0
[roll=1-100]
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Post by Rime on Aug 7, 2017 17:38:14 GMT -8
1-100
Rime is Attack Type. No initiative.
Also Ice element level 1 effect -1 Attack slot for first turn
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Post by Shine on Aug 7, 2017 17:38:47 GMT -8
Shine has Lv1 Initiative but we still have to roll?
1-100
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Post by Gaia on Aug 7, 2017 17:46:04 GMT -8
Joker.DB
Closing opportunity to join. Turn order is as follows:
Zerix [v9 | Resource] Shine [v3 | Defense] Joker [v11 | Intel] Thorn [v5 | Resource] Rime [v2 | Attack] Aeron [v9 | Support] Inori [v6 | Support]
Good luck, everyone. Zerix has first move.
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Post by Zane on Aug 7, 2017 19:09:14 GMT -8
Defense Phase:
N/A
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Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Aqua LV5 Panels start as Ocean. Locked. Lasts 3 Turns.
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
Speed Addition Zeta Activated Program Upon activation of this program, user gains +1 Attack Slot for one turn. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19. ⦗Uses per battle: 3/4⦘
+1 Attack Slot this turn.
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Attack Phase:
Lightning Specter @ Rime C-Type Elec Element Zerix thrusts his spear forward, electric waves striking them and returning to him. 110: 60%, Cannot be Naturally Avoided, Breaks Shields, Cuts Auras, If Hits, +1 Use to One Activated Program. 4x Uses/Battle
Lightning Specter @ Rime C-Type Elec Element Zerix thrusts his spear forward, electric waves striking them and returning to him. 110: 60%, Cannot be Naturally Avoided, Breaks Shields, Cuts Auras, If Hits, +1 Use to One Activated Program. 4x Uses/Battle
Lightning Specter @ Rime C-Type Elec Element Zerix thrusts his spear forward, electric waves striking them and returning to him. 110: 60%, Cannot be Naturally Avoided, Breaks Shields, Cuts Auras, If Hits, +1 Use to One Activated Program. 4x Uses/Battle
Lightning Specter @ Rime C-Type Elec Element Zerix thrusts his spear forward, electric waves striking them and returning to him. 110: 60%, Cannot be Naturally Avoided, Breaks Shields, Cuts Auras, If Hits, +1 Use to One Activated Program. 4x Uses/Battle
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End Phase:
Zerix: HP: 4,400/4,400 Damage: 440 @ Rime
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Post by Shine on Aug 7, 2017 19:13:48 GMT -8
================ Shine ================
Defensive Phase:
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
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Setup Phase:
[HP: 1400/1400]
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Battle Phase [2AS because of the ocean]
Shine charges Shadow Corruption
Shine charges Noir Corruption
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[HP: 1400/1400]
Panels: Ocean
Cooldowns: Shadow Corruption is charged 1 time Noir Corruption is charged 1 time
Chips: Data Syphon Force Pulse Colonel's Army Soul Shatter SE Sniping Zone Air Sword
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Post by Gaia on Aug 7, 2017 20:02:25 GMT -8
Joker.DB
Defense Phase
[Satellite Analytics] [Advanced Skill] His purpose is to use the Crimson Satellite, and the Crimson Satellite grants him access to a gigantic amount of analytical data. His ability to learn and adapt are nearly unparalleled. - Dread Joker's Variable Enhancements are selected based upon the Types of each individual opponent he is fighting, and he activates a different Variable Enhancement for each Navi type among his opponents. -- Dread Joker can select 1 additional Variable Enhancement for each separate Variable Enhancement active via his Type. --- When selecting additional Variable Enhancements, for every two opposing navis, Dread Joker can select the same Enhancement an additional time. For one-use enhancements, he gains an additional use each time he selects it. ---- The vs Normal Type Variable Enhancement can never be selected more than once. ----- Dread Joker cannot benefit from other passive sources that increase his Damage or Armor, save for natural Version bonuses.
[Variable Enhancements] - - [vs. Defense/Support Type] - +55 Damage - [vs. Defense/Support Type] - +55 Damage - [vs. Defense/Support Type] - +55 Damage - [vs. Resource Type] - +1 Chip Usable per battle - [vs. Resource Type] - +1 Chip Usable per battle - [vs. Attack Type] - +55 Armor -- Joker may activate 6 Bonus Enhancements, and select the same enhancement three times. --- [vs. Attack Type] - +55 Armor --- [vs. Attack Type] - +55 Armor --- [vs. Attack Type] - +55 Armor --- [vs. Recon Type] - One Attack becomes "Unomnidodgeable" (2-CD) --- [vs. Normal Type] - Zenny Gain increased to 150% --- [vs. Defense/Support Type] - +55 Damage
[Compacted Integrity] [+2,200 Max-Health] When compacted and condensed, Crimson forms into tight, incredibly durable clusters. Joker's body is nothing more than a compacted, condensed mass of incredibly dense crimson. - Dread Joker gains +550 Max-Health. -- Dread Joker gains +550 Max-Health per opponent he is facing beyond the first, for a maximum total of +2,200 Max-Health. --- [Passive]
[Joker HP=4200/4200]
Joker has 220 Armor.
[Joker HP=4200/4200]
Support Phase
[Joker HP=4200/4200]
[Toxic] - Taken for 160 Damage!
[Break Charge ⇪ SP] - Charged attacks gain "Cuts Undershirts" automatically.
[Light Lv5] - Charged Attacks gain "Cuts Darksoul" automatically.
[Buster Pack] Passive hidden program - Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered. - Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio. - Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Finalize] Hyper Mode | A-Tier Dread Joker perfectly synchronizes with his satellite server, utilizing the incredible crimson within his own systems to make himself and his precious satellite one and the same. While synced with his server, his power becomes incredible, and his analytic skills lethal. - Dread Joker activates 1 Instance of each Variable Enhancement for the duration of this hyper mode.[A-Tier] -- This Hyper Mode lasts for 3 turns.
[Variable Enhancements] - - [vs. Defense/Support Type] - +55 Damage - [vs. Defense/Support Type] - +55 Damage - [vs. Defense/Support Type] - +55 Damage - [vs. Resource Type] - +1 Chip Usable per battle - [vs. Resource Type] - +1 Chip Usable per battle - [vs. Attack Type] - +55 Armor -- Joker may activate 6 Bonus Enhancements, and select the same enhancement three times. --- [vs. Attack Type] - +55 Armor --- [vs. Attack Type] - +55 Armor --- [vs. Attack Type] - +55 Armor --- [vs. Recon Type] - One Attack becomes "Unomnidodgeable" (2-CD) --- [vs. Normal Type] - Zenny Gain increased to 150% --- [vs. Defense/Support Type] - +55 Damage ---- Joker's Hyper Mode activates each Enhancement. ----- [vs Attack Types] - +55 Armor ----- [vs Defense/Support] - +55 Damage ----- [vs Recon Types] - One Attack becomes "Unomnidodgeable" (2-CD) ----- [vs Intel Types] - One Attack gains "Interrupt" (Once per Battle) ----- [vs Resource Types] - +1 Chip usable per battle
[Joker HP=4040/4200]
Offense Phase [3] 1 [-1 Ocean, -1 Ice] AS | 3 Auto-Charge | 1 Basic-Charge | +275 Damage
[Gigant Tackle] - [Preemptively Charged]!
[Gigant Swing] - [1/2 Charges] [Missile Barrage] - [1/1 Charges] [Dread Satellite Laser] - [1/2 Charges] [Conditioning Cancellation] - [1/1 Charges]
[Destroyer Missiles] - [+15% Damage]
1. [Gigant Tackle] Laser | Combat [1/2 Charges] @ Thorn + Zerix A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. - [175 450] 675 Damage [90%] - Undodgeable, Breaks Shields - Cannot be Countered - Cannot be Naturally Avoided - Can be aimed at 1 additional target - Can be Optionally Charged for 2 Turns -- Cuts Undershirt, Cuts Darksoul - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
[Gigant Tackle] Laser | Combat [0/2 Charges] @ Zerix + Thorn A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. - [175 450] 225 Damage [90%] - Undodgeable, Breaks Shields - Cannot be Countered - Cannot be Naturally Avoided - Can be aimed at 1 additional target - Can be Optionally Charged for 2 Turns - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
[Gigant Tackle] Laser | Combat [0/2 Charges] @ Zerix + Thorn A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. - [175 450] 225 Damage [90%] - Undodgeable, Breaks Shields - Cannot be Countered - Cannot be Naturally Avoided - Can be aimed at 1 additional target - Can be Optionally Charged for 2 Turns - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Summary Phase
1,125 Damage @ Thorn 1,125 Damage @ Zerix
[Joker HP=4040/4200]
[Status] - - [N/A] [Stage] - - Ocean [Cooldown] - - [N/A]
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Post by Nightshade on Aug 8, 2017 0:14:55 GMT -8
Thorn- Turn 1 [Thorn HP=1000/1000] _______________________________________
Defense Phase:
-Thorn takes THE DAMAGE IS TOO darn HIGH!
Super Dead.
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Post by Rime on Aug 8, 2017 13:00:39 GMT -8
Defense Step
Marked Hunting Grounds A-Tier Object/Enhancement Skill A small pillar of frost, marking an area as grounds which a hunt is on, causing the surrounding area to have a faint frosty fog. Creates an Object with 135 HP. This Object Can not intercept attacks. While Object is on the field, grants +75 Armor to its allies. x1 Use per battle
All allies get +75 Armor 95 Armor now 4 hits of 110 reduced to a total damage of 60 damage taken. Set up Step
Omni-Unit Effect; +1 Attack slot on first turn. Omni-Unit Effect; Regen 100 HP Ocean Panels Effect; -1 attack slot Seeking Level 1 Effect +50 Damage applied to; Surprise attack Offensive Step
Surprise AttackS-Range Shadow Element Emulation-Shine
180 230 Damage Undodgable, Cuts Auras, Blinds, Interrupts Charge 1 Attack slot for Reaping Claw Charge 1 Attack slot for Soul Shatter Status
Rime:1000/1000 HP Armor: 20 95 Object HP: 135/135 1 Charge held for Soul Shatter Reaping Claw is Fully Charged [/i]
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Post by Nightshade on Aug 8, 2017 13:08:15 GMT -8
Aeron- Turn 1 [Aeron HP=5350/5350] __________________________________
Setup Phase:
-Pure Symbiosis activates 4 times! Aeron sacrifices 2140HP! Inori, Zerix, Rime and Shine gain 535 regeneration each (Call this status Symbiosis) for 3 turns and may overheal up to 50% of their MaxHP!
[Aeron HP=3210/5350]
-Healing Touch is activated 2 times! Aeron heals 1140HP! -Aeron regenerates 1040HP!
[Aeron HP=5350/5350]
-Synchro Chip, Slot in! CROSS FUSION! (5 Turns) Aeron fuses with Zerix! A new warrior is born!
Zerix gains +5350/5350 Hp Zerix gains +3AS Zerix gains +130 Base Damage
End Phase:
Healing Touch has 2 uses.
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Post by xoDeathy on Aug 9, 2017 13:15:28 GMT -8
|Defense Phase|
|Recuperation Phase| Skill Information to Note:
{Spoiler} {Passive Skill Info}> Havoc FestivalCore Defensive Skill A-Tier "Welcome to my world that's painted with sadness..! There's.. no light of sun.. and you can't hear any sound at all..!" -Whenever Inori Heals or grants Regeneration to an ally, she gains +150 Max HP (not current), to a max of +900 Max HP. This effect can proc up to 2 times per turn. -Additionally, during Inori's next Defense Phase after a proc of this skill, Inori gains Temporary Armor equal to 3% of her Max HP for 1 turn (this effect cannot stack for multiple procs). -Passive- > S.P. Regulator BreachOffensive/Supportive Skill S-Tier "You think I will stand behind programs to protect myself? I don't need them... I'm not a child anymore... Everything will be over soon enough." -By disabling the Safety Protocol installed by Crush, Inori is able to shred her life force at an accelerated rate while increasing her lethality. -For every 15% HP she is below Max, she gains 40 Damage, 5% increased Outgoing Healing/Regen efficiency, but has 12.5% decreased Regen. Bonuses only occur up to 60% below Max HP (4 times). <Passive> > Resourceful EngineerOffense Skill A-Tier "Witness my onslaught of resources... They help bring an end to the darkness." -Inori cannot use DarkChips. -Inori's Battle Chips gain Damage equal to 2% of Inori's Max HP. -Inori gains +1 Chip Use. -Passive-
[Inori sings a Holy Concerto for Zerix! +390 HP!] Havoc-al Harmony Supportive Skill A-Tier "Come here! You must be more careful... I don't want to lose you..." -Upon use, Inori must also Sacrifice HP equal to 10% of her Max HP, or this skill's effect will not be resolved, but the skill will still be considered used. -Target ally restores X HP (5% of their Max HP) +HP Sacrificed. -This skill can only be used once per turn. -3 uses, +1 Support Use- 3 uses remaining
[Havoc Festival Bonus: +150/900 Max HP]
[Level 1 Breach: +40 Damage, +5% Outgoing Healing/Regen, -12.5% Regen]
[Inori regens 90 (5% of her Max) HP!] [Inori regens 535 HP!] [Inori regens 40 HP!] [Inori degens 0 HP]
[Level 0 Breach: All Systems Normalized]
Inori's HP: 2110/1850 Armor: 75 \Rime Object Regen: 130 \Symbiosis: 535 \Degen 85 Field: Aqua Nat. CD:// 5/5 Status(es): Symbiosis (1/3)
|Unleash Phase| 2 Attack Slots +2% of Max Health to Chip Damage, -1 Attack Slot1:|Charging Decaying Concerto! (1) 2:| 
Yoyo 200 x3 Blade S-Damage Breaks Shields ° Hits an additional time at full damage per C-Attack the target used last turn, to a Max of 3 Hits ° Hits one less time per S-Attack the target used last turn, to a Minimum of 0 Hits ° This Chip does not have nor can it gain "Avoid Separately"+1 Havoc-al Party Stacks (1/6) |Summary Phase|
600 Blade Damage @ Joker
Inori's HP: 2110/1850 Field: Aqua Nat. CD:// 5/5 B-Chip Folder: 6/6 [3/3 Mega, 1/1 Giga] Status(es): Cooldowns:
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Post by Zane on Aug 9, 2017 17:38:11 GMT -8
Defense Phase:
Takes everything but then everyone heals him. Questions his life's work and efforts. At least Aeron jumped on to me.
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Support Phase:
Ocean's Support Cloning Augment = A-Tier The body of water is supported, gaining strength where it once could not through innovation. Effects: Can have multiple copies of Ocean's Tide active at a time. Passive.
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Ocean's Tide Cloning Skill = S-Tier Calling forth another body of water, he fights back against his foe with renewed vigor. Effects: Summons a clone with 20% of Zerix's HP. Cannot attack or intercept. While active, Zerix's attacks gain damage = to 20% of the Clone's max HP. 2x Uses.
1,950 HP Clone. +780 Damage.
Speed Addition Zeta: 7/7 Used. +7 Attack Slots. 13 Total.
Rudra System: Aquatic Fighter
Activating Rudra within himself as he merges the system with himself, breaking the limiters placed on his abilities and allowing him to use his full abilities. His armor morphing to have scales over it of teal coloring. Water forming around him at all times and circling his weapon as the helmet resembling a dragon's head forms over his own head. The Aquatic Fighter letting loose his strength.
+ All attacks gain the Soak effect. + Soak can be stacked two additional times on the opponent.
- 1 Turn Duration
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Attack Phase:
Jet Stream x13 Used C-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 1,075: 90%, Undodgable, Breaks Shields, Soaks.
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End Phase:
Zerix: HP: 9,750/9,750 Damage: 13,975
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