|
Post by Shine on Jul 31, 2017 13:36:18 GMT -8
================ Shine Turn 1 ================
Shine had fought a lot of people now and was looking forward to learning more ways to improve herself by fighting a new opponent. Though unbefitting of a spy, she immediately ran at her enemy and attacked them on sight. Maybe that was one of those things she needed to improve on, but she'd know for sure after this fight at least.
================
Defensive Phase:
Shine gets to go first because she has level 1 initiative
================
Setup Phase:
[Shine HP=1100/1100]
================
Battle Phase [2AS]:
Noir Attack C Range, Shadow Element Shine's sword glows black as she slashes her enemy, causing them to go blind. Breaks shields, cuts auras, cannot be naturally avoided, If Hits, Blind Damage = 14% of Target's Current HP 1CD
Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 100% (100)
================
[Shine HP=1100/1100]
Panels: Normal
Cooldowns: Noir Attack will cooldown in 1 turn
|
|
|
Post by Phen on Jul 31, 2017 17:04:02 GMT -8
Repurpose energy dodges Noir attack, Charge applied to Overload.
Repurpose Energy B-Tier Dodge Skill Sazerac generates a current around him as he sidesteps an attack, converting the energy lost from the failed attack into power for himself. Dodge 1 Attack, A preemptive charge may be applied to an attack this turn, but that attack must be used this turn. x2 uses [1/2]
Sword Combo Taken, 130 Taken due to weakness.
HP: 820/1000
Setup:
Power Surge Sazerac prepares for battle, collecting energy from all around him to be able to fend off attackers. 1 avoidance skill is raised to omni-level for one use each turn. (C-tier) +1 Use to All Skills (A-tier) +1 use to One Skill (C-Tier) 1 Turn Duration. +1 extra use Sight Beyond Sight
Attack: 3 slots
Charge Conductor
Overload S-Attack Elec Sazerac overloads himself, creating a powerful storm around him. 75 (60%), Hits All, if hits, Sazerac's next aura created has its HP increased by 10 per turn this attack has been charged. 1 turn charge, 2 turn optional charge
Sniper Effect used, +50 damage to next attack.
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents. 125 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
HP: 870/1000 Conductor Charge: 1/2
|
|
|
Post by Shine on Jul 31, 2017 17:18:59 GMT -8
================ Shine Turn 2 ================
Defensive Phase:
Alpha Barrier blocks Overload Antidamage blocks Arc Lightning but doesn't counter
================
Setup Phase:
[Shine HP=1100/1100]
================
Battle Phase [2AS]:
Shine charges Force Pulse
Surprise Attack S Range, Shadow Element Shine's sword glows purple as she slashes her enemy offguard, making them stop what they were doing and go blind. Undodgeable, cuts auras, If hits: Blind, Interrupt. Damage = 14% of Target's Current HP 1CD 2 Uses per Battle (1 left)
================
[Shine HP=1100/1100]
Panels: Normal
Cooldowns: Noir Attack cools down Surprise Attack cools down in 1 turn
|
|
|
Post by Phen on Jul 31, 2017 17:29:57 GMT -8
Defense:
The next use of Sight Beyond Sight gains Uncuttable.
Sight Beyond Sight Aura Skill (A-tier) Sazerac prepares an overlay to his vision which gives him insight to avoid attacks. 100 HP, Each turn while this Aura is active, One attack may be considered "Aimed". x1 use (+3) [3/4]
Conductive Array used once for a 70 HP aura that can fuse with other auras.
Conductive Array Aura Skill (A-tier) Sazerac scatters shards of conductive metal in front of him before reaching out with a burst of electricity, forming a protective layer of his electricity around him. 70 HP This aura may fuse with another active aura, combining both aura's effects and adding 50% of one Aura's HP to the other x1 (+1) use [1/2]
Conductive Array fuses with Sight Beyond sight, creating a 135 HP Uncuttable aura that can fuse with other auras and allows one attack each turn to be considered "Aimed".
Fused Aura absorbs surprise attack
Setup:
Hyper Mode Drops
Attack: 3 slots
Charge Conductor
Sniper Effect: +50 Damage
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 125 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 125 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
HP: 870/1000 Fused Aura HP: 135, Uncuttable, Can Fuse, 1 attack can be aimed. Charge: Conductor: 2/2
|
|
|
Post by Shine on Jul 31, 2017 18:42:28 GMT -8
================ Shine Turn 2 ================
Defensive Phase:
Shine has 5 Armor and is strong to Elec
Arc Lightning hits for (125 - 5) x 0.7 = 84 Damage Arc Lightning hits for (125 - 5) x 0.7 = 84 Damage
================
Setup Phase:
Analyze [C-Tier] Active Aiming Skill Shine studies her enemy so that she can attack them with their weakness. User adds one Omniaimer to one attack. 3 Uses (0 left)
Cuts uncuttable auras was added to all three attacks this turn
|Hyper Mode| Awakening
 Shine's hyper mode is that she temporarily unlocks her full power so she becomes faster and stronger. Lasts 3 Turns Shine has +50 damage in this hyper mode and +1 attack slot.
[Shine HP=932/1100]
================
Battle Phase [2AS]:
Force Pulse [S-Range] [Plasma Element] A blast of energy shot forward. Damage: 322 (got +50 from awakening and x1.5 from charge) -- Breaks Shields -- Cuts uncuttable auras (got from Analyze) -- Can be charged for a turn. Cooldown: None
Data Syphon C-Range, Seeking Element A simple cut that leaves one feeling like something is missing. 215 Damage (got +50 from awakening) Cuts uncuttable auras (got from Analyze) Heals 50 HP when hits an enemy 1 Turn Cooldown
Colonel's Army 215 Normal S-Damage (got +50 from awakening and x1.5 from charge) ° Hits all and Cuts uncuttable auras (got from Analyze) ° This Chip only deals 50% damage, but hits an additional time per Object on the field; Clones do not trigger this effect ° This Chip does not have nor can it gain "Avoid Separately" ° This Chip removes all allied objects from the field upon use
================
[Shine HP=932/1100]
Panels: Normal
Cooldowns: Surprise Attack cools down Awakening cools down in 2 turns
|
|
|
Post by Phen on Jul 31, 2017 19:32:12 GMT -8
Force pulse dodged with Repurpose Energy, 1 charge applied to Overload
Sight Beyond Sight used x2 and fused into Fused Aura
Repurpose Energy B-Tier Dodge Skill Sazerac generates a current around him as he sidesteps an attack, converting the energy lost from the failed attack into power for himself. Dodge 1 Attack, A preemptive charge may be applied to an attack this turn, but that attack must be used this turn. x2 (+1) uses [1/3]
Data Syphon and Colonel's Army taken for 150 and 215 damage
HP: 505/1000 Fused Aura HP: 235, Uncuttable, Can Fuse, 3 attack can be aimed.
Attack:
Conductor S-Attack Metal With a quick flick of the wrist, Sazerac throws a knife that sticks in his opponent, providing him quick access to their more vital processes 60 (50%), Cuts Auras, Regardless of Success, Sazerac gains 50 damage to all attacks for 2 turns and Elec attacks may bypass one Aura or Barrier on the target (Functions as cuts-auras, but deals no damage to bypassed Auras and Barriers) 2 turn Charge 1 turn CD
Overload S-Attack Elec Sazerac overloads himself, creating a powerful storm around him. 75 (60%), Hits All, if hits, Sazerac's next aura created has its HP increased by 10 per turn this attack has been charged. 1 turn charge, 2 turn optional charge
Sniper Effect +50 Damage to next attack
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 125 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
HP: 505/1000 Fused Aura HP: 235, Uncuttable, Can Fuse, 3 attack can be aimed.
|
|
|
Post by Shine on Aug 1, 2017 13:58:58 GMT -8
================ Shine Turn 3 ================
Defensive Phase:
Shine has 5 Armor and is strong to Elec
Conductor hits for 60 - 5 = 55 Damage (877 hp) Overload hits for (75 - 5) x 0.7 = 49 Damage (828 hp) Arc Lightning htis for (125 - 5) x 0.7 = 84 Damage (744 hp)
================
Setup Phase:
[Shine HP=744/1100]
================
Battle Phase [3AS because +1 from awakening]:
Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 Damage (got +50 from awakening)
Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 Damage (got +50 from awakening)
Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 Damage (got +50 from awakening)
================
[Shine HP=744/1100]
Panels: Normal
Cooldowns: Awakening cools down in 1 turn
|
|
|
Post by Phen on Aug 1, 2017 14:37:02 GMT -8
Defense:
All attacks are absorbed by the aura.
Setup:
None
Attack: 3 Slots
Sniper Effect Used, +50 Damage to the next attack.
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 225 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 225 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 225 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
HP: 505/1000 Fused Aura HP: 235, Uncuttable, Can Fuse, 3 attack can be aimed.
|
|
|
Post by Shine on Aug 1, 2017 15:37:05 GMT -8
================ Shine Turn 4 ================
Defensive Phase:
Shine has 5 Armor and is strong to Elec
Arc Lightning htis for (225 - 5) x 0.7 = 154 Damage (590hp) Arc Lightning htis for (225 - 5) x 0.7 = 154 Damage (436hp) Arc Lightning htis for (225 - 5) x 0.7 = 154 Damage (282hp)
================
Setup Phase:
[Shine HP=282/1100]
================
Battle Phase [3AS because +1 from awakening]:
Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 Damage (got +50 from awakening)
Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 Damage (got +50 from awakening)
Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 Damage (got +50 from awakening)
================
[Shine HP=282/1100]
Panels: Normal
Cooldowns: Awakening cools down in 1 turn
|
|
|
Post by Phen on Aug 1, 2017 15:59:55 GMT -8
Defense:
All attacks are absorbed by the aura.
Setup:
None
Attack: 3 Slots
Sniper Effect Used, +50 Damage to the next attack.
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 225 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 225 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 225 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
HP: 505/1000 Fused Aura HP: 235, Uncuttable, Can Fuse, 3 attack can be aimed.
|
|
|
Post by Shine on Aug 1, 2017 16:06:02 GMT -8
================ Shine Turn 5 ================
Sine loses!
================
Sazerac gets +60xp and +600zenny and Shine gets 40exp and 400 zenny and also gives Sazerac a mega chip
Surprise Attack S Range, Shadow Element Shine's sword glows purple as she slashes her enemy offguard, making them stop what they were doing and go blind. Undodgeable, cuts auras, If hits: Blind, Interrupt. Damage = 14% of Target's Current HP 1CD
|
|